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HallowedGroundModx256 HallowedGround130xWhite
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EnergyOrb50
Hallowed Ground

Sanctifies the ground before Oberon with righteous fire, inflicting damage to any enemy that stands in the flames.


Introduced in Update 11.5 (2013-12-19)

AbilityStrengthBuff Strength:25 / 50 / 75 / 100 (DmgRadiationSmall64 Radiation damage)
5 / 10 / 12 / 15% (Status Chance)
AbilityDurationBuff Duration:10 / 15 / 17 / 20 s
AbilityRangeBuff Range:90 / 100 / 120 / 180° (angle)
8 / 10 / 12 / 15 m (radius)

Info

  • Oberon expends EnergyOrb50 energy to consecrate the ground in an angle of AbilityRangeBuff90 / 100 / 120 / 180 degrees in front of him, spanning up to AbilityRangeBuff8 / 10 / 12 / 15 meters, for AbilityDurationBuff10 / 15 / 17 / 20 seconds. Enemies standing on the area of effect are dealt AbilityStrengthBuff25 / 50 / 75 / 100 DmgRadiationSmall64 Radiation damage with a AbilityStrengthBuff5 / 10 / 12 / 15% DmgRadiationSmall64 Radiation status chance every 0.5 seconds, while allies are relinquished of any negative Status Effects and become immune to them for as long as they are standing on the area. Up to a maximum of 4 Hollowed Ground can exist at a time.
    • Radius follows the expression:
      Base Range + 11.25 × (Ability Range - 1)
      • For example, with a maxed Mod TT 20px Stretch, the radius will increase to:
        15 + 11.25 × (1.45 - 1) = 20.0625 meters.
    • Angle follows the expression:
      Base Angle + 135° × (Ability Range - 1)
      • For example, with a maxed Stretch, the angle will increase to:
        180° + 135° × (1.45 - 1) = 240.75°).
      • 234% AbilityRangeBuff Ability Range is needed to bring the angle up to 360°, making it a full circle. This will also increase the radius to 15 + 11.25 × (2.34 - 1) = 30.075 meters.
    • Flying enemies that are too high above the ground may not be affected by this ability.
  • Ability Synergy:
    • If Oberon or any allies affected by Renewal130xWhite Renewal stands on Hallowed Ground, they will receive the Iron Renewal buff, which grants AbilityStrengthBuff125 / 150 / 175 / 200 bonus armor for as long as Renewal is active. Once Renewal is deactivated, the armor buff will remain on all affected units for AbilityDurationBuff20 more seconds.
      • Bonus armor is added after other armor increases (e.g. an Oberon with a maxed Mod TT 20px Steel Fiber and Mod TT 20px Intensify will have (185 × 2.0) + (200 × 1.3) = 630 armor).
      • As Mod TT 20px Link Fiber scales with the player's armor, companions with this mod benefit twice from Iron Renewal, as the companion links into the player's increased armor and then gets buffed by Iron Renewal.
    • Enemies that survive Reckoning130xWhite Reckoning while standing on Hallowed Ground will have their armor permanently reduced by AbilityStrengthBuff?% / ?% / ?% / 50%.
  • If cast in midair, Oberon will instantly drop to the ground to perform this ability.
  • Hallowed Ground spawns foliage inside its area of effect as visual representation. Oberon creates a field of grass, while Oberon Prime creates a field of ferns. Grass and ferns are affected by Oberon's chosen Warframe Accent color.
    • The shimmering energy field encompassing the ground is affected by Oberon's chosen Warframe energy color.

Augment

HallowedEruptionMod
Main article: Hallowed Eruption

Hallowed Eruption is a Warframe Augment Mod for OberonIcon272 Oberon. Upon casting HallowedGround130xWhite Hallowed Ground again with a previous instance still active, the first one will immediately expire, dealing all remaining damage in a single instance with a chance to deal DmgRadiationSmall64 Radiation proc. This mod also passively increases Hallowed Ground's duration.

Hallowed Eruption

Tips & Tricks

  • Enemies will traverse and fight through Hallowed Ground without any special attempts to evade its area of effect.
  • Narrow pathways such as doorways and halls are effective at forcing groups of enemies to cluster into Hallowed Ground.
  • Summoning multiple, overlapping layers of Hallowed Ground will deal the full combined damage over time to enemies.
  • Hallowed Ground is most efficiently used in areas where constant enemy and ally activity is expected over an extended period of time.
  • Hallowed Ground's status effect immunity can be used to pass through environmental traps unhindered, such as Grineer DmgMagneticSmall64 Magnetic Sensor Bars and Corpus Laser Barriers.
    • Note however that activating these traps in spy missions will still trigger vault alarms.
  • Hallowed Ground will make players immune to to DmgRadiationSmall64 Radiation and DmgMagneticSmall64 Magnetic singularities in Sorties.

Maximization

Lotusiconsmall
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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See Also[]

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