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Gleaming Talon is a stance mod for Glaives, which combines whirling attacks with explosive weapon throws.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos

Default Combos of Stance or Weapon
Combo Name Attack Multipliers
and Forced Procs
Avg Dmg Multi/s Length Animation
Mercury Vortex
(While Not Moving)
Default Melee Attack
 2x 200%
Default Melee Attack
 2x 200%
Default Melee Attack
360° Attack 2x 300%
Default Melee Attack
 300%
Default Melee Attack
 400% Lifted b.png
488.4%/s 4.3s GleamingTalonCombo0.gif
Ruin
(While Moving)
Default Melee Attack
 200%
Default Melee Attack
 100%
Default Melee Attack
360° Attack 3x 100%
300.0%/s 2.0s GleamingTalonCombo1.gif
Silver Reach
(While Blocking & Moving)
Default Melee Attack
 200%
 2x 100%
 200% DmgSlashSmall64.pngKnockdown b.png
Default Melee Attack
360° Attack 100%
 200%
Default Melee Attack
 400%
500.0%/s 2.6s GleamingTalonCombo2.gif
Ruin
(While Blocking)
Default Melee Attack
 200%
Default Melee Attack
 300%
Default Melee Attack
 400% Lifted b.png
Default Melee Attack
 400%
0.0%/s N/A GleamingTalonCombo3.gif
Falling Star
(Heavy Attack)
Heavy Attack
Ranged 500%
Heavy Attack
Ranged 500%
Heavy Attack
Ranged 500%
0.0%/s N/A GlaiveComboHeavy.gif
Pirouette
(While Sliding)
Default Melee Attack
360° Attack 200%
270.3%/s 0.7s GlaiveComboSlide.gif
Auger
(While In Air)
Default Melee Attack
360° Attack 2x 300%
Default Melee Attack
360° Attack 2x 300%
Default Melee Attack
360° Attack 2x 300%
0.0%/s N/A GlaiveComboAir.gif
Through Strike
(While Wall Latching)
Default Melee Attack
 300%
0.0%/s N/A GlaiveComboWall.gif
Nemesis
(On Knocked Down Enemy)
Default Melee Attack
 1000% DmgSlashSmall64.png
0.0%/s N/A GlaiveComboFinisherGround.gif
Slam Attack
(Looking At Ground While In Air)
Default Melee Attack
Direct 300%
Slam 100%
0.0%/s N/A GlaiveComboSlam.gif
360° Attack 360°/Spin Attack • Slam Slam Attack • Ranged Ranged Attack • Thrust Thrust Attack
View Full Legend
Key Inputs
Default Melee Attack Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Heavy Attack Heavy Attack  (PC default MMB; XBX, PSN, and NSW default left trigger)
Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Melee Attack
 200%
 Attack does double damage 
Default Melee Attack
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64.png Knockback
DmgPunctureSmall64.png Frailty
DmgSlashSmall64.png Bleeding
DmgBlastSmall64.png Flashbang
Knockdown b.png Knockdown
Lifted b.png Lifted
Panel.png Stagger
Ragdoll b.png Ragdoll
Finisher b.png Finisher (front, back, or ground) 
DmgImpairSmall64.png Impair (PvP only) 

*Combos that are shared across all stances of the weapon type.
Average Damage Multiplier per second only applies to single target DPS calculations. Note that hits marked as "Slam Attacks" will not apply at the epicenter of a single target hit so these will not be accounted for in avg dmg multi/s calculations.
Combo animation lengths are approximate and are only accurate within a few tenths of a second.

Notes[]

  • Many of the attacks do bonus physical damage, i.e. DmgImpactSmall64.png Impact, DmgPunctureSmall64.png Puncture, and DmgSlashSmall64.png Slash damage.
    • The last attack of Mercury Vortex does 10% bonus physical damage.
    • The second attack of Ruin (While Moving version) does 25% bonus physical damage.
    • The third attack of Ruin (While Blocking version) does 10% bonus physical damage.
  • Allows you to throw the glaive while sliding, even while Aim Gliding

Acquisition[]

Trivia[]

  • Prior to Update 26.0 (2019-10-31), Ruin was actually the default combo for Glaive weapons when no stances are equipped.

Media[]

Update 29.10 (2021-03-19)

  • Removed the forced Impact proc from the second hit of Mercury Vortex's third attack.
  • Removed the forced Impact proc from Ruin's second attack.
  • Removed the forced Impact procs from Ruin's third attack.
  • Removed the Lifted proc from the first hit of Silver Reach's first attack.
  • Removed the forced Impact proc from the second hit of Silver Reach's second attack.
  • Removed the forced Impact proc from Silver Reach's third attack.

Update 13.0 (2014-04-09)

  • Introduced.
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