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+ | <!--Edit the individual ability pages to update this page |
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− | {{Speculation}} |
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+ | http://warframe.wikia.com/wiki/Feast |
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+ | http://warframe.wikia.com/wiki/Nourish |
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+ | http://warframe.wikia.com/wiki/Regurgitate |
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+ | http://warframe.wikia.com/wiki/Pulverize |
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+ | --><onlyinclude><includeonly>{{EditTab|Grendel/Abilities}}</includeonly> |
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+ | ==Passive== |
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+ | Devouring his prey whole, {{WF|Grendel}} slowly digests the enemies he swallows via {{A|Feast}}. For each enemy still alive in his belly, Grendel passively gains '''50''' [[Armor]] points. |
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+ | *Armor bonus per enemy is '''not''' affected by [[Mods]] and has no upper limit, aside from the rapidly mounting [[Energy]] drain. |
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+ | *Armor bonus is added '''after''' armor mods such as {{M|Steel Fiber}}. For example, Grendel with a rank 10 Steel Fiber and one enemy alive in his belly will have {{MathText|Total armor {{eql}} (350 {{mul}} (1 + 1.1)) + 50 {{eql}} 785}} |
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+ | *Armor bonus adds or subtracts depending on the number of enemies currently residing in Grendel's stomach. |
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+ | *Armor bonus amount is displayed beside the shield and health bars on the HUD. |
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⚫ | |||
− | *'''Passive''' - Grendel devours and digests an indefinite amount of enemies within himself by using his abilities. For each enemy consumed, Grendel grows in size and gains bonus armor, at the cost of energy drain per second. All enemies within Grendel's stomach suffer damage when Grendel takes damage. |
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+ | <span style="position: absolute; right: 0px; padding: 0 5px 0 5px;" id="expand-all">Expand All</span><br /> |
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− | *'''Feast''' - Grendel opens his jaws agate, creating a powerful suction force to drag in enemies and pickups on the aiming reticle within range, consuming them upon contact and storing them within his stomach. Hold down the ability key to vomit all stored enemies out in front of Grendel with a Toxin area of effect. |
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+ | {{:Feast}} |
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− | **Grendel can consume multiple enemies in one cast. |
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+ | {{:Nourish}} |
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− | **Number of stored enemies are displayed on the ability icon. |
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+ | {{:Regurgitate}} |
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− | *'''Nourish''' - Grendel stomps the ground to swallow a selected stored enemy, consuming it completely to grant himself and allies within range one of three buffs depending on the enemy type he swallowed. Nourish grants an Armor bonus buff, energy boosting buff, or a Toxin area of effect buff. |
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+ | {{:Pulverize}} |
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− | *'''Regurgitate''' - Grendel spits out a single stored enemy over a long range, dealing damage to enemies it collides with and on impact with terrain. |
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+ | <span style="position: absolute; right: 0px; padding: 0 5px 0 5px;" id="collapse-all">Collapse All</span> |
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− | *'''Meatball''' - Grendel compacts himself into a roving sphere, causing his movement controls to change into a directional physics-based roll with jumping capability. In this form, Grendel emits an aura around him that consumes enemies coming into range, with the radius of the aura growing the more enemies are stored in his stomach. Press the ability key again to deactivate this ability. |
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+ | |||
− | **If Grendel runs out of energy, Meatball deactivates and inflicts a dizziness penalty, stunning Grendel for a moment. |
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+ | {{AbilityModBenefits |
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+ | | ability1 = Feast |
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+ | | ability1icon = Feast130xWhite.png |
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+ | | ability1strength = true |
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+ | | ability1duration = |
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+ | | ability1range = true |
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+ | | ability2 = Nourish |
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+ | | ability2icon = Nourish130xWhite.png |
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+ | | ability2strength = true |
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+ | | ability2duration = true |
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+ | | ability2range = true |
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+ | | ability3 = Regurgitate |
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+ | | ability3icon = Regurgitate130xWhite.png |
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+ | | ability3strength = true |
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+ | | ability3duration = |
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+ | | ability3range = true |
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+ | | ability4 = Pulverize |
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+ | | ability4icon = Pulverize130xWhite.png |
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+ | | ability4strength = true |
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+ | | ability4duration = |
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+ | | ability4range = true |
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+ | }} |
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+ | </onlyinclude> |
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+ | ==See Also== |
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+ | *{{WF|Grendel}} |
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+ | [[Category:Grendel]] |
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+ | [[Category:Tabview]] |
Revision as of 07:02, 16 April 2020
Passive
Devouring his prey whole, Grendel slowly digests the enemies he swallows via Feast. For each enemy still alive in his belly, Grendel passively gains 50 Armor points.
- Armor bonus per enemy is not affected by Mods and has no upper limit, aside from the rapidly mounting Energy drain.
- Armor bonus is added after armor mods such as Steel Fiber. For example, Grendel with a rank 10 Steel Fiber and one enemy alive in his belly will have Total armor = (350 × (1 + 1.1)) + 50 = 785
- Armor bonus adds or subtracts depending on the number of enemies currently residing in Grendel's stomach.
- Armor bonus amount is displayed beside the shield and health bars on the HUD.
Abilities
Expand All
1 25 |
Feast Swallow an enemy whole and store it in Grendel’s gut. Hold to vomit out stored enemies covering them in toxic bile. Introduced in Update 26.0 (2019-10-31) |
Strength:250 / 300 / 450 / 500 ( Toxin damage on vomit) | |
Duration:N/A | |||
Range:25 m (swallow range) | |||
Misc:
2% (damage per second) |
2 50 |
Nourish Regenerate health as Grendel absorbs nourishment from enemies in his gut. While he digests, enemies that attack or are attacked by Grendel suffer Viral Damage and energy sources provide more energy. These buffs extend to squad mates. Introduced in Update 26.0 (2019-10-31) |
Strength:20% (damage on digestion) 600 / 700 / 800 / 1000 (self heal on cast) 1.5 / 1.65 / 1.8 / 2 x (energy multiplier) 100 / 150 / 200 / 250 ( Viral damage on hit) +40% / +50% / +60% / +75% ( Viral damage buff) | |
Duration:10 / 15 / 20 / 25 s (buff duration) | |||
Range:10 / 15 / 20 / 25 m (buff radius) 12 m (splash radius) | |||
Misc:
10 ( Viral status stacks) | |||
Subsumable to Helminth |
4 |
Regurgitate Violently puke out a bile soaked enemy from Grendel’s gut, turning the consumed into a toxic projectile. Introduced in Update 26.0 (2019-10-31) |
Strength:1,000 / 1,250 / 1,600 / 2,000 ( Toxin damage on impact) 75% (armor strip) | |
Duration:N/A | |||
Range:3 / 4 / 5 / 6 m (splash radius) | |||
Misc:
? m/s (projectile speed) |
3 |
Pulverize Grendel curls into a ball. He heals over time as he rolls, knocking over anyone in his path. Jumping slams Grendel into the ground and generates a damaging shockwave. Introduced in Update 26.0 (2019-10-31) |
Strength:25 ( Toxin damage per second) 50 / 100 / 150 / 200 (self heal per second) 20 / 30 / 40 / 50% (armor strip) 250 - 1,000 / 250 - 1,200 / 500 - 1,500 / 500 - 2,000 ( Impact damage on collision) 50 - 200 / 100 - 300 / 100 - 400 / 150 - 500 ( Impact damage on ground slam) | |
Duration:N/A | |||
Range:2 - 6 / 3 - 8 / 4 - 10 / 5 - 15 m (ground slam radius) | |||
Misc:
2.5 - 5 m (collision radius) |
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Strength Mods | Duration Mods | Range Mods |
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