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**{{WF|Garuda}} can exchange {{A|Blood Altar}} for Gloom, becoming a mobile offensive healer and crowd controller that is sustained extremely well by {{A|Bloodletting}}. This comes at the cost of Blood Altar's disabling ability and its passive healing, as she must actively attack to heal herself.
 
**{{WF|Garuda}} can exchange {{A|Blood Altar}} for Gloom, becoming a mobile offensive healer and crowd controller that is sustained extremely well by {{A|Bloodletting}}. This comes at the cost of Blood Altar's disabling ability and its passive healing, as she must actively attack to heal herself.
 
**{{WF|Chroma}} can use cold element from {{A|Elemental Ward}} along with Gloom to achieve constant healing from enemies's range attacks as reflected damage also have life steal effect from Gloom.
 
**{{WF|Chroma}} can use cold element from {{A|Elemental Ward}} along with Gloom to achieve constant healing from enemies's range attacks as reflected damage also have life steal effect from Gloom.
 
 
*Gloom is an ideal skill to utilize in [[Defection]] and [[Excavation]] missions as it can help in managing swarms of enemies attacking targets that players have to protect.
 
*Gloom is an ideal skill to utilize in [[Defection]] and [[Excavation]] missions as it can help in managing swarms of enemies attacking targets that players have to protect.
**Gloom will also affect Demolishers/Demolysts in [[Disruption]] missions should they wander into range, but their nullifying pulses will periodically remove the slowing effect for a brief period before getting affected again.
+
**Gloom will also affect Demo units in [[Disruption]] missions should they wander into range, but their nullifying pulses will briefly remove the slowing effect allowing for short "hops" towards the conduit.
 
| bugs =
 
| bugs =
 
<noinclude>|max = {{WFmax|main|sevagoth3}}</noinclude>
 
<noinclude>|max = {{WFmax|main|sevagoth3}}</noinclude>

Revision as of 09:49, 2 August 2021

GloomModx256 Gloom130xWhite
3
EnergyOrb50
+.75-7.5/s
Gloom

Summon a radial pulse wave that ensnares and slows enemies, siphoning their lifeforce for the Death Well. Allies within the wave steal health with each attack.


Introduced in Update 30.0 (2021-04-13)

AbilityStrengthBuff Strength:25 / 30 / 33 / 35 % (slow)
1 / 2 / 3 / 5 % (life steal)
AbilityDurationBuff Duration:1 / 1.2 / 1.5 / 2 m/s (range increase)
AbilityRangeBuff Range:1 - 5 / 2 - 8 / 3 - 11 / 4 - 16 m

Misc: 95 % (slow cap)
10 (energy drain enemy cap)
0.1 %/s (Death Well gain per second per enemy)

Subsumable to Helminth

Info

  • Sevagoth unleashes flowing darkness around him, as a radial wave pulses out at a speed of 1 / 1.2 / 1.5 / 2 meters per second, beginning from 1 / 2 / 3 / 4 meters then expands up to 5 / 8 / 11 / 16 meters. Enemies within his aura suffer from 25% / 30% / 33% / 35% reduced action speed, whilst Sevagoth and allies standing within gain 1% / 2% / 3% / 5% lifesteal for damage dealt with weapons and abilities against any enemies.
    • Slow and life steal are affected by Ability Strength. Slow cannot exceed 95% under any circumstances, achievable with 272% Ability Strength.
    • Range increase is affected by Ability Duration.
    • Minimum and maximum range are affected by Ability Range.
    • Activation cast speed is affected by Mod TT 20px Natural Talent and Mod TT 20px Speed Drift.
    • Sevagoth does not require enemies to be in direct line of sight to be slowed.
  • Gloom costs 50 energy to deploy, remaining active as an aura around Sevagoth until deactivated manually by pressing the ability key again (default 3 ) or automatically when Sevagoth runs out of energy. Once active, Gloom reacts to enemy presence in its radius, slowing all enemies within. Each enemy slowed by Gloom drains a base amount of 0.75 energy per second, stacking up to a cap of 10 enemies for a maximum drain amount of 7.5 energy per second.
    • Activation energy cost is affected by Ability Efficiency.
    • Base and maximum energy drain are affected by Ability Efficiency and Ability Duration.
    • Energy drain enemy cap is not affected by mods.
    • Sevagoth himself, his Shadow, and allies within Gloom do not trigger energy drain per second, granting them a persistent lifesteal effect while in range.
    • While Gloom is active Sevagoth can replenish energy with flat energy gains, such as: Energy Orbs, ArcaneEnergize Arcane Energize, Orokin Void Death Orb energy restores, and Mod TT 20px Rage or Mod TT 20px Hunter Adrenaline.
    • While Gloom is active Sevagoth can not replenish energy using EnergyVampire130xWhite Energy Vampire, Rift Plane's innate energy regeneration, or Squad Energy Restores.
    • While Gloom is active, but not draining energy, Sevagoth can replenish energy using Mod TT 20px Energy Siphon and Energizing Dash. If an enemy walks into range the energy replenishment from Mod TT 20px Energy Siphon and Energizing Dash will halt until the enemy is removed from the radius.
  • Ability Synergy:
    • While Gloom is active, damage dealt by Reap130xWhite Reap's Shadow and Sow130xWhite Sow heal Sevagoth's health. Damage dealt by Consume130xWhite Consume further heals the Shadow's health with lifesteal while the Shadow remains in range.
    • Gloom remains activated and centered on Sevagoth's body during ExaltedShadow130xWhite Exalted Shadow.
    • Each enemy alive within Gloom's radius fills 0.1% per second of the Death Well for Exalted Shadow.
      • Death Well gain per second per enemy is not affected by mods.
  • Casting Gloom is a full-body animation that restricts grounded movement and other actions. Deactivating Gloom is instantaneous and does not play an animation.
  • Sevagoth visually conjures a shadow wave then sustains the ring of flowing darkness that indicates the aura radius, visible only to himself. Both he and his allies affected by Gloom visually emit a spiralling shadow torrent around their legs. Affected enemies visually appear hindered by three shadowy clouds around their head, torso, and thigh regions.
  • Subsuming Sevagoth to the Helminth will offer Gloom and its augments to be used by other Warframes.
    • When injected into LavosIcon272 Lavos, Gloom is altered to cost no energy to cast and sustain, lasts for 12 seconds that triggers a 10 second cooldown after deactivation.

Tips & Tricks

  • When extracted by Helminth, Gloom is a very versatile ability to infuse into Warframes that otherwise have no means to heal in their ability kits (i.e. MesaIcon272 Mesa can heal herself with Peacemaker130xWhite Peacemaker as she shoots down enemies within range of her infused Gloom}.
    • GarudaIcon272 Garuda can exchange BloodAltar130xWhite Blood Altar for Gloom, becoming a mobile offensive healer and crowd controller that is sustained extremely well by Bloodletting130xWhite Bloodletting. This comes at the cost of Blood Altar's disabling ability and its passive healing, as she must actively attack to heal herself.
    • ChromaIcon272 Chroma can use cold element from ElementalWard130xWhite Elemental Ward along with Gloom to achieve constant healing from enemies's range attacks as reflected damage also have life steal effect from Gloom.
  • Gloom is an ideal skill to utilize in Defection and Excavation missions as it can help in managing swarms of enemies attacking targets that players have to protect.
    • Gloom will also affect Demo units in Disruption missions should they wander into range, but their nullifying pulses will briefly remove the slowing effect allowing for short "hops" towards the conduit.

Maximization

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See Also