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Grendel sees every battlefield as a smorgasbord. His insatiable appetite rewards him with high survivability. Enemies will be eaten. And regurgitated.

Feasting on enemies like his own personal buffet, his hunger for battle is primal. This is Grendel, the devourer, the insatiable.

Dinner is best served with a side of mayhem. Bon appétit, Tenno.

Release Date: October 31st, 2019

Indulge amid the stench of battle as Grendel the voracious gourmand, greedily swallowing armies whole into his fathomless maw. Corpulent and courageous, he consumes prey to invigorate kindred warriors, or disgorges the eaten out drenched in putrid acidic bile. Stampede through strongholds as a spherical menace, leaving cadavers in the wake crushed by his thunderous quake. Grendel's feeding frenzy began in Update 26: The Old Blood.

Acquisition

Grendel's main blueprint can be purchased from the Market. Grendel's component blueprints are awarded by completing certain missions on Europa using Locators, which can be purchased from the Arbitration Honors vendor found in any Relay for 25 VitusEssence Vitus Essence each.

Purchasing a Locator will unlock the unique mission associated with it, which guarantees the associated Grendel component as a reward. These missions will have level 25-30 enemies, however players will be unable to use their Gear items, weapons with unique traits (e.g. Knell Knell's Death Knell) do not function (however, Syndicate Radial Effects from Syndicate Weapons do still occur), Kuva and Tenet weapons will not have their elemental damage bonus, Incarnon weapons will not transform and bonuses from Incarnon evolutions will not apply, Operators cannot be used, and any Focus abilities will be disabled. Also all Mods will be deactivated, except Warframe Augment Mods, which will still work. The effects of Archon Shards also will not apply. Syndicate Death Squads will also not appear in these missions.

These missions do not have public matchmaking, requiring players to form pre-made squads.

Locators are only consumed after completing the mission, requiring the purchase of another Locator to unlock once again. However, only the squad host requires a Locator, allowing them to invite other players to participate in the mission, and the component reward will be granted to all players upon completion.

Crafting

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell
3
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge 325 Blueprint2 Blueprints Price: Credits35,000
Grendel Neuroptics Blueprint
Credits
15,000
ArgonCrystal
2
ControlModule
5
Ferrite
3,500
AlloyPlate
3,800
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Grendel Chassis Blueprint
Credits
15,000
CondrocWing
25
KuakaSpinalClaw
30
TralokEyes
20
MurkrayLiver
15
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Grendel Systems Blueprint
Credits
15,000
Circuits
1,125
Morphics
10
FishMeat
125
FishOil
100
Time: 12 Hour(s)
Rush: PlatinumLarge 25

Lore

Main article: Leverian#Grendel
Grendel: Primal. Insatiable. And, as this exhibit will demonstrate, a creature of surprising compassion.

After the fall of the Orokin Empire, a surviving Orokin Executor - a violet-scented brute named Karishh - lorded over Europa's frozen, famine-struck city of Riddha.

Safe within his walled manse the moist and loathsome Karishh lived a lavish life while his frail citizens obeyed his every edict in the hope of receiving his pre-masticated table scraps. As the city starved beneath him, Karissh commanded yet another feast for himself and his gluttonous sycophants... twelve courses for each of his twelve grafted digestive sacs... and one... one uninvited guest.

Riddha was a frozen, famine-struck city located on Europa, ruled by an Orokin Executor named Karishh, a survivor of the downfall of the Orokin Empire, described as a "violet-scented" brute.

As the Executor lived a luxurious life within a walled house in the city, his citizens starved beneath him, but the Executor commanded yet another twelve-meal course for himself and his twelve digestive exo-sacs. Assisted by GaussIcon272 Gauss, Grendel found Karishh, resulting in the lavish Executor fleeing across the hills and mountains of Riddha as an escape attempt. Grendel pursued the Executor and eventually caught up to him, resulting in the attempt proving futile. Trapped on a mountain peak, Karishh found his fate inside Grendel's belly, then belched out shortly after.

Many Warframes have speed and litheness but power, momentum, impact... those require mass.

And there... the creased midsection - the seam. Does it split? Yawning with a jagged, vacuous aperture to... to who knows? A certain Orokin may have found out.

That night when the people of Riddha ate their fill, feasting until the frozen mountains lit warmly with the dawn. It was toward those roseate peaks that the Executor fled, pursued by Grendel. What his fate was I cannot say, but as the people feasted, so the story goes, they were suddenly struck by a strange, deep sound. A rumble carried from mountain to mountain: a Single. Satisfied. Belch.

Notes

  • When Grendel wields his signature Masseter Masseter, he will become immune to crowd-control effects while performing Heavy Attacks.
  • Grendel sports the third highest base health of all Warframes, behind InarosIcon272 Inaros and InarosPrimeIcon272 Inaros Prime.
  • Sprint Speed mods do not appear to affect the speed of Pulverize130xWhite Pulverize, however, the Mod TT 20px Motus Signal does increase double jump height whilst in the ability.
  • Despite retaining the UI of the last equipped weapon, Grendel is unable to activate Syndicate Radial Effects while in Pulverize.

Trivia

  • Grendel is named for the villainous giant in the epic poem Beowulf. Among Grendel's epithets is "the destroyer and devourer of our human kind," and he is described as eating the flesh from the humans he kills.
    • During his development, Grendel was referred to as the "Oni" Warframe. In Japanese folklore, Oni are depicted as hulking, horned ogres with a penchant for terrorizing humans, up to and including devouring them.
  • Several of Grendel's idle animations as well as the pose he strikes during Nourish130xWhite Nourish are modeled after Sumo wrestlers.
  • Grendel's alternate helmet "Glutt" derived from the word glutton, as a reference to his insatiable hunger.
    • This naming choice is a bit of a contradiction, as the Grendel's Leverian exhibit explicitly states "Grendel may hunger, yes, but not with the excesses of gluttony."
  • Grendel is the 42nd Warframe to be released (excluding Primed and Umbra variants).
  • Grendel is the first Warframe whose component blueprints are obtained from exclusive mission nodes, which requires Vitus Essences and, in turn, Arbitrations.
  • Grendel was originally intended to release simultaneously with his best friend GaussIcon272 Gauss, but required more time for development. As a nod to their friendship, Gauss appears in Grendel's Warframe Profile to receive his support from Nourish130xWhite Nourish, as well as a mention in Grendel's Leverian exhibit. Grendel also appears in Gauss's profile video riding a K-Drive while Gauss sprints beside him.
  • Grendel's belly maw snaps open with the use of his abilities, namely Feast130xWhite Feast and Regurgitate130xWhite Regurgitate.
  • Grendel's belly visually enlarges and gains jiggle physics when enemies are eaten and stored with Feast.
  • Voicelines spoken by enemies inside Grendel's gut have a muffled and gurgled sound overlay.

Edit Tab

Primal. Insatiable. Grendel Prime devours all who oppose him.

We are losing this war, you say. You whisper that my Warframes are too genteel. Very well. Away with chivalry. Let us have monsters.

The law of club and belly, hunger and smoke. Beasts of cave and glut. I spread for you a cannibal feast. A toast, to the valor of mere appetite! You tremble! But the drool is on your chins.

For you birthed him, in all his innocent obscenity. This... is what you ordered. Grendel.

Release Date: October 18th, 2023

Grendel Prime is the Primed variant of GrendelIcon272 Grendel, sporting bonus Armor and Energy, as well as an additional Madurai Pol polarity. Grendel Prime was released alongside ZylokPrime Zylok Prime and MasseterPrime Masseter Prime.

Acquisition

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Grendel Prime's Relic Drops
Chassis Blueprint Systems Blueprint GrendelPrimeIcon272 Blueprint Neuroptics Blueprint
NeoRelicIntact Neo S18 Uncommon AxiRelicIntact Axi G11 Rare MesoRelicIntact Meso G6 Rare
LithRelicIntact Lith G8 Rare (V)
MesoRelicIntact Meso A5 Common
MesoRelicIntact Meso B8 Common (V)


Crafting

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
PrimeHelmet
1
PrimeChassis
1
PrimeSystems
1
OrokinCell
5
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price: N/A
Grendel Prime Neuroptics Blueprint
Credits
15,000
ArgonCrystal
2
Cryotic
600
Circuits
1,100
NanoSpores
4,975
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Grendel Prime Chassis Blueprint
Credits
15,000
Tellurium
2
Plastids
450
PolymerBundle
1,425
AlloyPlate
5,500
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Grendel Prime Systems Blueprint
Credits
15,000
NitainExtract
2
Neurodes
3
Rubedo
1,250
Salvage
3,800
Time: 12 Hour(s)
Rush: PlatinumLarge 25

Notes

  • Grendel Prime, compared to GrendelIcon272 Grendel:
    • Higher Armor (400 vs. 370)
    • Higher Energy (200/250 vs. 190/240)
    • Higher Starting Energy (115 vs. 100)
    • Additional Madurai Pol polarity (Naramon PolVazarin PolVazarin PolMadurai Pol vs. Naramon PolVazarin PolVazarin Pol)
  • When Grendel Prime wields his signature Masseter Masseter/MasseterPrime Masseter Prime, he will become immune to crowd-control effects while performing Heavy Attacks.
  • As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.

Trivia

Media

Edit Tab

Passive

Devouring his prey whole, GrendelIcon272 Grendel slowly digests the enemies he swallows via Feast130xWhite Feast. Each enemy still alive in Grendel's belly passively grants him 250 Armor, to a maximum of 1,250 bonus armor at the 5 enemy cap.

  • Passive bonus value is displayed above Grendel's ability icons.
  • Mod TT 20px Gourmand provides an additional 150 armor bonus per enemy at max rank to Grendel's passive, increasing the armor bonus to 400 per enemy and the total armor bonus to 2,000 at enemy cap.
  • Armor bonus is added after armor mods such as Mod TT 20px Steel Fiber. For example, Grendel with a rank 10 Steel Fiber and one enemy alive in his belly will have Total armor = (350 × (1 + 1.1)) + 250 = 985
  • Armor bonus adds or subtracts depending on the number of enemies currently residing in Grendel's stomach.

Abilities 

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Main article: Feast (edit)
FeastModx256 Feast130xWhite
1
EnergyOrb25
Feast

Swallow an enemy whole and store it in Grendel’s gut. Hold to vomit out stored enemies covering them in toxic bile.


Introduced in Update 26.0 (2019-10-31)

AbilityStrengthBuff Strength:250 / 300 / 450 / 500 (DmgToxinSmall64 Toxin damage on vomit)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:25 m (swallow range)

Misc: 2% (damage per second)
1.5 s (maw open duration)
1 s (maw open extra duration per enemy)
DmgToxinSmall64 Toxin status on vomit
8 m (vomit cone range)
5 (Max enemy body count)

Expand/Collapse
Main article: Nourish (edit)
NourishModx256 Nourish130xWhite
2
EnergyOrb50
Nourish

Regenerate health as Grendel absorbs nourishment from enemies in his gut. While he digests, enemies that attack or are attacked by Grendel suffer DmgViralSmall64Viral Damage and energy sources provide more energy. These buffs extend to squad mates.


Introduced in Update 26.0 (2019-10-31)

AbilityStrengthBuff Strength:20% (damage on digestion)
600 / 700 / 800 / 1000 (self heal on cast)
1.5 / 1.65 / 1.8 / 2 x (energy multiplier)
100 / 150 / 200 / 250 (DmgViralSmall64 Viral damage on hit)
+40% / +50% / +60% / +75% (DmgViralSmall64 Viral damage buff)
AbilityDurationBuff Duration:10 / 15 / 20 / 25 s (buff duration)
AbilityRangeBuff Range:10 / 15 / 20 / 25 m (buff radius)
12 m (splash radius)

Misc: 10 (DmgViralSmall64 Viral status stacks)
2 s (explosion cooldown)

Subsumable to Helminth
Expand/Collapse
Main article: Pulverize (edit)
PulverizeModx256 Pulverize130xWhite
3
Pulverize

Grendel curls into a ball. He heals over time as he rolls, knocking over anyone in his path. Jumping slams Grendel into the ground and generates a damaging shockwave.


Introduced in Update 26.0 (2019-10-31)

AbilityStrengthBuff Strength:25 (DmgToxinSmall64 Toxin damage per second)
50 / 100 / 150 / 200 (self heal per second)
20 / 30 / 40 / 50% (armor strip)
250 - 1,000 / 250 - 1,200 / 500 - 1,500 / 500 - 2,000 (DmgImpactSmall64 Impact damage on collision)
50 - 200 / 100 - 300 / 100 - 400 / 150 - 500 (DmgImpactSmall64 Impact damage on ground slam)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:2 - 6 / 3 - 8 / 4 - 10 / 5 - 15 m (ground slam radius)

Misc: 2.5 - 5 m (collision radius)
100% (DmgImpactSmall64 Impact status chance on slam)

Expand/Collapse
Main article: Regurgitate (edit)
RegurgitateModx256 Regurgitate130xWhite
4
Regurgitate

Violently puke out a bile soaked enemy from Grendel’s gut, turning the consumed into a toxic projectile.


Introduced in Update 26.0 (2019-10-31)

AbilityStrengthBuff Strength:1,000 / 1,250 / 1,600 / 2,000 (DmgToxinSmall64 Toxin damage on impact)
75% (armor strip)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:3 / 4 / 5 / 6 m (splash radius)

Misc: ? m/s (projectile speed)
10% (bonus damage from launched enemy's health)
80% (slow)
6 s (slow duration)
0.61s (cast time)

Expand/Collapse

Strength Mods

IntensifyMod

Duration Mods

ContinuityMod

Range Mods

StretchMod

Feast130xWhite Feast130xWhite
Nourish130xWhite Nourish130xWhite Nourish130xWhite
Pulverize130xWhite Pulverize130xWhite
Regurgitate130xWhite Regurgitate130xWhite

Edit Tab

GrendelIcon272 Grendel can be equipped with the following items:

Cosmetics

Augments

See Also

Edit Tab

Patch History

Hotfix 35.1.2 (2024-02-28)

  • Fixed casting Grendel’s Feast on the Dax Equitem in Duviri causing the Dax to disappear off his Kaithe, rendering the fight impossible to complete.
    • To prevent similar issues from occurring, the Dax Equitem is now properly immune to Warframe CC abilities as intended for a mini-boss.

Update 35.0 (2023-12-13)

  • Increased the Starting Energy of the following Prime Warframes so that they have higher Energy Capacity compared to their base version:
    • Grendel Prime from 100 to 115
  • Fixed various armor offset issues on Grendel Prime with the Grendel Voidshell Skin equipped.

Hotfix 34.0.5 (2023-10-26)

  • Fixed a script error in Grendel’s Feast.

Hotfix 34.0.4 (2023-10-24)

  • Fixed a script error in Grendel’s Feast ability.

Hotfix 34.0.2 (2023-10-19)

  • Fixed Grendel Nian Skin’s skirt floating up when equipped on Grendel Prime.

Hotfix 34.0.1 (2023-10-18)

  • Fixed being unable to equip Grendel’s Voidshell Skin onto Grendel Prime.

Update 34.0 (2023-10-18)

  • Introduced Grendel Prime.
Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

To remedy this, we approached this problem in two ways:

1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

  • Vitality: Reduced from +440% to +100% Health
  • Redirection: Reduced from +440% to +100% Shield Capacity
  • Steel Fiber: Reduced from +110% to +100% Armor
  • Flow: Reduced from +150% to +100% Energy Max

Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

So, our next step:

2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.

Warframe Stat Changes:

GRENDEL Health: Base Rank - 1095 (from 350) / Max Rank - 1295 (from 1050) Shields: Base Rank - 95 (from 25) / Max Rank - 95 (from 75) Armor: Base Rank - 370 (from 350) Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)

While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

Hotfix 33.6.1 (2023-07-31)

  • Fixed Grendel’s Feast not functioning correctly for Clients, resulting in the inability to use Nourish or Regurgitate, amongst other issues.

Hotfix 33.0.11 (2023-05-24)

  • Fixed Client experiencing staggered mobility and movement interruptions after using Grendel’s Feast on Dax Arcus as they are casting an ability.
  • Fixed Grendel’s Regurgitate slowing enemies with Overguard.
    • Enemies with Overguard are intended to be immune to slow effects. However, if Overguard is cleared while Regurgitate’s slow is active, then it will apply to the target for the remaining duration.

Update 33.0 (2023-04-26)

Hotfix 32.3.3 (2023-02-17)

  • Fixed rare Crash that could occur when Grendel Regurgitates enemies.

Update 32.3 (2023-02-15)

  • Fixed Scourge projectiles swirling around Grendel after casting Feast on enemies affected by its alt fire.
  • Fixed Grendel’s Feast sound FX not playing when cast while in Pulverize.
  • Fixed being able to fall through the map in Grendel’s Pulverize when a Kuva Lich uses their slam attack.
  • Fixed Kuva Liches being unable to properly throw Grendel while he is in Pulverize form.

Hotfix 32.2.10 (2023-01-18)

  • Fixed script error with Grendel’s Nourish.

Hotfix 32.2.8 (2022-12-15)

  • Fixed using Feast on the Deimos Carnis Rex enemy halving Grendel’s jump height.

Hotfix 32.2.5 (2022-12-14)

  • Fixed Grendel’s Pulverize ball being smaller than intended with the Voidshell Skin equipped.

Hotfix 32.2.2 (2022-12-01)

  • Fixed script error with Grendel’s Feast.

Hotfix 32.2.1 (2022-11-30)

  • Updated Grendel’s Nourish ability description to properly indicate that all energy sources are boosted, not just from Energy Orbs as previously stated.
  • Fixed Grendel skipping the downed state if Nourish is cast right before.
  • Fixed script error with Grendel’s Pulverize ability.

Update 32.2 (2022-11-30)

GRENDEL REWORK

Grendel is in new form with this update, and not just in his usual Pulverized rotundness. The following changes are intended to make his kit far more comprehensible and dynamic. We revisited the nuances of his abilities and their synergies, simplified them, and made them more situationally viable across the board. Overall, Grendel’s rework has given him more ways to feast on, fight, and flatten anyone that stands in his way!

Upon login, an inbox message will greet you with 1 x Built Forma for you to experiment and have fun with the Grendel changes.

Passive

  • Increased Armor gained from each enemy alive in Grendel’s Gut from 50 to 250.

Feast

  • Added a new HUD indicator to show the number of enemies and their Health in Grendel’s Gut. The Armor that he gains from enemies thanks to his passive is now also visible here.
  • Removed the 1.5/s Energy drain while enemies are in Grendel’s Gut.
  • Replaced the Armor Reduction with 2% of their total Shields and Health overtime (does not scale).
    • Health and Shields are more universally applicable, making Nourish affect enemies across a wider range of types.
  • Unified Radius for all ranks (25m for all).
  • Enemy auras are now disabled while inside Grendel’s Gut.
    • For example, after clearing an Ancient Healer Eximus’ Overguard, casting Feast on it will nullify its damage reduction buff while inside Grendel’s Gut.
  • Grendel can now cast Feast on enemies that are open to a Mercy kill.
  • Sentient enemies caught in Grendel’s Gut with Feast are no longer automatically expelled after 8 seconds.
  • Grendel can now Feast a maximum of 5 enemies at a time.
    • With the above buffs to Feast, the previous 40 enemy max would understandably be far too overpowered. The new cap allows players to make the most of Feast’s more powerful state and keep them actively seeking enemies to chomp on without clearing the whole map in one go.

Gourmand Augment Mod Change:
Was: Instead of Energy, consumes 200 Health on cast and 30 Health drain.
Now: Instead of Energy, consumes 200 Health on cast. Gourmand grants an additional 150 Armor (up to 400) per enemy.

Nourish

  • Removed the “cycle to select + hold to cast” feature for Nourish’s buffs. Now, Nourish grants the following buffs to Grendel and allies within range on a single cast (with some exceptions).
    • (Previously holding to cast) Nourish’s healing effects no longer scales with enemy Health, but instead now heals Grendel 1000 Health on each cast.
    • (Previously Nourished Energy) Grendel and buffed allies are granted 2x Energy from Orbs (scales with Ability Strength Mods).
    • (Previously Nourished Armor) Grendel and buffed allies explode radial Viral damage (2 second cooldown, independent for each player) when enemies attack Grendel in a 12m radius (at max rank).  100% Viral Status and staggers enemies.
    • (Previously Nourished Strike) Grendel and allies are granted Viral damage to their weapons.
  • Added a “Gut Empty” error when attempting to cast Nourish without any enemies in Grendel’s Gut.
    • For Helminth versions of this ability, other Warframes will still be able to use Nourish without the consumed enemies requirement.
  • Nourish Helminth Ability Changes:
    • Prior to this update, the Nourished Energy buff was omitted when injected on other Warframes. Now, the new 2x Energy from Orbs buff applies.
    • The healing effects are not transferred over when injected on other Warframes and the Viral damage is limited to one stack.

'Hearty Nourishment Augment Mod Change:
Was: Clear status and gain 2s of Status Immunity for each victim in Grendel’s stomach.
Now: Clear status and gain 5s of Status Immunity for each victim in Grendel’s stomach.

Pulverize

  • Moved to the 3rd ability slot.
    • We felt Pulverize didn’t suit the “ultimate” status we’ve prescribed for other Warframes. So instead, we buffed Regurgitate to bring it up to the level we expect for a 4th ability slot.
  • Grendel no longer needs to have enemies in his Gut to cast Pulverize.
    • Worth noting that even if there are enemies in his Gut, there is no longer an energy-per-second drain tied to them as per the changes made to Feast.
  • Reduced the drain on an empty Gut from 10 Energy/s to 3 Energy/s.
  • Feast, Nourish, and Regurgitate can now be cast while in Pulverize.
  • Added a 50% Armor Reduction (at max rank) to enemies struck by Pulverize (scales with Ability Strength Mods).
  • Removed the Enemy Level multiplier from the total Impact Damage scaling.
    • ''New formula:  Total Impact Damage = [Impact Base Damage + (Number of Enemies Stored≤10 × 350)] × (1 + Ability Strength)''
  • Grendel will now heal 200 Health/s for 5 seconds after Pulverize is cast, and then decay to half its starting value over the next 5 seconds (scales with Ability Strength Mods).
  • Pulverize can now strike tileset breakables (crates, resource deposits, etc.).
  • Made several movement improvements:
    • Improved general control over Pulverize’s movement.
    • Improved movement went traversing slopes to make it smoother.
    • Momentum is now maintained on cast in and out.
    • Stairs can now be climbed while in Pulverize.
    • Sprint can now be used to go faster but at the cost of control over movement.
  • Grendel’s Pulverize form now takes on player customized colors and Voidshell Material Structure customizations if you own the Grendel Voidshell Skin.

Catapult Augment Mod Change:
Was: Launch Grendel in your aim direction. Costs 10 Energy.
Now: Launch Grendel in your aim direction. Costs 5 Energy. Crouch to slow down.

Regurgitate

  • Moved to the 4th ability slot.
  • Added guaranteed Toxin Status Effect.
  • Added 75% Armor Reduction on Regurgitated enemies (scalable with Ability Strength Mods).
  • Increased Toxin Radius Range from 5m to 6m (at max rank).
    • Added VFX on cast to show the affected radius.
  • Enemies hit by Regurgitated foes are now slowed by 80%, which decays to 0% over time (6 seconds).
  • Changed the total Toxin Damage multiplier from enemy level to total enemy Health %.
  • Added a 50 Energy cost on cast.
  • Added a “Gut Empty” error when attempting to cast Regurgitate without any enemies in Grendel’s Gut.

Grendel Fixes:

  • Fixed some hard edges on Grendel's hand trail FX.
  • Fixed Grendel losing all momentum in Regurgitate when jumping with no forward movement input.
  • Fixed Grendel being able to Feast on Eidolon Lures.

Update 32.0 (2022-09-07)

  • Fixed the Granum Void target being enabled in the Grendel Locator missions.

Update 31.6 (2022-06-09)

  • Made the following changes to the Grendel Locator missions:
    • Lowered the Enemy level in the Grendel Locator Missions from 40-45 to 25-30.
      • This change was made thanks to Community feedback on the difficulty of the Eximus units in the Grendel missions after their rework, but it was also decided to lower the enemy levels overall as these missions were deemed too difficult.
    • Reduced the length of the Grendel Chassis Locator Defense mission from 15 waves to 10 waves. As reported here: https://www.reddit.com/r/Warframe/comments/uigpd9/grendel_missions_impossible_now_with_eximus_rework/i7fk209/
      • The changes to Eximus units in the Angels of the Zariman update made this particular mission much longer compared to the rest because you are required to clear all the Eximus at the end of every wave. Even with the changes we’ve made to Overguard in this update, we have reduced the waves to compensate for the added difficulty/time we found Eximus units continued to bring to the mission.
    • Syndicate Death Squads will no longer spawn in the Grendel Locator missions.

Update 31.5 (2022-04-27)

  • Changed Grendel’s Nian Skin icon to match the positioning of the other Grendel skins.
  • Fixed sprint (when toggle sprint is enabled) getting canceled after using the following Warframe abilities:
    • Grendel’s Pulverize

Update 31.2 (2022-03-16)

  • Fixed the Grendel Helmet clipping through the Grendel Nian skin.
  • Fixed some clipping issues with the upper corner of Grendel Nian’s tummy lip.

Hotfix 31.1.5 (2022-02-17)

  • Made several armor placement adjustments for the Grendel Nian skin.

Hotfix 31.1.1 (2022-02-09)

  • Fixed crashes and excessive performance hitches when Grendel consumed an exorbitant amount of enemies and proceeded to vomit them out (90+ enemies). In the name of performance, we’ve added a limit of 40 enemies that can be eaten by Grendel at any given time, and spread out the vomiting of large numbers of enemies.
    • Test Cluster crash report/fix.
    • This was noted in the Update 31.1.0 notes but didn’t actually make the build.

Update 31.1 (2022-02-09)

  • Augment: Feast - Mod TT 20px Gourmand
  • Added a new Grendel ability tip:
    • "Feast's damage-over-time on vomited enemies, damage on Regurgitated enemies, and Nourish’s self heal on cast all scale based on the level of enemies Grendel devours."
  • Fixed crashes and excessive performance hitches when Grendel consumed an exorbitant amount of enemies and proceeded to vomit them out (90+ enemies). In the name of performance, we’ve added a limit of 40 enemies that can be eaten by Grendel at any given time, and spread out the vomiting of large numbers of enemies.
  • Fixed being unable to cycle Grendel’s Nourish options if you don't have Energy to cast it.
  • Fixed a script error when casting Grendel’s Feast ability.

Update 30.2 (2021-05-12)

Hotfix 29.5.3 (2020-11-23)

  • Fixed a potential crash with Clients playing as Grendel.

Update 27.4 (2020-05-01)

  • Changed Grendel's Nourish ability description to "Inflict Toxin damage on Feasted enemies in Grendel's gut one by one, adsorbing nourishment to buff allies. Tap to cycle through buffs and hold to cast."

Hotfix 27.3.16 (2020-04-22)

  • Fixed Grendel being able to Feast on Vauban’s deployed traps; a snack that contains no nutritional daily value.

Hotfix 27.3.14 (2020-04-15)

Hotfix 27.3.8 (2020-04-02)

  • Fixed Grendel buff wheels showing up when the ability has not been unlocked yet. Also fixed the buffs being greyed out until you leveled up enough.

Update 27.3 (2020-03-24)

Grendel Changes:
  • Grendel’s Nourish now mimic’s Titania’s Tribute buff selector.
    • If you’re unfamiliar with Titania’s Tribute buff selector, this means that Nourish is a tap to cycle/select buff and hold to cast. This is a reverse of how it functioned prior to this Update.
  • When consumed by Grendel, Sentients now have a max duration they can be consumed before popping out that is affected by diminishing returns.
    • This change was made to prevent Grendel from prog stopping missions where all Sentients must be exterminated for the mission to succeed.
  • Grendel can now consume Grenades - cause why not!

Update 27.2 (2020-03-05)

Hotfix 27.1.2 (2020-02-18)

  • Fixed inability to jump or use Grendel’s Abilities (including cancelling Pulverize) after mantling a ledge in Pulverize ball form as Grendel.

Hotfix 27.0.9 (2020-01-09)

  • Fixed an issue with camera zoom being too close to Grendel after using transference + Pulverize.

Hotfix 26.0.5 (2019-11-06)

  • Grendel Changes & Fixes:
    • Grendel can now cast Nourish while Pulverize is active - to which we’ve added a new sound!
    • Grendel Feast expel deals increased damage based on the number and level of enemies. Also deals the same damage as a radial AoE.
    • Grendel Regurgitate damage radius increased from 3/3/3/3 to 3/4/5/5 and increased damage scaling.
    • Grendel Pulverize no longer ends when he runs out of consumed targets, instead it starts draining Energy like Ember’s Immolation.
    • Grendel also gets extra acceleration for Pulverize if he uses Nourish during it.
    • Added sound to when Grendel stumbles due to running out of Energy.
    • Fixed Grendel having fast legs after using Pulverize

Update 26.0 (2019-10-31)

  • Introduced.

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