Passive[edit | edit source]

The less Health that GarudaIcon272.png Garuda has, the more damage she inflicts; Garuda gains up to 100% additional damage bonus for her abilities and weapons the closer she is to death.

  • Damage bonus is proportionate to the missing percentage of Garuda's maximum health.
  • Damage bonus increases or decreases immediately following any changes to Garuda's health.
  • Maximum damage bonus is reached at 2 health points remaining.
  • Damage bonus is displayed as a buff icon using Garuda's iconic symbol, shown beside the shield and health bars.
  • Damage bonus is calculated independent of other damage sources.

When no melee weapon is selected in the Arsenal loadout, GarudaMeleeClaws.png Garuda's Talons become available in the Arsenal screen as an exclusive melee weapon that can be modified separately and equipped for combat during missions.

Unlike most frames, when Garuda ranks up she receives a special set of rank bonuses which are indicated at the top-left of the Warframe Upgrade screen:

  • +13% / +25% / +38% / +50% / +63% / +75% / +88% / +100% / +113% / +125% Energy capacity at ranks 3 / 6 / 9 / 12 / 15 / 18 / 21 / 24 / 27 / 30 respectively.

Abilities [edit | edit source]

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DreadMirrorModx256.png DreadMirror130xWhite.png
ENERGY:
25
KEY
1
Dread Mirror
Rip the life force from an enemy and use it as a shield that captures damage. Charge to channel the captured damage into an explosive projectile.


Charge drain: 50 s-1

Strength:1 / 1.5 / 1.75 / 2 x (damage capture multiplier)
Duration:13 / 15 / 18 / 20 s (mirror duration)
Range:30 m (pounce range)
6 / 7 / 8 / 10 m (explosion radius)
Misc:8 m (stagger radius)
40% (instant kill threshold)
10% (health to shield)
20% (health to shield on instant kill)
100 (mirror contact damage)
50%/s (charge damage per sec)
Expand/Collapse



BloodAltarModx256.png BloodAltar130xWhite.png
ENERGY:
50
KEY
2
Blood Altar
Impale an enemy on an altar of talons and siphon health for Garuda and her allies.
Strength:15 / 17 / 20 / 25 %/s (health per sec)
Duration:10 / 15 / 15 / 20 s
Range:30 m (pounce range)
4 / 4.5 / 6 / 8 m (heal radius)
Misc:8 m (stagger radius)
1%/s (damage per sec)
3 (limit of active altars)
Expand/Collapse



BloodlettingModx256.png Bloodletting130xWhite.png
ENERGY:
0
KEY
3
Bloodletting
Garuda sacrifices her health to generate energy.
Strength:N/A
Duration:N/A
Range:N/A
Misc:-50% (health deducted)
18 / 22 / 30 / 35 % (energy gain)
2 HP (minimum health threshold)
Expand/Collapse



SeekingTalonsModx256.png SeekingTalons130xWhite.png
ENERGY:
100
KEY
4
Seeking Talons
Charge to expand the targeting area, release to send Garuda’s talons careening toward each target in area. Surviving enemies are prone to bleeding.
Strength:75 / 100 / 125 / 150 (Slash w.svg Slash damage)
75% (Slash w.svg Slash status chance)
Duration:10 s
Range:N/A
Misc:2 m (talon knockback radius)
60 m (range)
25° (min charge size)
95° (max charge size)
8 (projectiles)
Expand/Collapse



Strength Mods

IntensifyModU145.png

Duration Mods

ContinuityModU145.png

Range Mods

StretchModU145.png

DreadMirror130xWhite.png DreadMirror130xWhite.png DreadMirror130xWhite.png
BloodAltar130xWhite.png BloodAltar130xWhite.png BloodAltar130xWhite.png
SeekingTalons130xWhite.png SeekingTalons130xWhite.png
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