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Gladiator Rush is a set mod that extends the duration of the Melee Combo Counter.

Stats[]

Rank Combo Duration Cost
0 +1 sec 4
1 +2 sec 5
2 +3 sec 6
3 +4 sec 7
4 +5 sec 8
5 +6 sec 9

Set Bonus[]

This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.

Gladiator Set: Increases melee critical chance by X% per stack of the Melee Combo Counter. This effect stacks with Mod TT 20px Blood Rush.

Mods Equipped Critical Chance
1 10%
2 20%
3 30%
4 40%
5 50%
6 60%

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Cetus Bounty Cetus Bounty Lvl 30-50 Stage 1 A 35.19% 1 0.3519
Cetus Bounty Cetus Bounty Lvl 30-50 Stage 4 A 20.88% 1 0.2088
Cetus Bounty Cetus Bounty Lvl 30-50 Stages 2 & 3 A 21.351% 1 0.21351

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Aerial Commander 100% 37.94% 37.94% 3 1 0.3794

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

See Also[]

Patch History[]

Update 32.3 (2023-02-15)

  • Fixed the Gladiator Mods equipped on Garuda Prime not applying its set Critical Chance bonus to her Prime Talons.
    • Gladiator Mods apply to Garuda Prime Talons because they are not an exalted weapon, and don’t interact with other melee mods on their regular melee weapon. The Garuda Prime Talons are similar to Titania’s Diwata in this case, which is why the Gladiator set bonus doesn’t apply to Excalibur’s Exalted Blade and Valkyr’s Talons.

Update 30.5 (2021-07-06)

DECONSTRUCTOR MELEE MODDING CHANGES:

The Sisters of Parvos update will bring three new Modular Hound Companions, each with a unique Melee weapon. While reviewing these Companion Weapons, we noticed the Helios-old problem that there’s a lot of Melee Mods that you can equip, but don’t really function on companion Melee. There’s also some ‘invisible gear hopping’ where if you put Mods on your Deconstructor (or Prime), they carry over to your Melee which is a many-year-old oversight we’ve lived with, but are approaching changes more thoroughly with this Update and as a result we’re patching up this behaviour.

These are mostly Mods that deal with combos or heavy attacks, since Companions do not have these features as well as other certain outliers. As a result the following Mods will be incompatible with the upcoming three Hound weapons and retroactively will no longer work with the Deconstructor and Deconstructor Prime:

  • Gladiator Rush

Hotfix 29.10.2 (2021-03-19)

  • Fixed that the Gladiator Set Mod bonus had inadvertently returned to the old additive method. Changed back to the intended stacking multiplier.

Update 29.5 (2020-11-19)

  • Fixed losing Gladiator Mod Set buff after performing a Void Blast as the Operator.
  • Fixed Gladiator Mods (Vice, Might, Rush) not stacking or applying the increased set bonus to Critical Chance per combo multiplier when they are applied to Garuda's Talons (only applies when Talons are the single equipped Melee).
  • Fixed the Critical Chance from the Gladiator Set bonus not resetting for Clients if the combo counter runs out while being in Operator, as reported here: https://www.reddit.com/r/Warframe/comments/iwmk9d/unlimited_critical_chance_on_any_melee_by/

Hotfix 27.5.4 (2020-05-20)

  • Fixed Gladiator Mod Set bonuses not resetting if you’re the Operator when the Combo expires.

Update 26.0 (2019-10-31)

  • Gladiator Mod Set - Critical Chance per Combo Multiplier changed from 15% to 10%.

Update 22.0 (2017-10-12)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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