The Grineer Forest (also named Earth Forests) is the 9th Tileset to be released, after the Corpus Gas City. Found on Earth, these dense jungles are populated with plants genetically engineered by the Orokin to be extra resilient and immune to Infestation. Attempts at colonizing the planet by the Grineer have been repeatedly thwarted by the vegetation, resulting in the various overgrown Grineer structures that can be found during exploration.

Similar to Mars, Grineer units here are variants known as Frontier units, equipped with the GrineerM16Rifle.png Karak and forest camo. Wild fauna are also present in the form of Feral Kubrow, dog-like creatures that will attack anything that gets too close to their burrows.

Introduced in Update 11.5 as part of The Cicero Crisis, during which Councilor Vay Hek attempted to destroy the forests using the Cicero Toxin.

Antitoxins[edit | edit source]

During the Sabotage mission on this tileset (on the Cervantes node of Earth), 1 of 6 different antitoxins can be brought with you on the mission to earn a bonus reward. The difference between each antitoxin or the number of antitoxins used (up to 4) has not yet been determined, but it likely increases the drop chance of rare items.

Each player may bring a single antitoxin with them. You are not allowed to equip more than one type of antitoxin at a time.

Confirmed drops include Detonite Ampules, Credit Caches, Endo, and Forma Blueprints.

Hazard[edit | edit source]

Toxic Exhaust[edit | edit source]

This hazard is only found in defense missions, it appears as a form of exhaust on an industrial chimney. Climbing up to the chimney may damage your Warframe. This also affects ZephyrIcon272.png Zephyr's TailWind130xDark.png Tail Wind when she launches to the sky too high. Oddly enough, Slash may sometimes be procced despite the lack of presence of physical hazards.

Wild Kubrows[edit | edit source]

They appear as a wild faction, and will attack both Grineer and Tenno alike. Although they present little threat, Kubrows can sometimes disorient Tenno from their action by biting their leg, pulling them in vain.

Missions[edit | edit source]

Planet Mission Name Type Faction Level
Earth E Prime Exterminate Grineer 1 - 3
Earth Gaia Interception Grineer 1 - 6
Earth Lith Defense Grineer 1 - 6
Earth Everest Excavation Grineer 1 - 6
Earth Cambria Spy Grineer 2 - 4
Earth Mantle Capture Grineer 2 - 4
Earth Eurasia Mobile Defense Grineer 3 - 5
Earth Cervantes Sabotage Grineer 4 - 6
Earth Coba Defense (Dark Sector) Infested 6 - 16
Earth Tikal Excavation (Dark Sector) Infested 6 - 16
Earth Oro Assassination Grineer 20 - 25
There are a total of 11 Missions on the Grineer Forest Tile Set

Conclave Maps[edit | edit source]

There is currently 1 map for Conclave from this tileset.

Trivia[edit | edit source]

  • This tileset is the first to have a day-night cycle.
  • As of Update 12.0, this tileset now switches between day and night every 4 hours – as opposed to every 6 hours pre-update 12.
    • For reference, the tileset turns to Daylight on server daily reset which occurs at 12:00 AM (midnight) UTC.
  • Insect and/or animal sounds can be heard while in this tileset.
  • Stealth is more viable in this tileset since there are no alarms.
  • When a player is near the pad that is used for extraction, Grineer dropships can be seen flying by.

Bugs[edit | edit source]

  • If the host leaves, forcing a host migration, the map may switch to night despite it previously being day, and vice versa.
  • In seemingly random missions, the framerate can sporadically stop-and-go. This can lead to more unpleasant effects such as ambient sounds playing to painfully loud levels, and in rare cases, causing the client to become unresponsive and crash. (Cause unknown)

Media[edit | edit source]

Patch History[edit | edit source]

Update 29.5

  • Fixed white blown out doorway in the Grineer Forest tileset.

Update 28.3

  • Fixed water levels in Cambria, Earth Spy Vault not dropping all the way down below the door if both players hack panels at the same time.

Hotfix 28.2.1

  • Fixed incorrect geometry in the Earth Grineer Forest Interception tileset.

Hotfix 27.3.15

  • Grineer Forest tileset ferns will now dither when the camera is close to them to help visibility when shooting.

Update 27.2

  • Fixed bad water materials in the Grineer Forest tileset.

Hotfix 27.2.1

  • Fixed a crash that could occur in the Silver Grove tiles on Earth if you had Particle Effect Quality on some of the lower settings.

Update 27.2

  • Optimized the Silver Grove shrine by reducing the number of particles.

Update 27.1

  • Optimized runtime lighting in an Earth cave tile.

Update 25.8

  • Fixed tree with missing collision in the Grineer Forest tileset.

Hotfix 25.7.6

  • Fixed dropping the Datamass off the cliffs around the Extraction point on the Grineer Earth Tileset resulting in the Datamass teleporting to an unreachable location.

Update 25.7

  • Improvements towards AI maneuvering in the Grineer Forest Defense tileset.
  • Converted materials on some of the Grineer Forest trees to PBR.

Hotfix 25.6.1

  • Fixed missing collision on barrels in a few Grineer Forest tiles.

Hotfix 25.5.1

  • Fixed unreachable loot in the Grineer Forest tileset. As reported here.

Update 25.4

  • Fixed an unreachable Crate spawn in the Grineer Forest tileset.
  • Fixed some missing geometry collision in the Grineer Forest tileset.

Hotfix 25.3.3.1

  • Fixed issues on Earth as reported here.

Hotfix 25.3.3

  • Fixed a rogue teleport volume as reported here.
  • Fixed a level hole as found here.

Hotfix 25.3.2

  • Fixed players turning invisible when standing in certain locations in the Grineer Forest tileset.
  • Fixed ability to escape the level in the Grineer Forest tileset.

Update 12.4

  • Made some further optimizations in the Forest expansion levels to improve performance.

Update 12.3

  • Forest Level expansion!
  • New ambient sounds added to the Forest Levels!


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