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Death's crimson maiden, the blood of Garuda's foes imbue her with strength and vitality.

This is Garuda, the gore queen.

Cleansed by the blood of her enemies, she draws strength from vulnerability.

Release Date: November 8th, 2018

Stain her talons crimson, steep the soil in red. To quell her endless bloodlust, the murderous maiden Garuda slays her prey with coldblooded elegance and strides upon their corpses in a horrific display of visceral carnage. Garuda slaughtered her way to a blood soaked unveiling in Update 24.0 (2018-11-08).


Garuda's main blueprint will be awarded upon completion of the Vox Solaris quest. Garuda's component blueprints are acquired from Orb Vallis Bounties.

Additional main blueprints can be bought from Cephalon Simaris for ReputationBlackx64.png 50,000.

Source Chance Expected Nearly Guaranteed
Chassis Blueprint
(Stage 2, Lvl 5-15)
7.52% 2 – 3 Bounties 14 ± 5 Bounties
Chassis Blueprint
(Stage 3, Lvl 5-15)
Neuroptics Blueprint
(Stage 2, Lvl 20-40)
12.5% 2 Bounties 10 ± 3 Bounties
Neuroptics Blueprint
(Stage 3, Lvl 20-40)
Neuroptics Blueprint
(Stage 4, Lvl 20-40)
Systems Blueprint
(Stage 2, Lvl 10-30)
7.41% 3 – 4 Bounties 20 ± 7 Bounties
Systems Blueprint
(Stage 3, Lvl 10-30)
All drop rates data is obtained from DE's official droptables.

Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained, visit here.

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: Platinum64.png 325 Blueprint Price: N/A
Time: 12 hrs
Rush: Platinum64.png 25
Time: 12 hrs
Rush: Platinum64.png 25
Time: 12 hrs
Rush: Platinum64.png 25


  • If Garuda wields her signature Nagantaka.png Nagantaka, the weapon gains a 1 meter innate Punch Through.
  • Garuda's base energy from leveling scales differently from other Warframes, having +125% more energy at max rank rather than the typical +50%.
  • Garuda's Systems is required to build Bleeding Body Ephemera.


  • In the orbiter, Garuda's Noble Animation Set also makes her Talons to produce large upside-down reflections on the distant floor behind her while she is standing still. This might also be the case for other Animation Sets but the resulted reflection is probably not in a visible place.
  • While holding the CrpShockRifle.png Quanta or InfCrpShockSwarm.png Mutalist Quanta, Garuda's Noble Animation Set makes the lower arm of the rifle clip into her left thigh.
  • Enemies affected by Garuda's 2nd ability, Blood Altar, interact oddly with certain CC effects. They are supposed to be invulnerable, but certain CC's will affect them, ending the Blood Altar early. This includes CephPrimary.png Simulor vortexes and LimboIcon272.png Limbo's Stasis. (May include others?) This also makes Blood Altar uncastable on affected enemies. For example, you cannot use Blood Altar on enemies inside a Cataclysm (with Stasis active).


  • Garuda is the 37th Warframe to be released (excluding Primed and Umbra variants).
  • Garuda is a legendary bird-like creature in Hindu mythology who serves as Vishnu's mount. Garuda also has ties to Buddhist and Jain mythology.
  • Garuda was first revealed at TennoCon 2018 alongside RevenantIcon272.png Revenant.
  • Garuda's abilities & model was showcased on Devstream 118.
  • Mentioned to be similar to ValkyrIcon272.png Valkyr in her theme of "gore", though where Valkyr is basic, unbridled rage, Garuda personifies a cold, detached, and calculated version of slaughter instead.
  • Garuda's alternate helmet "Bathory" is a nod towards Elizabeth Bathory, a Hungarian Noblewoman held accountable for the deaths of many young women and, in some stories, bathed in their blood to keep her beauty and/or youth. Elizabeth Bathory is often compared to Vlad the Impaler for their brutal acts of sadism. Both evolved to become the inspiration for many vampire stories.
  • Garuda's main blueprint is not actually a reward for Vox Solaris quest. The official reward for the quest is a K-Drive Launcher, while Garuda's main blueprint is sent from Eudico via a message.
    • The blueprint is said to be found embedded in a tangle of Vallis fungi years ago, implying that it is not just recently recovered but unbeknownst to the Tenno.
  • In comparison to GaraIcon272.png Gara, who is also tied to the Landscape introduced alongside the Warframe:
    • Garuda is the second Warframe, after Gara, to require multiple unique resources found in only one mission and location on the Star Chart for crafting her components, being the Orb Vallis.
    • Garuda is the third Warframe whose component blueprints are all acquired from Bounties, after Gara and RevenantIcon272.png Revenant.
    • Garuda requires Vega Toroids, Calda Toroids and Sola Toroids, 2 of each, alongsides 3 types of gems and 3 types of alloys from Mining, and 3,500 Kuva, making her considerably more resource-intensive.
    • Unlike Gara, Garuda doesn't require any resource from Fishing.
  • Garuda is released with Nagantaka.png Nagantaka, her signature crossbow, but has no separate signature melee. This is due to the fact that she has an innate melee weapon, GarudaMeleeClaws.png Garuda's Talons.
  • According to Devstream 119, there will be more lore and backstory regarding Garuda in the future.

See Also

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The less Health that GarudaIcon272.png Garuda has, the more damage she inflicts; Garuda gains up to 100% additional damage bonus for her abilities and weapons the closer she is to death.

  • Damage bonus is proportionate to the missing percentage of Garuda's maximum health.
  • Damage bonus increases or decreases immediately following any changes to Garuda's health.
  • Maximum damage bonus is reached at 2 health points remaining.
  • Damage bonus is displayed as a buff icon using Garuda's iconic symbol, shown beside the shield and health bars.
  • Damage bonus is calculated independent of other damage sources.
  • Damage bonus does not appear to apply to helminth abilities or the initial slash damage dealt by Dread Mirror.

When no melee weapon is selected in the Arsenal loadout, GarudaMeleeClaws.png Garuda's Talons become available in the Arsenal screen as an exclusive melee weapon that can be modified separately and equipped for combat during missions.

Unlike most frames, when Garuda ranks up she receives a special set of rank bonuses which are indicated at the top-left of the Warframe Upgrade screen:

  • +13% / +25% / +38% / +50% / +63% / +75% / +88% / +100% / +113% / +125% Energy capacity at ranks 3 / 6 / 9 / 12 / 15 / 18 / 21 / 24 / 27 / 30 respectively.


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DreadMirrorModx256.png DreadMirror130xWhite.png
Dread Mirror
Rip the life force from an enemy and use it as a shield that captures damage. Charge to channel the captured damage into an explosive projectile.

Charge drain: 50 s-1

Strength:1 / 1.5 / 1.75 / 2 x (damage capture multiplier)
Duration:13 / 15 / 18 / 20 s (mirror duration)
Range:30 m (pounce range)
6 / 7 / 8 / 10 m (explosion radius)
Misc:8 m (stagger radius)
40% (instant kill threshold)
10% (health to heart damage)
20% (health to heart damage on instant kill)
100 (mirror contact damage)
50%/s (charge damage per sec)

BloodAltarModx256.png BloodAltar130xWhite.png
Blood Altar
Impale an enemy on an altar of talons and siphon health for Garuda and her allies.
Strength:15 / 17 / 20 / 25 %/s (health per sec)
Duration:10 / 15 / 15 / 20 s
Range:30 m (pounce range)
4 / 4.5 / 6 / 8 m (heal radius)
Misc:8 m (stagger radius)
1%/s (damage per sec)
3 (limit of active altars)
Subsumable to Helminth

BloodlettingModx256.png Bloodletting130xWhite.png
Garuda sacrifices her health to generate energy.
Efficiency:18 / 22 / 30 / 35 % (energy gain)
Misc:-50% (health deducted)
2 HP (minimum health threshold)

SeekingTalonsModx256.png SeekingTalons130xWhite.png
Seeking Talons
Charge to expand the targeting area, release to send Garuda’s talons careening toward each target in area. Surviving enemies are prone to bleeding.
Strength:75 / 100 / 125 / 150 (DmgSlashSmall64.png Slash damage)
75% (DmgSlashSmall64.png Slash status chance)
Duration:10 s
Misc:2 m (talon knockback radius)
60 m (range)
25° (min charge size)
95° (max charge size)
8 (projectiles)

Strength Mods


Duration Mods


Range Mods


DreadMirror130xWhite.png DreadMirror130xWhite.png DreadMirror130xWhite.png
BloodAltar130xWhite.png BloodAltar130xWhite.png BloodAltar130xWhite.png
SeekingTalons130xWhite.png SeekingTalons130xWhite.png

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Hotfix 29.5.5 (2020-11-27)

  • Fixed a crash when Garuda activates her Bloodletting ability.

Update 29.5 (2020-11-19)

Update 29.1 (2020-09-17)

  • Fixed Garuda’s Dread Mirror Damage Capture Multiplier/Projectile Damage not matching ability screen numbers in the Arsenal.

Hotfix 29.0.7 (2020-09-03)

  • Fixed ragdolling enemies not taking additional Slash Status from being hit while debuffed by Garuda’s Seeking Talons.

Update 28.3 (2020-08-12)

  • Warframe Blueprint and Component costs from Simaris have been reduced by 50%!

Hotfix 27.4.2 (2020-05-04)

  • Fixed Garuda not being able to Melee after leaving and re-entering Railjacks.

Update 27.4 (2020-05-01)

  • You can now sell your duplicate Garuda Blueprints for 2500 Credits from your Inventory.

Update 27.3 (2020-03-24)

  • Fixed enemies marked by Garuda’s Seeking Talons not being prone to receiving a Slash Status Effect.
  • Fixed Garuda appearing to hold all Melee weapons in a fisticufs style when viewed in the Market.

Update 27.2 (2020-03-05)

  • Slightly increased the size of Garuda’s Dread Mirror shield.
    • We noticed that enemies were still able to shoot Garuda’s feet, so this increase is to help avoid those stray foot bullets.

Update 27.1 (2020-02-04)

  • Augment: Bloodletting - Mod TT 20px.png Blood Forge
  • Fixed Garuda charging her Dread Heart at full strength from any amount of Energy regen.
    • This ability now charges at a reduced rate if you are at 0 Energy and incoming regeneration isn’t enough to keep with how much Energy the ability wants to drain.

Hotfix 27.0.9 (2020-01-09)

  • Garuda can now queue her Dread Mirror projectile charge/throw more easily after using Seeking Talons.

Update 26.1 (2019-11-22)

  • Added a projectile explosion range FX to Garuda’s Dread Mirror blood projectile for the local player (one doing the casting) so you can see your output.
  • Slight trim to the Bloodletting cast animation.
  • Bloodletting now gives 35% Energy instead of 25%.
  • Reduced Seeking Talons charge time by around 15%.
  • Increased Seeking Talons Status Chance from 50 to 75%.
  • Fixed motion blur on Garuda's Dread Mirror.

Hotfix 25.7.6 (2019-09-18)

  • Ally NPCs will no longer attack Garuda’s Blood Atlar Victims.

Update 25.7 (2019-08-29)

Update 25.5 (2019-07-31)

  • Fixed Garuda’s Arsenal Ability UI displaying Health Drain is modified by Power Efficiency.

Hotfix 25.3.2 (2019-07-12)

  • Fixed a Host migration causing Garuda’s Talons to lose their Stance upgrade, and instead use the default attacks if it’s the only Melee weapon equipped.

Update 25.3 (2019-07-06)

  • Fixed ‘Auto Installing’ Mods on Garuda's Talons with no Stance Mods resulting in 15 error popups.

Hotfix 25.1.3 (2019-06-14)

  • Fixed Garuda’s Dread Mirror duration not refreshing after re-casting.

Update 25.1 (2019-06-05)

  • Fixed typo in Garuda’s Dread Mirror Arsenal stats.

Hotfix 25.0.6 (2019-05-29)

  • Fixed Garuda having negative Mod capacity by replacing a Stance Mod with high drain with a Stance Mod of low drain.

Hotfix 25.0.3 (2019-05-24)

  • The following items have been added to Simaris’ Offerings:
    • Garuda Blueprint

Update 24.7 (2019-04-10)

Update 24.6 (2019-04-04)

  • Having a ‘signature’ weapon now actually benefits you!
    • Nagantaka: 1m innate Punch-Through when wielded by Garuda.

Update 24.2 (2018-12-18)

  • Reverted ‘classic control’ support for Garuda’s Dread Mirror and Seeking Talons due to input discrepancy that led to many casting issues.

Hotfix 24.1.3 (2018-12-05)

  • Capped Garuda's Dread Mirror and Blood Altar dashes to 150m/s max. No more going going 42km/s anymore.
  • Fixed Dread Mirror’s dash causing players to get stuck.
  • Fixed delay between the end of Garuda's Seeking Talons release animation and being able to charge her Dread Mirror.
  • Fixed a crash while Garuda siphons blood.
  • Fixed (maybe) Blood Altar and Dread Mirror falling through the floor.
  • Fixed Garuda Dread Mirror failing to cast because of TARGET OBSTRUCTED when the leap into the air would clear whatever obstruction was blocking her.
  • Fixed Seeking Talons not being cancelled by Stalker.

Hotfix 24.1.2 (2018-11-29)

Dread Mirror
  • Added an 8 meter area-of-effect stagger when reaching a target with Dread Mirror (not affected by Mods).
  • Added a small noise movement to the Dread Mirror shield.
  • Increased enemy insta-kill threshold from 35% to 40% (i.e. enemy is insta-killed if it’s below 40% of Health).
  • Charging Dread Mirror projectile while in the air will let you hover for a few seconds.
  • Dread Mirror animations play faster with Natural Talent equipped.
Blood Altar
  • Added an 8 meter area-of-effect stagger when impaling an enemy with Blood Altar (not affected by Mods).
  • Increased Blood Altar heal radius from 6 meters to 8 meters.
  • Blood Altar animations play faster with Natural Talent equipped.
Seeking Talons 
  • Reduced total Seeking Talons charge time by 33%.
  • Seeking Talons charge now starts faster and slows down as it expands.
  • Increased minimum Seeking Talons charge size from 15 degrees to 25 degrees.
  • Reduced maximum Seeking Talons charge size from 120 degrees to 95 degrees.
  • Charging Seeking Talons while in the air will let you hover for a few seconds.
  • Charging Seeking Talons now makes a sound cue when fully charged.
  • Fixed a non-functional Garuda Blood Altar being left behind if used on a detonating Volatile Runner.
  • Fixed a script error when casting Garuda’s Dread Mirror.

Update 24.1 (2018-11-22)

  • Fixed Terra Provisors being able to damage you through Garuda’s Dread Mirror.
  • Fixed a game hitch when loading into a Relay/Town as Garuda.

Hotfix 24.0.9 (2018-11-21)

  • Fixed Garuda’s Dread Mirror blood projectile damage indicator disappearing if the player Transfers to Operator and back.
  • Fixed Garuda’s Dread Mirror blood projectile outright killing Vomvalysts, as opposed to creating a “ghost” on death.
  • Fixed Garuda’s Seeking Talons HUD indicator being incorrectly affected by HUD Scale.
  • Fixed a script error when casting Garuda’s Blood Altar ability.

Hotfix 24.0.7 (2018-11-15)

  • Fixed Submersible Archwing disabling Garuda’s Talons.
  • Fixed Garuda's Talons not distinguishing the Stance slot when Polarizing/swapping.
  • Fixed Garuda’s Dread Mirror not functioning properly when using a controller with activate selected power button or "classic controls".
  • Fixed "COPY MAIN COLORS" for Attachments when using Garuda and having a normal Melee weapon equipped filling the first three color slots as grey.
  • Fixed a script error when casting Garuda’s Blood Altar ability.

Hotfix 24.0.2 (2018-11-09)

  • Natural Talent Mod now applies to Garuda’s Dread Mirror and Seeking Talons ability.
  • Fixed Garuda’s Animation Sets not being available for purchase.
  • Fixed Garuda’s Talons sometimes appearing motion blurred.
  • Fixes towards wonky appearing Elemental FX on Garuda’s Idle animation.
  • Fixed the Abrasys Syandana clipping through Garuda's arm cloth.
  • Fixed script error when casting any of Garuda’s abilities.

Hotfix 24.0.1 (2018-11-08)

  • Fixed a bug that could leave invincible enemies from Garuda’s Blood Altar that would prevent things like Defense missions from progressing.
  • Fixed a script error when casting Garuda’s Seeking Talon ability.

Update 24.0 (2018-11-08)

  • Introduced.

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Ability SFX