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| projectile speed =
 
| projectile speed =
 
| noise level = Alarming
 
| noise level = Alarming
| rate of fire = 4.17
+
| rate of fire = 6.26
 
| accuracy = 25.0
 
| accuracy = 25.0
 
| zoom =
 
| zoom =
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| stat proc = 25.0
 
| stat proc = 25.0
   
| physical damage =275.0
+
| physical damage =175.0
| impact damage =27.5
+
| impact damage =17.5
| puncture damage =220.0
+
| puncture damage =140.0
| slash damage =27.5
+
| slash damage =17.5
 
| elemental damage type =
 
| elemental damage type =
 
| elemental damage =
 
| elemental damage =
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| crit damage = 2.0
 
| crit damage = 2.0
 
 
| charge physical damage =
+
| secondary physical damage = 100.0
| charge impact damage =
+
| secondary impact damage = 10.0
| charge puncture damage =
+
| secondary puncture damage = 80.0
| charge slash damage =
+
| secondary slash damage = 10.0
| charge elemental damage type =
+
| secondary elemental damage type =
| charge elemental damage =
+
| secondary elemental damage =
| charge speed =
+
| secondary crit chance =
| charge crit chance =
+
| secondary crit damage =
| charge crit damage =
+
| secondary punch through =
  +
| secondary stat proc =
   
 
| conclave = 1
 
| conclave = 1
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==Notes==
 
==Notes==
* As of {{ver|17.1}}, the Grattler's fire rate will increase the longer it fires until it reaches a set limit, increasing fire-rate by 50% which equates to a fire rate of '''6.26''' rounds per second at full spool-up.
+
* As of {{ver|17.1}}, the Grattler has a short spool-up time before it reaches its full fire rate. Though the Arsenal lists a fire rate of 4.17, this is the fire rate before spool-up. Once fully spooled, the Grattler has a maximum fire rate of '''6.26''' rounds per second, 50% above its listed value.
  +
* Though the Arsenal adds them together, the Grattler's projectiles and its projectiles' explosions have separate damage values. The projectile deals 175 damage while explosions deal only 100 damage.
 
* Although the Grattler's shots have innate Punch Through, they explode upon hitting an enemy. Thus the Punch Through is only noticeable when shooting surfaces.
 
* Although the Grattler's shots have innate Punch Through, they explode upon hitting an enemy. Thus the Punch Through is only noticeable when shooting surfaces.
   

Revision as of 01:38, 28 March 2016

Grattler
File:GrnAntiAirGun.png
Statistics
Weapon Slot Arch-Gun
Trigger Type Auto
Utility
Noise Level Alarming
Fire Rate 6.26 rounds/sec
Accuracy 25.0
Magazine Size 60 rounds/mag
Reload Rate 10.0 rounds/sec
Normal Attacks
Impact wImpact 17.5
Puncture wPuncture 140.0
Slash wSlash 17.5
Crit Chance 25.0%
Secondary Attacks
Impact wImpact 10.0
Puncture wPuncture 80.0
Slash wSlash 10.0
Miscellaneous
Polarities Script error: The function "Pol" does not exist.
Introduced Update 17.0 (2015-07-31)
Shatter your targets with explosive shells from this devastating Archwing canon.

The Grattler is a quad-barrel Grineer autocannon for use by Archwings. Its explosive projectiles make it ideal for clearing out groups of enemies, which is counterbalanced by its limited range and projectile travel time.

Manufacturing Requirements
Credits64
65,000
Tellurium
5
Salvage
6,000
Oxium
3,500
Forma
1
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: PlatinumLarge250 Blueprint2 Blueprints Price: Credits 15,000
Chem Lab Research
Credits64
7,500
DetoniteAmpule
10
Salvage
540
Oxium
390
Rubedo
210
Time: 72 hrs
Prereq: Ogris
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • High Script error: The function "Proc" does not exist. damage – effective against armor.
  • Has a Script error: The function "Pol" does not exist. polarity slot.
  • Deals explosive splash damage.
  • Has innate Punch Through.
  • High critical chance and status chance for an Archwing gun.

Disadvantages:

  • Maximum range of 350 meters.
  • Projectiles have travel time.
  • Projectile explosions can injure the user if they explode too close to them.

Notes

  • As of Update 17.1 (2015-08-12), the Grattler has a short spool-up time before it reaches its full fire rate. Though the Arsenal lists a fire rate of 4.17, this is the fire rate before spool-up. Once fully spooled, the Grattler has a maximum fire rate of 6.26 rounds per second, 50% above its listed value.
  • Though the Arsenal adds them together, the Grattler's projectiles and its projectiles' explosions have separate damage values. The projectile deals 175 damage while explosions deal only 100 damage.
  • Although the Grattler's shots have innate Punch Through, they explode upon hitting an enemy. Thus the Punch Through is only noticeable when shooting surfaces.

Trivia

  • The Grattler was first seen in the Echoes of the Sentients Highlight Video.
  • The Grineer text on the sides reads "Deth From Here".
  • This is the first Archwing Gun (and the first Archwing weapon overall) not to be of Tenno origin.
  • Not counting the Imperator or the Veritux (as well as the latter's Prisma variant), the Grattler is the first Archwing weapon that actually does not require any archwing missions to be completed in order to build it as it has no separate parts.
  • The Grattler's design and functionality appears to be modeled on several real world Anti-aircraft guns, which can have multiple barrels for a high rate of fire and in earlier models would fire explosive shells to cloud the skies with shrapnel. This is further supported because associated files for the Grattler refer to it as "ArchGRNAAGUN," which can be seen as an abbreviation of "Archwing Grineer AA Gun".

Media