The Glaive Prime is a deadly and beautiful weapon from the Orokin era. The blades are as effective in close quarters as they are when thrown at distant enemies.

The Glaive Prime is a Primed version of the DEGlaive Glaive, sporting higher damage, critical chance, status chance, and attack speed.

This weapon can be sold for Credits645,000.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64 50
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:N/A
Drop Locations
BlueprintLith G1 Rare (V)
Lith G2 Rare (V)
GenericWeaponPrimeBlade BladeAxi E1 Uncommon (V)
Axi L1 Uncommon (V)
GenericWeaponPrimeBlade DiscMeso F3 Uncommon (V)
Neo S5 Uncommon (V)
Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic


This weapon deals primarily Slash b Slash damage.


  • Third highest base damage of all glaives, behind TeshinGlaive Orvius and CrpGlaive Falcor.
  • High Slash b Slash damage – effective against health.
  • Good critical chance.
  • Tied with PunctureGlaive Cerata for the highest status chance of all glaives.
  • Highest attack speed of all glaives.
  • Possesses momentum during regular swings, which resists interruption such as stagger or knockdown.
  • Silent.
  • Charge Attack throws the glaive, which can bounce up to three times or travels up to 30 meters before returning to the user, damaging anyone in its path.
    • Thrown glaive has innate Blast b Blast damage – effective against Machinery and Robotics.
    • Thrown glaive has a guaranteed Impact b Impact and Slash b Slash proc.
    • Glaive can explode mid-flight by pressing the melee button and forces a return or after hitting an object during the return with Mod TT 20pxPower Throw equipped. Explosion inflicts a guaranteed Blast b Blast proc.
  • Can be wielded in-tandem with a single-handed secondary weapon.
  • Innate Madurai Pol and Naramon Pol polarities.


  • Low Impact b Impact and Puncture b Puncture damage – less effective against shields and armor.
  • Thrown glaive has innate Blast b Blast damage – less effective against Ferrite Armor and Infested Sinew.
  • Short melee range.
  • Cannot use melee attacks while the glaive is in mid-flight.
  • Exploding glaive inflicts self-damage.


Weapon LoadoutsEdit


  • Thrown attack bounces off of enemy targets and can hit a theoretical infinite amount of targets on the way back to the user.
  • Flies faster and thus farther than its original counterpart.
  • Summoned weapons are not affected by whether thrown weapons are held or not. For example, Warframe abilities such as Slash Dash or Exalted Blade can still be used even if the Glaive has not returned to the user.
  • The Glaive can be thrown under a mining machine so that it ricochets back and forth between ground and the machine for a maximum amount of bounces, sometimes destroying it in a single throw.
  • Against tougher enemies, the Glaive can hit more than once on the outward throw by aiming at the inside of their legs so that the first bounce will bounce into their other leg. Particularly useful on Ancients.
  • Range is around 30 in-game meters. Mod TT 20pxReach will not improve the flight range nor the width of the projectile.
  • In addition, range mods will not increase the blast radius of the Glaive's detonate.
  • Beware that an airborne Glaive can break reinforced glass.
  • Airborne Glaives will ricochet off Frost's Snow Globe.
  • Cannot travel through VoltIcon272 Volt's ElectricShield130xDark Electric Shield and become electrically buffed.
  • Throw cannot punch through Shield Lancer's shield without Mod TT 20pxPower Throw. However, if aimed at their exposed body parts, the Glaive is still able to damage them.
  • SarynIcon272 Saryn's Toxic Lash is applied on charge attacks as well, as of Hotfix 10.3.4.[1]
  • If you are under the effect of an enemy's Magnetize or similar abilities, the Glaive cannot be thrown; it instantly returns to your hand without harming you.
  • When U13 was first released, the throwing attack was changed to match the throwing attack in the stance. This was a bug, and has since been reverted to Hold+E.
  • Charged throw has an innate punch through against enemies. It will only bounce off terrain (and Frost's globe etc).


  • Catching the Glaive is considered a one-handed action. As such, it will not interrupt reloads.
    • This is useful if you throw the Glaive before reloading allowing you to perform a long range attack even as you reload.
  • Glaive will always return in a straight path toward the player. It will ignore all obstacles and punch through anything in its path on return.
    • A player without Mod TT 20pxPower Throw can use this to emulate Power throw by bouncing the Glaive off the floor between the legs of enemies and have the Glaive hit them all on return.
  • As for the regular DEGlaive Glaive, when using the slide attack, it is possible to chain a second slide attack, for even more slide range and speed.
  • Can be thrown whether stance mods are equipped or not.
  • When equipping the Glaive Prime, the player can throw it and then press the channeling button to detonate the Glaive Prime on Punch through or impact with a solid surface, dealing high AoE damage. The Glaive Prime then returns to the player immediately. This is true for all thrown melee weapons.
    • This is very useful for regenerating health with Mod TT 20pxLife Strike.
    • It can explode in this manner when not equipped and thrown, but the explosion timing cannot be controlled and will often damage the user in close quarters.
    • It should be however noted that finisher attacks can still be executed while the weapon is in the air.


  • Added in Update 11.0.
  • It could be seen in Ember PrimeIcon272 Ember Prime's left hand during the artwork show of Livestream 18. It was also seen in the splash screen in Update 11.0.
  • The Glaive Prime shares the same sheath style with the other thrown melee weapons, where they retract and attach under the right arm.
  • The word "Glaive" historically has referred to many different weapons, none of which refer to a returning throwing disk but more to a polearm or a sword. An exception to this can be found in the movie, Krull, in which a five-bladed throwing weapon which returns to the thrower is called a "Glaive" which is quested for and used by the protagonist.
    • The Glaive Prime actually more closely resembles a Chakram, an Indian throwing disc.
  • Update 11 teasers showed an EmberIcon272 Ember Prime wielding Glaive Prime, along with a DESicarus Prime Sicarus Prime.
  • Oddly enough, though the Glaive Prime has 3 blades, only two are requested in the crafting process. It's possible that the disc has an in-built blade to begin with.
    • Up until Update 12.0, the Glaive Prime only required 1 blade to construct, in spite of the blueprint needing 2.
  • Like the Glaive, the Glaive Prime has a much smaller model when retracted under the arm.


  • On very rare occasions after throwing the Glaive, it can get stuck somewhere and never come back. When this happens, the Glaive will shortly reappear in the player's hands but the player will be unable throw the Glaive again or perform any melee attacks.
  • As of Update 18.0 the Glaive now has a significant increase to charge time, and it is unclear if this is intended or not.


  • Glaive Prime
  • Glaive Prime sheathed on the arm
  • Glaive Prime Foundry Building

Glaive Prime Skins


Patch HistoryEdit

Hotfix 24.5.3
  • Changed the Glaive recall to be done with Melee instead of Melee Channel so its consistent again (Channel being a toggle-only messed up this function).
  • Fixed an error where, after Dual-Wielding gun and Glaive, throwing the Glaive in the "normal" Melee only mode could result in a turbo throw that is only supposed to apply for Dual-Wield.

Update 22.4

  • Fixed a loss of functionality if you equip Whirlwind, Power Throw and Quick Return on your Glaive Prime and cause self damage.

Update 21.0

  • Increased status chance from 20% to 30% for Melee hits and projectiles.
  • Increased critical chance from 5% to 15% for Melee hits and projectiles.
  • Increased Crit Multiplier from 1.5 to 2.
  • Increased damage from 45 to 50.
  • Knockdown added to recall discharge.
  • Increased Mastery Rank requirement from 0 to 10.

Hotfix 11.0.3

  • Fixed Glaive mods not working on Glaive Prime.

Update 11.0

  • Introduced.

See alsoEdit

  • DEGlaive Glaive, the original counterpart of this weapon.


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