For the weapon category, see Category:Glaive.
Dating back to the time of the first Tenno, the Glaive is a uniquely deadly weapon. This multi-bladed disc is not only effective for melee combat; it can also be thrown like a boomerang to cut down enemies at a distance.

The Glaive is a three-edged throwing blade that can be utilized as both a melee weapon and as a thrown weapon. If thrown, this weapon will bounce three times or travel a set duration before returning to its owner.


  • This weapon deals primarily DmgSlashSmall64 Slash damage.
  • Can be wielded in-tandem with a single-handed secondary weapon.
  • Holding the melee button throws the glaive, which can bounce up to three times, travel up to 30 meters uncharged, and 40 meters fully charged before returning to the user, damaging anyone in its path. Meleeing while the glaive is in mid-flight commands it to return.
    • Primary and secondary weapons can be fired and reloaded normally with a thrown glaive, and retrieving the glaive does not interrupt these actions. Additional throws can also be "buffered" while the glaive is in mid-flight.
    • Thrown glaive deals primarily DmgBlastSmall64 Blast damage.
    • Thrown glaive has a guaranteed DmgImpactSmall64 Impact proc.
    • Thrown glaive has good critical chance and status chance.
    • Thrown glaive has above average critical multiplier.
    • Innate 1 meter punch through.
    • Thrown glaive is silent.
    • Heavy Attacks while the glaive is in mid-flight produce a 4.8 meter explosion and forces the glaive to return.
      • Explosion inflicts a guaranteed DmgImpactSmall64 Impact proc.
      • Explosion does not need direct line of sight to deal damage and will penetrate walls.
      • No Damage Falloff.
      • Explosion inflicts self-stagger.
      • Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
    • Cannot use melee attacks or block while the glaive is in mid-flight.
  • Can use the Glaive-exclusive mods Mod TT 20px Combo Fury, Mod TT 20px Power Throw, Mod TT 20px Quick Return (Mod TT 20px Volatile), Mod TT 20px Rebound (Mod TT 20px Volatile), and Mod TT 20px Whirlwind.
  • Stance slot has Naramon Pol polarity, matching Mod TT 20px Gleaming Talon, Mod TT 20px Astral Twilight and Mod TT 20px Celestial Nightfall (Conclave only) stance.
  • Innate Madurai Pol and Naramon Pol polarities.

Advantages over other Melee weapons (excluding modular weapons):

  • Second fastest flight speed of all glaives, tied with Falcor Falcor.
  • Normal Attack (wiki attack index 1)
    • No numerical advantages.
  • Throw (wiki attack index 2)
    • High disposition (●●●●○ (1.30x))
  • Throw Bounce Explosion (wiki attack index 3)
    • Above average disposition (●●●●○ (1.30x))
  • Throw Recall Explosion (wiki attack index 4)
    • No numerical advantages.
  • Charged Throw (wiki attack index 5)
    • No numerical advantages.
  • Charged Throw Bounce Explosion (wiki attack index 6)
    • No numerical advantages.
  • Charged Throw Recall Explosion (wiki attack index 7)
    • No numerical advantages.

Disadvantages over other Melee weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Low crit chance (12.00%)
    • Very low total damage (105)
    • Very low attack range (1.25 m)
    • Very low status chance (12.00%)
  • Throw (wiki attack index 2)
    • Low crit chance (14.00%)
    • Very low total damage (116)
    • Very low attack range (1.25 m)
    • Low status chance (14.00%)
  • Throw Bounce Explosion (wiki attack index 3)
    • Low active falloff slope (12.0m/%)
    • Low crit chance (14.00%)
    • Low maximum falloff distance (4.8 m)
    • Low total damage (190)
    • Low attack range (1.25 m)
    • Low status chance (14.00%)
  • Throw Recall Explosion (wiki attack index 4)
    • Low crit chance (14.00%)
    • Below average maximum falloff distance (4.8 m)
    • Low total damage (380)
    • Below average attack range (1.25 m)
    • Very low status chance (14.00%)
    • Below average crit multiplier (2.10x)
  • Charged Throw (wiki attack index 5)
    • Below average crit chance (16.00%)
    • Low total damage (231)
    • Very low status chance (16.00%)
    • Below average crit multiplier (2.20x)
  • Charged Throw Bounce Explosion (wiki attack index 6)
    • Below average active falloff slope (12.0m/%)
    • Below average crit chance (16.00%)
    • Low maximum falloff distance (4.8 m)
    • Very low total damage (378)
    • Very low status chance (16.00%)
    • Low crit multiplier (2.20x)
  • Charged Throw Recall Explosion (wiki attack index 7)
    • Below average crit chance (16.00%)
    • Low maximum falloff distance (4.8 m)
    • Very low total damage (756)
    • Very low status chance (16.00%)
    • Low crit multiplier (2.20x)

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


  • Glaive Glaive (Charged Throw Recall Explosion), compared to GlaivePrime Glaive Prime (Charged Throw Recall Explosion):
    • Lower base damage per projectile (756.00 vs. 1184.00)
      • Lower DmgBlastSmall64 Blast damage (DmgBlastSmall64 756 vs. DmgBlastSmall64 1,184)
    • Lower total damage (756 vs. 1,184)
    • Lower base critical chance (16.00% vs. 26.00%)
    • Lower base critical multiplier (2.20x vs. 2.40x)
    • Lower base status chance (16.00% vs. 34.00%)
    • Lower Mastery Rank required (1 vs. 10)
    • Higher disposition (●●●●○ (1.30x) vs. ●●○○○ (0.70x))


The Glaive's blueprint can be bought from Nightwave Offerings. Note that the offerings are on a 7-day rotation, and this weapon may not be available on a succeeding appearance.

The Glaive as well as the Glaive Obsidian Skin was formerly obtainable to all PlayStation Plus members as part of the original PlayStation Plus starter pack.

Manufacturing Requirements
📝 Edit blueprint requirements
Morphics Morphics
Ferrite Ferrite
NanoSpores Nano Spores
Salvage Salvage
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 150 Blueprint2 Blueprints Price:N/A

This weapon can be sold for Credits64 5,000.


  • The user cannot use melee attacks or block until the Glaive has returned.
    • However, you can fire and reload whatever weapon you're currently holding during the Glaive's flight.
    • Catching the Glaive is considered a one-handed action. As such, it will not interrupt reloads.
    • It should be however noted that finisher attacks can still be executed while the weapon is in the air.
  • After the throwing animation, the user switches back to their previously used weapon before the Glaive was thrown. If the Glaive returns too fast, the user will not be able to throw it again until the weapon switch animation has completed. This does not apply if the user is very close to the target that the Glaive was thrown at.
    • This can be counteracted by simply pressing 'R' for Reload while the Glaive is in flight.
  • The flight range is around 40 in-game meters. Mod TT 20px Reach will not improve the flight range but instead increase the size of the Glaive's hitbox, allowing it to hit enemies in a wider area while in flight.
  • Airborne Glaives will ricochet off Frost's Snow Globe.
  • Cannot travel through VoltIcon272 Volt's ElectricShield130xWhite Electric Shield and become electrically buffed.
  • If under the effect of Bullet Attractor or similar abilities the Glaive cannot be thrown; it instantly returns to your hand without harming you.
  • Using a Heavy Attack (or Quick Melee if the Glaive was thrown while wielding a sidearm) while the Glaive is in-flight will cause it to explode, dealing damage to nearby objects. This will also make the Glaive immediately return, even if it has not hit its bounce limit.
  • The explosion is counted as a Heavy Attack and consumes the combo meter. It benefits from heavy attack mods and the combo multiplier.
  • SarynIcon272 Saryn's ToxicLash130xWhite Toxic Lash is applied on charge attacks.[1]


  • Glaive will always return in a straight path toward the player. It will ignore all obstacles and punch through anything in its path on return.
    • A player without Mod TT 20px Power Throw mod can use this return path to emulate Power Throw by bouncing the Glaive off the floor between the legs of enemies to allow the Glaive to hit them all on return.
  • When using the slide attack, it is possible to chain a second slide attack, for even more slide range and speed.
  • The Glaive can be thrown under something solid so that it ricochets back and forth between ground and the object for the maximum amount of bounces, sometimes destroying it in a single throw.
  • Against tougher enemies, the Glaive can hit more than once on the outward throw when aimed at the inside of their legs so that the first bounce will bounce the Glaive into their other leg. This is particularly useful on Ancients.
  • Throw cannot punch through Shield Lancer's shield even with Power Throw equipped.(verify)
  • While the Glaive's slow flight speed is normally a disadvantage when aiming for direct hits, it can be beneficial when using the airburst function, as it allows for a larger window of time where the Glaive is in range of the enemy, allowing for better timing on when to detonate.
  • Detonating the Glaive beside or above an enemy that is in cover can be an effective tactic for eliminating them without exposing yourself.


  • The Glaive shares the same sheath style with the other thrown melee weapons, where they retract and attach under the right arm.
  • The word "Glaive" historically has referred to many different weapons, however the term has only referred to thrown weapons in fiction.
    • In real life the Glaive is a type of polearm that originated from Europe, and is similar to the Guan Dao or the Naginata in both appearance and function.
    • In the 1983 film "Krull", "The Glaive" was the name of a weapon of legend which could only be wielded by the "chosen one". It was a five edged throwing weapon whose flight could be controlled by the wielder after being thrown.
  • The Glaive shares many similarities to the Glaive in Digital Extremes' previous successful video game, Dark Sector:
    • The Glaive can be wielded in-tandem with a sidearm, which is protagonist Hayden Tenno's signature playstyle.
    • The Glaive can perform charged throws and explosive blasts.
    • The Glaive's finisher attack is the same as in Dark Sector, where the player kicks the enemy and stabs them while airborne.
    • The Glaive Proto Skin bears a striking resemblance to Hayden Tenno's Glaive. Furthermore, its description states it "predates even the Orokin Empire".


Glaive Skins


Patch History[]

Update 30.9 (2021-11-11)

  • Fixed Glaives not being affected by abilities that attract projectiles (i.e Mag’s Magnetize).
    • This also fixes a Glaive that has been redirected in such a way infinitely bouncing.
    • This also fixes Glaive being unable to punchthrough certain Metal surfaces (Crewman Helmets)

Update 30.5 (2021-07-06)


In late 2020, we reworked the Glaive melee class to be more powerful and comfortable to use. Overall, we feel these changes had their intended effect as weapons like the Glaive Prime skyrocketed from obscurity to the top of the pile with their newfound ability to inflict huge damage using heavy attacks.

However, these changes also introduced a common issue: players with high melee attack speed would sometimes accidentally throw their Glaives when trying to perform simple melee strikes, and the “catch and release” mechanic sometimes resulted in multiple unintended throws. In reviewing our Melee system, we felt it was a good opportunity to address this concern, while also doing a balancing pass to reflect the power in this newly reworked melee class.

That said, our two changes to Glaives go hand in hand:

First, the heavy attack wind-up speed is being increased from 0.6 seconds to 1.2 seconds. With more time on the wind-up, it is much harder to accidentally throw when you are trying to swing.

With this increased wind-up speed, players are also more capable of performing quick throws. Right now the damage on quick throws is very close to fully charged, so in order to encourage more meaningful choice, our second change is to reduce quick throw damage to approximately 50% of the maximum charge. Exact number changes are as follows:

Direct Hit Damage from 210 to 116
Radial Damage from 315 to 190

Update 29.5 (2020-11-19)

  • Added guaranteed Impact proc to Heavy Attack Detonation.
  • Reduced AoE fall off from 50% to 40%.
  • Removed falloff from Throw Explosion and Charged Throw Explosion damage.
  • (Undocumented) Throw Explosion damage increased from 315 to 630 Blast damage.
  • (Undocumented) Charged Throw Explosion damage increased from 378 to 756 Blast damage.

Hotfix 27.2.2 (2020-03-06)
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:

  • Glaive: 50%

Update 27.2 (2020-03-05)

Self Damage Changes

We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

This is no longer accurate after continued testing. What we are doing now is:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.

Update 26.0 (2019-10-31)
As a general note, self damage has been removed from Glaive power throws. As this decision made it through the testing pipeline, some mentioned this impacts a specific Chroma interaction, but positively impacts 41 other Warframes.

  • Damage increased from 45 to 105.
  • Range increased from 0.5 to 1.25.
  • Status Chance increased from 10% to 12%.
  • Critical Chance increased from 10% to 12%.
  • Slam Attack increased from 90 to 315.
  • Slide Attack decreased from 225 to 210.
  • Parry Angle set to 55.
  • Follow Through increased from 0.5 to 0.7.

Hotfix 24.5.3 (2019-03-19)

  • Changed the Glaive recall to be done with Melee instead of Melee Channel so its consistent again (Channel being a toggle-only messed up this function).
  • Fixed an error where, after Dual-Wielding gun and Glaive, throwing the Glaive in the "normal" Melee only mode could result in a turbo throw that is only supposed to apply for Dual-Wield.

Update 22.15 (2018-03-07)

  • Fixed getting Oro from killing yourself with the Glaive in Conclave.

Update 22.12 (2018-02-09)

  • Updates and sound additions to one handed secondaries when using Glaive type weapons.

Update 22.8 (2017-12-21)

  • Fixed the Glaive consistently circling around the player. Sorry we know it was cool but not intended!

Hotfix 22.5.1 (2017-11-30)

  • Fixed Glaive Proto skin not showing correctly in Diorama.

Hotfix 22.0.6 (2017-10-18)

  • Fixed Dual Wielding a Glaive and Pistol resulting in the weapon fire VFX and SFX will either not be playing or will be incorrect when holding a Datamass.

Hotfix 21.2.1 (2017-08-01)

  • Fixed walking on air when throwing a charged Glaive in Dual-Wield mode while walking off an edge.

Update 21.2 (2017-07-26)

  • Fixing another instance of missing Glaive name in Dual-Wield mode after reviving.
  • Fixed a rare instance of the Glaive not being thrown in Dual-Wield mode.

Hotfix 21.0.2 (2017-06-29)

  • Fixed an edge case of crashing when dual-wielding with the Glaive after Aim-Gliding.

Update 21.0 (2017-06-29)

  • Increased critical chance from 5% to 10% for Melee hits and projectiles.
  • Increased damage from 35 to 45.
  • Increased Crit Multiplier from 1.5 to 2.
  • Mastery Rank requirement increased to 1.
  • Fixed issues with Glaive-style weapons being thrown through walls.

Update 20.0 (2017-03-24)

  • Fixed the Glaive not unfolding when in 'sword alone' mode.

Hotfix 19.9.2 (2017-02-07)

  • Fixed the Proto Glaive Skin not working properly on any thrown Melee weapons and appearing blurry in the Arsenal.

Hotfix (2016-12-20)

  • Fixed a crash that could occur when Glaives hit ragdolled enemies.

Hotfix 19.0.7 (2016-11-22)

  • Reduced the Channeled explosion damage and radius of all Glaive weapons in Conclave.

Update: The Index Preview (2016-10-20)

  • Fixed Glaive type weapons with increased flight speed 'orbiting' players when attempting to recall it by channeling.

Hotfix: The Vacuum Within 3 (2016-10-13)

  • Fixed Mirage’s clones throwing invisible Glaives.

Hotfix: The Silver Grove 5 (2016-08-26)

  • Reduced camera-shake on Glaive throws.

Update: The Silver Grove (2016-08-19)

  • New Conclave weapon skin.

Hotfix: Specters of the Rail 0.12 (2016-07-20)

  • Fixed a crash when casting Exalted Blade/Hysteria/etc while you have an active Glaive thrown out.

Hotfix: Specters of the Rail 0.1 (2016-07-08)

  • Fixed an instance of Glaive weapons causing the game to crash.

Hotfix 18.12.2 (2016-05-20)

  • Fixed the Scyth Sugatra rotation on Glaive weapons.

Hotfix 18.10.6 (2016-05-06)

  • Fixed Mirage’s Hall of Mirror clones meleeing with numerous Glaives after being thrown and returned.

Update 18.5 (2016-03-04)

  • Fixed Glaive holster animations not properly playing if a player uses a terminal after a charged throw.

Hotfix 18.4.10 (2016-02-11)

  • Fixed Clients not seeing other Clients Glaive weapon when thrown.

Update 18.3 (2016-01-13)

  • Reduced the charge time of the Glaive charge attack animation.

Update 18.0 (2015-12-03)

  • Fixed an issue where throwing the Glaive would put players into a free fire mode.

Update 17.12 (2015-11-25)

  • Proto-Glaive skin added.

Update 17.9.1 (2015-10-29)

  • Fixed Glaive weapons not appearing for melee stealth attacks.
  • Fixed an issue preventing colors or attachments on the Glaive disappearing when thrown.

Update 17.5 (2015-10-01)

  • Reduced the radius of channeled explosions from Glaive projectiles in PvP.

Hotfix 17.4.1 (2015-09-10)

  • Fixed some weapons that expand on use not properly collapsing when use is finished (Glaive, etc).

Hotfix 17.1.4 (2015-08-13)

  • Increased the damage of Glaive in PvP.

Update 17.1 (2015-08-12)

  • Fixed the Glaive not properly returning, preventing players from throwing the weapon again.

Hotfix 17.0.3 (2015-08-04)

  • Fixed Glaive charge attacks not working if you had a Fury mod equipped.
  • Fixed Glaive weapons being unable to do a charge attack when the player had a fast enough attack speed.

Hotfix 16.5.1 (2015-05-12)

  • Fixed an issue causing Glaive weapons not to appear as full size when viewed in the Codex.

Update 16.5 (2015-05-12)

  • The Glaive is now available for use in Conclave.

Update 16.2 (2015-04-01)

  • Improved visuals on the Glaive’s mid-flight explosion effect.

Hotfix 16.1.3 (2015-03-26)

  • Fixed Glaive not showing in up Melee 2.0 Codex.

Hotfix 16.1.2 (2015-03-25)

  • Proto-Glaive skin now available.

Update 15.13 (2015-02-05)

  • Fixed Glaive sound looping forever after performing melee attacks.

Hotfix 15.5.8 (2014-12-05)

  • Improved Glaive ricochet targeting.

Update 15.0 (2014-10-24)

  • Fixed Mirage's Hall of Mirror clones not throwing Glaives if you're the Client.
  • Fixed Mirage's Hall of Mirror clones turning and throwing the Glaive in the wrong direction when you have it equipped as the host.
  • Fixed an issue with Glaives, boomerangs staying scaled down, weapon trails off if you attack during the previous attack scaling down.

Update 14.8 (2014-09-24)

  • Fixed an issue with thrown melee weapons losing weapon functionality if they perform a ground slam attack when they are already close to the ground while in melee mode.

Update 14.0 (2014-07-18)

  • Player's can no longer be staggered when quick Meleeing with the Glaive.
  • Fixed an issue with players getting stuck in the Glaive catch pose.

Hotfix 13.9.1 (2014-07-02)

  • Fixed edge case of Glaive type weapons not being immediately throwable when holding Melee if you were in a Primary/Secondary weapon grip.

Hotfix 13.6.1 (2014-06-06)

  • Fixes self-inflicted death wounds being caused by throwing Glaives through Volt or Nyx's energy shields/bubbles.

Update 13.1 (2014-04-23)

  • Fixed an issue with the Glaive not properly scaling when viewed in the Arsenal.
  • Fixed an issue with Melee accessories not being properly connected to the Glaive while it is collapsed.

Hotfix 13.0.6 (2014-04-17)

  • Tweaked the Glaive sound effects.
  • Tweaked the Glaive combo animations.

Hotfix 13.0.4 (2014-04-11)

  • Improved the Glaive parry movement animations.
  • Fixed an issue with other player's being unable to see Glaive throws properly.

Hotfix 13.0.3 (2014-04-10)

  • Increased the speed of the Glaive charge animation.

Hotfix 13.0.2 (2014-04-10)

  • Fixed obsolete "Charge Damage" stat appearing in Arsenal for weapons other than Glaive.

Hotfix 13.0.1 (2014-04-10)

  • Fixed issue where Glaive is not reasonably throw-able when equipped.

Hotfix 12.4.6 (2014-03-17)

  • Glaive FX optimizations.

Update 12.0 (2014-02-05)

  • Made the glaive type weapons shrink when "unfocused" in arsenal.

Update 11.0 (2013-11-20)

  • Fixed issue with Glaive animations for holstering.

Update 9.3 (2013-07-26)

  • Fixed Stealth Attack animation Glaive on Quadruped.

Update 9.2 (2013-07-19)

  • Fixed the Glaive and Kestrels charged attacks so that they take into account any power stored in the weapon from mods such as Melee Channel.

Update 8.3 (2013-07-04)

  • Fixed Glaive was not working with Mag Bullet Attractor ability.

Update 7.11 (2013-05-17)

  • Glaive is no longer affected by Client vs Host lag. This allows clients to immediately throw the glaive and have normal-looking motion even with a laggy host.
  • Fixed Glaive not doing critical hits when thrown.
  • Fixed ability to parry when Glaive is in flight. Parrying only works when Glaive is in melee mode.
  • Fixed reload animation playing twice when interrupting auto-reload with Glaive.

Update 7.9 (2013-04-26)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)

See Also[]