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Gemini Cross is a stance mod for Tonfa-type weapons.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos

Default Combos of Stance or Weapon
Combo Name Attack Multipliers
and Forced Procs
Avg Dmg Multi/s Length Animation
Vagrant Blight
(While Not Moving)
Default Melee Attack
 2x 200%
 2x 100%
Default Melee Attack
 4x 100%
 100% DmgSlashSmall64.png
Default Melee Attack
 5x 100%
Default Melee Attack
 2x 200%
Default Melee Attack
 300% DmgImpactSmall64.png
 200% DmgSlashSmall64.pngKnockdown b.png
543.5%/s 4.6s GeminiCrossCombo0.gif
Cold Vendetta
(While Moving)
Default Melee Attack
 100%
Default Melee Attack
 100%
Default Melee Attack
 200%
333.3%/s 1.2s GeminiCrossCombo1.gif
Baleful Sin
(While Blocking & Moving)
Default Melee Attack
 300%
 100%
 200%
 100% DmgImpactSmall64.png
Default Melee Attack
 200%
Default Melee Attack
 200%
Default Melee Attack
 200%
565.2%/s 2.3s GeminiCrossCombo2.gif
Blind Tormentor
(While Blocking)
Default Melee Attack
 2x 100%
 2x 100% DmgImpactSmall64.png
Default Melee Attack
 2x 200%
 2x 100% DmgSlashSmall64.png
Default Melee Attack 2x 300% Knockdown b.png
Slam 100% DmgImpactSmall64.png
561.4%/s 2.9s GeminiCrossCombo3.gif
Discord Sewn
(Heavy Attack)
Heavy Attack
 2x 250% DmgSlashSmall64.pngKnockdown b.png
Heavy Attack
 2x 250% DmgSlashSmall64.pngKnockdown b.png
0.0%/s N/A TonfaComboHeavy.gif
Feuding Blood
(While Sliding)
Default Melee Attack
360° Attack 2x 200%
540.5%/s 0.7s TonfaComboSlide.gif
Ascendant Bane
(While In Air)
Default Melee Attack
 2x 200% DmgImpactSmall64.png
Default Melee Attack
 3x 200% DmgImpactSmall64.png
Default Melee Attack
 5x 200% DmgImpactSmall64.png
0.0%/s N/A TonfaComboAir.gif
Opposing Force
(While Wall Latching)
Default Melee Attack
 2x 200% Knockdown b.png
0.0%/s N/A TonfaComboWall.gif
Cold Vendetta
(On Knocked Down Enemy)
Default Melee Attack
 1000%
0.0%/s N/A TonfaComboFinisherGround.gif
Slam Attack
(Looking At Ground While In Air)
Default Melee Attack
Direct 200%
Slam 100%
0.0%/s N/A TonfaComboSlam.gif
360° Attack 360°/Spin Attack • Slam Slam Attack • Ranged Ranged Attack • Thrust Thrust Attack
View Full Legend
Key Inputs
Default Melee Attack Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Heavy Attack Heavy Attack  (PC default MMB; XBX, PSN, and NSW default left trigger)
Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Melee Attack
 200%
 Attack does double damage 
Default Melee Attack
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64.png Knockback
DmgPunctureSmall64.png Frailty
DmgSlashSmall64.png Bleeding
DmgBlastSmall64.png Flashbang
Knockdown b.png Knockdown
Lifted b.png Lifted
Panel.png Stagger
Ragdoll b.png Ragdoll
Finisher b.png Finisher (front, back, or ground) 
DmgImpairSmall64.png Impair (PvP only) 

*Combos that are shared across all stances of the weapon type.
Average Damage Multiplier per second only applies to single target DPS calculations. Note that hits marked as "Slam Attacks" will not apply at the epicenter of a single target hit so these will not be accounted for in avg dmg multi/s calculations.
Combo animation lengths are approximate and are only accurate within a few tenths of a second.

Notes[]

  • The third hit of Baleful Sin does 25% bonus DmgSlashSmall64.png Slash damage.

Trivia[]

  • Gemini Cross is the first Stance mod that can be attained via mission rewards, in this case from Excavation missions; all other Stances drop exclusively from enemy units. It can otherwise be normally obtained from Corrupted MOAs.

Media[]

Patch History[]

Update 29.10 (2021-03-19)

  • Removed the forced Impact proc from the first hit of Vagrant Blight's first attack.
  • Removed the forced Impact proc from Cold Vendetta's third attack.
  • Shifted the forced Impact proc from the first hit of Baleful Sin's third attack to the fourth hit.
  • Shifted the forced Impact procs from the first and second hit Blind Tormentor's of first attack to the third and fourth hit.
  • Removed the forced Impact procs from the first and second hit of Blind Tormentor's second attack.

Update 14.5 (2014-08-28)

  • Introduced
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