Gladiator Might is a set mod that increases the critical multiplier of a melee weapon.
Stats[edit | edit source]
Rank | Critical multiplier | Cost |
---|---|---|
0 | +10% | 4 |
1 | +20% | 5 |
2 | +30% | 6 |
3 | +40% | 7 |
4 | +50% | 8 |
5 | +60% | 9 |
Set Bonus[edit | edit source]
This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.
Gladiator Set: Increases melee critical chance by X% per stack of the Melee Combo Counter. This effect stacks with Blood Rush.
Mods Equipped | Critical Chance |
---|---|
1 | 10% |
2 | 20% |
3 | 30% |
4 | 40% |
5 | 50% |
6 | 60% |
Notes[edit | edit source]
- Stacks with
Organ Shatter for a total of +150% critical damage.
Patch History[edit | edit source]
- Fixed losing Gladiator Mod Set buff after performing a Void Blast as the Operator.
- Fixed Gladiator Mods (Vice, Might, Rush) not stacking or applying the increased set bonus to Critical Chance per combo multiplier when they are applied to Garuda's Talons (only applies when Talons are the single equipped Melee).
- Fixed the Critical Chance from the Gladiator Set bonus not resetting for Clients if the combo counter runs out while being in Operator, as reported here: https://www.reddit.com/r/Warframe/comments/iwmk9d/unlimited_critical_chance_on_any_melee_by/
- Fixed Gladiator Mod Set bonuses not resetting if you’re the Operator when the Combo expires.
- Gladiator Mod Set - Critical Chance per Combo Multiplier changed from 15% to 10%.
- Replaced the duplicate Gladiator's Resolve Mod with Gladiator's Might Mod in Bounty rewards.
- Introduced.
Last updated: Update 26.0
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