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Take charge with the Saint of Altra. Gauss is fast, deals high damage, and has strong survivability. Movement charges his powerful battery, so never stop moving.

Charging his abilities with every step, he's streamlined for speed. This is Gauss, the runner, the rapid.

If the battle seems out of control, Tenno, you're not going fast enough.

Release Date: August 29th, 2019

Engines ready for ignition. Coolant circulation systems online. Revved into kinetic overdrive, the speedster Gauss leaves his competition amidst the dust. Accelerate and race across vast landscapes or seas. Recharge power from hostile strikes and reduce the force of their impact. Flash-freeze enemies dead in their tracks, then spontaneously combust his foes, as he paves the path to a swift victory. Gauss kickstarted in Update 25.7 (2019-08-29): Saint of Altra.

Acquisition

Gauss's main blueprint can be purchased from the Market. Gauss's component blueprints drop from Tier C Disruption on Kappa, Sedna. Each component has a 7.84% drop chance.
Item Source Chance Expected Nearly Guaranteed
Chassis Chassis Blueprint Sedna Disruption / C 7.84% ~ 12 C Rotations 84 ± 28 C Rotations
Systems Systems Blueprint Sedna Disruption / C 7.84% ~ 12 C Rotations 84 ± 28 C Rotations
Helmet Neuroptics Blueprint Sedna Disruption / C 7.84% ~ 12 C Rotations 84 ± 28 C Rotations

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Crafting

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell Orokin Cell
3
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge 325 Blueprint2 Blueprints Price: Credits30,000
Gauss Neuroptics Blueprint
Credits
15,000
ArgonCrystal Argon Crystal
1
Rubedo Rubedo
1,600
Salvage Salvage
6,200
AlloyPlate Alloy Plate
2,950
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Gauss Chassis Blueprint
Credits
15,000
RadianSentirum Radian Sentirum
3
HeartNyth Heart Nyth
3
StarCrimzian Star Crimzian
6
Grokdrul Grokdrul
55
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Gauss Systems Blueprint
Credits
15,000
RadiantZodian Radiant Zodian
3
MarquiseThyst Marquise Thyst
3
MytocardiaSpore Mytocardia Spore
70
ThermalSludge Thermal Sludge
85
Time: 12 Hour(s)
Rush: PlatinumLarge 25

Lore & History

Main article: Leverian#Gauss
View Gauss List
Introduction:
Ah, Gauss. Where to begin, where to begin... Well, the Ceres excavation of course. The site of the ancient tower of Altra.

Blastcrete emplacements, air sentries... its fields saturated with tremor mines. A great fortress for the Great Lords of Ceres... until they were pitched from the roof, immortal bodies erupting on the dread mines below.

An insurgency, from within. The Dax sent to reclaim Altra fared no better. Those that ran the gauntlet of bore-guns were soon cindered in the field beyond... That's when they called in our fleet-footed friend here.

Akarius Akarius:

Dual sidearms pulled from Altra's outer ring of blastcrete bunkers. Something crashed through those bunkers at great speed, the impact scattering stone and flesh all the same. An unearthly kinetic shockwave. Those insurgents with the misfortune of surviving the initial blast must have seen the Akarius for themselves.

Acceltra Acceltra:

The Acceltra, a rapid-fire micro-missile launcher. The smooth polycarbonate barrels still carry a vague stench of ozone. Some think Gauss was a blunt instrument, all speed, with as much versatility as a cannonball. But the Acceltra implies more. It implies surging in, inviting the enemy to consider the blade, then rebounding to let missiles answer their confusion.

Gauss Mag Helmet:

Not the standard dress helm. This one has specialized control surfaces, angled plating. Supreme streamlining. It catches the light in a curious way, doesn't it? When it shines just so, I see myself atop Altra, a hostage perhaps, peering out across the desolate field... and then, I'd see it. A pale glint of light.

Altra Syandana:

Dax of the day had a saying, "That which cannot be hit, cannot be killed". I can only imagine what they thought when they saw Gauss that day. A gleaming bullet, this syandana pinned rigid like a flag in a maelstrom, streaking toward Altra.

Gauss Airfoil:

A stripped-out Gauss Airfoil System. These fanciful contrivances contribute the Kubrodon's share of this Warframe's acceleration. Strength, mass, density - all held in a delicate balance.

GaussIcon272 Gauss:

Gauss. Front edge: smooth heat-resistant composites. Trailing edges: streamlined, foiled, this particular one vaguely warped by extreme heat stress.

The Saint of Altra. If the mind wanders, what do you see?

I see a vivid Lord-like Festival, the tremor mines bursting in a blinding wave, rising toward Altra. And Gauss - a smear of light, just ahead of the thermal avalanche - fast as fire. No... faster.
Altra was an ancient tower-fortress on Ceres owned by the Orokin. An insurgency occurred there, resulting in the Orokin inhabitants being thrown from the tower and succumbing to the landmines below. The Orokin demanded its recapture, but the tower's defenses proved to be too difficult for their Dax battalions to pass.

As backup, Gauss was then called in to quell the insurgency. With his immense speed, he blitzed through the minefield and into the tower and was able to reclaim it. His victory earned him the title: The Saint of Altra.

Notes

Trivia

  • Gauss is named after Carl Friedrich Gauß, the German mathematician and physicist who made significant contributions to many fields in mathematics and sciences, most notably in Electromagnetism, Differential Geometry, Algebra, and Statistics.
  • The term Redline is an automotive term that refers to the maximum revolutions-per-minute (RPM) that an engine is designed to withstand without damaging its own components. It can also be used as a verb to refer to running an engine at or beyond its maximum safe RPM (e.g. "to redline").
  • The name of the Gauss Mag Helmet, his alternate helmet, is a deliberate reversal of one of MagIcon272 Mag's alternate helmets, the Mag Gauss Helmet.
  • Gauss is the 41st unique Warframe to be released.
  • Unlike several other Warframes that require exclusive resources from only one of the Landscapes, Gauss's Chassis and Systems require resources from Plains of Eidolon and Orb Vallis, respectively.
  • Gauss is the first Warframe whose component blueprints are acquired from Disruption.
  • Gauss is the first Warframe to be featured in the Leverian.
    • The Leverian displays Gauss's airfoil system as a separate part.
    • The Nightwave act "Patron", in which the player must donate to the Leverian, features Gauss as its icon.
  • Gauss was planned to be released simultaneously with his best friend GrendelIcon272 Grendel, but the latter required more time for development. As a nod to their friendship, Grendel appears in Gauss's profile video riding a K-Drive while Gauss sprints beside him. Gauss also appears in Grendel's profile video to receive benefits from Nourish130xWhite Nourish and a mention in Grendel's Leverian exhibit.
  • Gauss is the fourth Warframe to use another type of ability resource besides Energy, after NidusIcon272 Nidus, BaruukIcon272 Baruuk, and HildrynIcon272 Hildryn. In Gauss' case, he uses his Electrokinetic Battery.
    • However, unlike the other Warframes, all of Gauss's Abilities still require energy to activate.
  • While using Mach Rush, Gauss can be heard "breathing" heavily. If Redline is active at the same time, his breaths become quicker and louder.
  • In Gauss's profile video, Lotus pronounces his name as "goss" (/ɡɔs/, to rhyme with "moss"), as opposed to the usual pronunciation of "gouse" (/ɡaʊs/, to rhyme with "house"). Unlike TitaniaIcon272 Titania this pronunciation choice is inconsistent as Drusus uses the latter option.

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Quicksilver takes form. Gauss Prime brooks no talk of defeat.

We... are not done. Our gourmet, Grendel, demands a gallant equal.

Lightning to his gastric thunder. A livid energy. Meteoric as messenger of long-forgotten Gods.

Between these two, the unspeakable, and the inescapable, there must be no more talk of defeat.

For thankless eyes shall be seared blind in the heat of HIS passing. Gauss.

Release Date: January 17th, 2024

Gauss Prime is the Primed variant of GaussIcon272 Gauss, sporting higher Shields and even faster Sprint Speed, as well as an additional Naramon Pol polarity. Gauss Prime was released alongside AcceltraPrime Acceltra Prime and AkariusPrime Akarius Prime.

Acquisition

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Gauss Prime's Relic Drops
Chassis Blueprint Systems Blueprint GaussPrimeIcon272 Blueprint Neuroptics Blueprint
NeoRelicIntact Neo O2 Common
NeoRelicIntact Neo W1 Common (V)
MesoRelicIntact Meso G7 Rare
LithRelicIntact Lith G9 Rare (V)
NeoRelicIntact Neo M5 Uncommon
AxiRelicIntact Axi B7 Uncommon (V)
MesoRelicIntact Meso H5 Uncommon


Crafting

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell Orokin Cell
5
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price: N/A
Gauss Prime Neuroptics Blueprint
Credits
15,000
Tellurium Tellurium
2
Cryotic Cryotic
600
Rubedo Rubedo
1,100
NanoSpores Nano Spores
4,975
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Gauss Prime Chassis Blueprint
Credits
15,000
NitainExtract Nitain Extract
2
Plastids Plastids
450
PolymerBundle Polymer Bundle
1,425
AlloyPlate Alloy Plate
5,500
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Gauss Prime Systems Blueprint
Credits
15,000
ArgonCrystal Argon Crystal
2
ControlModule Control Module
3
Circuits Circuits
1,150
Salvage Salvage
3,800
Time: 12 Hour(s)
Rush: PlatinumLarge 25

Notes

Trivia

Gauss Prime is the thirteenth Primed Warframe to have Signature Weapons, after GrendelPrimeIcon272 Grendel Prime, WispPrimeIcon272 Wisp Prime, HildrynPrimeIcon272 Hildryn Prime, BaruukPrimeIcon272 Baruuk Prime, RevenantPrimeIcon272 Revenant Prime, KhoraPrimeIcon272 Khora Prime, GarudaPrimeIcon Garuda Prime, HarrowPrimeIcon Harrow Prime, GaraPrimeIcon Gara Prime, OctaviaPrimeIcon64 Octavia Prime, Atlas PrimeIcon272 Atlas Prime, and Banshee PrimeIcon272 Banshee Prime.

Media

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Passive

To achieve supersonic speed, GaussIcon272 Gauss draws upon both his Energy reserves and his state-of-the-art electrokinetic battery to fuel his abilities. Gauss has access to 80% of the battery in his default state; activating Redline130xWhite Redline grants access to 100% of the battery. The battery, displayed as a gauge meter above his ability icons, acts as a secondary resource that charges or drains depending on the ability he uses:

Passive

  • +0.66% battery per meter as Gauss moves.
  • +?% battery per second while reviving an ally in Bleedout.
  • -3% battery if Gauss falls out of bounds.
  • -15% battery per second if Gauss stands in a Nullifier Crewman bubble.

MachRush130xWhite Mach Rush

  • +10% battery on cast.
  • +1% battery per enemy hit.

KineticPlating130xWhite Kinetic Plating

  • -1% battery per second while active.
  • -0.1% battery per hit received.
  • +0.25% battery per melee hit to enemies.

ThermalSunder130xWhite Thermal Sunder

  • +10% battery on casting DmgColdSmall64 Cold.
  • -10% battery on casting DmgFireSmall64 Heat.

Redline130xWhite Redline

  • -2% battery per second while below 100% on the counter.
  • After Redline expires, the battery drains to the amount displayed on Redline counter (e.g. if the counter is at 20%, the battery will decrease to 20%).

The amount of battery stored amplifies Gauss's abilities:

  • Gauss passively gains bonus Shield recharge rate and shield recharge delay reduction for every point of battery stored in his gauge, up to a maximum of 120% for recharge rate and 80% for recharge delay when the battery is full.
  • Affects the damage reduction of KineticPlating130xWhite Kinetic Plating.
  • Affects the damage and status duration of ThermalSunder130xWhite Thermal Sunder.
  • Affects the fire rate, attack speed, reload speed, and casting speed bonuses, as well as the Redline counter and projectiles fired when above 80% battery, of Redline130xWhite Redline.
    • Additionally procs special effects of Thermal Sunder when above 80% battery and while Redline is active.

Abilities 

View Maximization
Lotusiconsmall
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This section is transcluded from Mach Rush . To change it, please edit the transcluded page.
MachRushModx256 MachRush130xWhite
1
EnergyOrb25
+12.5/s
Mach Rush

Burst into a hyper-sprint bowling over enemies and charging the battery. Crashing into solid objects generates a powerful shockwave. Hold to rush continuously.


Introduced in Update 25.7 (2019-08-29)

AbilityStrengthBuff Strength:200 / 400 / 600 / 800 (explosion DmgImpactSmall64 Impact damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:2 / 3 / 3 / 4 m (knockdown radius)
4 / 6 / 8 / 10 m (shockwave radius)

Misc: 10% (battery charge on cast)
1% (battery charge per hit)
6 / 8 / 10 / 12 m (dash distance)
100% (DmgSlashSmall64 Slash status chance from Kinetic Plating)
50% (energy discount from Redline)

Expand/Collapse
This section is transcluded from Kinetic Plating . To change it, please edit the transcluded page.
KineticPlatingModx256 KineticPlating130xWhite
2
EnergyOrb50
Kinetic Plating

Generate armor plating that converts a portion of absorbed Kinetic Damage (Physical, DmgFireSmall64Heat, DmgColdSmall64Cold, and DmgBlastSmall64Blast) into Energy. Also protects Gauss from being staggered or knocked down. Damage Resistance is relative to the battery level.


Introduced in Update 25.7 (2019-08-29)

AbilityStrengthBuff Strength:14 - 70% / 16 - 80% / 18 - 90% / 20 - 100% (damage reduction)
AbilityDurationBuff Duration:15 / 20 / 25 / 30 s (duration)
AbilityRangeBuff Range:N/A

Misc: 0.1% (battery drain per hit)
1% (battery drain per second)
0.25% (battery charge per melee attack)
2 / 3 / 4 / 5 % (energy restore per hit)
50% (damage reduction cap at empty battery)
100% (damage reduction cap at full battery)
100% (DmgSlashSmall64 Slash status chance for Mach Rush)
100% (base melee damage bonus and stagger chance from Redline)

Expand/Collapse
This section is transcluded from Thermal Sunder . To change it, please edit the transcluded page.
ThermalSunderModx256 ThermalSunder130xWhite
3
EnergyOrb50
Thermal Sunder

Siphon kinetic energy from the area, charging the battery and inflicting DmgColdSmall64Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting DmgFireSmall64Heat Status on nearby enemies.


Introduced in Update 25.7 (2019-08-29)

Strength: 75 - 375 / 100 - 500 / 125 - 625 / 150 - 750 (DmgColdSmall64 Cold damage)
Duration: 6 / 9 / 12 / 15 s (area duration)
2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 s (status duration)
Range: 6 / 8 / 10 / 12 m (initial radius)
3 / 4 / 5 / 6 m (final radius)
Misc:10% (battery charge)
1 (DmgColdSmall64 Cold status proc on cast)
9 (DmgColdSmall64 Cold status procs on DmgColdSmall64 Cold afflicted enemy)
10 (DmgColdSmall64 Cold status procs from Redline)
≤100% (DmgBlastSmall64 Blast enemy armor reduction from Redline)
4 (limit of areas per element)

Strength: 150 - 750 / 200 - 1000 / 250 - 1250 / 300 - 1500 DmgFireSmall64 Heat damage)
Duration: 6 / 9 / 12 / 15 s (area duration)
2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 s (status duration)
Range: 6 / 8 / 10 / 12 m (initial radius)
3 / 4 / 5 / 6 m (final radius)
Misc:10% (battery drain)
1 (DmgFireSmall64 Heat status proc on cast)
100% (DmgFireSmall64 Heat ignite damage bonus)
100% DmgFireSmall64 Heat ignite chance from Redline)
≤100% (DmgBlastSmall64 Blast enemy armor reduction from Redline)
4 (limit of areas per element)

Subsumable to Helminth
Expand/Collapse
This section is transcluded from Redline . To change it, please edit the transcluded page.
RedlineModx256 Redline130xWhite
4
EnergyOrb100
Redline

Push Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Holster Rate into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated.


Introduced in Update 25.7 (2019-08-29)

AbilityStrengthBuff Strength:100 / 200 / 300 / 400 (DmgImpactSmall64 Impact and DmgPunctureSmall64 Puncture area damage)
AbilityDurationBuff Duration:15 / 20 / 25 / 30 s (duration)
6 - 30% / 9 - 45% / 12 - 60% / 15 - 75% (fire rate buff)
5 - 25% / 6 - 30% / 7 - 35% / 8 - 40% (attack speed buff)
4 - 20% / 6 - 30% / 8 - 40% / 10 - 50% (reload speed buff)
4 - 20% / 6 - 30% / 8 - 40% / 10 - 50% (casting speed buff)
AbilityRangeBuff Range:N/A

Misc: ? m (activation knockback radius)
+20% (battery limit release)
50% (projectile accuracy)
50% (energy discount for Mach Rush)
100% (melee damage bonus and stagger chance for Kinetic Plating)
100% (DmgColdSmall64 Cold freeze chance and DmgFireSmall64 Heat ignite chance for Thermal Sunder)
≤100% (DmgBlastSmall64 Blast enemy armor reduction for Thermal Sunder)

Expand/Collapse

Strength Mods

IntensifyMod

Duration Mods

ContinuityMod

Range Mods

StretchMod

MachRush130xWhite MachRush130xWhite
KineticPlating130xWhite KineticPlating130xWhite
ThermalSunder130xWhite ThermalSunder130xWhite ThermalSunder130xWhite
Redline130xWhite Redline130xWhite

Edit Tab

GaussIcon272 Gauss can be equipped with the following items:

Cosmetics

Augments

See also

Edit Tab

Patch History

Update 36.0 (2024-06-18)

Gauss Thermal Sunder Changes

Gauss’ Thermal Sunder has been updated to properly reflect the mechanics of Cold, as he is one of the few Warframes capable of fully Freezing targets with Thermal Sunder!

  • Tapping Thermal Sunder during Redline will now apply 10 Cold stacks - resulting in the same full Freeze. Its duration scales with the duration of his Ability.
  • Tapping Thermal Sunder will add 9 Cold stacks on the second tap if it hits a target already affected by a Cold Status to reach full Freeze.

Hotfix 35.5.3 (2024-04-04)

  • Fixed a crash related to Gauss’ Mach Rush ability.

Hotfix 35.5.1 (2024-03-27)

  • Fixed a script error caused by Gauss’ Mach Rush ability.

Update 35.5 (2024-03-27)

  • Fixed Gauss Prime build requirements descriptions incorrectly referencing Disruption missions.
  • Fixed the Helminth Cyst spawning inside of Gauss Prime’s Helmet instead of on his neck, making it near impossible to see.

Update 35.1 (2024-02-20)

  • Fixed Gauss’ Noble Animation Set having a noticeable “pop” when looping - it has been smoothed out for a more seamless loop!

Hotfix 35.0.10 (2024-01-18)

  • Fixed Gauss’ battery gauge overlapping the combo counter UI if higher than 2x.
  • Fixed the Zenurik Badge being comically big and positioned above Gauss Prime’s head.
  • Fixed several offset issues with Emblems (when Gauss Prime has a skin equipped), the Prisma Latron Armour Set, and the base Protovyre Chest and Leg Armor on Gauss Prime.

Hotfix 35.0.9 (2024-01-17)

  • Introduced Gauss Prime.

Update 35.0 (2023-12-13)

  • Fixed certain parts of the Gauss’ Nitrolyst Helmet being incorrectly positioned when Redline mode is disabled.

Update 34.0 (2023-10-18)

Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

To remedy this, we approached this problem in two ways:

1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

  • Vitality: Reduced from +440% to +100% Health
  • Redirection: Reduced from +440% to +100% Shield Capacity
  • Steel Fiber: Reduced from +110% to +100% Armor
  • Flow: Reduced from +150% to +100% Energy Max

Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

So, our next step:

2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.

Warframe Stat Changes:

GAUSS
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 455 (from 150) / Max Rank - 555 (from 450)
Armor: Base Rank - 185 (from 175)
Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)

While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

Hotfix 33.6.4 (2023-08-15)

  • Fixed offset issues with the Imugi Prime Shoulder Plate equipped on Gauss.

Update 33.6 (2023-07-27)

  • Fixed the Gauss Nitrolyst Helmet animations and VFX not appearing correctly during Redline.

Update 33.5 (2023-06-21)

  • Fixed Archwing movement being erratic when piloted by Gauss.

Hotfix 33.0.11 (2023-05-24)

  • Fixed unintended and extreme high damage from casting Thermal Sunder over and over again using Wukong (infused from Helminth) while there is a Gauss present (Player and Specter).

Update 32.1 (2022-11-02)

  • Added “Speed” stat in UI for Gauss’ Mach Rush, and passive.

Hotfix 32.0.12 (2022-10-12)

  • Changed Gauss’ Redline Holster Speed increase to a Cast Speed increase.
    • With the overall buff to holster speed in Update 32, the above abilities have had their holster speed attributes replaced similarly to how the Mods were adjusted.
    • We’ll be updating the Ability descriptions in a later Hotfix/Update.

Hotfix 32.0.3 (2022-09-14)

  • Fixed the following Warframe ability descriptions extending beyond the screen and clipping:
    • Gauss

Update 32.0 (2022-09-07)

  • Fixed Gauss's Kinetic Plating not generating battery when melee attacking enemies with Overguard.

Update 31.5 (2022-04-27)

  • Fixed script error related to Gauss’ Thermal Sunder on Extraction.

Update 31.3 (2022-03-28)

  • Fixed script error with Gauss’ Thermal Sunder.

Hotfix 31.1.1 (2022-02-09)

  • Fixed script error related to Gauss' Thermal Sunder.

Update 31.1 (2022-02-09)

Update 31.0 (2021-12-15)

  • Fixed Gauss’s gauge in Redline having a puffy smoke effect around it.

Hotfix 30.5.2 (2021-07-07)

  • Fixed a script error when casting Gauss’ Mach Rush ability.

Hotfix 30.0.6 (2021-04-20)

  • Fixed Gauss’ Redline meter sound plays repeatedly if your drain & fill rates are close enough to keep it cycling back and forth around the redline.

Hotfix 30.0.3 (2021-04-15)

  • Fixed issues with the mix adjustment of Gauss’ Mach Rush and Redline abilities to reduce spam in the context of tight quarter situations.

Hotfix 29.6.4 (2021-01-06)

  • ‘Invert Tap/Hold Abilities’ option now lets you control the setting for each valid Warframe.
  • Numerous Warframes Abilities new and old have been given the ‘Tap/Hold’ functionality to do varying actions. Feedback showed that having the option to Invert the ‘Tap/Hold’ across the board to all valid Warframes was not ideal, as some Ability default functionalities are preferred. Upon selecting the ‘Invert Tap/Hold Abilities’ in the Options menu, you'll be met with a new screen allowing you to pick and choose which valid Warframes this applies to!

Update 29.5 (2020-11-19)

  • Augment: Mach Rush - Mod TT 20px Mach Crash
  • Relaxed on the Gauss Mach Rush FOV attenuation so it doesn't become too absurd in cases of extreme speed

Hotfix 29.3.0.1 (2020-10-27)

  • Fixed losing ability casting and weapon functionality when casting Gauss’ Thermal Sunder ability.

Update 29.0 (2020-08-25)

  • Fixed up lighting props so that Gauss' skirt doesn't appear completely unlit in scenes that depend on ambient light.

Update 27.4 (2020-05-01)

Update 27.2 (2020-03-05)

  • Armor Change:
    • Gauss: 150 to 175
    • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
  • Fixed texture tiling issue with Gauss’ Redline FX.

Hotfix 25.8.1 (2019-10-09)

  • Added 2 new tips regarding Gauss' Abilities.
  • Improved visibility during Mach Rush and reduced camera shakes during longer jogs.

Update 25.8 (2019-10-01)
Gauss Changes & Fixes:

Passive:

  • Increased Shield regeneration speed buff from 80% to 120% max.
  • Increased Battery charge rate from moving by 25%. Going from 0% to 100% at full (unmodded) sprint now takes 20s vs 25s previously.
  • Battery will no longer drain during the Sanctuary Onslaught Zone teleport.
  • Gauss Spectres will start with 80% battery.
  • Fixed battery gain not taking vertical velocity into account.

Mach Rush:

  • Now grants 1% Battery charge per enemy hit during the dash.
  • Increased Battery charge rate during continuous run by 33%.
  • Can now jump from ground while running (cannot jump in air) without cancelling the dash.
  • Added small synergy with Thermal Sunder; running through a bubble will add its damage to your dash and impact burst.
  • Fixed the ability screen showing "distance per energy" and unintentionally applying both Efficiency and Duration under the hood, resulting in Energy drain not matching the UI when you had Duration Mods. Changed Energy per meter stat into Energy per second: unmodded Energy drain remains the same, and while speed Mods previously increased Energy drain (more distance covered), they now no longer do. Thus, Energy drain will be either the same or better than before, never worse.

Kinetic Plating:

  • Decreased Battery drain from damage by 33%.
  • While active, Melee weapon hits will grant a small amount of Battery charge.

Thermal Sunder:

  • Increased bubble Duration from 4/6/8/10 to 6/9/12/15.
  • Increased minimum radius from 33% max to 50% max.
  • Split damage into two stats for Cold vs Heat. Increased damage for Heat mode by 2x.
  • Removed Blast damage stat, the Blast will use the damage of the mode you are applying (Cold or Heat) + the additional damage for cancelling the Status.
  • Blast Armor removal increased from 0-50% to 0-100%.
  • Blast Armor removal will now apply before the Blast damage is dealt, causing it to be more effective.

Redline:

  • Increased Redline % gain rate by 33%.
  • Increased projectile seek chance from 33% to 50%.
  • Decreased passive Battery drain by 33%.

General:

  • Added new sounds to Gauss when his Redline is filled and when it has been exceeded!
  • Fixed aimglide applying while holding aim with sword alone during Gauss Mach Rush, allowing you to become Zephyr.
  • Fixed jumping while using Gauss Mach Rush across water giving you no height, resulting in you getting wet.
  • Fixed Slash Status Effects dealing full damage to Gauss while Kinetic Plating is active. Status damage will be determined by current damage reduction at the time the Status occurs.

Hotfix 25.7.5 (2019-09-09)

  • Toned down the brightness of Gauss’ Thermal Sunder Ability.

Hotfix 25.7.4 (2019-09-05)

  • Gauss’ battery meter now builds when Reviving a teammate!
  • Fixed firing Exergis at the right time as Gauss’ Redline is activated causing you to be able to fire it continuously without needing to reload.
  • Fixed not being able to Gauss Mach Rush across the coolant in Orb Vallis Captura Scene.

Hotfix 25.7.3.1 (2019-09-03)

  • Fixed Gauss Kinetic Plating not giving the minimum damage protection when his meter is completely empty.

Hotfix 25.7.2 (2019-08-30)

  • Fixed a script error when casting Gauss’ Kinetic Plating ability.
  • Fixed your camera flipping upside down when achieving ludicrous Gauss Mach Rush speed with maxed Field of View.

Update 25.7 (2019-08-29)

  • Introduced.

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  1. Does not apply when damaging Overguard or units that cannot be frozen solid by Thermal Sunder, such as Index Brokers
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