Hacking is a technique used by the player to interface with a mechanical object. It is commonly used to unlock doors, reset alarms, release hostages, retrieve data, and other various things.

Hackable terminals are indicated as a white hexagon with two dots to its sides and two cuts on the top on the mini-map. As of Update 26.0 (2019-10-31), it is performed using the Parazon.

Console Types[]


For Corpus consoles, the player must rotate a random number of hexagonal tiles so that their patterns align. Left-clicking will rotate a tile clockwise while right-clicking will rotate it counter-clockwise. The player is given from 15 to 20 seconds, according to the mission range level, to perform the task, and turning around half of the total number of tiles will activate the intrusion system, doubling the speed of the timer. The complexity of the patterns in the console is relative to the mission difficulty. If failed, then a new cipher must be hacked.

This puzzle can be effectively solved every time by following this recipe.


For Grineer consoles, the player must press the space bar when hovering over visual slots as the selector rotates quickly around, a successfully timed click will insert the slot into the center. All slots must be inserted in order to hack the console. Inserted slots can be released by accident, in which it has to be inserted again. Additionally, as more slots are pinned, the selector will increase its rotational speed. The number of slots in the console is relative to the mission difficulty, additionally, high-level consoles will switch its rotational direction upon pinning or unpinning. There is no time limit in deciphering Grineer consoles. However, in Sorties (and Nightmare Mode), unpinning at least 3 slots in the console will automatically exit the console and mark the attempt as a failure.


These consoles only appear in The Sacrifice quest and are solved by matching Orokin symbol pairs found on walls within the vicinity to the symbols on the console.


Narmer's consoles only appear in The New War, Archon Hunts, and Break Narmer and are solved by selecting dots across a split screen with an inverted-movement cursor. Any misclicks during the hacking process will deduct time off the hacking period. Curiously enough, the vertical and horizontal split-screens are based on an axial symmetry, while the diagonal one is based on a central symmetry (and therefore doesn't follow the line).


Some of the chests within Duviri are locked by a hacking minigame. The lock is made of a series of rotating concentric rings, on which several dots are present. Players control a cursor moving vertically across the rings and must align the cursor and click (default LMB ) as the dots on the ring pass through. Some dots have a white tail indicating the players must hold and release it at the end of the tail. The speed at which the rings move can be decreased (default A ) or increased (default D ).

The hacking fails if the players do not click on all the dots before the timer ends. Upon failure, a group of enemies will spawn. Defeating them will also unlock the chest.

Pom-2 PCs[]

Main article: Pom-2

These vintage computer consoles, appearing within Albrecht's Laboratories in Deimos, is solved by fully inputting the top bar of symbols with the corresponding ones at the bottom bar which are constantly scrolling towards the left input. Holding the input button on the correct symbols will make progress towards the hacking progress indicated via the blackened backgrounds in the top bar, while inputting the incorrect symbols (denoted by red) either by mismatch or over-inputting the same letter will advance the corruption bar in the middle, which is also denoted in red. A full corruption bar will cause the hacking attempt to fail.

Parazon Mods[]

The following Parazon mods are triggered by successful hacks or during hacks:


Main article: Cipher

Using a Cipher will solve the puzzle immediately. A Cipher must be equipped in the player's gear wheel before the mission. It is a one-time use item and the number a player has on them is shown at the bottom of the screen during a hack. A maximum of 100 can be used in any given mission, like most consumables.


Sometimes, enemies may interface with a control console to initiate a tileset-wide lockdown, shutting off doors to adjacent tiles. Hacking any control console after lockdown is initiated will remove it. When a lockdown occurs, the closed doors have a yellowish hue, and control consoles are marked with a yellow waypoint instead of a white one.

A lockdown also occurs when the Stalker/Shadow Stalker appears.


  • Multiple people can hack at different terminals for a lockdown or breach at the same time and both will get a small amount of affinity, but once it's completed it can no longer be attempted by anyone. Only one player can hack at a single terminal at a time.
  • Hitting ESC will abort the hacking attempt, which can be useful if you are under attack or if another player succeeds on a different terminal. Doing this, however, will count as failing the cipher.
  • Hacking stats can be seen in the in-game profile as quantity, failed hacks, and average time in seconds.
  • After having rotated half the tiles on Corpus consoles, the 'INTRUSION DETECTED' alert will appear. This effect will make the hacking time limit go twice as fast.
    • 'INTRUSION DETECTED' can only be avoided if the middle piece is already correctly oriented and left that way and both can be oriented correctly with only one click; orienting the second node will solve the hack without displaying the message. There is no practical effect on avoiding 'INTRUSION DETECTED' in this manner.
  • Sometimes the middle tile of a Corpus puzzle will not appear. This is not an error, as it can still be hacked by pointing both pairs together.
  • Being physically interrupted (by Rollers, for instance) will exit the hacking HUD, counting it as a failure in your in-game profile.
  • It is possible to spam the space bar repeatedly in low-level Grineer missions to hack the console much more quickly. Adopting a faster response can accomplish high-level hacking to a minimum of 6 seconds.
  • Ciphers cannot be used in Sortie or Nightmare missions, and when the timer runs out in Corpus consoles or the pins on the console were pushed out 3 times in Grineer consoles, the hacker will be DmgElectricitySmall64 Electricity procced and dealt some damage to both health and shields.
  • The Orokin tilesets (Orokin Moon/Orokin Tower) currently use the same hacking puzzle as the Corpus consoles. This is just a placeholder for a future Orokin hacking puzzle as mentioned by DE in Devstream 75.
  • The Sacrifice quest uses a special, combination-lock type of hacking puzzle on Orokin tilesets. This is not seen anywhere else in the game.


  • While hacking, a player is vulnerable to attack. It is best to clear a room or have teammates protect you while hacking. Being invisible is a great help in high-level missions, like sorties, too.
  • If you have a cipher, you can press the Y  key to quickly use it (default binding).
  • If you're having trouble, the Mod TT 20px Intruder mod can give you more time at Corpus consoles, and decrease the spinning speed of Grineer ones.
  • Using Air Support Charges with the Liset equipped can be useful in a pinch:
    • It will disable lock-downs by resetting alarms, removing the need to find and hack a console.
    • It will temporarily pause the timer if the alarm has been triggered in a Spy vault, giving you more time to hack.
  • A MOA Companion using Security Override can hack consoles for you.



Update 15 Grineer Hacking-1

See Also[]

Patch History[]

Update 33.6 (2023-07-27)

  • Fixed script error related to Cipher hacking.

Hotfix 27.0.11 (2020-01-16)

  • Fixed quickly cancelling out of a Grineer console hack resulting in a progression stopper.

Update 26.0 (2019-10-31)


The Parazon is the first and most crucial piece to taking down your Kuva Lich, but it is not exclusive to the Kuva Lich system. This is a new tool given to ALL Tenno of any level and is now a part of the Tutorial. It is an interactive tool with widespread use in the game, from basics like hacking, to deeper gameplay like decoding the means to Assassinate your Lich.

CIPHER MODS - Think of these as upgrading the tool aspect of ‘hacking’. These make hacking easier or give small benefits when hack is completed successfully!

  • Intruder: + Additional Seconds to hacking.
  • Live Wire: Shock Enemies within 24 meters while hacking.
  • Auto Breach: 30% Chance to autohack!
  • Runtime: +45% Sprint Speed after hack.
  • Master Key: Unlock nearby lockers after hacking
  • Untraceable: Become invisible for 18s after hacking.
  • Failsafe: 50% Chance to retry a failed hack.

Update 24.2 (2018-12-18)

  • Operators can now use Ciphers when hacking panels!

Update 24.0 (2018-11-08)

  • (Undocumented) Updated the model of Corpus Consoles.

Update 15.0 (2014-10-24)

  • Added in a new Grineer hacking minigame! All Grineer tilesets will now feature this new reflex-based game when a ship enters lockdown or an ‘alerted’ state!
  • Added a reskinned Corpus hacking minigame!
  • Ciphers now scale in difficulty with enemy level.

Update 12.4 (2014-03-05)

  • Panic buttons now can be un-alerted. This means if you've been detected on a ship/planet/location, you can revert the alarms to a neutral state to complete missions with a more 'stealthy' approach.