(Removed unnecessary descriptions and fixed grammatical and spelling errors.) Tags: Visual edit apiedit |
No edit summary |
||
(12 intermediate revisions by 7 users not shown) | |||
Line 5: | Line 5: | ||
| faction = Grineer |
| faction = Grineer |
||
| type = Ranged |
| type = Ranged |
||
− | | weapon = |
+ | | weapon = {{Weapon|Grakata}}<br>{{Weapon|Kraken}}<br/>{{Weapon|Miter}}<br/>[[Pyrotechnic Ogris]]<br/>{{Weapon|Viper}}<br/>{{Weapon|Sheev}} |
| abilities = Deploy [[Latcher]] (Green)<br>[[Seismic Shockwave]] (Orange)<br>[[Flash Bang]] (Yellow) |
| abilities = Deploy [[Latcher]] (Green)<br>[[Seismic Shockwave]] (Orange)<br>[[Flash Bang]] (Yellow) |
||
| baseexperience = |
| baseexperience = |
||
Line 11: | Line 11: | ||
| specialbodyparts = Stealth: 4.0x<br>Head: 2.0x |
| specialbodyparts = Stealth: 4.0x<br>Head: 2.0x |
||
| unprotectedbodyparts = |
| unprotectedbodyparts = |
||
− | |codex_scans = 20 |
+ | | codex_scans = 20 |
+ | | planet = |
||
− | |mission = [[Capture]] |
+ | | mission = [[Capture]] |
+ | | health = 800 |
||
+ | | armor = 60 |
||
+ | }} |
||
− | <section begin=intro />'''Grineer Target''' is the |
+ | <section begin=intro />The '''Grineer Target''' is the objective of [[Grineer]] [[Capture]] missions. There are 6 different types of targets that are variations of normal Grineer units with different color schemes, with the default Grineer Target being the exception. Some of these targets have their own special abilities. Each Target is armed with different weapons. |
They drop small amounts of credits when shot or meleed.<section end=intro /> |
They drop small amounts of credits when shot or meleed.<section end=intro /> |
||
− | Grineer |
+ | Grineer Targets receive +300% damage from [[Stealth]] attacks, making it an effective 4.0x multiplier. They are however, automatically alerted when the Lotus announces you have found them, making stealth attacks difficult. |
==Tactics== |
==Tactics== |
||
− | *As told by the [[Lotus]], these targets are high flight-risk |
+ | *As told by the [[Lotus]], these targets are high flight-risk; they tend to run away from their would-be captors while having their allies assist them. |
*Be wary of the Ballista Target who carries a Pyrotechnic Ogris, as it will do just as much damage as a [[Napalm]]. |
*Be wary of the Ballista Target who carries a Pyrotechnic Ogris, as it will do just as much damage as a [[Napalm]]. |
||
⚫ | |||
− | *Despite the target's similar health to a Napalm, he spares no armor to protect himself decently. Any sort of damage delivered against him will be just as effective as killing specifically Grineer. |
||
⚫ | |||
== Variations == |
== Variations == |
||
− | + | The targets look like common Grineer units, with the exception of the normal Grineer Target, but with different color schemes. |
|
− | * Green armored targets (Arid Lancer) wield the Kraken and are capable of deploying |
+ | * Green armored targets (Arid [[Lancer]]) wield the Kraken and are capable of deploying 3 Latchers at once. |
− | * Yellow armored targets (Heavy Gunner) carry the Grakata and will utilize [[Flash Bang]] to escape. |
+ | * Yellow armored targets ([[Heavy Gunner]]) carry the Grakata and will utilize a [[Flash Bang]] to escape. |
− | * Orange armored targets (Ballista) wield the Pyrotechnic Ogris and will use the [[Seismic Shockwave]] ability when players get too close. |
+ | * Orange armored targets ([[Ballista]]) wield the [[Pyrotechnic Ogris]] and will use the [[Seismic Shockwave]] ability when players get too close. |
− | * The Seeker variant carries |
+ | * The [[Seeker]] variant carries a {{Weapon|Miter}} and is capable of using the Seismic Shockwave when enemies get close. |
− | * The Drahk Master variation will spawn [[Drahk]]s like its common counterpart and wield a Grakata instead of the |
+ | * The [[Drahk Master]] variation will spawn [[Drahk]]s like its common counterpart and wield a Grakata instead of the {{Weapon|Halikar}}. |
− | * The normal Grineer Target carries a Viper and has no abilities. |
+ | * The normal Grineer Target carries a {{Weapon|Viper}} and has no abilities. |
+ | * The Tusk Grineer Target found exclusively on the [[Plains of Eidolon]] carries a {{Weapon|Hind}} and has no abilities. |
||
==Notes== |
==Notes== |
||
*The normal Grineer Target spawns on low level missions, the Seeker variations spawn on medium level missions and the rest can spawn in any type of capture missions (Including the [[Void]]) excluding the low level ones. |
*The normal Grineer Target spawns on low level missions, the Seeker variations spawn on medium level missions and the rest can spawn in any type of capture missions (Including the [[Void]]) excluding the low level ones. |
||
*Grineer Targets are able to track cloaked Warframes while fleeing.{{cite}} |
*Grineer Targets are able to track cloaked Warframes while fleeing.{{cite}} |
||
− | *Although not stated in the [[Codex]], a Grineer Target has a heavily armored head and |
+ | *Although not stated in the [[Codex]], a Grineer Target has a heavily armored head and lightly armored body. |
− | * Same to the Corpus Target, they have different abilities, except for the orange one instead of placing Ospreys they place Latchers. |
||
*Targets have ''significantly'' higher health, armor and shields compared to an enemy of their level. A level 30 target for example may have the health and armor levels of an enemy over twice that level. |
*Targets have ''significantly'' higher health, armor and shields compared to an enemy of their level. A level 30 target for example may have the health and armor levels of an enemy over twice that level. |
||
+ | *Abilities like {{A|Smite}} will have no affect; they will not be targeted and no orb will appear. |
||
+ | **They can still be [[Damage 2.0/Radiation Damage|Irradiated]] however with weapons. |
||
==Bugs== |
==Bugs== |
||
Line 48: | Line 53: | ||
==Trivia== |
==Trivia== |
||
*As with the [[Corpus Target]], The Grineer target has a unique codex animation, This being them cowering without their weapon. |
*As with the [[Corpus Target]], The Grineer target has a unique codex animation, This being them cowering without their weapon. |
||
⚫ | |||
− | *{{ver|15.3}}, If Capture targets were Mind-controlled, they would stop running from Nyx and her allies, allowing for a quicker capture. |
||
⚫ | |||
==Media== |
==Media== |
||
Line 70: | Line 74: | ||
{{GrineerNav}} |
{{GrineerNav}} |
||
+ | [[es:Objetivo Grineer]] |
||
+ | [[Category:Grineer]] |
Revision as of 23:46, 30 July 2019
The Grineer Target is the objective of Grineer Capture missions. There are 6 different types of targets that are variations of normal Grineer units with different color schemes, with the default Grineer Target being the exception. Some of these targets have their own special abilities. Each Target is armed with different weapons.
They drop small amounts of credits when shot or meleed.
Grineer Targets receive +300% damage from Stealth attacks, making it an effective 4.0x multiplier. They are however, automatically alerted when the Lotus announces you have found them, making stealth attacks difficult.
Tactics
- As told by the Lotus, these targets are high flight-risk; they tend to run away from their would-be captors while having their allies assist them.
- Be wary of the Ballista Target who carries a Pyrotechnic Ogris, as it will do just as much damage as a Napalm.
- Using Mag's Pull will only knock the Grineer Target down instead of pulling him towards you. This is a good move to keep targets from running away.
Variations
The targets look like common Grineer units, with the exception of the normal Grineer Target, but with different color schemes.
- Green armored targets (Arid Lancer) wield the Kraken and are capable of deploying 3 Latchers at once.
- Yellow armored targets (Heavy Gunner) carry the Grakata and will utilize a Flash Bang to escape.
- Orange armored targets (Ballista) wield the Pyrotechnic Ogris and will use the Seismic Shockwave ability when players get too close.
- The Seeker variant carries a Miter and is capable of using the Seismic Shockwave when enemies get close.
- The Drahk Master variation will spawn Drahks like its common counterpart and wield a Grakata instead of the Halikar.
- The normal Grineer Target carries a Viper and has no abilities.
- The Tusk Grineer Target found exclusively on the Plains of Eidolon carries a Hind and has no abilities.
Notes
- The normal Grineer Target spawns on low level missions, the Seeker variations spawn on medium level missions and the rest can spawn in any type of capture missions (Including the Void) excluding the low level ones.
- Grineer Targets are able to track cloaked Warframes while fleeing.[citation needed]
- Although not stated in the Codex, a Grineer Target has a heavily armored head and lightly armored body.
- Targets have significantly higher health, armor and shields compared to an enemy of their level. A level 30 target for example may have the health and armor levels of an enemy over twice that level.
- Abilities like Smite will have no affect; they will not be targeted and no orb will appear.
- They can still be Irradiated however with weapons.
Bugs
- If Rip Line or Pull is used on the target when it is in low health, the target will turn invincible allowing credit drops in an unusual amount, although, the players will be unable to capture him.
- It is possible to kill the Capture targets in areas where there is water, such as the Void, by knocking him into the water with an ability like Soul Punch, Pull, or Rip Line.
Trivia
- As with the Corpus Target, The Grineer target has a unique codex animation, This being them cowering without their weapon.
- The Grineer target (along with his Corpus equivalent) are unaffected by the Nukor's enlargement characteristic.
Media
Patch History
“Ah, have you come to make a donation to my newest 'enterprise'...?”
Patch history is needed. Click here for instructions.
See also