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HallowedGround OberonHallowedGround
ENERGY
50
KEY
2
Hallowed Ground
Sanctifies the ground before Oberon with righteous fire, inflicting damage to any enemy that stands in the flames.
Strength:25 / 50 / 75 / 100 (damage)

5 / 10 / 12 / 15% (status chance)

Duration:10 / 15 / 17 / 20 s
Range:90 / 100 / 120 / 180° (angle)

8 / 10 / 12 / 15 m (radius)

Info
  • Oberon consecrates the ground in an angle of 90 / 100 / 120 / 180 degrees in front of him, spanning up to 8 / 10 / 12 / 15 meters, for 10 / 15 / 17 / 20 seconds. Enemies standing on the area of effect are dealt 25 / 50 / 75 / 100 Radiation b Radiation damage with a 5 / 10 / 12 / 15% Radiation b Radiation status chance every half second, while allies are relinquished of any negative status effects and become immune to them for as long as they are standing on the area.
    • Damage and status chance are affected by Ability Strength.
    • Duration is affected by Ability Duration.
    • Radius and angle are affected by Ability Range.
      • The radius follows the expression:Base Range + 11.25 × (Ability Range - 1)
        • For example, with a maxed Mod TT 20pxStretch, the radius will increase to
          15 + 11.25 × (1.45 - 1) = 20.063 meters.
      • The angle follows the expression Base Angle + 135° × (Ability Range - 1)
        • For example, with a maxed Stretch, the angle will increase to
          180° + 135° × (1.45 - 1) = 240.75°).
        • Therefore, 234% Ability Range is needed to bring the angle up to 360°, making it a full circle. This will also increase the radius to 15 + 11.25 × (2.34 - 1) = 30.075 meters.
  • Status effect immunity applies to physical disabling effects such as knockdowns and staggers.
    • It does not apply to Eximus energy drains or Nauseous Crawler disables. Magnetic b Magnetic procs from Ancient Disruptors are resisted; however, Disruptors are still able to drain a small amount of energy with every attack.
    • Radiation b Radiation procs, however, are not removed from already irradiated allies, but only from Oberon himself, and only with his own Hallowed Ground.
  • Enemies and allies must be grounded and standing on the area to be affected by Hallowed Ground.
    • Flying enemies that are too high above the ground may not be affected by this ability.
  • Ability Synergy:
    • If Oberon or any allies affected by Renewal130xDark Renewal stands on Hallowed Ground, they will receive the Iron Renewal buff, which grants 125 / 150 / 175 / 200 bonus armor for as long as Renewal is active. Once Renewal is deactivated, the armor buff will remain on all affected units for 20 more seconds.
      • The armor bonus is affected by Ability Strength.
      • Bonus armor is added after other armor increases (e.g. an Oberon with a maxed Mod TT 20pxSteel Fiber and Mod TT 20pxIntensify will have (150 × 2.1) + (200 × 1.3) = 575 armor).
      • Buff duration is affected by Ability Duration.
      • As Mod TT 20pxLink Armor scales with the player's armor, companions with this mod benefit twice from Iron Renewal, as the companion links into the player's increased armor and then gets buffed by Iron Renewal.
    • Enemies that survive Reckoning130xDark Reckoning while standing on Hallowed Ground will have their armor permanently reduced by 10% / 15% / 20% / 30%.
      • Armor reduction is affected by Ability Strength.
        • Armor reduction is applied to the enemy's base armor when accounting multiple casts.
  • Can only have 4 instances of Hallowed Ground active at once per player.
  • If cast in midair, Oberon will instantly drop to the ground to perform this ability.
  • Hallowed Ground spawns foliage inside its area of effect as visual representation. Oberon creates a field of grass, while Oberon Prime creates a field of ferns. Grass and ferns are affected by Oberon's chosen Warframe Accent color.
    • The shimmering energy field encompassing the ground is affected by Oberon's chosen Warframe energy color.

Augment
HallowedEruption2
Main article: Hallowed Eruption

Hallowed Eruption is a Warframe Augment Mod for OberonIcon272 Oberon. Upon casting HallowedGround130xDark Hallowed Ground again with a previous instance still active, the first one will immediately expire, dealing all remaining damage in a single instance with a chance to deal Radiation b Radiation proc.


Rank Proc Chance Cost
0 30% 6
1 50% 7
2 70% 8
3 100% 9

Tips & Tricks
  • Enemies will traverse and fight through Hallowed Ground without any special attempts to evade its area of effect.
  • Narrow pathways such as doorways and halls are effective at forcing groups of enemies to cluster into Hallowed Ground.
  • Summoning multiple, overlapping layers of Hallowed Ground will deal the full combined damage over time to enemies.
  • Hallowed Ground is most efficiently used in areas where constant enemy and ally activity is expected over an extended period of time.
  • Hallowed Ground's status effect immunity can be used to pass through environmental traps unhindered, such as Grineer Magnetic b Magnetic Sensor Bars and Corpus Laser Barriers.
    • Note however that activating these traps in spy missions will still trigger vault alarms.
  • Hallowed Ground will make players immune to to Radiation b Radiation and Magnetic b Magnetic singularities in Sorties.[citation needed]

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

See AlsoEdit

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