Ghost is a mod that allows the Shade sentinel to cloak itself and the user when hostile entities are within range, rendering themselves invisible to enemies.
Stats
Rank | Range | Cost |
---|---|---|
0 | 5.8m | 2 |
1 | 6.7m | 3 |
2 | 7.5m | 4 |
3 | 8.3m | 5 |
4 | 9.2m | 6 |
5 | 10.0m | 7 |
Notes
- Has a 10-second cooldown after leaving any kind of stealth state, including Smoke Screen, Invisibility, Prowl and Arcane Trickery.
- Gives the Sentinel 25 affinity for activating the ability.
- Enemies will not be alerted if bumped into while cloaked.
- Cloak will dissipate if you deal any damage with weapons and Mod effects (Such as Heavy Impact), with exception of offensive Warframe abilities.
- Any enemy units will activate cloak, even Corpus Turrets.
- Using the Codex Scanner will deactivate the cloak.
- Cloak will be removed when enemies are no longer near.
- Performing a bullet jump that damages an enemy will not deactivate the cloak.
Tips
- This can be very useful for stealth based gameplay.
- Combining Ghost with slow and heavy hitting melee weapons can give you the edge, cloaking you as you get close giving you time to prepare your attack. (NOTE: See bugs)
- Due to the cloak keeping your ability to recharge your shields, it is especially useful if you're about to die, cloaking yourself in the middle of a fight and not attacking will recharge your shields and keep you alive longer in high-threat situations.
- Apart from supporting stealthy gameplay, Ghost can confuse a group of enemies if you cloak, and can save you from dying if used correctly.
- Shade will not cloak their users if they are doing something that raises their aggro, such as Nyx's Absorb.
Bugs
- The Shade can emit the Ghost effect endlessly without granting actual cloaking effects, by activating and deactivating this ability too quickly while firing weapons.
- The Ghost ability will occasionally turn on without any enemies nearby to trigger it.
- 03/28/2014 - Ghost uncloaks when melee button is pressed, rather than when attack connects. This was discovered while using Scindo and not tested with other melee weapons. Proven on 06/06/15, ghost uncloak even if the melee does not connect, this was tested using Karyst and Skana. Jumping from high ground also uncloaks.
Gallery
Patch History
Update 18.0 (2015-12-03)
- Changed Shade's Ghost ability to avoid using invisibility while the players are doing something that draws aggro (eg: Nyx's Absorb).
Hotfix 16.5.1 (2015-05-12)
- Fixed the Shade Sentinel's Ghost not properly functioning.
Hotfix 10.6.2 (2013-11-05)
- Fixed sentinel's ghost ability not being cancelled by the Stalker.
Update 10.0 (2013-09-13)
- Fixed Shade's Ghost Ability (and other invisibility Abilities) granting the cloaked player invincibility
Hotfix 7.7.3 (2013-04-12)
- Shade sentinel will now cloak as well when casting Ghost