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Never stop moving. Gauss' battery is charged by movement, powering his devastating kinetic abilities. They can't kill what they can't hit.

Charging his abilities with every step, he's streamlined for speed. This is Gauss, the runner, the rapid.

If the battle seems out of control, Tenno, you're not going fast enough.

Gauss. Front edge: smooth heat-resistant composites. Trailing edges: streamlined, foiled, this particular one vaguely warped by extreme heat stress.

The Saint of Altra. If the mind wanders, what do you see?

I see a vivid Lord-like Festival, the tremor mines bursting in a blinding wave, rising toward Altra. And Gauss - a smear of light, just ahead of the thermal avalanche - fast as fire. No... faster.

Release Date: August 29th, 2019

Engines ready for ignition. Coolant circulation systems online. Revved into kinetic overdrive, the speedster Gauss leaves his competition amidst the dust. Accelerate and race across vast landscapes or seas. Recharge power from hostile strikes and reduce the force of their impact. Flash-freeze enemies dead in their tracks, then spontaneously combust his foes, as he paves the path to a swift victory. Gauss kickstarted in Update 25.7 (2019-08-29): Saint of Altra.


Gauss' main blueprint can be purchased from the Market. Gauss' component blueprints drop from Tier C Disruption on Kappa, Sedna. Each component has a 7.84% drop chance.
Source Chance Expected Nearly Guaranteed
Chassis Blueprint 7.84% 23 – 24 98 ± 28
Neuroptics Blueprint 7.84%
Systems Blueprint 7.84%
All drop rates data is obtained from DE's official droptables.

Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained, visit here.

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64.png 50
MarketIcon.png Market Price: Platinum64.png 275 Blueprint2.svg Blueprints Price:Credits64.png30,000
Gauss Neuroptics Blueprint
Time: 12 hrs
Rush: Platinum64.png 25
Gauss Chassis Blueprint
Time: 12 hrs
Rush: Platinum64.png 25
Gauss Systems Blueprint
Time: 12 hrs
Rush: Platinum64.png 25


Main article: Leverian#Gauss

Ah, Gauss. Where to begin, where to begin... Well, the Ceres excavation of course. The site of the ancient tower of Altra.

Blastcrete emplacements, air sentries... its fields saturated with tremor mines. A great fortress for the Great Lords of Ceres... until they were pitched from the roof, immortal bodies erupting on the dread mines below.

An insurgency, from within. The Dax sent to reclaim Altra fared no better. Those that ran the gauntlet of bore-guns were soon cindered in the field beyond... That's when they called in our fleet-footed friend here.

Altra was an ancient tower fortress on Ceres owned by the Orokin. An insurgency occurred there and the Orokin demanded its recapture. However, the tower's defenses proved to be impenetrable to the Dax batallion.

Gauss was then called in to quell the insurgency. With his immense speed, he blitzed through the minefield and into tower and was able to reclaim it. His victory earned him the title: The Saint of Altra.

Drusus, the Leverian's host, later found Gauss and his equipment in an excavation of the area.



  • Gauss is named after Carl Friedrich Gauss, the German mathematician and physicist who made significant contributions to many fields in mathematics and sciences. Most notably in Electromagnetism, Differential Geometry, Algebra, and Statistics.
  • The term Redline is an automotive term that refers to the maximum revolutions-per-minute (RPM) that an engine is designed to withstand without damaging its own components. It can also be used as a verb to refer to running an engine at or beyond its maximum safe RPM (e.g. "to redline").
  • The name of the Gauss Mag Helmet, his alternate helmet, is a deliberate reversal of one of MagIcon272.png Mag's alternate helmets, the Mag Gauss Helmet.
  • Gauss is the 41st Warframe to be released (excluding Primed and Umbra variants).
  • Unlike several other Warframes that require exclusive resources from only one of the Landscapes, Gauss' Chassis and Systems require resources from Plains of Eidolon and Orb Vallis, respectively.
  • Gauss is the first Warframe whose component blueprints are acquired from Disruption.
  • Gauss was planned to be released alongside GrendelIcon272.png Grendel, who is said to be his best friend, but DE made the decision to release Grendel later. As a nod to this, Grendel can be seen in Gauss' profile video, riding a K-Drive while Gauss sprints beside him.
    • Part of Gauss is also displayed in Grendel's Leverian display.
  • Gauss is the first Warframe to be featured in the Leverian.
    • The Leverian displays Gauss' airfoil system as a separate part.
  • Gauss is the fourth Warframe to use another type of ability resource besides energy, after NidusIcon272.png Nidus, BaruukIcon272.png Baruuk, and HildrynIcon272.png Hildryn. In Gauss's case, he uses his Electrokinetic Battery.
    • Unlike other Warframes, all of Gauss' abilities still require energy to activate.
  • In Gauss' profile video, Lotus pronounces his name as "goss" (to rhyme with "moss"), as opposed to the usual pronunciation of "gouse" (to rhyme with "house"). Unlike TitaniaIcon272.png Titania this pronunciation choice is inconsistent as Drusus uses the latter option.

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To achieve supersonic speed, GaussIcon272.png Gauss draws upon both his Energy reserves and his state-of-the-art electrokinetic battery to fuel his abilities. Gauss has access to 80% of the battery in his default state; activating Redline130xDark.png Redline grants access to 100% of the battery. The battery, displayed as a gauge meter above his ability icons, acts as a secondary resource that charges or drains depending on the ability he uses:


  • +~0.5% battery per meter as Gauss moves.
  • +?% battery per second while reviving an ally in Bleedout.
  • -3% battery if Gauss falls out of bounds.
  • -15% battery per second if Gauss stands in a Nullifier Crewman bubble.

MachRush130xDark.png Mach Rush

  • +10% battery on cast.
  • +1% battery per enemy hit.

KineticPlating130xDark.png Kinetic Plating

  • -1% battery per second while active.
  • -1%-5% battery per hit received.
  • +0.25% battery per melee hit to enemies.

ThermalSunder130xDark.png Thermal Sunder

  • +10% battery on casting DmgColdSmall64.png Cold.
  • -10% battery on casting DmgHeatSmall64.png Heat.

Redline130xDark.png Redline

  • -2% battery per second while below 100% on the counter.
  • After Redline expires, the battery drains to the amount displayed on Redline counter (e.g. if the counter is at 20%, the battery will decrease to 20%).

The amount of battery stored amplifies Gauss's abilities:

  • Gauss passively gains bonus Shield recharge rate and shield recharge delay reduction for every point of battery stored in his gauge, up to a maximum of 120% for recharge rate and 80% for recharge delay when the battery is full.
  • Affects the damage reduction of KineticPlating130xDark.png Kinetic Plating.
  • Affects the damage and status duration of ThermalSunder130xDark.png Thermal Sunder.
  • Affects the fire rate, attack speed, reload speed, and holster speed bonuses, as well as the Redline counter and projectiles fired when above 80% battery, of Redline130xDark.png Redline.
    • Additionally procs special effects of Thermal Sunder when above 80% battery and while Redline is active.


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MachRushModx256.png MachRush130xWhite.png
Mach Rush
Burst into a hyper-sprint bowling over enemies and charging the battery. Crashing into solid objects generates a powerful shockwave. Hold to rush continuously.

Energy Drain: 12.5 s-1

Strength:200 / 400 / 600 / 800 (explosion DmgImpactSmall64.png Impact damage)
Range:2 / 3 / 3 / 4 m (knockdown radius)
4 / 6 / 8 / 10 m (shockwave radius)
Misc:10% (battery charge on cast)
1% (battery charge per hit)
6 / 8 / 10 / 12 m (dash distance)
100% (DmgSlashSmall64.png Slash status chance from Kinetic Plating)
50% (energy discount from Redline)

KineticPlatingModx256.png KineticPlating130xWhite.png
Kinetic Plating
Generate armor plating that converts a portion of absorbed kinetic damage (Physical, Heat, Cold, and Blast) into energy. Also protects Gauss from being staggered or knocked down. Damage resistance is relative to the battery level.

Battery drain per second: 1% s-1

Strength:14 - 70% / 16 - 80% / 18 - 90% / 20 - 100% (damage reduction)
Duration:15 / 20 / 25 / 30 s (duration)
Misc:1 - 5% (battery drain per hit)
0.25% (battery charge per melee attack)
2 / 3 / 4 / 5 % (energy restore per hit)
50% (damage reduction cap at empty battery)
100% (damage reduction cap at full battery)
100% (DmgSlashSmall64.png Slash status chance for Mach Rush)
100% (base melee damage bonus and stagger chance from Redline)

ThermalSunderModx256.png ThermalSunder130xWhite.png
Thermal Sunder
Siphon Kinetic energy from the area, charging the battery and inflicting DmgColdSmall64.png Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting DmgHeatSmall64.png Heat Status on nearby enemies.

Strength:75 - 375 / 100 - 500 / 125 - 625 / 150 - 750 (DmgColdSmall64.png Cold damage)
Duration:6 / 9 / 12 / 15 s (area duration)
2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 s (status duration)
Range:6 / 8 / 10 / 12 m (initial radius)
3 / 4 / 5 / 6 m (final radius)
Misc:10% (battery charge)
100% (DmgColdSmall64.png Cold freeze chance from Redline)
≤100% (DmgBlastSmall64.png Blast enemy armor reduction from Redline)
4 (limit of areas per element)

Strength:150 - 750 / 200 - 1000 / 250 - 1250 / 300 - 1500 DmgHeatSmall64.png Heat damage)
Duration:6 / 9 / 12 / 15 s (area duration)
2.5 - 5 / 3 - 6 / 3.5 - 7 / 4 - 8 s (status duration)
Range:6 / 8 / 10 / 12 m (initial radius)
3 / 4 / 5 / 6 m (final radius)
Misc:10% (battery drain)
100% (DmgHeatSmall64.png Heat ignite damage bonus)
100% DmgHeatSmall64.png Heat ignite chance from Redline)
≤100% (DmgBlastSmall64.png Blast enemy armor reduction from Redline)
4 (limit of areas per element)

Subsumable to Helminth

RedlineModx256.png Redline130xWhite.png
Push Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Holster Speed into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated.

Battery drain per second: 2% s-1

Strength:100 / 200 / 300 / 400 (DmgImpactSmall64.png Impact and DmgPunctureSmall64.png Puncture area damage)
Duration:15 / 20 / 25 / 30 s (duration)
6 - 30% / 9 - 45% / 12 - 60% / 15 - 75% (fire rate buff)
5 - 25% / 6 - 30% / 7 - 35% / 8 - 40% (attack speed buff)
4 - 20% / 6 - 30% / 8 - 40% / 10 - 50% (reload speed buff)
8 - 40% / 12 - 60% / 16 - 80% / 20 - 100% (holster speed buff)
Misc:? m (activation knockback radius)
+20% (battery limit release)
50% (projectile accuracy)
50% (energy discount for Mach Rush)
100% (melee damage bonus and stagger chance for Kinetic Plating)
100% (DmgColdSmall64.png Cold freeze chance and DmgHeatSmall64.png Heat ignite chance for Thermal Sunder)
≤100% (DmgBlastSmall64.png Blast enemy armor reduction for Thermal Sunder)

Strength Mods


Duration Mods


Range Mods


MachRush130xWhite.png MachRush130xWhite.png
KineticPlating130xWhite.png KineticPlating130xWhite.png
ThermalSunder130xWhite.png ThermalSunder130xWhite.png ThermalSunder130xWhite.png
Redline130xWhite.png Redline130xWhite.png

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GaussIcon272.png Gauss can be equipped with the following items:


See also

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Hotfix 30.5.2 (2021-07-07)

  • Fixed a script error when casting Gauss’ Mach Rush ability.

Hotfix 30.0.6 (2021-04-20)

  • Fixed Gauss’ Redline meter sound plays repeatedly if your drain & fill rates are close enough to keep it cycling back and forth around the redline.

Hotfix 30.0.3 (2021-04-15)

  • Fixed issues with the mix adjustment of Gauss’ Mach Rush and Redline abilities to reduce spam in the context of tight quarter situations.

Hotfix 29.6.4 (2021-01-06)

  • ‘Invert Tap/Hold Abilities’ option now lets you control the setting for each valid Warframe.
  • Numerous Warframes Abilities new and old have been given the ‘Tap/Hold’ functionality to do varying actions. Feedback showed that having the option to Invert the ‘Tap/Hold’ across the board to all valid Warframes was not ideal, as some Ability default functionalities are preferred. Upon selecting the ‘Invert Tap/Hold Abilities’ in the Options menu, you'll be met with a new screen allowing you to pick and choose which valid Warframes this applies to!

Update 29.5 (2020-11-19)

  • Augment: Mach Rush -  Mod TT 20px.png Mach Crash
  • Relaxed on the Gauss Mach Rush FOV attenuation so it doesn't become too absurd in cases of extreme speed

Hotfix (2020-10-27)

  • Fixed losing ability casting and weapon functionality when casting Gauss’ Thermal Sunder ability.

Update 29.0 (2020-08-25)

  • Fixed up lighting props so that Gauss' skirt doesn't appear completely unlit in scenes that depend on ambient light.

Update 27.4 (2020-05-01)

Update 27.2 (2020-03-05)

  • Armor Change:
    • Gauss: 150 to 175
    • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
  • Fixed texture tiling issue with Gauss’ Redline FX.

Hotfix 25.8.1 (2019-10-09)

  • Added 2 new tips regarding Gauss' Abilities.
  • Improved visibility during Mach Rush and reduced camera shakes during longer jogs.

Update 25.8 (2019-10-01)
Gauss Changes & Fixes:


  • Increased Shield regeneration speed buff from 80% to 120% max.
  • Increased Battery charge rate from moving by 25%. Going from 0% to 100% at full (unmodded) sprint now takes 20s vs 25s previously.
  • Battery will no longer drain during the Sanctuary Onslaught Zone teleport.
  • Gauss Spectres will start with 80% battery.
  • Fixed battery gain not taking vertical velocity into account.

Mach Rush:

  • Now grants 1% Battery charge per enemy hit during the dash.
  • Increased Battery charge rate during continuous run by 33%.
  • Can now jump from ground while running (cannot jump in air) without cancelling the dash.
  • Added small synergy with Thermal Sunder; running through a bubble will add its damage to your dash and impact burst.
  • Fixed the ability screen showing "distance per energy" and unintentionally applying both Efficiency and Duration under the hood, resulting in Energy drain not matching the UI when you had Duration Mods. Changed Energy per meter stat into Energy per second: unmodded Energy drain remains the same, and while speed Mods previously increased Energy drain (more distance covered), they now no longer do. Thus, Energy drain will be either the same or better than before, never worse.

Kinetic Plating:

  • Decreased Battery drain from damage by 33%.
  • While active, Melee weapon hits will grant a small amount of Battery charge.

Thermal Sunder:

  • Increased bubble Duration from 4/6/8/10 to 6/9/12/15.
  • Increased minimum radius from 33% max to 50% max.
  • Split damage into two stats for Cold vs Heat. Increased damage for Heat mode by 2x.
  • Removed Blast damage stat, the Blast will use the damage of the mode you are applying (Cold or Heat) + the additional damage for cancelling the Status.
  • Blast Armor removal increased from 0-50% to 0-100%.
  • Blast Armor removal will now apply before the Blast damage is dealt, causing it to be more effective.


  • Increased Redline % gain rate by 33%.
  • Increased projectile seek chance from 33% to 50%.
  • Decreased passive Battery drain by 33%.


  • Added new sounds to Gauss when his Redline is filled and when it has been exceeded!
  • Fixed aimglide applying while holding aim with sword alone during Gauss Mach Rush, allowing you to become Zephyr.
  • Fixed jumping while using Gauss Mach Rush across water giving you no height, resulting in you getting wet.
  • Fixed Slash Status Effects dealing full damage to Gauss while Kinetic Plating is active. Status damage will be determined by current damage reduction at the time the Status occurs.

Hotfix 25.7.5 (2019-09-09)

  • Toned down the brightness of Gauss’ Thermal Sunder Ability.

Hotfix 25.7.4 (2019-09-05)

  • Gauss’ battery meter now builds when Reviving a teammate!
  • Fixed firing Exergis at the right time as Gauss’ Redline is activated causing you to be able to fire it continuously without needing to reload.
  • Fixed not being able to Gauss Mach Rush across the coolant in Orb Vallis Captura Scene.

Hotfix (2019-09-03)

  • Fixed Gauss Kinetic Plating not giving the minimum damage protection when his meter is completely empty.

Hotfix 25.7.2 (2019-08-30)

  • Fixed a script error when casting Gauss’ Kinetic Plating ability.
  • Fixed your camera flipping upside down when achieving ludicrous Gauss Mach Rush speed with maxed Field of View.

Update 25.7 (2019-08-29)

  • Introduced.

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