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Created by combining DmgFireSmall64 Heat and DmgToxinSmall64 Toxin damage. Highly effective against Infested and Infested Flesh. Gas Status Effect produces gas clouds that deal damage to all enemies within a 3 meter radius for a short duration.
—In-game Description

DmgGasSmall64 Gas Damage is one of the six secondary elemental damage types, composed of DmgFireSmall64 Heat and DmgToxinSmall64 Toxin elements. It is particularly effective against light Infestation w Infested types, but deals lower damage to IconCorpusOn Corpus and IconGrineerOn Grineer bodies.

Status Effects[]

General[]

The status effect of DmgGasSmall64 Gas damage is Gas Cloud. It produces a gas cloud that deals a tick of damage each second to all enemies within a 3-meter radius; subsequent procs increase the radius by 0.3 meters up to 6 meters in total after 10 stacks. The cloud has a 6 second duration. Each tick deals DmgGasSmall64 Gas damage equal to:

Notice that modded base damage calculation used for DoT is not the same as normal damage calculations, ignoring physical and elemental damage bonuses.

Additional Multipliers include modded critical multiplier on Critical Hit and multipliers on Enemy Body Parts; these stack multiplicatively with each other.

As can be seen from the formula, tick damage does not scale with any Elemental mods. Up to 10 instances of the effect can stack on the same target, with each instance having its own timer. Any instances after the 10th will replace the oldest instance.

The Gas Cloud is able to hit heads and other body parts by itself. However, the Gas Cloud itself has a 1x damage bonus when headshotting. This can be increased with the use of mods such as Mod TT 20px Target Acquired, zoom bonuses on some sniper rifles, or PrimaryDeadhead Primary Deadhead/SecondaryDeadhead Secondary Deadhead.

For example, tick damage for a weapon with an innate 100 damage, Mod TT 20px Serration, Mod TT 20px Thermite Rounds, Mod TT 20px Infected Clip and Mod TT 20px Bane of Grineer will be:

Modded Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5
Tick Damage = 0.5 × 344.5 × (1 + 0.3) = 223.925

As can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus = (1 + Faction Damage bonus)2. Which is +69% for the 30% Faction Damage mods and +140.25% for the 55% Primed Faction Damage mods.

If the host target dies, DmgGasSmall64 Gas will continue to tick damage on all enemies caught in the host's radius for its remaining duration.

A DmgGasSmall64 Gas proc briefly creates a dark green cloud on the afflicted.

Gas tick damage and proc duration
Time from initial proc 0s 1s 2s 3s 4s 5s 6s 7s
Tick damage occured?

Railjack[]

DmgGasSmall64 Gas does not have a Railjack space counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.

Type Effectiveness[]

IconGrineerOn Grineer Health Gas Modifier IconCorpusOn Corpus Health Gas Modifier Infestation w Infested Health Gas Modifier MurmurIcon The Murmur Health Gas Modifier
Cloned Flesh -50% Flesh -25% Infested +75% Indifferent Facade
Ferrite Armor Shield Infested Flesh +50% Machinery
Alloy Armor Proto Shield Fossilized Ferrite Armor
Machinery Robotic Infested Sinew

Gas Sources[]

Main article: Category:Gas Damage

Weapons[]

Main article: Category:Gas Damage Weapons
Weapons with Gas damage
Name Slot Class Attack Name DmgGasSmall64 Gas Majority
ZaktiPrime Zakti Prime Secondary Pistol Gas Cloud 100 100.00% DmgGasSmall64 Gas
Zakti Zakti Secondary Pistol Gas Cloud 80 100.00% DmgGasSmall64 Gas

Mods[]

Enemies[]

Abilities[]

DanseMacabreModx256 DanseMacabre130xWhite
4
EnergyOrb25
+20-40/s
Danse Macabre

Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. The beams will modify their Damage Type to target select defenses, while incoming damage is redirected back into the beams. Hold fire to boost Status Effects and Damage, at the cost of increased energy consumption. Thralls killed by this leave overshield pickups.


Introduced in Update 23.5 (2018-08-24)

AbilityStrengthBuff Strength:500 / 750 / 1,000 / 1,250 (damage / s)
1,000 / 1,500 / 2,000 / 2,500 (boosted damage / s)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:0.03 / 0.05 / 0.08 / 0.1 m (beam radius)
0.05 / 0.1 / 0.15 / 0.2 m (boosted beam radius)

Misc: 9 (number of beams)
100 m (sweep area)
1 rev/sec (rotation speed)
20% (status chance)
40% (boosted status chance)
50 (overshield points per pickup)
23.33% stored damage decay/sec

Expand/Collapse

Trivia[]

  • Gas damage, with its brown color, damage over time, and its extra lethality to most Infested, is likely a reference or callback to Enferon, a gas that is highly lethal to creatures infected by the Technocyte Virus but not uninfected humans in Digital Extremes' earlier title, Dark Sector.

Media[]

Patch History[]

Update 33.5 (2023-06-21)

  • Fixed a rare crash that could occur when using Enemy Radar and weapons that create Gas Status Effects.

Update 27.3 (2020-03-24)

  • Gas Effects will continue to tick radial Damage-over-Time for the average of the remaining Effect duration if their host dies.
  • Gas Status Area-of-Effect radius increases with the number of stacks, to a max of 10 stacks.
  • Removed Gas damage resistance from Toxic Ancient Auras.

Update 27.2 (2020-03-05)

  • The base duration of a Gas Status Effect now matches Slash for 6 seconds. No longer does AoE with forced Poison Status Effect (resulting in Poison DoT for enemies in radius), instead it does AoE DoT Gas damage around the target.

Update 11.0 (2013-11-20)

  • Introduced.

See Also[]


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