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Grineer Shipyard is the 10th Tileset to be released, after the Grineer Forest. First released during the Tethra's Doom event in Update 12.4 (2014-03-05) and later issued permanently for Ceres in Update 13.0 (2014-04-09), these shipyards are cluttered with various mechanical parts, storage crates, cranes and destroyed or damaged hallways. The heavy rain in this area is constant, and lightning bolts can occasionally strike nearby Tenno or Grineer. There are a few hazards inside the bases, including broken steam vents, ruptured fuel canisters, and a toxic liquid that can drain health if players stand in it.


Shipyard Missions[]

Planet Mission Name Type Faction Level Mastery EXP
Ceres Bode Spy Grineer 12 - 14 163
Ceres Pallas Exterminate Grineer 12 - 14 163
Ceres Casta Defense Grineer 12 - 17 163
Ceres Cinxia Interception Grineer 12 - 17 163
Ceres Nuovo Rescue Grineer 13 - 15 163
Ceres Kiste Mobile Defense Grineer 13 - 15 163
Ceres Lex Capture Grineer 14 - 16 163
Ceres Ker Sabotage Grineer 14 - 16 163
Ceres Exta Assassination Grineer 14 - 16 163
Ceres Ludi Hijack Grineer 15 - 17 163
Ceres Seimeni Defense (Dark Sector) Infested 15 - 25 0
Sedna Berehynia Interception Grineer 30 - 40 50
Sedna Marid Hijack Grineer 34 - 38 177
Sedna Nakki Arena Grineer 40 - 40 177
There are a total of 14 Missions on the Grineer Shipyard Tile Set

Hazards[]

Toxic Waste[]

In some certain parts of the map, seemingly harmless liquid pouring out of pipes or collecting as pools can turn out to be dangerous if tread upon, dealing DmgToxinSmall64 Toxin damage that bypasses Tenno shields. While some bodies of water in the tileset are harmless, it can be difficult to tell which bodies of water are toxic and which are not. Some bodies of water however have a visibly green tint, identifying them as toxic waste fluids with 100% chance to proc DmgToxinSmall64 Toxin status effect.

Lightning Strikes[]

On areas of the map exposed to the outside, lightning strikes can randomly occur that indiscriminately hits both allies and enemies alike, dealing DmgElectricitySmall64 Electricity damage and status effect. These lightning strikes are more likely to happen if rain is present.

Steam Vents & Flames[]

Many areas of the Shipyards feature broken steam vents that intermittently release hot gases capable of dealing significant damage to Tenno shields. Some broken pipes will release flames instead, dealing DmgFireSmall64 Heat damage with a chance to proc.

Cutting Lasers[]

Mounted on large, robotic arms and used to cut apart large pieces of metal during construction of Grineer vessels, these cutting lasers have a significant presence on the map, moving their lasers in predetermined patterns. While not actively hostile to players, some of these are placed in paths that players must traverse, and walking into the path of one can deal damage to players. The arms can be destroyed and will move in a wider and more erratic pattern when severely damaged.

Conclave Maps[]

There is currently 1 map for Conclave from this tileset.

Notes[]

  • Grineer Shipyard Defense missions consist of the Cryopod mounted on a tram, that has a chance to move to a new location after each wave. This is the first Defense mission that features a mobile objective.
  • Some trams on the tileset can be used by hacking a console near them and activating another one on them.
  • This is the only tileset that features the Hijack mission type before Update 15.6 (2014-12-11) introduced a Corpus variant of the Hijack mission type on Europa.
  • This is the only location where Guardsmen (and their Eximus counterparts the Prosecutors) will spawn.
  • Drudge non-combatants can be encountered working in these areas. These laborers are non-hostile until they are attacked and damaged, in which case they will attack with their various tools.
  • It is possible that the ubiquitous toxic sludge present in the Shipyards is actually a form of Grokdrul, given that it matches the description of being a noxious mixture utilized in Grineer manufacturing. For example, it is seen being used as a coating for Firbolgs on a production line.

Trivia[]

  • This is the first tile set to have rain, along with lightning strikes.
  • Being a shipyard, some of the tiles use heavily modified versions of Grineer Galleon rooms, undergoing construction.
  • Traces of Infestation can consistently be seen in some tiles, despite Infested units not being present. It is unclear whether this is an intentional foreshadowing of a future event, or a nod to the Sling-Stone Event, where players used Corruptors made from Infested units on Fomorian Ships.

Gallery[]

Patch History[]

Update 33.6 (2023-07-27)

  • Fixed elevated floor collision in the Grineer Shipyard tileset.

Update 33.5 (2023-06-21)

  • Fixed issues with lighting contrast in the elevator of the Grineer shipyard Defence tileset found on Ceres and Sedna.

Hotfix 32.1.2 (2022-11-04)

  • Fixed all Landing Crafts using the Liset Engine VFX in the Grineer Shipyard tileset fly out extraction cinematics.

Update 31.1 (2022-02-09)

  • Improved frequency of rare tiles that almost never appear in some Grineer Shipyard tileset mission types.
  • Made improvements and fixes to out-of-bounds & AI pathing in the Grineer Shipyards tileset.

Update 30.3 (2021-05-25)

  • Fixed lighting issues in the Grineer Shipyard tileset causing a large straight line above the horizon.
  • Fixed a purple overlay appearing in the Grineer Shipyard Hijack tileset textures (ex. Ludi, Ceres).
  • Fixed Mobile Defense Terminals facing the wall at an angle in the Grineer Shipyards tileset.

Hotfix 30.0.4 (2021-04-16)

  • Fixed crashes that could occur in the Grineer Shipyards on Ceres.

Update 29.10 (2021-03-19)

  • Fixed some enemy spawn points being off-map and other navigation related issues in the Grineer Shipyard tileset.
  • Fixed rock placement issue in the Grineer Shipyard tileset.
  • Fixed off-map spawn points in Grineer Shipyard tileset.

Update 29.5 (2020-11-19)

  • Fixed a frozen smoke/steam FX in the Grineer Shipyard tileset.

Hotfix 29.2.2 (2020-10-06)

  • Fixed missing doorframe in the Grineer Shipyards tileset.

Update 29.1 (2020-09-17)

  • Fixes towards poor Extraction waypoint pathing in the Grineer Shipyards tileset.

Update 28.0 (2020-06-11)

  • Fixed enemies/objects becoming stuck inside a catwalk in the Grineer Shipyard tileset, which could cause a progression stop.

Hotfix 27.5.3 (2020-05-15)

  • Fixed a harmless script error that could occur when joining a Grineer Shipyards Hijack mission in progress.

Update 27.4 (2020-05-01)

  • Made optimizations to the Grineer Shipyard tileset.

Hotfix 27.2.2 (2020-03-06)

  • Fixed issues with the Grineer Shipyards environment’s moving parts.

Update 27.1 (2020-02-04)

  • Fixed missing minimap in part of the Grineer Shipyard.

Hotfix 27.0.9 (2020-01-09)

  • Removed a crate from extraction zone in Grineer Shipyard so it will stop taunting solo players who couldn’t get it.
  • Fixed a crate that was spawning within walls on the Grineer Shipyard.
  • Fixed a minimap that was missing from a section of the Grineer Shipyard.

Update 25.6 (2019-08-08)

  • Fixed issues on Grineer Shipyards Defense where Ancients could get stuck.

Update 25.5 (2019-07-31)

  • Fixed missing collision in the Grineer Shipyard tileset.

Hotfix 25.4.1 (2019-07-24)

  • Fixed an unreachable Crate in the Grineer Shipyard tileset.
  • Fixed broken textures in the Grineer Shipyards tileset which lead to everything appearing shiny and gold.

Update 25.4 (2019-07-18)

  • Improved teleporting volumes spaces in the Grineer Shipyard tileset to catch overzealous Loki / Novas when attempting to escape the level.
  • Fixed rail damage triggers in the Grineer Shipyard Defense tileset resulting in many deceased Pets, as it should only affect Warframes.

Hotfix 25.3.2 (2019-07-12)

  • Fixed an inaccessible gap in the Grineer Shipyards tileset as reported here

Update 22.20 (2018-05-17)
Grineer Shipyards Defence Layout/Flow Changes:

  • Improved Defense Target navigation by shifting the path towards the center of level.
  • Built additional buildings around the Defense Target path at both Defense locations.
  • Added additional enemy spawn locations for each Defense location, giving AI more of 360 degree attack option.
  • Adjusted Turrets within the level.
  • Added additional cover and attack routes for AI.
  • The rail upon which the Defense Tram travels on is now electrified!
  • Moved hack panels to easier-to-find places in certain Grineer Shipyard tilesets. Hopefully you won’t get caught in a lockdown, but if you do, it should be faster to find a panel!


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