Gram Prime is the Primed variant of the Gram heavy sword, possessing the highest offensive stats of all heavy blades thanks to a large increase to damage, critical chance, critical multiplier, and status chance, but also rendered the slowest due to a steep reduction to attack speed. It was released alongside Chroma Prime and Rubico Prime.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
1 |
1 |
Orokin Cell 15 |
Time: 12 Hour(s) | |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
Characteristics[]
- This weapon deals primarily Slash damage.
- stance polarity matches Cleaving Whirlwind and Tempo Royale.
- Two innate polarities.
Advantages over other Melee weapons (excluding modular weapons):
- Second highest base damage of all heavy blades, behind Vitrica.
- Second highest critical chance of all heavy blades, behind Tenet Exec.
- Tied with Paracesis and War for the highest critical multiplier of all heavy blades.
- Second highest status chance of all heavy blades, behind Vitrica.
- Normal Attack (wiki attack index 1)
- High crit chance (32.00%)
- Very high total damage (300)
- High attack range (2.90 m)
- High status chance (32.00%)
- High crit multiplier (2.60x)
Disadvantages over other Melee weapons (excluding modular weapons):
- Slowest attack speed of all heavy blades.
- Normal Attack (wiki attack index 1)
- Very low attack speed (0.80x animation speed)
- Low disposition (●●○○○ (0.75x))
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Gram Prime (Normal Attack), compared to Gram (Normal Attack):
- Higher base damage (300.00 vs. 160.00)
- Higher total damage (300 vs. 160)
- Higher base critical chance (32.00% vs. 15.00%)
- Higher base critical multiplier (2.60x vs. 2.00x)
- Higher base status chance (32.00% vs. 15.00%)
- Longer Range (2.90 m vs. 2.80 m)
- Lower attack speed (0.80x animation speed vs. 0.95x animation speed)
- Different Stance Polarity ( vs. )
- Higher Mastery Rank required (14 vs. 2)
- Lower disposition (●●○○○ (0.75x) vs. ●●●●● (1.44x))
Acquisition[]
Blade | Blueprint | Handle |
---|---|---|
Axi A9 Common (V) Lith N4 Common (V) Lith S8 Common (V) Lith W1 Common (V) Meso M3 Common (V) Meso R4 Common (V) Meso S8 Common (V) |
Axi A8 Uncommon (V) Axi O4 Uncommon (V) Axi T5 Uncommon (V) Lith P2 Uncommon (V) Meso N7 Uncommon (V) Neo Z8 Uncommon (V) |
Axi G2 Rare (V) Axi G3 Rare (V) Axi G4 Rare (V) Axi G5 Rare (V) Neo G1 Rare (V) Neo G2 Rare (V) |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
1 |
1 |
Orokin Cell 15 |
Time: 12 Hour(s) | |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
Vaultings[]
- On June 30th, 2020, it was announced that Gram Prime, alongside Chroma Prime and Rubico Prime, would enter the Prime Vault and be retired from the reward tables on July 14th, 2020. Any preexisting components or fully-built weapons will remain as is.
Trivia[]
- Gram Prime was first revealed in TennoCon 2018's Art Panel on July 7th.
Media[]
Gram Prime Skins
Patch History[]
Update 26.0 (2019-10-31)
Actual patch notes made a mistake on old follow through.
- Damage increased from 180 to 300.
- Range increased from 1.45 to 2.9.
- Slam Attack increased from 180 to 900.
- Slide Attack increased from 360 to 600.
- Parry Angle set to 55.
- Follow Through decreased from 0.9 to 0.6.
Update 23.10 (2018-10-12)
- Corrected the Gram Prime’s Melee Combo Counter values to be the same as other Melee weapons (excluding Venka Prime).
Hotfix 23.9.1 (2018-09-27)
- Removed the unintentional Melee Combo Counter cap of 180 for the Gram Prime.
Update 23.9 (2018-09-25)
- Introduced.
Last updated: Update 26.0 (2019-10-31)
See Also[]
- Gram, the original counterpart of this weapon.