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Death's crimson maiden, the blood of Garuda's foes imbue her with strength and vitality.

This is Garuda, the gore queen.

Cleansed by the blood of her enemies, she draws strength from vulnerability.

Release Date: November 8th, 2018

Stain her talons crimson, steep the soil in red. To quell her endless bloodlust, the murderous maiden Garuda slays her prey with coldblooded elegance and strides upon their corpses in a horrific display of visceral carnage. Garuda slaughtered her way to a blood soaked unveiling in Update 24.0

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
Kuva64
3,500
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 325 Blueprint Price: N/A
Neuroptics
Credits64
15,000
VegaToroid
2
StarAmarast
6
AxidrolAlloy
40
NanoSpores64
5,000
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
CaldaToroid
2
RadiantZodian
3
TravocyteAlloy
40
AlloyPlate64
2,200
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
SolaToroid
2
MarquiseThyst
3
VenerdoAlloy
40
PolymerBundle64
2,400
Time: 12 hrs
Rush: Platinum64 25

AcquisitionEdit

Garuda's main blueprint will be awarded upon completion of the Vox Solaris quest. Garuda's component blueprints are acquired from Orb Vallis Bounties.

Drop Chance Expected Nearly Guaranteed
Chassis Blueprint
(Stage 2, lvl 5-15)
7.52% 2 – 3 Bounties 14 ± 5 Bounties
Chassis Blueprint
(Stage 3, lvl 5-15)
30.56%
Neuroptics Blueprint
(Stages 2 & 3, lvl 20-40)
12.50% 2 Bounties 10 ± 3 Bounties
Neuroptics Blueprint
(Stage 4, lvl 20-40)
25.00%
Systems Blueprint
(Stage 2, lvl 10-30)
7.41% 3 – 4 Bounties 20 ± 7 Bounties
Systems Blueprint
(Stage 3, lvl 10-30)
22.22%

Expected refers to number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.

Drop Chance Expected Nearly Guaranteed
Chassis Blueprint
(Stage 2, lvl 5-15)
7.52% 2 – 3 Bounties 14 ± 5 Bounties
Chassis Blueprint
(Stage 3, lvl 5-15)
30.56%
Neuroptics Blueprint
(Stages 2 & 3, lvl 20-40)
12.50% 2 Bounties 10 ± 3 Bounties
Neuroptics Blueprint
(Stage 4, lvl 20-40)
25.00%
Systems Blueprint
(Stage 2, lvl 10-30)
7.41% 3 – 4 Bounties 20 ± 7 Bounties
Systems Blueprint
(Stage 3, lvl 10-30)
22.22%

Expected refers to number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.

Drop Chance Expected Nearly Guaranteed
Chassis Blueprint
(Stage 2, lvl 5-15)
7.52% 2 – 3 Bounties 14 ± 5 Bounties
Chassis Blueprint
(Stage 3, lvl 5-15)
30.56%
Neuroptics Blueprint
(Stages 2 & 3, lvl 20-40)
12.50% 2 Bounties 10 ± 3 Bounties
Neuroptics Blueprint
(Stage 4, lvl 20-40)
25.00%
Systems Blueprint
(Stage 2, lvl 10-30)
7.41% 3 – 4 Bounties 20 ± 7 Bounties
Systems Blueprint
(Stage 3, lvl 10-30)
22.22%

Expected refers to number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.

NotesEdit

  • Garuda's base energy from leveling scales differently from other Warframes, having +125% more energy at max rank rather than the typical +50%.

BugsEdit

  • When viewing the in-game profile, Garuda's Noble Animation Set makes her left talon to go through the back of the Operator's head.
  • In the orbiter, Garuda's Noble Animation Set also makes her Talons to produce large upside-down reflections on the distant floor behind her while she is standing still. This might also be the case for other Animation Sets but the resulted reflection is probably not in a visible place.
  • While holding the Quanta or Mutalist Quanta, Garuda's Noble Animation Set makes the lower arm of the rifle clip into her left thigh.

TriviaEdit

  • Garuda is the 37th Warframe to be released (excluding Primed and Umbra variants).
  • Garuda is a legendary bird-like creature in Hindu mythology who serves as Vishnu's mount. Garuda also has ties to Buddhist and Jain mythology.
  • Garuda was first revealed at TennoCon 2018 alongside Revenant.
  • Garuda's abilities & model was showcased on Devstream 118.
  • Mentioned to be similar to Valkyr in her theme of "gore", though where Valkyr is basic, unbridled rage, Garuda personifies a cold, detached, and calculated version of slaughter instead.
  • Garuda's alternate helmet "Bathory" is a nod towards Elizabeth Bathory, a Hungarian Noblewoman held accountable for the deaths of many young women and, in some stories, bathed in their blood to keep her beauty and/or youth. Elizabeth Bathory is often compared to Vlad the Impaler for their brutal acts of sadism.
  • Garuda's main blueprint is not actually a reward for Vox Solaris quest. The official reward for the quest is a K-Drive Launcher, while Garuda's main blueprint is sent from Eudico via a message.
    • The blueprint is said to be found embedded in a tangle of Vallis fungi years ago, implying that it is not just recently recovered but unbeknownst to the Tenno.
  • In comparison to Gara, who is also tied to the Landscape introduced alongside the Warframe:
    • Garuda is the second Warframe, after Gara, to require multiple unique resources found in only one mission and location on the Star Chart for crafting her components, being the Orb Vallis.
    • Garuda is the third Warframe whose component blueprints are all acquired from Bounties, after Gara and Revenant.
    • Garuda requires Vega Toroids, Calda Toroids and Sola Toroids, 2 of each, alongsides 3 types of gems and 3 types of alloys from Mining, and 3,500 Kuva, making her considerably more resource-intensive.
    • Unlike Gara, Garuda doesn't require any resource from Fishing.
  • Garuda is released with Nagantaka, her signature crossbow, but has no separate signature melee. This is due to the fact that she has innate melee, Garuda's Talons.
  • According to Devstream 119, there will be more lore and backstory regarding Garuda in the future.

See AlsoEdit


Edit Tab

Death's GateEdit

  • The less Health that Garuda has, the more damage she inflicts; Garuda gains up to 100% additional damage bonus for her abilities and weapons the closer she is to death.
    • Damage bonus is proportionate to the missing percentage of Garuda's maximum health.
    • Damage bonus increases or decreases immediately following any changes to Garuda's health.
    • Maximum damage bonus is reached at 2 health points remaining.
    • Damage bonus is displayed as a buff icon using Garuda's iconic symbol, shown beside the shield and health bars.
    • Damage bonus is calculated independent of other damage sources.
  • When no melee weapon is selected in the Arsenal loadout, Garuda's Talons become available in the Arsenal screen as an exclusive melee weapon that can be modified separately and equipped for combat during missions.

Unlike most frames, when Garuda ranks up she receives a special set of rank bonuses which are indicated at the top-left of the Warframe Upgrade screen:

  • +13% / +25% / +38% / +50% / +63% / +75% / +88% / +100% / +113% / +125% Energy capacity at ranks 3 / 6 / 9 / 12 / 15 / 18 / 21 / 24 / 27 / 30 respectively.

Abilities Edit

DreadMirrorModx256 DreadMirror130xWhite
ENERGY
25
KEY
1
Dread Mirror
Rip the life force from an enemy and use it as a shield that captures damage. Charge to channel the captured damage into an explosive projectile.


Charge drain: 50 s-1

Strength:1 / 1.5 / 1.75 / 2 x (damage capture multiplier)
Duration:13 / 15 / 18 / 20 s (mirror duration)
Range:30 m (pounce range)
6 / 7 / 8 / 10 m (explosion radius)
Misc:8 m (stagger radius)
40% (instant kill threshold)
10% (health to shield)
20% (health to shield on instant kill)
100 (mirror contact damage)
50%/s (charge damage per sec)

Info
  • Garuda leaps into the air to pounce at an enemy target within 30 meters, staggering all enemies within a 8 meter radius on landing while violently slashing the victim with her talons to inflict Knockdown. The victim is instantly killed by Garuda if its health was at or below 40% when Dread Mirror was cast.
    • Pounce range is affected by Ability Range.
    • Stagger radius and instant kill threshold are not affected by Mods.
    • Garuda must have sufficient space to land next to the victim to cast this ability.
  • Once Garuda strikes the victim, she rips its lifeforce out to conjure a Dread Mirror in front of her for 13 / 15 / 18 / 20 seconds. The dread mirror is a large hovering invulnerable frontal shield that reorients itself to face the player's camera direction. All incoming enemy ranged and melee attacks are blocked by the mirror on contact, while the damage is absorbed into the Dread Heart beating above the mirror's frame; incoming enemy damage is first multiplied by 1 / 1.5 / 1.75 / 2 times then absorbed by the heart.
    • 10% of the victim's health is absorbed as initial damage for the heart when Garuda strikes the target.
      • If the victim is instantly killed, the health absorbed is increased to 20%.
      • Percentage of health to shield is not changed by mods, always staying at 10%, but the actual initial damage to Dread Heart is actually affected by mods.
    • Mirror duration is affected by Ability Duration.
    • Damage capture multiplier is affected by Ability Strength.
    • Enemies that touch the mirror will take 100 Impact b Impact damage and stagger backward away from Garuda. Rolling toward enemies causes the mirror to forcefully bash them away in a ragdoll state.
      • Mirror contact damage is not affected by mods.
      • This damage is also dealt to the mirror, absorbing damage into the Dread Heart.
        • For example, at 130% Ability Strength (2.6x damage capture multiplier), damage absorbed will be 100 x 2.6 = 260.
      • The mirror hits once as soon as you reach your victim unless they are instantly killed.
    • Damage absorbed is displayed in numeric value above the heart.
    • Dread Mirror lasts until it expires or the dread heart is thrown, while the Dread Heart will persist until thrown even after the mirror disappears and can absorb damage from multiple Dread Mirrors indefinitely.
    • Mirror does not block area of effect abilities such as Heavy Gunner ground slam.
  • While the Dread Heart is floating above Garuda, holding down the ability button (default 1 ) causes Garuda to grasp the heart in her talons and drain 50 Energy per second to continuously increase the absorbed damage by 50% of the currently stored damage value per second. Releasing the ability button causes Garuda to throw the heart as a high velocity explosive projectile toward the location on the aiming reticle. The heart bursts on impact with an enemy or a surface to inflict the amplified damage and a guaranteed Impact b Impact Status Effect to all enemies within a 6 / 7 / 8 / 10 meter radius.
    • Charge energy drain per second is affected by Ability Efficiency.
    • Charge damage per second is not affected by mods.
    • Explosion radius is affected by Ability Range.
    • Charging in mid-air will allow Garuda to hover for few seconds.
    • The explosion bypasses obstacles in the environment, and its damage does not decrease with distance.
  • Can be recast while active to pounce at a target and refresh the mirror's duration.
  • Can be cast while airborne.
  • Casting Dread Mirror is full body animation that relocates Garuda to her target. Charging the Dread Heart is an upper body animation that reduces Garuda's movement speed and grounds her once landed, as well as preventing other actions until the heart is thrown.
  • The Dread Mirror's frame colors are affected by Garuda's chosen Appearance colors.
  • The Dread Heart visually drips blood constantly, beats faster when absorbing damage, and grows spikes when its stored damage is high enough.
  • Dread Mirror, Dread Heart, and particle effects are affected by Garuda's chosen Energy color.

Tips & Tricks
  • Synergizes well with Guardian Derision, making more enemies attack Garuda and her Dread Mirror, allowing quick, indefinite damage build up for Dread Heart.
  • Combined with Blood Altar, Garuda can effectively tank and shrug off most damage that comes her way.
  • Considering how far Garuda can move with her pounce, it can make for an effective means to escape an encounter while defending yourself.
  • Facing Dread Mirror outward while standing in the corner makes Garuda less vulnerable to direct attacks.
  • Using the ability multiple times before unleashing the heart will ramp up the damage rapidly, eliminating the reliance on enemy aggro.
  • Dread Mirror can prevent some AoE damage like explosion from the barrel.
  • Dread Mirror can protect Garuda from Arc Trap, providing the Mirror is between her and the trap. The trap will self-destruct after 3 seconds as if it has been activated, but since there is no arc occurs, no damage will be absorbed.
  • Rolling into enemies with Dread Mirror active and facing toward said enemies will ragdoll them, frequently drag them along for a brief moment, and send them flying for several meters. This is a good makeshift crowd control.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Call missing from Template:Maximization


BloodAltarModx256 BloodAltar130xWhite
ENERGY
50
KEY
2
Blood Altar
Impale an enemy on an altar of talons and siphon health for Garuda and her allies.
Strength:15 / 17 / 20 / 25 %/s (health per sec)
Duration:10 / 15 / 15 / 20 s
Range:30 m (pounce range)
4 / 4.5 / 6 / 8 m (heal radius)
Misc:8 m (stagger radius)
1%/s (damage per sec)
3 (limit of active altars)

Info
  • Garuda charges to an enemy target within 30 meters, staggering all enemies within a 8 meter radius on reaching her target, then slashing it with a spiralling uppercut that impales the victim upon an altar of talons for 10 / 15 / 15 / 20 seconds. While impaled, the enemy is completely disabled as it stays suspended above the altar helplessly, becomes invulnerable to incoming damage, and bleeds profusely emitting an aura with a 4 / 4.5 / 6 / 8 meter radius; when Garuda or her allies stand within the aura, blood flows from the victim to them, restoring 15% / 17% / 20% / 25% of their missing Health per second, while draining 1% of maximum health per second from the victim. Up to a maximum of 3 altars can be created.
    • Pounce range and heal radius are affected by Ability Range.
    • Altar duration is affected by Ability Duration.
    • Health per second is affected by Ability Strength.
    • Stagger radius, damage per second and number of max altars are not affected by Mods.
    • Health per second is displayed as a buff icon beside the player's shield and health bars.
    • Garuda must have sufficient space to land next to the victim to cast this ability.
  • Health restored per second is a percentage of the difference between the current and maximum health of the player or NPC being healed. It is not dependent on the enemy's current or maximum health.
  • Pressing the ability button (default 2 ) while aiming at an enemy impaled by Blood Altar will release the victim early before duration expires. Damage from outside sources inflicted on the victim while it was invulnerable will be dealt in full when it is released, and all Status Effects it received will resume their effects.
    • Garuda does not leap to the target to release it from the altar, instead she performs the action from her current position.
  • Casting Blood Altar is a full body animation that relocates Garuda to her target. Releasing a target does not play an animation on Garuda.
  • The aura radius is constantly visible to Garuda and her allies.
  • Enemies impaled on a Blood Altar visually appears to be covered in blood while they bleed constantly.
  • Altar aura and blood stream colors are affected by Garuda's chosen Energy color.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Call missing from Template:Maximization


BloodlettingModx256 Bloodletting130xWhite
ENERGY
0
KEY
3
Bloodletting
Garuda sacrifices her health to generate energy.
Strength:N/A
Duration:N/A
Range:N/A
Misc:-50% (health deducted)
18 / 20 / 22 / 25 % (energy gain)
2 HP (minimum health threshold)

Info
  • Garuda slashes herself with her talons as she spins into the air, sacrificing up to 50% of her maximum Health and restoring up to 18% / 20% / 22% / 25% of her maximum Energy capacity. Garuda cannot reduce her health below 2 health points using Bloodletting.
    • Health cost is 50% of Garuda's maximum HP, including mods.
    • Energy gain is the listed % of her maximum energy, including mods.
    • Energy gain is affected by Ability Efficiency. For example, 160% Efficiency results in 62.5% Energy gain, while 175% Efficiency results in a 100% gain. This follows the formula:
      Total Energy Gain = Base Energy Gain ÷ (2 - Ability Efficiency).
    • Bloodletting can be cast if Garuda has less than 50% of her maximum HP remaining, but will only restore energy proportionate to the amount of HP sacrificed. For example, if she has 25% of her health left (or 50% of 50%) when Bloodletting, the energy gain will be halved.
    • Percentage of health deducted is not affected by mods.
    • Casting speed is affected by Natural Talent and Speed Drift.
  • Cannot be cast if Garuda has 2 or less health points.
  • This ability does not trigger health damage into energy conversion mods like Rage or Hunter Adrenaline.

Tips & Tricks
  • High enough armor, Energy, and the use of Quick Thinking can effectively make this ability put the Death's Gate passive at a constant max state with a small failsafe with energy.
  • This ability gains no benefits from increasing your max HP. Having lower max HP lets you use flat HP regeneration such as health orbs or Oberon's Renewal to generate more energy more quickly.
  • Use of Blood Altar and this ability can give Garuda a near infinite supply of energy. Because Blood Altar heals a percentage of your max HP, having higher max HP will make you more durable standing in your altar without impacting your energy generation rate.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Call missing from Template:Maximization


SeekingTalonsModx256 SeekingTalons130xWhite
ENERGY
100
KEY
4
Seeking Talons
Charge to expand the targeting area, release to send Garuda’s talons careening toward each target in area. Surviving enemies are prone to bleeding.
Strength:75 / 100 / 125 / 150 (damage)
50% (bleed chance)
Duration:10 s
Range:N/A
Misc:60 m (range)
25° (min charge size)
95° (max charge size)
8 (projectiles)

Info
  • Garuda channels her sanguine blood beneath herself as her talons quiver in anticipation, before unleashing 8 flying spears to pierce through all enemies within the area. Enemies pierced by Garuda's flying talons will receive 75 / 100 / 125 / 150 Slash b Slash damage and become stunned momentarily.
    • Holding down the ability button (default 4 ) will expand a focus ring indicating area of effect of the ability. Initial field of view angle is 25 degrees, which can expand up to 95 degrees when fully charged; the range of ability can expand up to 60 meters based on the charge time. Releasing the button will unleash the talons as homing projectiles that cannot be obstructed by walls and the environment, piercing through all enemies within the focus ring.
    • Each enemy will always be pierced at least once by the projectiles. However, they can also be pierced multiple times in a single skill use.
      • For an example, using Seeking Talon on a single enemy will damage said enemy 8 times in quick succession.
    • Damage is affected by Ability Strength.
    • Range, minimum and maximum charge sizes, and the number of projectiles are not affected by mods.
    • Targeting expansion and cast animation are affected by casting speed mods from Natural Talent and Speed Drift.
    • Garuda does not require line of sight to target enemies in her focus ring area.
  • Enemies damaged by Seeking Talon are marked with Garuda's symbol for 10 seconds. Attacking marked enemies with weapons and abilities grants a 50% chance to cause a Slash b Slash Status Effect. Marked enemies will still receive status effects from other sources in addition to the Slash b Slash proc (if a weapon's status chance triggers and hits an enemy affected by Seeking Talons, the weapon's Status Effect will still be applied, the Slash b Slash proc is then added, resulting in the enemy receiving 2 status effects at the same time).
  • Garuda cannot perform parkour Maneuvers (except for rolling and sliding) or general interactions while channeling this ability. However, she can still move at walking pace.
  • Can be cast while airborne, causing Garuda to hover for a few seconds.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Call missing from Template:Maximization



Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

DreadMirror130xWhite DreadMirror130xWhite DreadMirror130xWhite
BloodAltar130xWhite BloodAltar130xWhite BloodAltar130xWhite
SeekingTalons130xWhite SeekingTalons130xWhite


Edit Tab

Garuda can be equipped with the following items:

CosmeticsEdit

See alsoEdit

Edit Tab

Hotfix 24.1.3
Garuda Changes & Fixes
  • Capped Garuda's Dread Mirror and Blood Altar dashes to 150m/s max. No more going going 42km/s anymore.
  • Fixed Dread Mirror’s dash causing players to get stuck.
  • Fixed delay between the end of Garuda's Seeking Talons release animation and being able to charge her Dread Mirror.
  • Fixed a crash while Garuda siphons blood.
  • Fixed (maybe) Blood Altar and Dread Mirror falling through the floor.
  • Fixed Garuda Dread Mirror failing to cast because of TARGET OBSTRUCTED when the leap into the air would clear whatever obstruction was blocking her.
  • Fixed Seeking Talons not being cancelled by Stalker.

Hotfix 24.1.2

Garuda Changes
Dread Mirror
  • Added an 8 meter area-of-effect stagger when reaching a target with Dread Mirror (not affected by Mods).
  • Added a small noise movement to the Dread Mirror shield.
  • Increased enemy insta-kill threshold from 35% to 40% (i.e. enemy is insta-killed if it’s below 40% of Health).
  • Charging Dread Mirror projectile while in the air will let you hover for a few seconds.
  • Dread Mirror animations play faster with Natural Talent equipped.
Blood Altar
  • Added an 8 meter area-of-effect stagger when impaling an enemy with Blood Altar (not affected by Mods).
  • Increased Blood Altar heal radius from 6 meters to 8 meters.
  • Blood Altar animations play faster with Natural Talent equipped.
Seeking Talons 
  • Reduced total Seeking Talons charge time by 33%.
  • Seeking Talons charge now starts faster and slows down as it expands.
  • Increased minimum Seeking Talons charge size from 15 degrees to 25 degrees.
  • Reduced maximum Seeking Talons charge size from 120 degrees to 95 degrees.
  • Charging Seeking Talons while in the air will let you hover for a few seconds.
  • Charging Seeking Talons now makes a sound cue when fully charged.
Fixes
  • Fixed a non-functional Garuda Blood Altar being left behind if used on a detonating Volatile Runner.
  • Fixed a script error when casting Garuda’s Dread Mirror.

Update 24.1

  • Fixed Terra Provisors being able to damage you through Garuda’s Dread Mirror.
  • Fixed a game hitch when loading into a Relay/Town as Garuda.

Hotfix 24.0.9

  • Fixed Garuda’s Dread Mirror blood projectile damage indicator disappearing if the player Transfers to Operator and back.
  • Fixed Garuda’s Dread Mirror blood projectile outright killing Vomvalysts, as opposed to creating a “ghost” on death.
  • Fixed Garuda’s Seeking Talons HUD indicator being incorrectly affected by HUD Scale.
  • Fixed a script error when casting Garuda’s Blood Altar ability.

Hotfix 24.0.7

  • Fixed Submersible Archwing disabling Garuda’s Talons.
  • Fixed Garuda's Talons not distinguishing the Stance slot when Polarizing/swapping.
  • Fixed Garuda’s Dread Mirror not functioning properly when using a controller with activate selected power button or "classic controls".
  • Fixed "COPY MAIN COLORS" for Attachments when using Garuda and having a normal Melee weapon equipped filling the first three color slots as grey.
  • Fixed a script error when casting Garuda’s Blood Altar ability.

Hotfix 24.0.2

  • Natural Talent Mod now applies to Garuda’s Dread Mirror and Seeking Talons ability.
  • Fixed Garuda’s Animation Sets not being available for purchase.
  • Fixed Garuda’s Talons sometimes appearing motion blurred.
  • Fixes towards wonky appearing Elemental FX on Garuda’s Idle animation.
  • Fixed the Abrasys Syandana clipping through Garuda's arm cloth.
  • Fixed script error when casting any of Garuda’s abilities.

Hotfix 24.0.1

  • Fixed a bug that could leave invincible enemies from Garuda’s Blood Altar that would prevent things like Defense missions from progressing.
  • Fixed a script error when casting Garuda’s Seeking Talon ability.

Update 24.0

  • Introduced.

Last updated: Hotfix 24.1.3

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