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http://warframe.wikia.com/wiki/Regurgitate |
http://warframe.wikia.com/wiki/Regurgitate |
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http://warframe.wikia.com/wiki/Pulverize |
http://warframe.wikia.com/wiki/Pulverize |
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+ | ==Passive== |
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− | {{UpdateMe|Grendel is the newest addition to the Warframe roster. Please update this article with new information.}} |
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− | ==Glutton== |
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*Armor bonus is added '''after''' armor mods such as {{M|Steel Fiber}}. For example, Grendel with a rank 10 Steel Fiber and one enemy alive in his belly will have {{MathText|Total armor {{eql}} (350 {{mul}} (1 + 1.1)) + 50 {{eql}} 785}} |
*Armor bonus is added '''after''' armor mods such as {{M|Steel Fiber}}. For example, Grendel with a rank 10 Steel Fiber and one enemy alive in his belly will have {{MathText|Total armor {{eql}} (350 {{mul}} (1 + 1.1)) + 50 {{eql}} 785}} |
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*Armor bonus adds or subtracts depending on the number of enemies currently residing in Grendel's stomach. |
*Armor bonus adds or subtracts depending on the number of enemies currently residing in Grendel's stomach. |
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==Abilities == |
==Abilities == |
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+ | <span style="position: absolute; right: 0px; padding: 0 5px 0 5px;" id="expand-all">Expand All</span><br /> |
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{{:Feast}} |
{{:Feast}} |
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{{:Nourish}} |
{{:Nourish}} |
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{{:Regurgitate}} |
{{:Regurgitate}} |
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{{:Pulverize}} |
{{:Pulverize}} |
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+ | <span style="position: absolute; right: 0px; padding: 0 5px 0 5px;" id="collapse-all">Collapse All</span> |
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{{AbilityModBenefits |
{{AbilityModBenefits |
Revision as of 07:02, 16 April 2020
Passive
Devouring his prey whole, Grendel slowly digests the enemies he swallows via Feast. For each enemy still alive in his belly, Grendel passively gains 50 Armor points.
- Armor bonus per enemy is not affected by Mods and has no upper limit, aside from the rapidly mounting Energy drain.
- Armor bonus is added after armor mods such as Steel Fiber. For example, Grendel with a rank 10 Steel Fiber and one enemy alive in his belly will have Total armor = (350 × (1 + 1.1)) + 50 = 785
- Armor bonus adds or subtracts depending on the number of enemies currently residing in Grendel's stomach.
- Armor bonus amount is displayed beside the shield and health bars on the HUD.
Abilities
Expand All
1 25 |
Feast Swallow an enemy whole and store it in Grendel’s gut. Hold to vomit out stored enemies covering them in toxic bile. Introduced in Update 26.0 (2019-10-31) |
Strength:250 / 300 / 450 / 500 ( Toxin damage on vomit) | |
Duration:N/A | |||
Range:25 m (swallow range) | |||
Misc:
2% (damage per second) |
2 50 |
Nourish Regenerate health as Grendel absorbs nourishment from enemies in his gut. While he digests, enemies that attack or are attacked by Grendel suffer Viral Damage and energy sources provide more energy. These buffs extend to squad mates. Introduced in Update 26.0 (2019-10-31) |
Strength:20% (damage on digestion) 600 / 700 / 800 / 1000 (self heal on cast) 1.5 / 1.65 / 1.8 / 2 x (energy multiplier) 100 / 150 / 200 / 250 ( Viral damage on hit) +40% / +50% / +60% / +75% ( Viral damage buff) | |
Duration:10 / 15 / 20 / 25 s (buff duration) | |||
Range:10 / 15 / 20 / 25 m (buff radius) 12 m (splash radius) | |||
Misc:
10 ( Viral status stacks) | |||
Subsumable to Helminth |
4 |
Regurgitate Violently puke out a bile soaked enemy from Grendel’s gut, turning the consumed into a toxic projectile. Introduced in Update 26.0 (2019-10-31) |
Strength:1,000 / 1,250 / 1,600 / 2,000 ( Toxin damage on impact) 75% (armor strip) | |
Duration:N/A | |||
Range:3 / 4 / 5 / 6 m (splash radius) | |||
Misc:
? m/s (projectile speed) |
3 |
Pulverize Grendel curls into a ball. He heals over time as he rolls, knocking over anyone in his path. Jumping slams Grendel into the ground and generates a damaging shockwave. Introduced in Update 26.0 (2019-10-31) |
Strength:25 ( Toxin damage per second) 50 / 100 / 150 / 200 (self heal per second) 20 / 30 / 40 / 50% (armor strip) 250 - 1,000 / 250 - 1,200 / 500 - 1,500 / 500 - 2,000 ( Impact damage on collision) 50 - 200 / 100 - 300 / 100 - 400 / 150 - 500 ( Impact damage on ground slam) | |
Duration:N/A | |||
Range:2 - 6 / 3 - 8 / 4 - 10 / 5 - 15 m (ground slam radius) | |||
Misc:
2.5 - 5 m (collision radius) |
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Strength Mods | Duration Mods | Range Mods |
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