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I had been stuck on this ship for so long I had almost forgotten what an Orokin of his station sounded like. I cherished each word he spoke.

“Bilsa,” Alarez’s voice pulsed out of my console, “we’re here to help but I need to get this straight; you’re being held hostage by a…”

“... by a Grineer,” I whispered.

“A Grineer?” his skepticism was palpable.

“Yes, named Veytok.”

“He has a name?”

“Won’t let me call him by anything else,” I needed him to believe me but I could tell he was struggling. “The other Grineer are different, they’re still slow but they listen to him and do exactly what he says. It must be a mutation-”

“Impossible,” I could tell he didn’t believe me. “Something like that would have been caught during production and destroyed, only the military Grineer are given-”

“Should have been caught but wasn’t,” I interrupted. “Look, the only reason I’m still alive is the genetic lockouts. I’m Sectarus class, this ship’s Cephalon listens to me exclusively. The Grineer need me. Stars, you have no idea what it’s like living with these-”

“Did you say Sectarus class?” now he was interested.

“...everything is filthy,” I was rambling. “They manufacture filth. My robes have gone from yellow to black. I’m so tired, I don’t even feel Orokin anymore.”

“Did you say you’re Sectarus class?” his voice betrayed his impatience.

“Of course, aren’t you?”

“We’re going to initiate docking,” he said.

I looked out the viewscreen, the massive Executorial Frigate begin to pivot toward our tiny Runner. Its marblesque exterior was aglow in the light of the sun. How I missed those white hallways with their perfect golden trim, all busy with Orokin of high station discussing the business of Empire. I belonged on that ship, it was my birthright.

“Stop,” I exclaimed in a half-shout, half-whisper, “you don’t understand, he’s dangerous. We’ve been raiding other ships, gathering Grineer. Stars, I’ve done things.” I could feel the emotion and fear in my voice, “I… I’ve helped him mass an army of sorts.”

“Right, a Grineer army,” he paused for a moment then took an audible breath, “Bilsa listen, whatever you’ve done, you had no choice. You know what’s happening in the system, there’s honor to be found in surviving,” he asked.

“What do you mean; ‘what’s happening in the system’?” I asked.

“The Executors, the Council, they’re all dead or missing, even most of the Sectarus is gone, you might be the last,” His voice was cracked. “Do you understand? The system’s falling apart but we can rebuild it.”

There was a thud outside the hull. Had they docked?

“What about the Tenno?”

“The betrayers?” he asked. “Hopefully gone.”

“Wait,” I asked, “are you saying your Executorial Frigate has no Sectarus class or Executor? How are you piloting?”

He ignored my question, “We’ve docked. Hurry now, open the airlock doors so we can help you.”

“It’s too dangerous,” I said, “they’re waiting for you. You’ll be slaughtered.”

“Bilsa, you have no idea what’s going on out here. Everything is in chaos. You’re lucky we found you, nobody can be trusted but I can help. Open the airlock doors.”

“I can’t, if I open those doors they’ll kill you all. Just talk to me for a while. It’s been so long.”

“Bilsa,” his voice was getting louder. “The Orokin are gone. The infrastructure, the rails, none of it works, it’s all locked out,” was he actually berating me? “The infestation is everywhere, riots...”

“...but they’ll kill you-”

Alarez cut me off, “The Moon is gone.”


“You’re not making sense Alarez,” I said.

“Nothing makes sense anymore,” he shouted. “Open those doors!”

“Alarez?”

“I’m sorry, it’s just that we don’t have much time,” he began to calm. “Where is this Veytok now?” Asked Alarez.

“All the Grineer are in the docking bay, it’s impassable...” I paused and thought for a second, “wait, there’s a different way. The emergency hatch, you could extend a maintenance tunnel, come in through the top of the ship.”

“And avoid the Grineer entirely. Now you’re thinking like a Sectarus. Are you alone right now?” asked Alarez.

“Yes. Since they saw your ship, it’s like I don’t even exist. When you get here, I’ll try to seal them in the airlock remotely. That should hold them for a while, hurry.”

I took one last look at the now grimey bridge that had become my home. I stepped onto the compact elevator that connected the Runner’s decks. At the top level was a systems room used to access the ship’s many segments. I looked up at the hatch on the ceiling when I heard the couplers whiz into place.

“Cephalon, execute now,” I called out.

“Understood, Sectarus Bilsa,” replied the ship’s Cephalon.

Moments later the hatch slid open. Dark eyes stared down at me from behind Dax’s helmet mask. He said nothing.

I addressed him, “Well met, Dax.”

Silently, the Dax scanned the room with his rifle before jumping down and taking position in front of me. In quick succession, three more guards fell in behind him. The guards were bloodied and battle scarred, their equipment mismatched and worn. Alarez followed, his symmetry was off and his eyes were dull, was he even Enginus class?

“Thank the stars you’re here.” I reached out to greet him but the Dax grabbed me.

“Hold her down,” said Alarez.

He pulled out a device which I recognized instantly as a genetic descrambler, where did he get that from?

“My apologies Bilsa, you seem sweet but I can’t miss this chance,” he threw a switch on the descrambler. “A sample of your genetic code is all I need for full access to the Executorial.” He pointed the descrambler at me. “This won’t hurt,”

My skin got instantly hot and then cooled again as waves of radiation passed through me, “Look at you all,” I said, “you’re just as tarnished as I. It’s really over isn’t it?”

“The Empire? I’m afraid so,” he lowered the descrambler, “There.”

“Will you kill me then?” I asked, my eyes fixed on the floor.

“Can’t have you outrank me,” he sighed. “But first you’ll command your Cephalon to cut off life support to the Grineer in the Runner’s airlock.”

I looked up at him, “I can’t do that.”

Alarez smiled, “Of course you can.”

“I wish I could but I already told the Cephalon to open the airlock. They’re on your ship.”

Confusion washed over Alarez’s face just as a drip of blood fell from the hatch above and splashed on the Dax’s helmet. His eyes darted up just in time to see Veytok’s massive frame fall upon him, driving a machete deep into the Dax’s chest. With that, the doors opened behind me as more Grineer flooded the tiny room, the guardsmen stood no chance.

Alarez, the only one left alive, stood frozen, “Bilsa, what’s going on?”

“I warned you not to come,” I said, “I told you they would kill you all.”

He was beside himself, “You’re working with Grineer?”

“Alarez, you were right, the system is a mess and I can’t trust anyone, but these Grineer and I, we’ve come to an understanding.” I smiled as I got to my feet, “But please, will you talk to me for just a while longer? These Grineer are so dull. Where are you from? I don’t recognize your-”

Veytok grabbed Alarez and tore his throat open, his red splattering my robes.

“I told you I wanted him alive,” I shouted.

“No trust,” he said. His words sounded clearer every day. “We have the Frigate and the lab. Don’t need him.”

“Do you always have to kill them before I can visit?” I said.

Veytok grunted, “You are Grineer now, don’t need visits.”


Guardsmen are heavily augmented Grineer melee units wielding the DEAmphis.png Amphis staff. They can most commonly be found in the Grineer Shipyards on Ceres.


Tactics[]

Claimed to be "Vicious Melee Fighters" by the Lotus, the Guardsmen are true to their description.

  • Like traditional Melee units, they will often use rush tactics and overwhelm their targets with a quick flurry of strikes.
  • These and the Bailiffs are the only type of Grineer units that can parry attacks in front of them, which makes solo battles difficult as these would simply chase their lone target.
  • ExcaliburIcon272.png Excalibur's RadialBlind130xDark.png Radial Blind and InarosIcon272.png Inaros' Desiccation130xDark.png Desiccation make them exposed to finisher attacks.

Farming Locations[]

These are based on opinions and may not be 100% true. These should be viewed as advice for finding the enemies until better facts are proven.


Target Planet Name Type Level Tile Set
IconGrineerB.svg Ceres Lex Capture 14 - 16 Grineer Shipyard
IconGrineerB.svg Ceres Nuovo Rescue 13 - 15 Grineer Shipyard
IconGrineerB.svg Ceres Ludi Hijack 15 - 17 Grineer Shipyard


Prosecutor Variant[]

Prosecutors are elite Guardsmen hand-picked by Councilor Vay Hek. They have a 100% chance to drop JavlokCapacitor.png Javlok Capacitors on death.

  • Prosecutors are made unique by elemental shield auras that they use. There are four kinds of Prosecutor, one for each of the four base elemental damage types – DmgHeatSmall64.png Heat, DmgColdSmall64.png Cold, DmgElectricitySmall64.png Electricity, and DmgToxinSmall64.png Toxin. They project an aura that increases allies resistance to physical and non-combined elements by 100%, and by 85% to combined elementals, but decreases allies resistance to the corresponding non-combined element to -100%
    • All increases or decresses are additive to health and shield resistances.
    • Multiple Prosecuter auras stack.
    • Void Beam and Operator Amps can also deal damage to Prosecutors of any type.
  • Prosecutors are likely to spawn after alarms have been triggered.
  • Prosecutors can share their immunity buff with Tenno should they be allied with the Tenno, such as when summoned through NekrosIcon272.png Nekros's ShadowsOfTheDead130xDark.png Shadows Of The Dead or during an Invasion when the player has sided with the Grineer.
  • Prosecutors are considered Eximus units for all purposes (for example, dropping Carbides on the Grineer Shipyard tileset).
  • Prosecutors are most commonly found in the Rescue mission Nuovo on Ceres. The Lotus will warn the Tenno of the Prosecutors appearance. They will then be found patrolling the area, near the prisoner. The Tenno will want to do this for the Jupiter Junction. Note that it is not a guaranteed chance, so you may have to run the mission a couple times.

Fire Prosecutor General Miscellaneous
GrineerProsecutor.png
Introduced Update 13.0 (2014-04-09)
Tileset Grineer Shipyard Codex Scans 3
Weapon DEAmphis.png Amphis Other Drops JavlokCapacitor.png Javlok Capacitor (100%)
Statistics Mod Drops Mod TT 20px.png Flame Repellent
Endo
Mod TT 20px.png Trick Mag
Mod TT 20px.png Cleanse Corpus
Mod TT 20px.png Rifle Aptitude
Mod TT 20px.png Enemy Sense
Cloned Flesh 1500
DmgSlashSmall64.png + DmgHeatSmall64.png + DmgViralSmall64.png +++ DmgImpactSmall64.png  DmgGasSmall64.png ‐‐
Ferrite Armor 5
DmgPunctureSmall64.png ++ DmgCorrosiveSmall64.png +++ DmgSlashSmall64.png - DmgBlastSmall64.png -
Affinity 500
Base Level 10

Ice Prosecutor General Miscellaneous
GrineerProsecutor.png
Introduced Update 13.0 (2014-04-09)
Tileset Grineer Shipyard Codex Scans 3
Weapon DEAmphis.png Amphis Other Drops JavlokCapacitor.png Javlok Capacitor (100%)
Statistics Mod Drops Mod TT 20px.png Flame Repellent
Endo
Mod TT 20px.png Trick Mag
Mod TT 20px.png Cleanse Corpus
Mod TT 20px.png Rifle Aptitude
Mod TT 20px.png Enemy Sense
Cloned Flesh 1500
DmgSlashSmall64.png + DmgHeatSmall64.png + DmgViralSmall64.png +++ DmgImpactSmall64.png  DmgGasSmall64.png ‐‐
Ferrite Armor 5
DmgPunctureSmall64.png ++ DmgCorrosiveSmall64.png +++ DmgSlashSmall64.png - DmgBlastSmall64.png -
Affinity 500
Base Level 10

Shock Prosecutor General Miscellaneous
GrineerProsecutor.png
Introduced Update 13.0 (2014-04-09)
Tileset Grineer Shipyard Codex Scans 3
Weapon DEAmphis.png Amphis Other Drops JavlokCapacitor.png Javlok Capacitor (100%)
Statistics Mod Drops Mod TT 20px.png Flame Repellent
Endo
Mod TT 20px.png Trick Mag
Mod TT 20px.png Cleanse Corpus
Mod TT 20px.png Rifle Aptitude
Mod TT 20px.png Enemy Sense
Cloned Flesh 1500
DmgSlashSmall64.png + DmgHeatSmall64.png + DmgViralSmall64.png +++ DmgImpactSmall64.png  DmgGasSmall64.png ‐‐
Ferrite Armor 5
DmgPunctureSmall64.png ++ DmgCorrosiveSmall64.png +++ DmgSlashSmall64.png - DmgBlastSmall64.png -
Affinity 500
Base Level 10

Toxic Prosecutor General Miscellaneous
GrineerProsecutor.png
Introduced Update 13.0 (2014-04-09)
Tileset Grineer Shipyard Codex Scans 3
Weapon DEAmphis.png Amphis Other Drops JavlokCapacitor.png Javlok Capacitor (100%)
Statistics Mod Drops Mod TT 20px.png Flame Repellent
Endo
Mod TT 20px.png Trick Mag
Mod TT 20px.png Cleanse Corpus
Mod TT 20px.png Rifle Aptitude
Mod TT 20px.png Enemy Sense
Cloned Flesh 1500
DmgSlashSmall64.png + DmgHeatSmall64.png + DmgViralSmall64.png +++ DmgImpactSmall64.png  DmgGasSmall64.png ‐‐
Ferrite Armor 5
DmgPunctureSmall64.png ++ DmgCorrosiveSmall64.png +++ DmgSlashSmall64.png - DmgBlastSmall64.png -
Affinity 500
Base Level 10

Media[]

Patch History[]

Update 27.0 (2019-12-13)

  • Fixed Grineer Guardsmen blocking 100% of damage.

Hotfix 26.0.7 (2019-11-14)

  • Grineer Prosecutors will no longer spawn as Thralls, as they were essentially invincible to everything except area-of-effect abilities.

Update 21.0 (2017-06-29)

  • Fixed Prosecutors not having a Codex entry.

Hotfix 19.11.5 (2017-02-28)

  • Fixed the Jupiter Junction task ‘Defeat a Prosecutor on Ceres’ not progressing if you killed a Prosecutor while they were blocking.

Update 19.4.2 (2016-12-20)

  • Fixed an issue with the Grineer Guardsmen not dealing any damage.

Update 19.4 (2016-12-16)

  • Buffed Prosecutor health.

Hotfix: Lunaro 6 (2016-06-28)

  • Fixed Lotus transmissions warning you of an approaching Prosecutor.

Update 18.10 (2016-04-29)

  • Removed Beacons from the Drop tables of Prosecutors as they no longer have a use.

Update 18.4 (2016-01-22)

  • Fixed Grineer Guardsmen not being able to properly attack Atlas` Tectonics rock wall.

Update 17.4.5 (2015-09-23)

  • Fixed some clipping issues in Cephalon Simaris’ Guardsmen Capture Target projection.

Hotfix 14.0.8 (2014-07-24)

  • Changes in location of Prosecutors is live on Ceres, this was not explicitly called out in full on Update 14 but has been live since then. Endless mission types like Survival and Defense will now guarantee you Delta Beacons. Gamma, Omega, and Kappa Beacons can be found on Prosecutors on the non-endless mission types.

Update 14.0 (2014-07-18)

  • Fixed Grineer Prosecutors being fully invulnerable to 3 out of 4 elemental damage types as opposed to high damage mitigation.

Update 13.9 (2014-06-25)

  • Slightly reduced the overall damage resistances of Prosecutor enemy types.
  • Fixed an issue with Bladestorm attacks against Prosecutors immune to the Elemental Damage on the attacking player's weapon not dealing damage correctly. Not yet fixed.

Update 13.7 (2014-06-11)

  • Fixed an issue with Prosecutors spawning in as Guardsmen in Shipyard Survival missions.
  • Fixed lack of Prosecutors on Grineer Shipyard missions that had been ‘taken back’ by the Grineer faction from the Corpus via invasion.

Update 13.1 (2014-04-23)

  • Fixed issues where Lotus subtitles incorrectly referred to trams when talking about Prosecutors.

Hotfix 13.0.2 (2014-04-10)

  • Increased Beacon drop rates for Grineer Prosecutors.

Update 13.0 (2014-04-09)

  • Introduced.


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