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Consumer of worlds and everything else.

Feasting on enemies like his own personal buffet, his hunger for battle is primal. This is Grendel, the devourer, the insatiable.

Dinner is best served with a side of mayhem. Bon appétit, Tenno.

Release Date: October 31st, 2019

Indulge amid the stench of battle as Grendel the voracious gourmand, greedily swallowing armies whole into his fathomless maw. Corpulent and courageous, he consumes prey to invigorate kindred warriors, or disgorges the eaten out drenched in putrid acidic bile. Stampede through strongholds as a spherical menace, leaving cadavers in the wake crushed by his thunderous quake. Grendel's feeding frenzy began in Update 26: The Old Blood.

Acquisition

Grendel's main blueprint can be purchased from the Market. Grendel's component blueprints are awarded by completing certain missions on Europa using Locators, which can be purchased from the Arbitration Honors vendor found in any Relay for 25 VitusEssence.png Vitus Essence each.

Purchasing a Locator will unlock the unique mission associated with it, which guarantees the associated Grendel component as a reward. These missions will have level 40-45 enemies, however players will be unable to use their Gear items, Kuva and Tenet weapons will not have their elemental damage bonus, Operators cannot be used, and any Focus abilities will be disabled. Also all Mods will be deactivated, except Warframe Augment Mods, which will still work.

  • The Grendel Neuroptics Locator unlocks the Archaeo-freighter, a 20-minute Survival mission.
  • The Grendel Chassis Locator unlocks the Icefields of Riddah, a 15-wave Defense mission.
  • The Grendel Systems Locator unlocks the Mine of Karishh, an Excavation mission where players have to collect 800 Cryotic.

Locators are only consumed after completing the mission, requiring the purchase of another Locator to unlock once again. However, only the squad host requires a Locator, allowing them to invite other players to participate in the mission, and the component reward will be granted to all players upon completion.

Manufacturing Requirements
CreditsLarge.png
35,000
Helmet.png
1
Chassis.png
1
Systems.png
1
OrokinCell.png
3
Time: 72 hrs
Rush: Platinum64.png 50
MarketIcon.png Market Price: Platinum64.png 325 Blueprint2.svg Blueprints Price:N/A
Grendel Neuroptics Blueprint
CreditsLarge.png
15,000
ArgonCrystal.png
2
ControlModule.png
5
Ferrite.png
3,500
AlloyPlate.png
3,800
Time: 12 hrs
Rush: Platinum64.png 25
Grendel Chassis Blueprint
CreditsLarge.png
15,000
IconCondrocWing.png
25
ForestRodentSpine.png
30
TralokEyes.png
20
MurkrayLiver.png
15
Time: 12 hrs
Rush: Platinum64.png 25
Grendel Systems Blueprint
CreditsLarge.png
15,000
Circuits.png
1,125
Morphics.png
10
IconFishMeat.png
125
IconFishOil.png
100
Time: 12 hrs
Rush: Platinum64.png 25

Lore

Main article: Leverian#Grendel

Grendel: Primal. Insatiable. And, as this exhibit will demonstrate, a creature of surprising compassion.

After the fall of the Orokin Empire, a surviving Orokin Executor - a violet-scented brute named Karishh - lorded over Europa's frozen, famine-struck city of Riddha.

Safe within his walled manse the moist and loathsome Karishh lived a lavish life while his frail citizens obeyed his every edict in the hope of receiving his pre-masticated table scraps. As the city starved beneath him, Karissh commanded yet another feast for himself and his gluttonous sycophants... twelve courses for each of his twelve grafted digestive sacs... and one... one uninvited guest.

Riddha was a frozen, famine-struck city located on Europa, ruled by an Orokin Executor named Karishh, a survivor of the downfall of the Orokin Empire, described as a "violet-scented" brute.

As the Executor lived a luxurious life within a walled house in the city, his citizens starved beneath him, but the Executor commanded yet another twelve-meal course for himself and his twelve digestive exo-sacs. Assisted by GaussIcon272.png Gauss, Grendel found Karishh, resulting in the lavish Executor fleeing across the hills and mountains of Riddha as an escape attempt. Grendel pursued the Executor and eventually caught up to him, resulting in the attempt proving futile. Trapped on a mountain peak, Karishh found his fate inside Grendel's belly, then belched out shortly after.

Many Warframes have speed and litheness but power, momentum, impact... those require mass.

And there... the creased midsection - the seam. Does it split? Yawning with a jagged, vacuous aperture to... to who knows? A certain Orokin may have found out.

That night when the people of Riddha ate their fill, feasting until the frozen mountains lit warmly with the dawn. It was toward those roseate peaks that the Executor fled, pursued by Grendel. What his fate was I cannot say, but as the people feasted, so the story goes, they were suddenly struck by a strange, deep sound. A rumble carried from mountain to mountain: a Single. Satisfied. Belch.

Notes

  • When Grendel wields his signature Masseter.png Masseter, he will become immune to crowd-control effects while performing Heavy Attacks.
  • Grendel sports the third highest base health of all Warframes, behind InarosIcon272.png Inaros and InarosPrimeIcon272.png Inaros Prime.
  • Sprint Speed mods do not appear to affect the speed of Pulverize130xDark.png Pulverize, however, the Mod TT 20px.png Motus Signal does increase double jump height whilst in the ability.
  • Despite retaining the UI of the last equipped weapon, Grendel is unable to activate Syndicate Radial Effects while in Pulverize.

Trivia

  • Grendel is named for the villainous giant in the epic poem Beowulf. Among Grendel's epithets is "the destroyer and devourer of our human kind," and he is described as eating the flesh from the humans he kills.
    • During his development, Grendel was referred to as the "Oni" Warframe. In Japanese folklore, Oni are depicted as hulking, horned ogres with a penchant for terrorizing humans, up to and including devouring them.
  • Grendel's alternate helmet "Glutt" derived from the word glutton, as a reference to his insatiable hunger.
    • This naming choice is a bit of a contradiction, as the Grendel's Leverian exhibit explicitly states "Grendel may hunger, yes, but not with the excesses of gluttony."
  • The pose Grendel strikes during Nourish130xDark.png Nourish is based on sumo wrestlers.
  • Grendel is the 42nd Warframe to be released (excluding Primed and Umbra variants).
  • Grendel is the first Warframe whose component blueprints are obtained from exclusive mission nodes, which requires Vitus Essences and, in turn, Arbitrations.
  • Grendel was originally intended to release simultaneously with his best friend GaussIcon272.png Gauss, but required more time for development. As a nod to their friendship, Gauss appears in Grendel's Warframe Profile to receive his support from Nourish130xDark.png Nourish, as well as a mention in Grendel's Leverian exhibit.
  • Grendel's belly maw snaps open with the use of his abilities, namely Feast130xDark.png Feast and Regurgitate130xDark.png Regurgitate.
  • Grendel's belly visually enlarges and gains jiggle physics when enemies are eaten and stored with Feast.
  • Voicelines spoken by enemies inside Grendel's gut have a muffled and gurgled sound overlay.

Edit Tab

Passive

Devouring his prey whole, GrendelIcon272.png Grendel slowly digests the enemies he swallows via Feast130xDark.png Feast. For each enemy still alive in his belly, Grendel passively gains 50 Armor points.

  • Armor bonus per enemy is not affected by Mods and has a limit of 2,000 bonus armor at the 40 enemy cap.
  • Armor bonus is added after armor mods such as Mod TT 20px.png Steel Fiber. For example, Grendel with a rank 10 Steel Fiber and one enemy alive in his belly will have Total armor = (350 × (1 + 1.1)) + 50 = 785
  • Armor bonus adds or subtracts depending on the number of enemies currently residing in Grendel's stomach.
  • Armor bonus amount is displayed beside the shield and health bars on the HUD.

Abilities 

View Maximization
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Main article: Feast (edit)
FeastModx256.png Feast130xWhite.png
ENERGY:
25
KEY
1
Feast
Swallow an enemy whole and store it in Grendel’s gut. Not satisfied? Keep eating, but beware, each foe in Grendel’s belly slowly consumes energy. Hold to vomit out stored enemies covering them in toxic bile.


Energy drain per enemy: (1.5 + 0.05t) s-1
t = time in seconds
Vomit energy cost: 0

Strength:2 / 3 / 4 / 5 % (armor removal per second)
250 / 300 / 450 / 500 (DmgToxinSmall64.png Toxin damage on vomit)
Duration:N/A
Range:10 / 15 / 20 / 25 m (swallow range)
Misc:1.5 s (maw open duration)
1 s (maw open extra duration per enemy)
100% (DmgToxinSmall64.png Toxin status chance on vomit)
8 m (vomit cone range)
40 (Max enemy body count)

Info
  • Grendel opens his maw agape for 1.5 seconds, creating a powerful vacuum that disintegrates enemies near the aiming reticle within 10 / 15 / 20 / 25 meters and swallowing them whole to trap them inside Grendel's stomach. For each enemy swallowed by Feast, Grendel's maw stays open for an extra 1 second. Eaten enemies permanently lose 2% / 3% / 4% / 5% of their total current Armor points for every second spent trapped inside Grendel's gut. A maximum of 40 enemies can be held within Grendel's stomach.
    • Swallow range is affected by Ability Range.
    • Armor removal per second is affected by Ability Strength.
    • Maw open duration, extra duration per enemy, and maximum enemy count are not affected by Mods.
    • Grendel can swallow multiple enemies by moving the aiming reticle to mark new targets with Feast, while his maw is still open.
    • Number of eaten enemies is displayed on the ability icon.
    • Feast also vacuums Pickups and thrown Hand Grenades near the aiming reticle for Grendel. Swallowed grenades will detonate inside Grendel's stomach and only damage nearby enemies.
  • Drains 1.5 Energy points per second until killed or spat out; Each enemy swallowed beyond 2 enemies will increase the drain by an additional 1.5 energy. Energy drain increases by 0.05 energy per second as long as enemies remain in Grendel's gut.
    • Energy drain per enemy per second and energy drain increase per second are affected by both Ability Efficiency and Ability Duration.
    • Energy drain ramp up is not affected by number of enemies.
  • Hold down the ability key (default 1 ) to violently vomit all stored enemies out for no energy cost, inflicting 250 / 300 / 400 / 500 DmgToxinSmall64.png Toxin scaling damage with a 100% DmgToxinSmall64.png Toxin status chance to vomitted enemies and other enemies within 8 meters in a cone in front of Grendel. Grendel also vomits all enemies out automatically when his energy pool is empty.
    • Toxin damage on vomit is affected by enemy level and amount of enemies stored.
    • Feast's Toxin damage on vomit benefits from sum of enemies levels stored using the following expression:
      Total Toxin Damage = Toxin Base Damage × ((ΣEnemy Level - 1) / 15 + 1)
      • With 10 eaten enemies at level 101, Grendel will deal 500 × ((101 × 10 - 1) / 15 + 1) = 34,133.33 DmgToxinSmall64.png Toxin damage on vomit. Resulting damage is rounded down to the nearest whole number.
      • DmgToxinSmall64.png Toxin status effect inflicts 50% of total damage every tick for 6 ticks over 6 seconds. In the example above, Grendel will further deal (34,133.33 / 2) = 17,066.67 damage per tick, 17,066.67 × 6 = 102,400 damage in the span of a single DmgToxinSmall64.png Toxin effect, for a grand total of 34,133.33 + 102,400 = 136,533.33 DmgToxinSmall64.png Toxin damage.
    • Status chance and vomit cone range are not affected by mods.
    • Sentient enemies swallowed by Grendel will automatically be expelled after 8 seconds. Repeated swallowing of the same enemies will reduce the maximum duration they can stay inside Grendel's stomach.
  • Grendel cannot Feast on enemies grabbed by certain Warframe abilities, including NidusIcon272.png Nidus' Larva130xDark.png Larva, VaubanIcon272.png Vauban's Bastille130xDark.png Bastille in Vortex mode and Tether Coil from Minelayer130xDark.png Minelayer, KhoraIcon272.png Khora's Strangledome130xDark.png Strangledome, HydroidIcon272.png Hydroid's TentacleSwarm130xDark.png Tentacle Swarm, ZephyrIcon272.png Zephyr's Tornado130xDark.png Tornado and Airburst130xDark.png Airburst in suck mode, GaussIcon272.png Gauss' MachRush130xDark.png Mach Rush with Mod TT 20px.png Mach Crash, XakuIcon272.png Xaku's Gaze from TheLost130xDark.png The Lost, GarudaIcon272.png Garuda's BloodAltar130xDark.png Blood Altar, TrinityIcon272.png Trinity's WellOfLife130xDark.png Well Of Life and EnergyVampire130xDark.png Energy Vampire, SevagothIcon272.png Sevagoth's Embrace130xDark.png Embrace by SevagothShadow-Arsenal.webp Sevagoth's Shadow from ExaltedShadow130xDark.png Exalted Shadow, TitaniaIcon272.png Titania's Spellbind130xDark.png Spellbind and Lantern130xDark.png Lantern, NezhaIcon272.png Nezha's DivineSpears130xDark.png Divine Spears, CalibanIcon.png Caliban's SentientWrath130xDark.png Sentient Wrath, enemies in-flight from GrendelIcon272.png Grendel's Regurgitate130xDark.png Regurgitate, and enemies held or in-flight by Bonewidow's ThanomechGrab.png Meathook.
  • Bosses cannot be Feasted.
  • Feasted enemies are considered removed from play, removing them from Exterminate waypoints and allowing Defense waves to advance, even if they are still alive.
  • Ability Synergy:

Augment
GourmandMod.png
Main article: Gourmand

Gourmand is a Warframe Augment Mod for GrendelIcon272.png Grendel's Feast130xDark.png Feast to consume health instead of energy.


Rank Health Cost Health Drain Cost
0 300 60 6
1 260 50 7
2 240 40 8
3 200 30 9

Tips & Tricks
  • Volatile Runners swallowed by Grendel’s Feast have a tendency to explode from within, causing Grendel to stagger.
  • Increasing the Ability Range of Grendel’s Feast increases the effective Vacuum Range, this is especially useful for survival since feast can be used to Vacuum Life Support pickups from a fair distance without having to leave the current room.
  • Helminth subsumed Gloom130xDark.png Gloom has no effect on enemies within Grendel's stomach, meaning they will not drain energy but Feast's damage over time will not heal Grendel. The lifesteal will still apply if the enemies within his stomach take damage from Feast's vomit, Regurgitate130xDark.png Regurgitate, or Pulverize130xDark.png Pulverize.

Bugs
  • Vomit Toxin damage currently does not benefit from Ability Strength, despite the Ability Tooltip showing changes in the base Toxin damage value.
  • Eximus Enemies in (Elite) Sanctuary Onslaught are immune to Feast.

  • Expand/Collapse
    Main article: Nourish (edit)
    NourishModx256.png Nourish130xWhite.png
    ENERGY:
    50
    KEY
    2
    Nourish
    Inflict DmgToxinSmall64.png Toxin damage on Feasted enemies in Grendel's gut one by one, absorbing nourishment to buff allies. Tap to cycle through buffs and hold to cast.


    Cycle select energy cost: 0
    Activation prerequisite: 1 eaten enemy

    Strength:1000 / 1500 / 2000 / 2500 (DmgToxinSmall64.png Toxin damage on digestion)
    20 / 30 / 40 / 50 (self heal on cast)
    1.1 / 1.15 / 1.2 / 1.25 x (Nourished Energy multiplier)
    100 / 150 / 200 / 250 (Nourished Armor DmgToxinSmall64.png Toxin damage on hit)
    +20% / +30% / +40% / +50% (Nourished Strike DmgToxinSmall64.png Toxin damage buff)
    Duration:10 / 15 / 20 / 25 s (buff duration)
    Range:10 / 15 / 20 / 25 m (buff radius)
    5 / 6 / 7 / 8 m (splash radius)
    Misc:1 s (splash cooldown)
    ?% (speed boost for Pulverize)
    Subsumable to Helminth

    Info
    • Ever the gourmet though lenient in the foes he devours, Grendel selectively absorbs one of three types of nourishment from his stomach contents by tapping the ability key (default 2 ), to freely cycle between the Nourished Energy, Nourished Armor, and Nourished Strike buffs.
      • Nourish buff cycle selection wheel is displayed above the ability icons.
    • Grendel derives nourishment from the enemies he consumes, producing three unique buffs for himself and his allies.

    Nourish
    • Holding the ability key causes Grendel to stomp the ground, forcibly digesting the first eaten enemy in his gut, inflicting 1000 / 1500 / 2000 / 2,500 DmgToxinSmall64.png Toxin damage to the victim and recovering Grendel's health with 20 / 30 / 40 / 50 scaling Health points. Grendel and allies within 10 / 15 / 20 / 25 meters receive the selected Nourished buff lasting for 10 / 15 / 20 / 25 seconds.
      • Toxin damage on digestion is affected by Ability Strength.
      • Self heal on cast is affected by Ability Strength and enemy level.
      • Self heal begins to scale linearly at enemy level 15, using the formula:
        Total Self Heal = Heal Value × (1 + Ability Strength) × (Enemy Level / 15)
        • With a maxed Mod TT 20px.png Intensify and an eaten enemy at level 101, Grendel will be healed by 50 × (1 + 0.3) × (101 / 15) = 437.6667 health.
      • Buff radius is affected by Ability Range.
      • Buff duration is affected by Ability Duration.
      • Allies eligible to receive Nourish from Grendel include: Warframes, Companions, Defense Objects, etc.
      • Nourished buff timers are displayed under the icons in Grendel's cycle selection wheel. Allies receive a buff icon beside their shield and health indicators on the HUD.

    Buffs
  • Nourished Energy multiplicatively increases the Energy points gained or recharged from any source for the buffed player by 1.1x / 1.15x / 1.2x / 1.25x. This includes energy orb pickups, ability gains such as EnergyVampire130xDark.png Energy Vampire, modular effects such as Mod TT 20px.png Rage, and energy per second restoration from auras (Mod TT 20px.png Energy Siphon) and Focus Ways (FocusEnergizingDash.png Wellspring).
  • Nourished Armor reacts to incoming enemy damage and player-made kills, discharging a toxic splash that inflicts 100 / 150 / 200 / 250 DmgToxinSmall64.png Toxin damage to enemies in a 5 / 6 / 7 / 8 meter radius around the buffed player. Toxic splash can only trigger once every 1 second.
    • Toxin damage on hit is affected by Ability Strength.
    • Splash radius is affected by Ability Range.
    • Splash cooldown is not affected by Mods.
    • Damage from Nourished Armor has a moderate chance to stagger enemies backward.
  • Nourished Strike provides an additional 20% / 30% / 40% / 50% DmgToxinSmall64.png Toxin damage for the buffed player's weapons. The toxin bonus is applied to weapons in the exact same manner as elemental damage mods, stacking additively with those mods and combining with other elemental types on the weapon when applicable.

    • Ability Synergy:
      • Nourish requires at least 1 enemy swallowed by Feast130xDark.png Feast to be alive in Grendel's gut, in order to provide the selected buff and heal Grendel.
      • Grendel can select and activate Nourish buffs during Pulverize130xDark.png Pulverize, while also granting himself a ?% movement speed boost in his sphere form.
    • Can be recast while active, inflicting damage to the eaten enemy, healing Grendel, buffing new allies in range, and refreshing the selected buff's duration if active.
    • Subsuming Grendel to the Helminth will offer Nourish and its augments to be used by other Warframes.
      • Other Warframes are omitted from the swallowed enemy requirement, due to their inability to cast Feast130xDark.png Feast.
      • Only the self heal and Nourished Strike effects are available from Subsumed Nourish.
        • As other Warframes cannot swallow enemies, the self heal formula treats the enemy level as 35 and scales only with Ability Strength.

    Augment
    HeartyNourishmentMod.png
    Main article: Hearty Nourishment

    Hearty Nourishment is a Warframe Augment Mod for GrendelIcon272.png Grendel that allows Nourish130xDark.png Nourish to remove Status Effects and give him immunity based on the number of enemies in his stomach.


    Rank Status Immunity duration per enemy Cost
    0 0.5s 6
    1 1s 7
    2 1.5s 8
    3 2s 9

    Expand/Collapse
    Main article: Regurgitate (edit)
    RegurgitateModx256.png Regurgitate130xWhite.png
    ENERGY:
    0
    KEY
    3
    Regurgitate
    Violently puke out a bile soaked enemy from Grendel’s gut, turning the consumed into a toxic projectile.


    Activation prerequisite: 1 eaten enemy

    Strength:300 / 500 / 1,000 / 1,200 (DmgToxinSmall64.png Toxin damage on impact)
    Duration:N/A
    Range:3 / 4 / 5 / 5 m (splash radius)
    Misc:? m/s (projectile speed)
    1.0x (damage multiplier per 10 enemy levels)
    0.61s (cast time)

    Info
    • Grendel convulses his stomach as his maw snaps open, violently expelling out an eaten enemy soaked in acidic bile from inside his gut. The enemy is launched toward the aiming reticle as a living projectile, traveling at a speed of ? meters per second in an arcing trajectory. On direct collision with other enemies, obstacles or surfaces, the launched enemy suffers 300 / 500 / 1,000 / 1,200 DmgToxinSmall64.png Toxin scaling damage and inflicts 1,200 DmgToxinSmall64.png Toxin damage to all enemies within a radius of 3 / 4 / 5 / 5 meters around the impact point. Additionally, Regurgitate inflicts 250 / 300 / 400 / 500 DmgToxinSmall64.png Toxin damage with a 100% DmgToxinSmall64.png Toxin status chance to enemies within 8 meters in a cone in front of Grendel when expelling the last enemy in his stomach.
      • Cone damage is not affected by Ability Strength or enemy level.
      • Toxin damage on impact is affected by Ability Strength and enemy level.
      • Radial Toxin damage is affected by Ability Strength, enemy level, Nourish130xDark.png Nourish, ArcaneArachne64x.png Arcane Arachne, and TheoremDemulcent64x.png Theorem Demulcent.
      • Regurgitate's Toxin damage on enemy impact and radial Toxin damage benefits from Ability Strength and enemy level using the following expression:
        Total Toxin Damage = Toxin Damage × (1 + Ability Strength) × Enemy Level Multiplier
        • Enemy Level Multiplier = ceil(Enemy Level ÷ 10). The multiplier only increases after 1 level past the per-10-levels mark (e.g. levels 11, 21, 31, 41, etc).
        • With a maxed Mod TT 20px.png Intensify and an eaten enemy at level 101, Grendel will deal 1,200 × (1 + 0.3) × (11) = 17,160 DmgToxinSmall64.png Toxin damage to the launched enemy.
      • Splash radius is affected by Ability Range while the cone radius is not.
      • The launched enemy travels in a ragdoll state and must recover once it lands.
    • Ability Synergy:
      • Regurgitate expels out the next available enemy swallowed by Feast130xDark.png Feast, requiring at least 1 enemy inside Grendel's gut to be cast.
      • Radial Toxin damage is affected by Nourish130xDark.png Nourish's Nourished Strike.

    Expand/Collapse
    Main article: Pulverize (edit)
    PulverizeModx256.png Pulverize130xWhite.png
    ENERGY:
    0
    KEY
    4
    Pulverize
    Powered by feasting, Grendel curls into a ball and knocks over anyone in his path. Jumping slams Grendel into the ground and generates a damaging shockwave.


    Activation prerequisite: 1 eaten enemy
    Energy drain on empty stomach: 10 s-1

    Strength:25 (DmgToxinSmall64.png Toxin damage per second)
    250 - 1,000 / 250 - 2,000 / 500 - 3,000 / 500 - 4,000 (DmgImpactSmall64.png Impact damage on collision)
    50 - 200 / 100 - 300 / 100 - 400 / 150 - 500 (DmgImpactSmall64.png Impact damage on ground slam)
    Duration:N/A
    Range:2 - 6 / 3 - 8 / 4 - 10 / 5 - 15 m (ground slam radius)
    Misc:2.5 - 5 m (collision radius)
    10 (scaling bonuses enemy cap)
    1.0x (damage multiplier per 10 enemy levels)
    100% (DmgImpactSmall64.png Impact status chance on slam)
    ?% (speed boost from Nourish)

    Info
    • Engorged with enemies inside his gut, Grendel curls up into a roving sphere that changes his movement controls into a directional physics-based roll. As he roves, Grendel slowly digests enemies inside his stomach, inflicting 25 DmgToxinSmall64.png Toxin damage per second.
      • Toxin damage per second is affected by Ability Strength.
      • Grendel can only perform a limited selection of parkour Maneuvers, such as sprint, jump, double jump, and wall jump during Pulverize.
      • Grendel is unable to utilize weapons and cannot cast Feast130xDark.png Feast, Regurgitate130xDark.png Regurgitate, or any Helminth subsumed abilities during Pulverize.
      • Grendel will accelerate faster when rolling downhill and ricochet off of terrain obstacles.
    • Grendel tramples over his enemies with varying levels of power and reach, depending on the techniques he uses and the fuel within.
      • Pulverize's power is based on Feast130xDark.png Feast's value at the time of casting and does not wear away as enemies die within.

    • In sphere form, Grendel constantly emits a kinetic field with a 2.5 - 5 meter scaling radius, which reacts to his movement to inflict 250 - 1,000 / 250 - 2,000 / 500 - 3,000 / 500 - 4,000 DmgImpactSmall64.png Impact scaling damage against enemies coming into range. Enemies colliding with Grendel receive damage and are knocked away from his path.
      • Impact damage on collision is affected by Ability Strength, enemy level, and amount of enemies stored (capped at the maximum of 10).
      • Impact damage on collision benefits from Ability Strength, enemy level and amount of enemies stored using the following expression:
        Total Impact Damage = [Impact Base Damage + (Number of Enemies Stored≤10 × 350)] × (1 + Ability Strength) × Enemy Level Multiplier
        • Enemy Level Multiplier = ceil(Enemy Level ÷ 10). The multiplier only increases after 1 level past the per-10-levels mark (e.g. levels 11, 21, 31, 41, etc).
        • With a maxed Mod TT 20px.png Intensify, 10 eaten enemies at level 101, Grendel will deal [500 + (10 × 350)] × (1 + 0.3) × (11) = 57,200 DmgImpactSmall64.png Impact damage.
      • Impact damage on collision does not occur if Grendel is stationary.
      • Collision radius is affected by the number of eaten enemies in Grendel's gut, reaching maximum radius with 10 enemies. Grendel's sphere model also drastically increases in size based on the eaten enemy count.
    • Collision damage and range values are calculated when Pulverize is activated. Any changes in Ability Strength, enemy level, and amount of enemies stored that occur after activation will not affect the damage and range Grendel currently uses for Pulverize.

  • Landing on surfaces from midair causes Grendel to slam into the ground, inflicting 50 - 200 / 100 - 300 / 100 - 400 / 150 - 500 DmgImpactSmall64.png Impact scaling damage to enemies inside his stomach and all enemies within a 2 - 6 / 3 - 8 / 4 - 10 / 5 - 15 meter scaling radius. Enemies within the slam radius have a 100% chance to receive an DmgImpactSmall64.png Impact status effect.
    • Impact damage on ground slam is affected by Ability Strength, enemy level, and amount of enemies stored (capped at the maximum of 10).
    • Impact damage on ground slam benefits from Ability Strength, enemy level and amount of enemies stored using the following expression:
      Total Impact Damage = [Impact Base Damage + (Number of Enemies Stored≤10 × 35)] × (1 + Ability Strength) × Enemy Level Multiplier
      • Enemy Level Multiplier = ceil(Enemy Level ÷ 10). The multiplier only increases after 1 level past the per-10-levels mark (e.g. levels 11, 21, 31, 41, etc).
      • With a maxed Mod TT 20px.png Intensify, 10 eaten enemies at level 101, Grendel will deal [150 + (10 × 35)] × (1 + 0.3) × (11) = 7,150 DmgImpactSmall64.png Impact damage.
    • Ground slam radius is affected by both Ability Range and the number of eaten enemies inside Grendel's gut, reaching maximum radius with 10 enemies.
    • DmgImpactSmall64.png Impact status chance is not affected by mods.
  • Ground slam damage and range values are calculated when Pulverize is activated. Any changes in Ability Strength, enemy level, and amount of enemies stored that occur after activation will not affect the damage and range Grendel currently uses for Pulverize.


    • Pulverize costs 0 Energy to cast, instead using the energy drain from Feast130xDark.png Feast to maintain his sphere form. If Grendel's stomach becomes empty during Pulverize, he begins to drain 10 energy per second to sustain his sphere form, ramping up to ? energy per second the longer Pulverize remains active.
    • Press the ability key again (default 4 ) to deactivate this ability early. Pulverize will deactivate automatically when Grendel runs out of energy, causing Grendel to unfurl and vomit out all eaten enemies, as well as become stunned in a dizziness animation for 2 seconds.
    • Ability Synergy:
      • Pulverize requires at least 1 enemy swallowed by Feast130xDark.png Feast to be alive in Grendel's gut in order to activate. For Pulverize to reach its maximum potential damage and range, Grendel must consume and store at least 10 enemies in his stomach.
      • Grendel can select and activate Nourish130xDark.png Nourish buffs during Pulverize, provided he has at least one enemy in his gut. Casting Nourish also grants a ?% movement speed boost to his sphere form.

    Augment
    CatapultMod.png
    Main article: Catapult

    Catapult is a Warframe Augment Mod/Exilus Mod that lets GrendelIcon272.png Grendel launch himself in a given direction with Pulverize130xDark.png Pulverize.


    Rank Energy cost Cost
    0 30 6
    1 20 7
    2 15 8
    3 10 9

    Expand/Collapse

    Strength Mods

    IntensifyModU145.png

    Duration Mods

    ContinuityModU145.png

    Range Mods

    StretchModU145.png

    Feast130xWhite.png Feast130xWhite.png Feast130xWhite.png
    Nourish130xWhite.png Nourish130xWhite.png Nourish130xWhite.png
    Regurgitate130xWhite.png Regurgitate130xWhite.png
    Pulverize130xWhite.png Pulverize130xWhite.png Pulverize130xWhite.png

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    GrendelIcon272.png Grendel can be equipped with the following items:

    Cosmetics

    Augments

    See Also

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    Update 31.5 (2022-04-27)

    • Changed Grendel’s Nian Skin icon to match the positioning of the other Grendel skins.
    • Fixed sprint (when toggle sprint is enabled) getting canceled after using the following Warframe abilities:
      • Grendel’s Pulverize

    Update 31.2 (2022-03-16)

    • Fixed the Grendel Helmet clipping through the Grendel Nian skin.
    • Fixed some clipping issues with the upper corner of Grendel Nian’s tummy lip.

    Hotfix 31.1.5 (2022-02-17)

    • Made several armor placement adjustments for the Grendel Nian skin.

    Hotfix 31.1.1 (2022-02-09)

    • Fixed crashes and excessive performance hitches when Grendel consumed an exorbitant amount of enemies and proceeded to vomit them out (90+ enemies). In the name of performance, we’ve added a limit of 40 enemies that can be eaten by Grendel at any given time, and spread out the vomiting of large numbers of enemies.
      • Test Cluster crash report/fix.
      • This was noted in the Update 31.1.0 notes but didn’t actually make the build.

    Update 31.1 (2022-02-09)

    • Augment: Feast - Mod TT 20px.png Gourmand
    • Added a new Grendel ability tip:
      • "Feast's damage-over-time on vomited enemies, damage on Regurgitated enemies, and Nourish’s self heal on cast all scale based on the level of enemies Grendel devours."
    • Fixed crashes and excessive performance hitches when Grendel consumed an exorbitant amount of enemies and proceeded to vomit them out (90+ enemies). In the name of performance, we’ve added a limit of 40 enemies that can be eaten by Grendel at any given time, and spread out the vomiting of large numbers of enemies.
    • Fixed being unable to cycle Grendel’s Nourish options if you don't have Energy to cast it.
    • Fixed a script error when casting Grendel’s Feast ability.

    Update 30.2 (2021-05-12)

    Hotfix 29.5.3 (2020-11-23)

    • Fixed a potential crash with Clients playing as Grendel.

    Update 27.4 (2020-05-01)

    • Changed Grendel's Nourish ability description to "Inflict Toxin damage on Feasted enemies in Grendel's gut one by one, adsorbing nourishment to buff allies. Tap to cycle through buffs and hold to cast."

    Hotfix 27.3.16 (2020-04-22)

    • Fixed Grendel being able to Feast on Vauban’s deployed traps; a snack that contains no nutritional daily value.

    Hotfix 27.3.14 (2020-04-15)

    Hotfix 27.3.8 (2020-04-02)

    • Fixed Grendel buff wheels showing up when the ability has not been unlocked yet. Also fixed the buffs being greyed out until you leveled up enough.

    Update 27.3 (2020-03-24)

    Grendel Changes:
    • Grendel’s Nourish now mimic’s Titania’s Tribute buff selector.
      • If you’re unfamiliar with Titania’s Tribute buff selector, this means that Nourish is a tap to cycle/select buff and hold to cast. This is a reverse of how it functioned prior to this Update.
    • When consumed by Grendel, Sentients now have a max duration they can be consumed before popping out that is affected by diminishing returns.
      • This change was made to prevent Grendel from prog stopping missions where all Sentients must be exterminated for the mission to succeed.
    • Grendel can now consume Grenades - cause why not!

    Update 27.2 (2020-03-05)

    Hotfix 27.1.2 (2020-02-18)

    • Fixed inability to jump or use Grendel’s Abilities (including cancelling Pulverize) after mantling a ledge in Pulverize ball form as Grendel.

    Hotfix 27.0.9 (2020-01-09)

    • Fixed an issue with camera zoom being too close to Grendel after using transference + Pulverize.

    Hotfix 26.0.5 (2019-11-06)

    • Grendel Changes & Fixes:
      • Grendel can now cast Nourish while Pulverize is active - to which we’ve added a new sound!
      • Grendel Feast expel deals increased damage based on the number and level of enemies. Also deals the same damage as a radial AoE.
      • Grendel Regurgitate damage radius increased from 3/3/3/3 to 3/4/5/5 and increased damage scaling.
      • Grendel Pulverize no longer ends when he runs out of consumed targets, instead it starts draining Energy like Ember’s Immolation.
      • Grendel also gets extra acceleration for Pulverize if he uses Nourish during it.
      • Added sound to when Grendel stumbles due to running out of Energy.
      • Fixed Grendel having fast legs after using Pulverize

    Update 26.0 (2019-10-31)

    • Introduced.

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