(Updated with recent changes (h20.3.1). Still missing data.) Tag: sourceedit |
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− | <onlyinclude> |
+ | <onlyinclude>{{AbilityU10.3 |
− | {{AbilityU10.3 |
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| cardonly = {{{1|}}} |
| cardonly = {{{1|}}} |
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| name = Hallowed Ground |
| name = Hallowed Ground |
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| gameimage = OberonHallowedGround.png |
| gameimage = OberonHallowedGround.png |
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− | | cardimage = |
+ | | cardimage = HallowedGround.png |
| hotkey = 2 |
| hotkey = 2 |
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| energy = 50 |
| energy = 50 |
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| description = Sanctifies the ground before Oberon with righteous fire, inflicting damage to any enemy that stands in the flames. |
| description = Sanctifies the ground before Oberon with righteous fire, inflicting damage to any enemy that stands in the flames. |
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− | | strength = 25 / 50 / 75 / 100 (damage)<br> |
+ | | strength = 25 / 50 / 75 / 100 (damage)<br> |
+ | 5 / 10 / 12 / 15% ([[status chance|<span style="color:skyblue;">status chance</span>]]) |
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| duration = 10 / 15 / 17 / 20 s |
| duration = 10 / 15 / 17 / 20 s |
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− | | range = |
+ | | range = 90 / 100 / 120 / 180° (angle)<br> |
+ | 8 / 10 / 12 / 15 m (radius) |
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− | |||
|info = |
|info = |
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− | *Oberon consecrates the ground in an angle of '''180''' degrees in front of him, spanning up to ''' |
+ | *Oberon consecrates the ground in an angle of '''90 / 100 / 120 / 180''' degrees in front of him, spanning up to '''8 / 10 / 12 / 15''' meters, for '''10 / 15 / 17 / 20''' seconds. Enemies standing on the area of effect are dealt '''25 / 50 / 75 / 100''' {{Icon|Proc|Radiation|text}} damage with a '''5 / 10 / 12 / 15%''' {{Icon|Proc|Radiation|Text}} [[status chance]] every half second, while allies are relinquished of any negative [[Status Effect|status effects]] and become immune to them for as long as they are standing on the area. |
− | **Damage and status chance are affected by [[ |
+ | **Damage and [[status chance]] are affected by [[Ability Strength]]. |
− | **Duration is affected by [[ |
+ | **Duration is affected by [[Ability Duration]]. |
− | **Radius and angle are affected by [[ |
+ | **Radius and angle are affected by [[Ability Range]]. |
+ | ***The radius follows the expression:{{MathText|Base Range + 11.25 {{mul}} (Ability Range - 1)}} |
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+ | ****For example, with a maxed {{M|Stretch}}, the radius will increase to<br/>{{Math|15 + 11.25 {{mul}} (1.45 - 1)|mt=y}} meters. |
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+ | ***The angle follows the expression {{MathText|Base Angle + 135° {{mul}} (Ability Range - 1)}} |
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+ | ****For example, with a maxed Stretch, the angle will increase to<br/>{{Math|180° + 135° {{mul}} (1.45 - 1)|mt=y|degree=y}}). |
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− | **{{Icon|Proc|Radiation|text}} status effect causes the target to indiscriminately attack the nearest friend or foe, and also to become targeted by their own allies, for '''12''' seconds. |
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− | |||
+ | **{{Icon|Proc|Radiation|text}} procs, however, are not removed from already irradiated allies, but only from Oberon himself, and only with his own Hallowed Ground. |
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⚫ | |||
+ | *'''Ability Synergy:''' |
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+ | **If Oberon or any allies affected by {{A|Renewal}} stands on Hallowed Ground, they will receive the '''Iron Renewal''' buff, which grants '''125 / 150 / 175 / 200''' bonus armor for as long as Renewal is active. Once Renewal is deactivated, the armor buff will remain on all affected units for '''20''' more seconds. |
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+ | ***The armor bonus is affected by [[Ability Strength]]. |
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+ | ***Bonus armor is added ''after'' other [[Armor#Increasing_Armor|armor increases]] (e.g. an Oberon with a maxed {{M|Steel Fiber}} and {{M|Intensify}} will have '''{{Math|(150 {{mul}} 2.1) + (200 {{mul}} 1.3)|mt=y}}''' armor). |
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+ | ***Buff duration is affected by [[Ability Duration]]. |
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+ | ***As {{M|Link Armor}} scales with the player's armor, companions with this mod benefit twice from '''Iron Renewal''', as the companion links into the player's increased armor and then gets buffed by Iron Renewal. |
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+ | **Enemies that survive {{A|Reckoning}} while standing on Hallowed Ground will have their [[armor]] permanently reduced by '''10% / 15% / 20% / 30%'''. |
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+ | ***Armor reduction is affected by [[Ability Strength]]. |
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+ | ****Armor reduction is applied to the enemy's '''base''' armor when accounting multiple casts. |
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+ | *Can only have 4 instances of Hallowed Ground active at once per player. |
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+ | *If cast in midair, Oberon will instantly drop to the ground to perform this ability. |
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+ | *Hallowed Ground spawns foliage inside its area of effect as visual representation. Oberon creates a field of grass, while Oberon Prime creates a field of ferns. Grass and ferns are affected by Oberon's chosen Warframe Accent color. |
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+ | **The shimmering energy field encompassing the ground is affected by Oberon's chosen Warframe energy color. |
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|augment = |
|augment = |
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− | [[File: |
+ | [[File:HallowedEruptionMod.png|200px|left]] |
{{main|Hallowed Eruption}} |
{{main|Hallowed Eruption}} |
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{{#lst:Hallowed Eruption|intro}} |
{{#lst:Hallowed Eruption|intro}} |
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{{#lsth:Hallowed Eruption|Stats}} |
{{#lsth:Hallowed Eruption|Stats}} |
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{{clr}} |
{{clr}} |
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− | |||
|tips = |
|tips = |
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*Enemies will traverse and fight through Hallowed Ground without any special attempts to evade its area of effect. |
*Enemies will traverse and fight through Hallowed Ground without any special attempts to evade its area of effect. |
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*Summoning multiple, overlapping layers of Hallowed Ground will deal the full combined damage over time to enemies. |
*Summoning multiple, overlapping layers of Hallowed Ground will deal the full combined damage over time to enemies. |
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*Hallowed Ground is most efficiently used in areas where constant enemy and ally activity is expected over an extended period of time. |
*Hallowed Ground is most efficiently used in areas where constant enemy and ally activity is expected over an extended period of time. |
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− | * |
+ | *Hallowed Ground's status effect immunity can be used to pass through environmental traps unhindered, such as Grineer {{Icon|Proc|Magnetic|text}} [[Sensor Bar]]s and Corpus [[Laser Barrier]]s. |
− | **Note however that activating these traps in [[Spy |
+ | **Note however that activating these traps in [[Spy|spy missions]] will still trigger vault alarms. |
− | * |
+ | *Hallowed Ground will make players immune to to {{Icon|Proc|Radiation|text}} and {{Icon|Proc|Magnetic|text}} singularities in [[Sortie]]s. |
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− | |||
− | |max = |
+ | |max = {{WFmax|main|oberon2}} |
+ | </noinclude> |
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− | [[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. |
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− | Hallowed Ground has a special quality in which Both Power Duration and Power Strength increase total damage. |
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− | *[[Maximized Power Duration]] increases duration to '''56.4''' seconds. |
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− | ** Reduces length to '''4''' meters and width to '''1''' meters. |
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− | *[[Maximized Power Efficiency]] reduces cost to '''12.5''' energy. |
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− | ** Reduces duration to '''8''' seconds. |
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− | *[[Maximized Power Range]] increases length to '''28''' meters and width to '''10''' meters. |
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− | ** Reduces damage to '''40''' per tick and armor buff to '''8%'''. |
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− | *[[Maximized Power Strength]] increases damage to '''299''' per tick and armor buff to '''59.8%'''. |
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− | ** Increases cost to '''77.5''' energy. |
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− | ** Reduces duration to '''14.5''' seconds. |
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− | * Maximizing both Power Duration and Power Strength will result in '''284''' damage per tick over '''50.9''' seconds, while reducing length to '''4''' meters and width to '''1''' meter and increasing the cost to '''77.5''' energy. |
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− | |||
|bugs = |
|bugs = |
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}}</onlyinclude> |
}}</onlyinclude> |
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⚫ | |||
− | |||
⚫ | |||
⚫ | |||
+ | __NOTOC__ |
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⚫ | |||
− | |||
[[de:Heiliger Boden]] |
[[de:Heiliger Boden]] |
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+ | [[es:Suelo sagrado]] |
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[[ru:Святая Земля]] |
[[ru:Святая Земля]] |
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+ | [[Category:Warframe Abilities]] |
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− | [[Category: |
+ | [[Category:Two-Handed Abilities]] |
− | [[Category: |
+ | [[Category:Radiation Damage]] |
− | [[Category: |
+ | [[Category:Oberon]] |
− | [[Category: |
+ | [[Category:Update 11]] |
− | [[Category:Update 11]]</noinclude> |
Revision as of 19:14, 7 July 2020
2 50 |
Hallowed Ground Sanctifies the ground before Oberon with righteous fire, inflicting damage to any enemy that stands in the flames. Introduced in Update 11.5 (2013-12-19) |
Strength:25 / 50 / 75 / 100 (damage) 5 / 10 / 12 / 15% (status chance) | |
Duration:10 / 15 / 17 / 20 s | |||
Range:90 / 100 / 120 / 180° (angle) 8 / 10 / 12 / 15 m (radius) |
Info
- Oberon consecrates the ground in an angle of 90 / 100 / 120 / 180 degrees in front of him, spanning up to 8 / 10 / 12 / 15 meters, for 10 / 15 / 17 / 20 seconds. Enemies standing on the area of effect are dealt 25 / 50 / 75 / 100 Script error: The function "Proc" does not exist. damage with a 5 / 10 / 12 / 15% Script error: The function "Proc" does not exist. status chance every half second, while allies are relinquished of any negative status effects and become immune to them for as long as they are standing on the area.
- Damage and status chance are affected by Ability Strength.
- Duration is affected by Ability Duration.
- Radius and angle are affected by Ability Range.
- The radius follows the expression:Base Range + 11.25 × (Ability Range - 1)
- For example, with a maxed Stretch, the radius will increase to
15 + 11.25 × (1.45 - 1) = 20.0625 meters.
- For example, with a maxed Stretch, the radius will increase to
- The angle follows the expression Base Angle + 135° × (Ability Range - 1)
- For example, with a maxed Stretch, the angle will increase to
180° + 135° × (1.45 - 1) = 240.75°). - Therefore, 234% Ability Range is needed to bring the angle up to 360°, making it a full circle. This will also increase the radius to 15 + 11.25 × (2.34 - 1) = 30.075 meters.
- For example, with a maxed Stretch, the angle will increase to
- The radius follows the expression:Base Range + 11.25 × (Ability Range - 1)
- Status effect immunity applies to physical disabling effects such as knockdowns and staggers.
- It does not apply to Eximus energy drains or Nauseous Crawler disables. Script error: The function "Proc" does not exist. procs from Ancient Disruptors are resisted; however, Disruptors are still able to drain a small amount of energy with every attack.
- Script error: The function "Proc" does not exist. procs, however, are not removed from already irradiated allies, but only from Oberon himself, and only with his own Hallowed Ground.
- Enemies and allies must be grounded and standing on the area to be affected by Hallowed Ground.
- Flying enemies that are too high above the ground may not be affected by this ability.
- Ability Synergy:
- If Oberon or any allies affected by Renewal stands on Hallowed Ground, they will receive the Iron Renewal buff, which grants 125 / 150 / 175 / 200 bonus armor for as long as Renewal is active. Once Renewal is deactivated, the armor buff will remain on all affected units for 20 more seconds.
- The armor bonus is affected by Ability Strength.
- Bonus armor is added after other armor increases (e.g. an Oberon with a maxed Steel Fiber and Intensify will have (150 × 2.1) + (200 × 1.3) = 575 armor).
- Buff duration is affected by Ability Duration.
- As "Link Armor" wasn't found in Module:Mods/data scales with the player's armor, companions with this mod benefit twice from Iron Renewal, as the companion links into the player's increased armor and then gets buffed by Iron Renewal.
- Enemies that survive Reckoning while standing on Hallowed Ground will have their armor permanently reduced by 10% / 15% / 20% / 30%.
- Armor reduction is affected by Ability Strength.
- Armor reduction is applied to the enemy's base armor when accounting multiple casts.
- Armor reduction is affected by Ability Strength.
- If Oberon or any allies affected by Renewal stands on Hallowed Ground, they will receive the Iron Renewal buff, which grants 125 / 150 / 175 / 200 bonus armor for as long as Renewal is active. Once Renewal is deactivated, the armor buff will remain on all affected units for 20 more seconds.
- Can only have 4 instances of Hallowed Ground active at once per player.
- If cast in midair, Oberon will instantly drop to the ground to perform this ability.
- Hallowed Ground spawns foliage inside its area of effect as visual representation. Oberon creates a field of grass, while Oberon Prime creates a field of ferns. Grass and ferns are affected by Oberon's chosen Warframe Accent color.
- The shimmering energy field encompassing the ground is affected by Oberon's chosen Warframe energy color.
Augment
- Main article: Hallowed Eruption
Hallowed Eruption is a Warframe Augment Mod for Oberon. Upon casting Hallowed Ground again with a previous instance still active, the first one will immediately expire, dealing all remaining damage in a single instance with a chance to deal Radiation proc. This mod also passively increases Hallowed Ground's duration.
Hallowed EruptionTips & Tricks
- Enemies will traverse and fight through Hallowed Ground without any special attempts to evade its area of effect.
- Narrow pathways such as doorways and halls are effective at forcing groups of enemies to cluster into Hallowed Ground.
- Summoning multiple, overlapping layers of Hallowed Ground will deal the full combined damage over time to enemies.
- Hallowed Ground is most efficiently used in areas where constant enemy and ally activity is expected over an extended period of time.
- Hallowed Ground's status effect immunity can be used to pass through environmental traps unhindered, such as Grineer Script error: The function "Proc" does not exist. Sensor Bars and Corpus Laser Barriers.
- Note however that activating these traps in spy missions will still trigger vault alarms.
- Hallowed Ground will make players immune to to Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. singularities in Sorties.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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