Fires a photon beam that halts molecular vibrations, causing instant and painful freezing.

The Glaxion is a IconCorpusB.svgCorpus freeze ray which is the first and currently the only primary weapon to feature Cold b.png Cold as its main damage type. It can be researched from the Energy Lab in the dojo.

This weapon can be sold for Credits64.png7,500.

Manufacturing Requirements
Credits64.png
20,000
Fieldron64.png
1
Circuits64.png
550
Cryotic.png
2,500
Forma64.png
1
Time: 24 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png 175 Blueprint2.svg Blueprints Price:Credits64.png15,000
Energy Lab Research ClanAffinity64.png 3,000
Credits64.png
5,000
FieldronSample64.png
5
Circuits64.png
100
Cryotic.png
2,500
Gallium64.png
1
Time: 72 hrs
Prereq: Amprex
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics[edit | edit source]

This weapon deals Cold b.png Cold damage.

Advantages:

Disadvantages:

Comparisons:

Weapon Loadouts[edit source]

Notes[edit | edit source]

  • The Glaxion is capable of freezing enemies solid with sustained fire if it kills them. Enemies will progressively turn icy blue (spreading from the point of contact), and eventually become completely solid upon death. Frozen enemies can then be shattered by other attacks. This only applies to normal enemies such as Lancers, Crewmen, and MOAs - Ospreys will simply explode upon death.
    • Even if the weapon is modified to have a non-Cold b.png Cold damage type (such as Blast b.png Blast damage), the Glaxion will still freeze foes solid if it kills them.
    • Amusingly, it can freeze enemies with Heat b.png Heat damage effects upon death, this effect is merely visual.
    • Whether or not they display frozen visuals, enemies killed by the Glaxion create two corpses due to the "shatter" death animation (though the extra corpse may not be visible.)
  • When combining elemental mods, the Glaxion's innate Cold b.png Cold damage is added last.
  • The weapon requires a fair amount of Cryotic, obtained from Excavation missions, to build. This is probably due to the fact that the weapon fires an icy beam, with the Cryotic possibly fueling its ammunition.

Tips[edit | edit source]

  • Enemies that are frozen solid will take at least 1 hit of damage from any source to be destroyed regardless on how much damage it is dealt. This can block powerful enemy projectiles such as Napalm and Bombard shots.
    • Frozen corpses remain solid for 3 seconds before deteriorating which takes 5 seconds.
    • Some enemy abilities still remain in effect while deteriorating such as a Nullifier Crewman's bubble, which will start to grow back while deteriorating.

Trivia[edit | edit source]

  • The Glaxion is the first weapon to deal pure Cold b.png Cold damage.
  • Concept art for the Glaxion was first seen in Devstream 22 alongside concepts for what would eventually become the DEGrinlok.png Grinlok, GrineerLeverActionPistol.png Marelok, and TnoPrmryXbow.png Attica.
  • The revolver-style cartridges on the Glaxion's body spin during firing, though the magazine is the small (battery) box behind the trigger
    • Additionally, the Glaxion's barrel telescopes back and forth rapidly during firing, and collapses inward when holstered.
  • Enemies who die by the weapon are frozen solid, much like Frost's Avalanche130xDark.png Avalanche ability, and shatter when hit by any weapon. This effect persists even if the Glaxion's Cold damage has been changed into another element.
    • If frozen bodies are left alone for five seconds, the ice will thaw into nothingness.
  • Glaxion bears similarity to the French word glaçon, meaning "ice cube" or "icicle".
  • Corpus Targets sometimes use this weapon, along with a SnowGlobe130xDark.png Snow Globe shield from Arctic Eximus enemies.
  • The Glaxion's energy-syphoning beam is visually similar to the Proton Pack's proton stream from the Ghostbusters film series.

Media[edit | edit source]

 

Glaxion Skins

Patch History[edit | edit source]

Update 22.14

  • Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
  • Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
  • All Beam weapons now start their Damage ramp up at 20% (instead of 10%).
  • The Multishot chance should now apply more consistently with Beam weapons.
  • Fixed Beam weapons continuously firing when quick Meleeing.

Hotfix 22.13.4

  • Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
  • Fixed Beam weapon Damage ramp up not happening per target.

Hotfix 22.13.3

  • Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping.
  • Mastery Rank increased from 6 to 8
  • Damage increased from 16.6 Cold per sec to 26 Cold per tick
  • Fire Rate decreased from 20 to 12
  • Status Chance changed from 35% per sec to 34% per tick of damage
  • Critical chance increased from 5% to 8%
  • Reload Time decreased from 1.5 secs to 2.2 secs
  • Magazine size decreased from 300 to 80
  • Max ammo lowered from 1500 to 720
  • Ammo consumption decreased from 1.0 to 0.5 per tick of damage
  • Aimed Zoom reduced from 2.23x to 1.8x

Hotfix 20.7.2

  • Adjusted the force feedback when firing with a controller.

Update 14.5

  • Introduced.

See also[edit | edit source]

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