Ghost is a mod that allows the Shade sentinel to cloak itself and the user when hostile entities are within range, rendering themselves invisible to enemies.
Stats[edit | edit source]
Rank | Range | Cost |
---|---|---|
0 | 5.8m | 2 |
1 | 6.7m | 3 |
2 | 7.5m | 4 |
3 | 8.3m | 5 |
4 | 9.2m | 6 |
5 | 10.0m | 7 |
Notes[edit | edit source]
- Has a 10-second cooldown after leaving any kind of stealth state, including
Smoke Screen,
Invisibility,
Prowl and
Arcane Trickery.
- Gives the Sentinel 25 affinity for activating the ability.
- Enemies will not be alerted if bumped into while cloaked.
- Cloak will dissipate if you deal any damage with weapons and Mod effects (Such as
Heavy Impact), with exception of offensive Warframe abilities.
- Any enemy units will activate cloak, even Corpus Turrets.
- Using the Codex Scanner will deactivate the cloak.
- Cloak will be removed when enemies are no longer near.
- Performing a bullet jump that damages an enemy will not deactivate the cloak.
- Transference will not deactivate the cloak, and the cloak will activate as usual for the Warframe (when any enemy gets within 10 meters) even in Operator mode.
- Jumping will deactivate the cloak.
Tips[edit | edit source]
- This can be very useful for stealth based gameplay.
- Combining Ghost with slow and heavy-hitting melee weapons can give you the edge, cloaking you as you get close giving you time to prepare your attack. (NOTE: See bugs)
- Due to the cloak keeping your ability to recharge your shields, it is especially useful if you're about to die, cloaking yourself in the middle of a fight and not attacking will recharge your shields and keep you alive longer in high-threat situations.
- Apart from supporting stealthy gameplay, Ghost can confuse a group of enemies if you cloak, and can save you from dying if used correctly.
- Shade will not cloak their users if they are doing something that raises their aggro, such as
Nyx's
Absorb.
Bugs[edit | edit source]
- The Shade can emit the Ghost effect endlessly without granting actual cloaking effects, by activating and deactivating this ability too quickly while firing weapons.
- The Ghost ability will occasionally turn on without any enemies nearby to trigger it.
- 03/28/2014 - Ghost uncloaks when melee button is pressed, rather than when attack connects. This was discovered while using
Scindo and not tested with other melee weapons. Proven on 06/06/15, ghost uncloak even if the melee does not connect, this was tested using
Karyst and
Skana. Jumping from high ground also uncloaks.
- The Ghost ability will occasionally turn itself off if the Shade also has Shield Charger equipped, and the Shade attempts to shield charge.
Gallery[edit | edit source]
Patch History[edit | edit source]
- Fixed a script error related to Shade’s Ghost Precept.
- Fixed Shade’s Ghost Precept Mod not cloaking you in invisibility.
- Changed Shade's
Ghost ability to avoid using invisibility while the players are doing something that draws aggro (eg:
Nyx's
Absorb).
- Fixed the Shade Sentinel's Ghost not properly functioning.
- Fixed sentinel's ghost ability not being cancelled by the Stalker.
- Fixed Shade's Ghost Ability (and other invisibility Abilities) granting the cloaked player invincibility
- Shade sentinel will now cloak as well when casting Ghost
See also[edit | edit source]
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