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Gloom Summon a radial pulse wave that ensnares and slows enemies, siphoning their lifeforce for the Death Well. Allies within the wave steal health with each attack. Introduced in Update 30.0 (2021-04-13) |
![]() 1 / 2 / 3 / 5 % (life steal) |
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Misc:
95 % (slow cap) | |||
Subsumable to Helminth |
Info
- Sevagoth unleashes flowing darkness around him, as a radial wave pulses out at a speed of
1 / 1.2 / 1.5 / 2 meters per second, beginning from
1 / 2 / 3 / 4 meters then expands up to
5 / 8 / 11 / 16 meters. Enemies within his aura suffer from
25% / 30% / 33% / 35%
Slow, whilst Sevagoth and allies standing within gain
1% / 2% / 3% / 5% lifesteal for damage dealt with weapons and abilities against any enemies.
- Slow is capped at 95%, achievable with 272%
Ability Strength.
- Slow does not update dynamically with changes to ability strength such as
Growing Power,
Molt Augmented, or
Arcane Ice Storm while active, only taking into account such effects when initially activated.
- Slow does not update dynamically with changes to ability strength such as
- Activation cast speed is affected by Casting Speed.
- Gloom also affects fighters flying too close to a Railjack, allowing the aura user to heal themselves while using a turret, be it via direct fire or offensive abilities such as
Shatter Burst.
- Sevagoth does not require enemies to be in Line of Sight to be slowed.
- Slow is capped at 95%, achievable with 272%
- Gloom costs
50 energy to deploy. Once active, Gloom reacts to enemy presence in its radius, slowing all enemies within. Each enemy slowed by Gloom drains a base amount of
0.75 energy per second, stacking up to a cap of 10 enemies for a maximum drain amount of
7.5 energy per second, to maintain the aura until deactivated manually by pressing the ability key again (default 3 ) or automatically when Sevagoth runs out of energy.
- Energy drain enemy cap is not affected by mods.
- Sevagoth himself, his Shadow, and allies within Gloom do not trigger energy drain per second, granting them a persistent lifesteal effect while in range.
- While Gloom is active, Sevagoth can replenish energy with flat energy gains, such as: Energy Orb, Orokin Void Death Orb's energy restores,
Rage,
Hunter Adrenaline,
Spellbound Harvest,
Arcane Energize, and
Emergence Dissipate's Energy Motes.
- When infused into
Garuda,
Bloodletting replenishes energy even if Gloom is active as it is considered a flat Energy gain.
- When infused into
- While Gloom is active, Sevagoth can not replenish energy using
Energy Vampire, Rift Plane's innate energy regeneration, or Squad Energy Restores.
- While Gloom is active, but not draining energy, Sevagoth can replenish energy using
Rally Point,
Energy Siphon,
Energy Nexus,
Dreamer's Bond, and/or
Wellspring. If an enemy walks into range the energy replenishment from these effects will halt until the enemy is removed from the radius.
- Energy drain does update dynamically with changes to
Ability Efficiency and
Ability Duration while active, such as
Seismic Bond or
Arcane Ice Storm.
- While most enemies - including bosses - are slowed by Gloom, some specific enemies are completely unaffected by the slowing aura, such as:
- the Eidolons;
- Profit-Taker and Exploiter Orbs;
- Synthesis and Capture Targets;
- Arbitration Shield Drones;
- enemies with Overguard, such as Eximus;
- the Ropalolyst;
- the Stalker and his upgraded forms;
- some enemies in the Zariman Ten Zero tileset such as the Thrax Legatus, Thrax Centurions and Void Angels; and,
Narmer Archons.
- Do note that Sevagoth and his allies can still heal themselves while attacking these slow-immune enemies as long as everyone is within his aura.
- Going Operator mode while Gloom is toggled disables both its healing and slowing effects, even though the aura is still visible. Returning to Sevagoth promptly reactivates it, unless a nullifier bubble, a Disruption Demo Unit, or a possessed Exolizer crosses the frame to forcefully disable it.
- Ability Synergy:
- While Gloom is active, damage dealt by
Reap's Shadow and
Sow heal Sevagoth's health. Damage dealt by
Consume further heals the Shadow's health with lifesteal while the Shadow remains in range.
- Gloom remains activated and centered on Sevagoth's body during
Exalted Shadow.
- Each enemy alive within Gloom's radius fills 0.1% per second of the Death Well for Exalted Shadow.
- While Gloom is active, damage dealt by
- Casting Gloom is a full-body animation that restricts grounded movement and other actions. Deactivating Gloom is instantaneous and does not play an animation.
- Sevagoth visually conjures a shadow wave then sustains the ring of flowing darkness that indicates the aura radius, visible only to himself. Both he and his allies affected by Gloom visually emit a spiraling shadow torrent around their legs. Affected enemies visually appear hindered by three shadowy clouds around their head, torso, and thigh regions.
- Subsuming Sevagoth to the Helminth will offer Gloom and its augments to be used by other Warframes.
- When injected into
Lavos, Gloom is altered to cost 0 energy to cast and sustain, lasts for
12 seconds that triggers a 10 second cooldown after deactivation.
- When injected into
Tips & Tricks
- As the ability's energy drain is only dependent on the number of enemies within the slowing aura,
Blind Rage is a practical mod to equip to maximize the slowing effect. Do note that the reduced efficiency does increase the toggling cost.
- Investing in increased Energy reserves, such as by using
Flow (
Primed) or slotting
Azure Archon Shards, also ensures the longevity of a toggled Gloom aura.
- Investing in increased Energy reserves, such as by using
- Ability Strength bonuses from various sources can assist in reaching higher slow effect of Gloom and, in some cases, free mod slots.
- These, for example, include Helminth's
Empower,
Molt Augmented,
Sling Strength,
Crimson Archon Shards and several Warframes' Passives, if Gloom is infused as subsumed ability.
Protea trivializes the Ability Strength requirements to reach the Slow effect cap, as her additive 100% Ability Strength bonus every 4th ability cast means that she only has to mod for the remaining 72% Ability Strength, then reach the bonus by using her other abilities.
Dispensary also lets her manage the Energy costs easily.
- If Gloom is subsumed onto a given Warframe's fourth ability,
Precision Intensify can used to reach the slow cap, leaving only the 82% remaining Ability Strength to be reached with other sources.
- These, for example, include Helminth's
- When extracted, Gloom is a very versatile ability to infuse into Warframes that otherwise have no means to heal in their ability kits (i.e.
Mesa can heal herself with
Peacemaker as she shoots down enemies within range of her infused Gloom}.
Garuda can exchange
Blood Altar for Gloom, becoming a mobile offensive healer and crowd controller that is sustained extremely well by
Bloodletting. This comes at the cost of Blood Altar's disabling ability and its passive healing, as she must actively attack to heal herself.
Ember can easily reach 95% Slow effect with her passive, in combination with several Ability Strength mods.
- Gloom is an ideal skill to utilize in Defection, Excavation, Kuva Survival, the Arbitrations' version of Defense, and Void Armageddon missions, as well as Isolation Vault bounties in the Cambion Drift, as it can help in managing swarms of enemies attacking moving or shifting targets that players have to protect.
- Kavor Defectors and Arbitration Defense targets can heal themselves by shooting enemies while under the effects of Gloom.
- Hostile Necramechs are also slowed by Gloom, making aiming at their exposed weakpoints far easier. Also, Loid and Otak's survivability is increased as long as the Gloom user stays near them to keep the Infested at bay.
Inaros Prime can opt to infuse himself with Gloom to help Baro Ki'Teer survive better in Void Raider missions, not only to help manage incoming Nightwatch enemies but also, as with the above Defectors, help him heal himself when he attacks.
- Gloom will also affect Demo units in Disruption missions should they wander into range, but their nullifying pulses will briefly remove the slowing effect allowing for short "hops" towards the conduit. Coming too close to the Demo units while using the nullifying pulse can also dispel Gloom, so players should be mindful of reactivating it as soon as possible.
- Be careful when doing missions in the Zariman Ten Zero, as Thrax Legates and Centurions are not slowed by Gloom until their Overguard is dealt with and can take players by complete surprise.
- Note that Gloom can sometimes prolong the invulnerability phases of enemies, such as Torment while she is using
Tidal Surge, so be mindful of either moving away from them or disable Gloom to let them finish their invulnerability mode.
Bugs
- Gloom can sometimes inadvertently set off the alarms of data vaults in Spy missions when the aura slows down patrolling Sensor Regulators or Orokin Spectator drones.
- If subsumed onto Harrow, Thurible will not grant energy on kill if enemies are under the effect of Gloom