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Hallowed Ground Sanctifies the ground before Oberon with righteous fire, inflicting damage to any enemy that stands in the flames. Introduced in Update 11.5 (2013-12-19) |
Strength:25 / 50 / 75 / 100 (damage) 5% / 10% / 15% / 20% (armor buff) | |
Duration:10 / 15 / 17 / 20 s | |||
Range:? / ? / ? / 11 m (length) ? / ? / ? / 4 m (width) |
Info
- Oberon creates a ground-based zone of purifying flames in front of him ? / ? / ? / 4 meters in width and ? / ? / ? / 11 meters in length. Enemies touching the ground within the area of effect are dealt 25 / 50 / 75 / 100 Script error: The function "Proc" does not exist. damage every half second over a duration of 10 / 15 / 17 / 20 seconds.
- Damage is affected by Power Strength.
- Duration is affected by Power Duration.
- Length and width are affected by Power Range.
- Allies touching the ground within the area of effect will gain +5% / +10% / +15% / +20% armor, will have all existing Status Effects removed, and will gain status effect immunity.
- Allies must be grounded to gain the effect of these boons.
- Armor buff is affected by Power Strength.
- The percent armor buff is added to any percent buffs gained from equipped mods.
- At max rank, With +110% armor from a maxed Steel Fiber, and +30% power strength from a maxed Intensify, Oberon will have a total of 150 × (1 + 1.1 + 0.2 × 1.3) = 354 armor while in the area of effect.
- Status effect immunity includes crowd-controlling effects such as Knockdowns and staggers. It does not include Eximus energy drains or Nauseous Crawler disables. Magnetic procs from Ancient Disruptors are resisted; however, Disruptors are still able to drain a small amount of energy with every attack.
Augment
- Main article: Hallowed Eruption
Hallowed Eruption is a Warframe Augment Mod for Oberon. Upon casting Hallowed Ground again with a previous instance still active, the first one will immediately expire, dealing all remaining damage in a single instance with a chance to deal Radiation proc. This mod also passively increases Hallowed Ground's duration.
Hallowed EruptionTips & Tricks
- Increasing both Power Duration and Power Strength will result in 284 damage per tick over 50.9 seconds, while reducing length to 4 meters and width to 1 meter and increasing the cost to 77.5 energy.
- Can be very effective if used on stationary bosses.
- Applying to the exits of doorways and before or after staircases, especially on mobile defense rooms, allows Oberon to be very effective.
- Can have multiple instances of the ability overlapping in an area to increase damage.
- Only use on areas you know the enemy will be for a while, or multiple enemies will pass over, 1 tick of damage is usually a waste of energy.
- Hallowed Ground's proc immunity can be used to pass through Grineer Sensor Bars unharmed: simply cast Hallowed Ground through the magnetic field and walk over it.
- It can also be used to approach the disruption field of Shock Eximus units safely, and prevent Ancient Disruptors from draining energy.
- Because Hallowed Ground provides knockdown immunity, it can be cast through Corpus Laser Doors to allow safe passage.
Maximization
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. Hallowed Ground has a special quality in which Both Power Duration and Power Strength increase total damage.
- Maximized Power Duration increases duration to 56.4 seconds.
- Reduces length to 4 meters and width to 1 meters.
- Maximized Power Efficiency reduces cost to 12.5 energy.
- Reduces duration to 8 seconds.
- Maximized Power Range increases length to 28 meters and width to 10 meters.
- Reduces damage to 40 per tick and armor buff to 8%.
- Maximized Power Strength increases damage to 299 per tick and armor buff to 59.8%.
- Increases cost to 77.5 energy.
- Reduces duration to 14.5 seconds.