4 50 +5/s |
Guard Mode Take a stationary stance to deploy maximum firepower and gain increased structural integrity for a time. Introduced in Update 29.0 (2020-08-25) |
Strength:150 / 250 / 350 / 500 ( Blast Heat damage) | |
Duration:N/A | |||
Range:N/A |
Info
- Voidrig deploys its powerful turret Archgun, the Arquebex, on both arms as its Exalted Weapon, while simultaneously bracing itself on the ground. Shots fired by the Arquebex inflict 150 / 250 / 350 / 500 Blast and Heat damage.
- The Arquebex is immediately able to be used upon casting the ability even while the deployment animation takes a few seconds to play through.
- Guard Mode costs 50 energy to deploy, then drains 5 energy per second and will remain active so long as Voidrig has energy.
- Guard Mode will end if Voidrig runs out of energy or if deactivated by pressing the ability key again.
- Voidrig can still replenish energy from Energy Orbs and Necramech Rage while Guard Mode is active.
- The Voidrig is immobile while Guard Mode is active, and use of its other special abilities is prevented.
- Cannot be cast while in the air.
Tips & Tricks
- Guard Mode is a viable crunch move in case a player is forced to deal with an Eidolon alone, either because allies are all downed and ran out of revives or said player got disconnected from others due to a connectivity issue, and still wants to salvage the mission's progress. The Arquebex deals massive damage to the giant enemy especially when struck at its weakpoints, as well as temporarily disabling Vomvalysts that shield it by smashing them with cannon fire.