“Very well. Keep your secrets.”
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“It's taking longer than I calculated.”
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“I want more... Operator, please hurry! This story is getting quite good!”
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Gravity in WARFRAME is simplified compared to reality due to limitations in the game engine and for gameplay/practical reasons.
Mechanics Affected by Gravity[]
- Player maneuvers (e.g. Aim Glides)
- K-Drives
- Projectiles (thrown projectiles and bullets)
- Ragdoll physics
- Pickups
- Some objects like barrels on Corpus Gas City
- SFX particles like those seen on Ephemeras
Modifying Gravity[]
- Aero Vantage
- Air Time
- Anti-Grav Grenade
- Boreal's Anguish
- Tractor Beam
- Zephyr's passive
- Anchored Glide to disable her passive
- Nightmare Mode and Sortie's Low Gravity condition
Gravity and Projectiles[]
Projectiles in WARFRAME do not necessarily have a value of mass associated with the object. Instead, they are affected by at least two properties:
- A boolean that determines whether or not the projectile is affected by gravity
- An optional multiplier that affects the strength of gravity acting on the projectile, thus changing how far the projectile travels before arcing towards the ground.
For example, both the Tonkor and Kunai shoot projectiles that are affected by gravity. The Kunai's projectiles, however, will travel farther than the Tonkor's if shot at the same horizontal level since gravity affects the projectile less.
Trivia[]