Gladiator Rush is a set mod that extends the duration of the Melee Combo Counter.
Stats[]
Rank | Combo Duration | Cost |
---|---|---|
0 | +1 sec | 4 |
1 | +2 sec | 5 |
2 | +3 sec | 6 |
3 | +4 sec | 7 |
4 | +5 sec | 8 |
5 | +6 sec | 9 |
Set Bonus[]
This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.
Gladiator Set: Increases melee critical chance by X% per stack of the Melee Combo Counter. This effect stacks with Blood Rush.
Mods Equipped | Critical Chance |
---|---|
1 | 10% |
2 | 20% |
3 | 30% |
4 | 40% |
5 | 50% |
6 | 60% |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Cetus Bounty | Cetus Bounty Lvl 30-50 Stage 1 | A | 35.19% | 1 | 0.3519 |
|
Cetus Bounty | Cetus Bounty Lvl 30-50 Stage 4 | A | 20.88% | 1 | 0.2088 |
|
Cetus Bounty | Cetus Bounty Lvl 30-50 Stages 2 & 3 | A | 21.351% | 1 | 0.21351 |
|
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Aerial Commander | 100% | 37.94% | 37.94% | 3 | 1 | 0.3794 |
Sourced from official drop table repository.
Notes[]
- At max rank, Gladiator Rush increases the total melee combo counter time to 11 seconds.
- With Body Count and Drifting Contact, the counter time is further increased to 33 seconds.
See Also[]
- Drifting Contact, a Nightmare mod that extends the combo counter and increases Status Chance.
- Amalgam Furax Body Count, the Amalgam counterpart exclusive to the Furax and Furax Wraith.
- Body Count, another mod that also extends combo counter duration.
- Primary Dexterity and Secondary Dexterity, Arcanes for ranged weapons that grant combo duration bonuses at max rank.
Patch History[]
Update 32.3 (2023-02-15)
- Fixed the Gladiator Mods equipped on Garuda Prime not applying its set Critical Chance bonus to her Prime Talons.
- Gladiator Mods apply to Garuda Prime Talons because they are not an exalted weapon, and don’t interact with other melee mods on their regular melee weapon. The Garuda Prime Talons are similar to Titania’s Diwata in this case, which is why the Gladiator set bonus doesn’t apply to Excalibur’s Exalted Blade and Valkyr’s Talons.
Hotfix 29.10.2 (2021-03-19)
- Fixed that the Gladiator Set Mod bonus had inadvertently returned to the old additive method. Changed back to the intended stacking multiplier.
Update 29.5 (2020-11-19)
- Fixed losing Gladiator Mod Set buff after performing a Void Blast as the Operator.
- Fixed Gladiator Mods (Vice, Might, Rush) not stacking or applying the increased set bonus to Critical Chance per combo multiplier when they are applied to Garuda's Talons (only applies when Talons are the single equipped Melee).
- Fixed the Critical Chance from the Gladiator Set bonus not resetting for Clients if the combo counter runs out while being in Operator, as reported here: https://www.reddit.com/r/Warframe/comments/iwmk9d/unlimited_critical_chance_on_any_melee_by/
Hotfix 27.5.4 (2020-05-20)
- Fixed Gladiator Mod Set bonuses not resetting if you’re the Operator when the Combo expires.
Update 26.0 (2019-10-31)
- Gladiator Mod Set - Critical Chance per Combo Multiplier changed from 15% to 10%.
Update 22.0 (2017-10-12)
- Introduced.
Last updated: Update 26.0 (2019-10-31)
Set Mods | ||||||||||||||||||||||||||||||||||||||
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- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)