Ghost is a mod that allows the Shade sentinel to cloak itself and the user when hostile entities are within range, rendering themselves invisible to enemies.

Stats[edit | edit source]

Rank Range Cost
0 5.8m 2
1 6.7m 3
2 7.5m 4
3 8.3m 5
4 9.2m 6
5 10.0m 7

Notes[edit | edit source]

  • Has a 10-second cooldown after leaving any kind of stealth state, including Smoke ScreenSmokeScreen130xDark.png Smoke Screen, InvisibilityInvisibility130xDark.png Invisibility, ProwlProwl130xDark.png Prowl and Arcane TrickeryArcaneTrickery64x.png Arcane Trickery.
  • Gives the Sentinel 25 affinity for activating the ability.
  • Enemies will not be alerted if bumped into while cloaked.
  • Cloak will dissipate if you deal any damage with weapons and Mod effects (Such as Heavy ImpactMod TT 20px.png Heavy Impact), with exception of offensive Warframe abilities.
  • Any enemy units will activate cloak, even Corpus Turrets.
  • Using the Codex Scanner will deactivate the cloak.
  • Cloak will be removed when enemies are no longer near.
  • Performing a bullet jump that damages an enemy will not deactivate the cloak.
  • Transference will not deactivate the cloak, and the cloak will activate as usual for the Warframe (when any enemy gets within 10 meters) even in Operator mode.
  • Jumping will not deactivate the cloak. However, double-jumping does deactivate the cloak.

Tips[edit | edit source]

  • This can be very useful for stealth based gameplay.
  • Combining Ghost with slow and heavy-hitting melee weapons can give you the edge, cloaking you as you get close giving you time to prepare your attack. (NOTE: See bugs)
  • Due to the cloak keeping your ability to recharge your shields, it is especially useful if you're about to die, cloaking yourself in the middle of a fight and not attacking will recharge your shields and keep you alive longer in high-threat situations.
  • Apart from supporting stealthy gameplay, Ghost can confuse a group of enemies if you cloak, and can save you from dying if used correctly.
  • Shade will not cloak their users if they are doing something that raises their aggro, such as NyxNyxIcon272.png Nyx's AbsorbAbsorb130xDark.png Absorb.

Bugs[edit | edit source]

  • The Shade can emit the Ghost effect endlessly without granting actual cloaking effects, by activating and deactivating this ability too quickly while firing weapons.
  • The Ghost ability will occasionally turn on without any enemies nearby to trigger it.
  • 03/28/2014 - Ghost uncloaks when melee button is pressed, rather than when attack connects. This was discovered while using ScindoDEScindo.png Scindo and not tested with other melee weapons. Proven on 06/06/15, ghost uncloak even if the melee does not connect, this was tested using KarystKarystDagger.png Karyst and SkanaDESkana.png Skana. Jumping from high ground also uncloaks.
  • The Ghost ability will occasionally turn itself off if the Shade also has Shield Charger equipped, and the Shade attempts to shield charge.

Gallery[edit | edit source]

Patch History[edit | edit source]

Hotfix 27.3.14 (2020-04-15)

  • Fixed a script error related to Shade’s Ghost Precept.

Hotfix 27.1.1 (2020-02-11)

  • Fixed Shade’s Ghost Precept Mod not cloaking you in invisibility.

Update 18.0 (2015-12-03)

  • Changed Shade's GhostMod TT 20px.png Ghost ability to avoid using invisibility while the players are doing something that draws aggro (eg: NyxNyxIcon272.png Nyx's AbsorbAbsorb130xDark.png Absorb).

Hotfix 16.5.1 (2015-05-12)

  • Fixed the Shade Sentinel's Ghost not properly functioning.

Hotfix 10.6.2 (2013-11-05)

  • Fixed sentinel's ghost ability not being cancelled by the Stalker.

Update 10.0 (2013-09-13)

  • Fixed Shade's Ghost Ability (and other invisibility Abilities) granting the cloaked player invincibility

Hotfix 7.7.3 (2013-04-12)

  • Shade sentinel will now cloak as well when casting Ghost

See also[edit | edit source]

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