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HallowedGroundModx256 HallowedGround130xWhite
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EnergyOrb50
Hallowed Ground

Sanctifies the ground before Oberon with righteous fire, inflicting damage to any enemy that stands in the flames.


Introduced in Update 11.5 (2013-12-19)

AbilityStrengthBuff Strength:25 / 50 / 75 / 100 (damage)
5% / 10% / 15% / 20% (armor buff)
AbilityDurationBuff Duration:10 / 15 / 17 / 20 s
AbilityRangeBuff Range:? / ? / ? / 11 m (length)
? / ? / ? / 4 m (width)

Info

  • Oberon creates a ground-based zone of purifying flames in front of him ? / ? / ? / 4 meters in width and ? / ? / ? / 11 meters in length. Enemies touching the ground within the area of effect are dealt 25 / 50 / 75 / 100 Script error: The function "Proc" does not exist. damage every half second over a duration of 10 / 15 / 17 / 20 seconds.
  • Allies touching the ground within the area of effect will gain +5% / +10% / +15% / +20% armor, will have all existing Status Effects removed, and will gain status effect immunity.
    • Allies must be grounded to gain the effect of these boons.
    • Armor buff is affected by Power Strength.
    • The percent armor buff is added to any percent buffs gained from equipped mods.
      • At max rank, With +110% armor from a maxed Steel Fiber, and +30% power strength from a maxed Intensify, Oberon will have a total of 150 × (1 + 1.1 + 0.2 × 1.3) = 354 armor while in the area of effect.
    • Status effect immunity includes crowd-controlling effects such as Knockdowns and staggers. It does not include Eximus energy drains or Nauseous Crawler disables. Magnetic procs from Ancient Disruptors are resisted; however, Disruptors are still able to drain a small amount of energy with every attack.

Augment

HallowedEruptionMod
Main article: Hallowed Eruption

Hallowed Eruption is a Warframe Augment Mod for OberonIcon272 Oberon. Upon casting HallowedGround130xWhite Hallowed Ground again with a previous instance still active, the first one will immediately expire, dealing all remaining damage in a single instance with a chance to deal DmgRadiationSmall64 Radiation proc. This mod also passively increases Hallowed Ground's duration.

Hallowed Eruption

Tips & Tricks

  • Increasing both Power Duration and Power Strength will result in 284 damage per tick over 50.9 seconds, while reducing length to 4 meters and width to 1 meter and increasing the cost to 77.5 energy.
  • Can be very effective if used on stationary bosses.
  • Applying to the exits of doorways and before or after staircases, especially on mobile defense rooms, allows Oberon to be very effective.
  • Can have multiple instances of the ability overlapping in an area to increase damage.
  • Only use on areas you know the enemy will be for a while, or multiple enemies will pass over, 1 tick of damage is usually a waste of energy.
  • Hallowed Ground's proc immunity can be used to pass through Grineer Sensor Bars unharmed: simply cast Hallowed Ground through the magnetic field and walk over it.
    • It can also be used to approach the disruption field of Shock Eximus units safely, and prevent Ancient Disruptors from draining energy.
    • Because Hallowed Ground provides knockdown immunity, it can be cast through Corpus Laser Doors to allow safe passage.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. Hallowed Ground has a special quality in which Both Power Duration and Power Strength increase total damage.

Expand/Collapse


See also

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