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Death's crimson maiden, the blood of Garuda's foes imbue her with strength and vitality.

This is Garuda, the gore queen.

Cleansed by the blood of her enemies, she draws strength from vulnerability.

Release Date: November 8th, 2018

Stain her talons crimson, steep the soil in red. To quell her endless bloodlust, the murderous maiden Garuda slays her prey with coldblooded elegance and strides upon their corpses in a horrific display of visceral carnage. Garuda slaughtered her way to a blood soaked unveiling in Update 24.0 (2018-11-08).

Acquisition

Garuda's main blueprint will be awarded upon completion of the Vox Solaris quest. Garuda's component blueprints are acquired from Orb Vallis Bounties.

Additional main blueprints can be bought from Cephalon Simaris for ReputationBlackx64.png 50,000.

Item Source Chance Expected Nearly Guaranteed
Helmet.png Neuroptics Blueprint Fortuna Bounty Lvl 20-40 Stage 4 of 5 / A 11.11% ~ 9 Stages 58 ± 19 Stages
Helmet.png Neuroptics Blueprint Fortuna Bounty Lvl 20-40 Stage 4 of 5 / C 11.11% ~ 9 Stages 58 ± 19 Stages
Helmet.png Neuroptics Blueprint Fortuna Bounty Lvl 20-40 Stage 4 of 5 / B 11.11% ~ 9 Stages 58 ± 19 Stages
Helmet.png Neuroptics Blueprint Fortuna Bounty Lvl 20-40 Stages 2 & 3 / A 12.50% ~ 8 Stages 51 ± 17 Stages
Helmet.png Neuroptics Blueprint Fortuna Bounty Lvl 20-40 Stages 2 & 3 / C 12.50% ~ 8 Stages 51 ± 17 Stages
Helmet.png Neuroptics Blueprint Fortuna Bounty Lvl 20-40 Stages 2 & 3 / B 12.50% ~ 8 Stages 51 ± 17 Stages
Helmet.png Neuroptics Blueprint Fortuna Bounty Lvl 20-40 Final Stage / A 25% ~ 4 Stages 24 ± 8 Stages
Helmet.png Neuroptics Blueprint Fortuna Bounty Lvl 20-40 Final Stage / C 25% ~ 4 Stages 24 ± 8 Stages
Helmet.png Neuroptics Blueprint Fortuna Bounty Lvl 20-40 Final Stage / B 25% ~ 4 Stages 24 ± 8 Stages
Systems.png Systems Blueprint Fortuna Bounty Lvl 10-30 Final Stage / A 22.22% ~ 4 Stages 27 ± 9 Stages
Systems.png Systems Blueprint Fortuna Bounty Lvl 10-30 Final Stage / C 22.22% ~ 4 Stages 27 ± 9 Stages
Systems.png Systems Blueprint Fortuna Bounty Lvl 10-30 Final Stage / B 22.22% ~ 4 Stages 27 ± 9 Stages
Systems.png Systems Blueprint Fortuna Bounty Lvl 10-30 Stage 4 of 5 / A 6.90% ~ 14 Stages 96 ± 32 Stages
Systems.png Systems Blueprint Fortuna Bounty Lvl 10-30 Stage 4 of 5 / C 6.90% ~ 14 Stages 96 ± 32 Stages
Systems.png Systems Blueprint Fortuna Bounty Lvl 10-30 Stage 4 of 5 / B 6.90% ~ 14 Stages 96 ± 32 Stages
Systems.png Systems Blueprint Fortuna Bounty Lvl 10-30 Stage 2 / A 7.41% ~ 13 Stages 89 ± 29 Stages
Systems.png Systems Blueprint Fortuna Bounty Lvl 10-30 Stage 2 / C 7.41% ~ 13 Stages 89 ± 29 Stages
Systems.png Systems Blueprint Fortuna Bounty Lvl 10-30 Stage 2 / B 7.41% ~ 13 Stages 89 ± 29 Stages
Chassis.png Chassis Blueprint Fortuna Bounty Lvl 5-15 Stage 2 / A 7.52% ~ 13 Stages 88 ± 29 Stages
Chassis.png Chassis Blueprint Fortuna Bounty Lvl 5-15 Stage 2 / C 7.52% ~ 13 Stages 88 ± 29 Stages
Chassis.png Chassis Blueprint Fortuna Bounty Lvl 5-15 Stage 2 / B 7.52% ~ 13 Stages 88 ± 29 Stages
Chassis.png Chassis Blueprint Fortuna Bounty Lvl 5-15 Final Stage / A 30.56% ~ 3 Stages 18 ± 6 Stages
Chassis.png Chassis Blueprint Fortuna Bounty Lvl 5-15 Final Stage / C 30.56% ~ 3 Stages 18 ± 6 Stages
Chassis.png Chassis Blueprint Fortuna Bounty Lvl 5-15 Final Stage / B 30.56% ~ 3 Stages 18 ± 6 Stages
Chassis.png Chassis Blueprint Fortuna Bounty Lvl 5-15 Stage 4 of 5 / A 7.37% ~ 13 Stages 90 ± 30 Stages
Chassis.png Chassis Blueprint Fortuna Bounty Lvl 5-15 Stage 4 of 5 / C 7.37% ~ 13 Stages 90 ± 30 Stages
Chassis.png Chassis Blueprint Fortuna Bounty Lvl 5-15 Stage 4 of 5 / B 7.37% ~ 13 Stages 90 ± 30 Stages

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations. Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...) (add drops in same rotation)

For more detailed definitions and information, visit here.

Manufacturing Requirements
Credits64.png
25,000
Chassis
1
Neuroptics
1
Systems
1
Kuva.png
3,500
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: Platinum64.png 325 Blueprint Price: N/A
Chassis Chassis
Credits64.png
15,000
CaldaToroid.png
2
RadiantZodian.png
3
TravocyteAlloy.png
40
AlloyPlate.png
2,200
Time: 12 hrs
Rush: Platinum64.png 25
Neuroptics Neuroptics
Credits64.png
15,000
VegaToroid.png
2
StarAmarast.png
6
AxidrolAlloy.png
40
NanoSpores.png
5,000
Time: 12 hrs
Rush: Platinum64.png 25
Systems Systems
Credits64.png
15,000
SolaToroid.png
2
MarquiseThyst.png
3
VenerdoAlloy.png
40
PolymerBundle.png
2,400
Time: 12 hrs
Rush: Platinum64.png 25

Notes

Bugs

  • In the orbiter, Garuda's Noble Animation Set also makes her Talons to produce large upside-down reflections on the distant floor behind her while she is standing still. This might also be the case for other Animation Sets but the resulted reflection is probably not in a visible place.
  • While holding the Quanta.png Quanta or MutalistQuanta.png Mutalist Quanta, Garuda's Noble Animation Set makes the lower arm of the rifle clip into her left thigh.
  • Enemies affected by Garuda's 2nd Ability, Blood Altar, interact oddly with certain CC effects. They are supposed to be invulnerable, but certain CCs will affect them, causing the Blood Altar to end early. This includes Simulor.png Simulor vortexes and LimboIcon272.png Limbo's Stasis130xDark.png Stasis. (May include others?) This also makes Blood Altar uncastable on affected enemies. For example, you cannot use Blood Altar on enemies inside Cataclysm130xDark.png Cataclysm (with Stasis active).

Trivia

  • Garuda is the 37th unique Warframe to be released.
  • Garuda is a legendary bird-like creature in Hindu mythology who serves as Vishnu's mount. Garuda also has ties to Buddhist and Jain mythology.
  • Garuda was first revealed at TennoCon 2018 alongside RevenantIcon272.png Revenant.
  • Garuda's Abilities & model was showcased on Devstream 118.
  • Mentioned to be similar to ValkyrIcon272.png Valkyr in her theme of "gore", though where Valkyr is basic, unbridled rage, Garuda personifies a cold, detached, and calculated version of slaughter instead.
  • Garuda's alternate helmet "Bathory" is a nod towards Elizabeth Bathory, a Hungarian Noblewoman held accountable for the deaths of many young women and, in some stories, bathed in their blood to keep her beauty and/or youth. Elizabeth Bathory is often compared to Vlad the Impaler for their brutal acts of sadism. Both evolved to become the inspiration for many vampire stories.
  • Garuda's main blueprint is not actually a reward for Vox Solaris quest. The official reward for the quest is a K-Drive Launcher, while Garuda's main blueprint is sent from Eudico via a message.
    • The blueprint is said to be found embedded in a tangle of Vallis fungi years ago, implying that it is not just recently recovered but unbeknownst to the Tenno.
  • In comparison to GaraIcon272.png Gara, who is also tied to the Landscape introduced alongside the Warframe:
    • Garuda is the second Warframe, after Gara, to require multiple unique resources found in only one mission and location on the Star Chart for crafting her components, being the Orb Vallis.
    • Garuda is the third Warframe whose component blueprints are all acquired from Bounties, after Gara and RevenantIcon272.png Revenant.
    • Garuda requires Vega Toroids, Calda Toroids and Sola Toroids, 2 of each, alongside 3 types of gems and 3 types of alloys from Mining, and 3,500 Kuva, making her considerably more resource-intensive.
    • Unlike Gara, Garuda does not require any resources from Fishing.
  • Garuda was released with Nagantaka.png Nagantaka, her Signature Crossbow, but she has no separate Signature Melee. This is due to the fact that she has an innate Melee Weapon, GarudaTalons.png Garuda Talons.
  • According to Devstream 119, there will be more lore and backstory regarding Garuda in the future.

See Also

Edit Tab
PrimeAccessSignNew.png
Garuda is available from Prime Access for a limited time.
Please click here for more information about the latest Prime Access offers on the official WARFRAME website.
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This page is actively being worked on and may not be completely correct. Please assist in making this page accurate.

White, gold and deepest scarlet, the queen of gore in full regalia.

Release Date: March 28th, 2022

Garuda Prime is the Primed variant of GarudaIcon272.png Garuda, sporting increased Energy and Armor, and an additional Madurai Pol.svg polarity, with her GarudaPrimeTalons.png Garuda Prime Talons also having improved Damage and Critical Chance over GarudaTalons.png Garuda Talons. She was released alongside the NagantakaPrime.png Nagantaka Prime and CorvasPrime.png Corvas Prime.

Acquisition

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Garuda Prime's Relic Drops
PrimeChassis.png Chassis Blueprint GarudaPrimeIcon.png Blueprint PrimeSystems.png Systems Blueprint PrimeHelmet.png Neuroptics Blueprint
VoidRelicBronzeIcon64.png Meso P7 Uncommon VoidRelicSilverIcon64.png Neo N20 Common VoidRelicGoldIcon64.png Axi G7 Rare VoidRelicIronIcon64.png Lith G5 Rare

Manufacturing Requirements
CreditsLarge.png
25,000
PrimeHelmet.png
1
PrimeChassis.png
1
PrimeSystems.png
1
OrokinCell.png
5
Time: 72 hrs
Rush: Platinum64.png 50
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:N/A
Garuda Neuroptics Blueprint
CreditsLarge.png
15,000
ArgonCrystal.png
2
Cryotic.png
600
Circuits.png
1,100
NanoSpores.png
4,975
Time: 12 hrs
Rush: Platinum64.png 25
Garuda Chassis Blueprint
CreditsLarge.png
15,000
TelluriumMarket.png
2
Plastids.png
450
PolymerBundle.png
1,425
AlloyPlate.png
5,500
Time: 12 hrs
Rush: Platinum64.png 25
Garuda Systems Blueprint
CreditsLarge.png
15,000
DENitainExtract.png
2
Neurodes.png
3
Rubedo.png
1,250
Salvage.png
3,800
Time: 12 hrs
Rush: Platinum64.png 25

Notes

  • Garuda Prime, compared to GarudaIcon272.png Garuda:
  • If Garuda Prime wields her Signature Nagantaka.png Nagantaka/NagantakaPrime.png Nagantaka Prime, the weapon gains a 1 meter innate Punch Through.
  • As a Prime Warframe, Garuda Prime possesses a special passive ability where contact with an Orokin Void Death Orb will release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
  • Garuda Prime currently boasts the highest max-rank base Energy reserves of all Warframes, at 360.
    • At Rank 0, she has lower Energy reserves (at 160) than some Warframes such as WispIcon272.png Wisp and Saryn PrimeIcon272.png Saryn Prime, both having 200 at Rank 0.
  • Garuda Prime's DreadMirror130xDark.png Dread Mirror sports an Orokin-designed frame around the conjured mirror, and BloodAltar130xDark.png Blood Altar and SeekingTalons130xDark.png Seeking Talons's Talons are colored gold and crimson, matching Garuda Prime's colors.

Trivia

  • Garuda Prime is the eleventh Primed Warframe whose non-Primed variant was unlockable through a quest (Vox Solaris), after HarrowIcon272.png Harrow, NidusIcon272.png Nidus, GaraIcon272.png Gara, OctaviaIcon272.png Octavia, InarosIcon272.png Inaros, TitaniaIcon272.png Titania, AtlasIcon272.png Atlas, ChromaIcon272.png Chroma, LimboIcon272.png Limbo, and MirageIcon272.png Mirage.
  • Garuda Prime is the first Primed Warframe whose Exalted Weapon possesses different stats compared to her standard counterpart.
    • Treating her Talons as a unique weapon due to its having modified stats, Garuda Prime currently has the most number of new Primed variants released together with the Warframe (Nagantaka Prime, Corvas Prime, and Garuda Talons Prime), as all other Primed Warframes before her have at most two new Primed variants, and those who do have Primed Exalted Weapon variants (such as MesaPrimeIcon272.png Mesa Prime's RegulatorsPrime.png Regulators Prime) have them with the same stats as their standard counterparts.

Media

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Passive

The more GarudaIcon272.png Garuda kills the more vicious her attacks become; Garuda gains up to 100% additional damage bonus for her abilities and weapons for each kill or assisted kill.

  • Damage bonus increases by 5% per kill.
  • After not killing for 5 seconds, the damage bonus decays by 1% per 2 seconds.
    • If Garuda is inside an ability-nullifying field, such as those of the Nullifier Crewman, the decay will begin after 1 second between kills at a rate of 2% per 1 second.
  • In Landscapes, killing enemies while in Archwing also raises the damage bonus. However, kills on K-Drive do not.
    • The buff doesn't work while on Archwing or K-Drive, however, only when Garuda dismounts and resumes fighting on foot (needs verification).
  • Kills made by Garuda while manning a Railjack turret, whether via direct fire or with abilities such as Mod TT 20px.png Seeker Volley, also contribute to raising the damage bonus.
  • Damage bonus is displayed above the ability bars as a red Garuda's iconic symbol.
  • Damage bonus is calculated independent of other damage sources.
  • Damage bonus and decay rate are not affected by mods.
  • Every 5% of the gauge filled causes crimson red blood to splatter onto Garuda's body, helmet, and claws.

When no melee weapon is selected in the Arsenal loadout, GarudaTalons.png Garuda Talons (GarudaPrimeTalons.png Prime) become available in the Arsenal screen as an exclusive melee weapon that can be modified separately and equipped for combat during missions.

Unlike most frames, when Garuda ranks up she receives a special set of rank bonuses which are indicated at the top-left of the Warframe Upgrade screen:

  • +13% / +25% / +38% / +50% / +63% / +75% / +88% / +100% / +113% / +125% Energy capacity at ranks 3 / 6 / 9 / 12 / 15 / 18 / 21 / 24 / 27 / 30 respectively.

Abilities 

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Main article: Dread Mirror (edit)
DreadMirrorModx256.png DreadMirror130xWhite.png
ENERGY:
25
KEY
1
Dread Mirror
Rip the life force from an enemy and use it as a shield that captures damage. Charge to channel the captured damage into an explosive projectile.


Charge drain: 50 s-1

Strength:1 / 1.5 / 1.75 / 2 x (damage capture multiplier)
Duration:13 / 15 / 18 / 20 s (mirror duration)
Range:30 m (pounce range)
6 / 7 / 8 / 10 m (explosion radius)
Misc:8 m (stagger radius)
40% (instant kill threshold)
10% (health to heart damage)
20% (health to heart damage on instant kill)
100 (mirror contact damage)
100%/s (charge damage per sec)

Info
  • Garuda leaps into the air to pounce at an enemy target within 30 meters, staggering all enemies within an 8 meter radius on landing while violently slashing the victim with her talons to inflict Knockdown. The victim is instantly killed by Garuda if its health was at or below 40% when Dread Mirror was cast.
    • Pounce range is affected by Ability Range.
    • Stagger radius and instant kill threshold are not affected by Mods.
    • Garuda must have sufficient space to land next to the victim to cast this ability.
    • Garuda is invulnerable while charging.
  • Once Garuda strikes the victim, she rips its lifeforce out to conjure a Dread Mirror in front of her for 13 / 15 / 18 / 20 seconds. The dread mirror is a large hovering invulnerable frontal shield that reorients itself to face the player's camera direction. All incoming enemy ranged and melee attacks are blocked by the mirror on contact, while the damage is absorbed into the Dread Heart beating above the mirror's frame; incoming enemy damage is first multiplied by 1 / 1.5 / 1.75 / 2 times then absorbed by the heart.
    • 10% of the victim's maximum health is absorbed as initial damage for the heart when Garuda strikes the target.
      • Maximum health is considered from health classes (e.g. Cloned Flesh, Flesh, etc.), not shield/armor classes.
      • If the victim is instantly killed, the health absorbed is increased to 20%.
      • Percentage of health to heart damage is not affected by mods, but the initial value is affected by the damage capture multiplier as well.
      • Minimum health threshold is 1000. Meaning, target's maximum health for damage capture will be considered as 1000 if the actual value is lower than this threshold.
    • The victim receives damage equal to 10% of their maximum health as DmgSlashSmall64.png Slash damage, but these rules apply:
      • The damage does not bypass Armor and Shield. It will be reduced by damage reduction from the Armor and deal to Shield before health, just like other typical damages.
      • While the damage is calculated from Health, the instant kill threshold of 40% will be considered from a combination of Health and Shield, regardless of Armor.
    • Mirror duration is affected by Ability Duration.
    • Damage capture multiplier is affected by Ability Strength.
    • Enemies that touch the mirror will take 100 DmgImpactSmall64.png Impact damage and stagger backwards away from Garuda. Rolling towards enemies ragdolls them.
      • Mirror contact damage is not affected by mods.
      • This damage is also dealt to the mirror, absorbing damage into the Dread Heart.
        • For example, at 130% Ability Strength (2.6x damage capture multiplier), damage absorbed will be 100 x 2.6 = 260.
      • The mirror hits once when Garuda strikes the victim, absorbing one instance of contact damage, unless they are instantly killed.
    • Damage absorbed is displayed in a numeric value above the heart.
    • Dread Mirror lasts until it expires or the Dread Heart is thrown, while the Dread Heart will persist until thrown, even after the mirror disappears, and can absorb damage from multiple Dread Mirrors indefinitely.
    • Mirror does not block area of effect abilities, such as Heavy Gunner ground slam.
  • While the Dread Heart is floating above Garuda, holding down the ability button (default 1 ) causes Garuda to grasp the heart in her talons and drain 50 Energy per second to continuously increase the absorbed damage by 100% of the currently stored damage value per second. Releasing the ability button or running out of energy causes Garuda to throw the heart as a high velocity explosive projectile toward the location on the aiming reticle. The heart bursts on impact with an enemy or a surface to inflict the amplified damage as DmgImpactSmall64.png Impact, has 100% Status Chance and a 6 / 7 / 8 / 10 meter radius.
    • Charge energy drain per second is affected by Ability Efficiency.
    • Charge damage per second is not affected by mods.
    • Total damage is affected by TheoremDemulcent64x.png Theorem Demulcent, and procs the Residual element.
    • Explosion radius is affected by Ability Range.
    • Garuda cannot perform parkour Maneuvers (except for rolling and sliding) or general interactions while channeling the heart. However, she can still move.
    • Charging in mid-air will allow Garuda to hover for a few seconds.
    • The explosion bypasses obstacles in the environment and its damage does not decrease with distance.
  • Can be recast while active to pounce at a target and refresh the mirror's duration.
  • Can be cast while airborne.
  • Casting Dread Mirror is full-body animation that relocates Garuda to her target. Charging the Dread Heart is an upper-body animation that reduces Garuda's movement speed and grounds her once landed, as well as preventing other actions until the heart is thrown.
  • The Dread Heart visually drips blood constantly, beats faster when absorbing damage, and grows spikes when its stored damage is high enough.
  • The maximum charged damage of the Dread Heart is displayed as 4.29+03eM, which likely represents the value 4,294,967,295. However, when used, it might instead deal no damage.
  • The Dread Mirror's frame colors are affected by Garuda's chosen Appearance colors.
  • Dread Mirror, Dread Heart and particle effects are affected by Garuda's chosen Energy color.

Augment
DreadWardMod.png
Main article: Dread Ward

Dread Ward is a Warframe Augment Mod for GarudaIcon272.png Garuda that makes her unkillable when an enemy is instantly killed by DreadMirror130xDark.png Dread Mirror.


Rank Duration Cost
0 4s 6
1 5s 7
2 6s 8
3 8s 9

Tips & Tricks
  • Synergizes well with Mod TT 20px.png Guardian Derision, making more enemies attack Garuda and her Dread Mirror, allowing quick, indefinite damage build-up for Dread Heart.
  • The ability to instantly kill enemies solely relies on a percentage threshold, making it a potentially powerful tool to quickly dispatch otherwise tough high level enemies - including SentientFactionIcon.png Sentient fighters in Steel Path Lua missions and Veil Proxima anomalies.
  • Combined with Blood Altar, Garuda can effectively tank and shrug off most damage that comes her way.
  • Considering how far Garuda can move with her pounce, it can make for an effective means to escape an encounter while defending yourself.
  • Facing Dread Mirror outward while standing in the corner makes Garuda less vulnerable to direct attacks.
    • Alternatively, positioning herself to face enemies within a tight corridor gives her virtually unparalleled survivability from the front, and at the same time racking a lot of damage for Dread Heart.
  • Using the ability multiple times before unleashing the heart will ramp up the damage rapidly, eliminating the reliance on enemy aggro.
  • Dread Mirror can prevent some AoE damage like an explosion from a barrel.
    • However, it can't block AoE stagger from self-damage weapons.
    • It also can't block AoE damage from Nox's toxic blobs.
  • Dread Mirror can protect Garuda from Arc Traps, providing the Mirror is between her and the trap. The trap will self-destruct after 3 seconds as if it has been activated, but since there is no arc, no damage will be absorbed.
  • Rolling into enemies with Dread Mirror active will ragdoll them, frequently drag them along for a brief moment, and send them flying for several meters. This is a good makeshift crowd control.
  • Dread Heart, being a projectile, fully benefits from the buffs of MutalistQuanta.png Mutalist Quanta's alternate fire.
  • Be aware that crossing Nullifier bubbles, falling out of bounds, or activating Archwing will remove Dread Heart, thus losing its accumulated damage.

Bugs
  • There currently is a very frequent UI bug where you won't see the remaining duration at the ability icon.

  • Expand/Collapse
    Main article: Blood Altar (edit)
    BloodAltarModx256.png BloodAltar130xWhite.png
    ENERGY:
    50
    KEY
    2
    Blood Altar
    Impale an enemy on an altar of talons and siphon health for Garuda and her allies.
    Strength:15 / 17 / 20 / 25 %/s (health per sec)
    Duration:10 / 15 / 15 / 20 s
    Range:30 m (pounce range)
    4 / 4.5 / 6 / 8 m (heal radius)
    Misc:8 m (stagger radius)
    1%/s (damage per sec)
    3 (limit of active altars)
    Subsumable to Helminth

    Info
    • Garuda charges to an enemy target within 30 meters, staggering all enemies within a 8 meter radius on reaching her target, then slashing it with a spiraling uppercut that impales the victim upon an altar of talons for 10 / 15 / 15 / 20 seconds. While impaled, the enemy is completely disabled as it stays suspended above the altar helplessly, becomes invulnerable to incoming damage, and bleeds profusely emitting an aura with a 4 / 4.5 / 6 / 8 meter radius; when Garuda or her allies stand within the aura, blood flows from the victim to them, restoring 15% / 17% / 20% / 25% of their missing Health per second, while draining 1% of maximum health per second from the victim. Up to a maximum of 3 altars can be created.
      • Pounce range and heal radius are affected by Ability Range.
      • Altar duration is affected by Ability Duration.
      • Health per second is affected by Ability Strength.
      • Stagger radius, damage per second and number of max altars are not affected by Mods.
      • Health per second is displayed as a buff icon beside the player's shield and health bars.
      • Garuda must have sufficient space to land next to the victim to cast this ability.
      • Garuda is invulnerable while charging.
      • Affected allies includes all Warframes and their corresponding Operators, Companions, Necramechs, Eidolon Lures, summoned allied units such as Specters, allied Invasion units, Hostages, Kavor Defectors, and Sortie and Arbitrations Defense Operatives, but not Defense Objects.
      • Health restored per second is a percentage of the difference between the current and maximum health of the player or NPC being healed. It is not dependent on the enemy's current or maximum health.
    • Pressing the ability button (default 2 ) while aiming at an enemy impaled by Blood Altar will release the victim early before duration expires. Damage from outside sources inflicted on the victim while it was invulnerable will be dealt in full when it is released, and all Status Effects it received will resume their effects.
      • Garuda does not leap to the target to release it from the altar, instead she performs the action from her current position.
    • Casting Blood Altar is a full body animation that relocates Garuda to her target. Releasing a target does not play an animation on Garuda.
    • The aura radius is constantly visible to Garuda and her allies.
    • Enemies impaled on a Blood Altar visually appears to be covered in blood while they bleed constantly.
    • Altar aura and blood stream colors are affected by Garuda's chosen Energy color.
    • Subsuming Garuda to the Helminth will offer Blood Altar and its augments to be used by other Warframes.

    Tips & Tricks
    • Can be used to temporarily incapacitate enemies, excluding them from the battle, especially useful with heavy units.
      • Due to the percentage health drain it will also make said heavy units easier to kill.
      • Blood Altar can also impale Sentient enemies, making for effective CC.
    • Blood Altars can heal players in Operator mode - including Garuda's own operator - making them potentially useful in circumstances that require prolonged action as an Operator, such as in Orphix runs (via an Altar near an Orphix field to heal the Operator out of his or her Necramech), while bringing down an Eidolon's shields, or many of the Operator-focused activities in the Zariman Ten Zero tilesets.
      • The Altars can also impale the physical forms of Thrax Centurions and Legates, conveniently putting them out of the fight.
    • Garuda players can opt to replace Blood Altar with SevagothIcon272.png Sevagoth's Gloom130xDark.png Gloom via Helminth infusion, to become an excellent crowd controller and mobile healer for the team especially in Excavation, Defection, and the various unique missions on the Zariman Ten Zero tileset. However, this comes at the cost of losing the ability to set up multiple healing areas around the playing field.

    Expand/Collapse
    Main article: Bloodletting (edit)
    BloodlettingModx256.png Bloodletting130xWhite.png
    ENERGY:
    0
    KEY
    3
    Bloodletting
    Garuda sacrifices her health to generate energy and clear Status Effects.
    Strength:N/A
    Duration:N/A
    Range:N/A
    Efficiency:18 / 22 / 30 / 40 % (energy gain)
    Misc:-50% (health deducted)
    100% (status cleanse)
    2 HP (minimum health threshold)

    Info
    • Garuda slashes herself with her talons as she spins into the air, sacrificing up to 50% of her maximum Health to cleanse all status effects and restore up to 18% / 22% / 30% / 40% of her maximum Energy capacity. Garuda cannot reduce her health below 2 health points using Bloodletting.
      • Health cost is 50% of Garuda's maximum HP, including mods.
      • Energy gain is the listed % of her maximum energy, including mods.
      • Energy gain is affected by Ability Efficiency. For example, 160% Efficiency results in 100% Energy gain, while 175% Efficiency results in a 160% gain. This follows the formula:
        Total Energy Gain = Base Energy Gain ÷ (2 - Ability Efficiency).
      • Bloodletting can be cast if Garuda has less than 50% of her maximum HP remaining, but will only restore energy proportionate to the amount of HP sacrificed. For example, if she has 25% of her health left (or 50% of 50%) when Bloodletting, the energy gain will be halved.
      • Percentage of health deducted is not affected by mods.
      • Casting speed is affected by Mod TT 20px.png Natural Talent and Mod TT 20px.png Speed Drift.
    • Cannot be cast if Garuda has 2 or less health points.
    • This ability does not trigger health damage into energy conversion mods like Mod TT 20px.png Rage or Mod TT 20px.png Hunter Adrenaline.

    Augment
    BloodForgeMod.png
    Main article: Blood Forge

    Blood Forge is a Warframe Augment Mod for GarudaIcon272.png Garuda's Bloodletting130xDark.png Bloodletting to reload her equipped weapon up to a percentage.


    Rank Reloaded Up To Cost
    0 25% 6
    1 50% 7
    2 75% 8
    3 100% 9

    Tips & Tricks
    • This ability gains no benefits from increasing health. Having lower max health allows flat HP regeneration such as health orbs or OberonIcon272.png Oberon's Renewal130xDark.png Renewal to generate more energy more quickly.
    • Synergizes with BloodAltar130xDark.png Blood Altar's continuous healing to give Garuda a near infinite supply of energy.
    • Bloodletting is a powerful ability to combine with Helminth-infused toggled abilities that constantly drain energy, the most notable being SevagothIcon272.png Sevagoth's Gloom130xDark.png Gloom as it provides Garuda with another self-healing ability besides BloodAltar130xDark.png Blood Altar to constantly regenerate her energy reserves.
    • Equipping Mod TT 20px.png Blood Forge and using Bloodletting allows Garuda to quickly reload otherwise slow-reloading weapons (such as the Strun.png Strun, Nagantaka.png Nagantaka, TenetEnvoy.png Tenet Envoy and KuvaZarr.png Kuva Zarr) and increase their overall DPS potential. It comes at the risk of getting struck while already losing her Health to reload, thus she should consider safeguards such as a nearby Blood Altar or equipping Mod TT 20px.png Quick Thinking and/or Mod TT 20px.png Gladiator Finesse, the mods accounting for her replenished Energy while using Bloodletting.
    • If a Garuda player wishes to take advantage of the reworked passive to further amplify damage output, Helminth can replace Bloodletting with another damage-related self buff ability, such as XakuIcon272.png Xaku's Xata'sWhisper130xDark.png Xata's Whisper or MirageIcon272.png Mirage's Eclipse130xDark.png Eclipse, as these abilities synergize well with the damage buff and Garuda's own SeekingTalons130xDark.png Seeking Talons, while still maintaining self-survival options with DreadMirror130xDark.png Dread Mirror and Blood Altar.
      • In exchange for losing this ability to generate Energy, Garuda can equip Mod TT 20px.png Rage or Mod TT 20px.png Hunter Adrenaline so she gains Energy while taking damage - which will be offset by a nearby Blood Altar.

    Expand/Collapse
    Main article: Seeking Talons (edit)
    SeekingTalonsModx256.png SeekingTalons130xWhite.png
    ENERGY:
    100
    KEY
    4
    Seeking Talons
    Charge to expand the targeting area, release to send Garuda’s talons careening toward each target in area. Surviving enemies are prone to bleeding.
    Strength:150 / 200 / 250 / 300 (DmgSlashSmall64.png Slash damage)
    75% (DmgSlashSmall64.png Slash status chance)
    Duration:10 s
    Range:N/A
    Misc:2 m (talon knockback radius)
    60 m (range)
    25° (min charge size)
    95° (max charge size)
    8 (projectiles)

    Info
    • Garuda channels her sanguine blood beneath herself as her talons quiver in anticipation, as a whirlwind of flying talons spanning a 2 meter radius encircles her. Enemies pierced by Garuda's talons will receive 150 / 200 / 250 / 300 DmgSlashSmall64.png Slash damage and be pushed away from Garuda.
      • Damage is affected by Ability Strength.
      • Talon knockback radius is not affected by mods.
    • Channeling the talons expands a focus ring indicating the ranged area of effect of the ability. Initial field of view angle is 25 degrees, which can expand up to 95 degrees when fully charged; the range of ability can expand up to 60 meters based on the charge time. Upon release, Garuda unleashes 8 flying talons as homing projectiles that cannot be obstructed by walls and the environment, piercing through all enemies within the focus ring.
      • Tapping the ability will automatically unleash the talons once fully charged. Holding the ability will sustain the whirlwind around Garuda until released, allowing her to aim carefully to maximize the talons' potential.
      • Each enemy will always be pierced at least once by the projectiles. However, they can also be pierced multiple times in a single skill use.
        • For an example, using Seeking Talon on a single enemy will damage said enemy 8 times in quick succession.
      • Range, minimum and maximum charge sizes, and the number of projectiles are not affected by mods.
      • Targeting expansion and cast animation are affected by casting speed mods from Mod TT 20px.png Natural Talent and Mod TT 20px.png Speed Drift.
      • Garuda does not require line of sight to target enemies in her focus ring area.
      • Garuda is invulnerable while casting the ability until it is fully charged.
    • Enemies damaged by the flying talons are marked with Garuda's symbol for 10 seconds. Attacking marked enemies with weapons and abilities grants a 75% chance to cause a DmgSlashSmall64.png Slash Status Effect. Marked enemies will still receive status effects from other sources in addition to the DmgSlashSmall64.png Slash proc (if a weapon's status chance triggers and hits an enemy affected by Seeking Talons, the weapon's Status Effect will still be applied, the DmgSlashSmall64.png Slash proc is then added, resulting in the enemy receiving 2 status effects at the same time).
      • Status chance is affected by Ability Strength, capped up to 100% status chance at 134% Ability Strength.
      • Mark duration is affected by Ability Duration.
      • Status duration is not affected by Ability Duration, but is affected by the Status Effect duration of the weapon or warframe that inflicted them.
      • All sources of damage are capable of inflicting DmgSlashSmall64.png Slash Status Effect. This includes, but not limited to: weapons, damage from abilities, special damaging effects from mods (Mod TT 20px.png Concealed Explosives, Mod TT 20px.png Thunderbolt, Mod TT 20px.png Thermagnetic Shells, etc.) and Syndicate procs.
      • Weapons do not need to have innate Slash damage in order to inflict DmgSlashSmall64.png Slash Status Effect.
      • Marking of enemies will include special enemies such as Stalker.
      • DmgSlashSmall64.png Slash statuses applied due to the mark are considered to be forced status procs and cannot stack with other sources of forced DmgSlashSmall64.png Slash statuses such as Mod TT 20px.png Hunter Munitions or Mod TT 20px.png Internal Bleeding. However forced DmgSlashSmall64.png Slash statuses can stack with a weapon's innate status chance.
    • Garuda cannot perform parkour Maneuvers (except for rolling and sliding) or general interactions while channeling this ability. However, she can still move.
    • Can be cast while airborne, causing Garuda to hover for a few seconds.
      • Garuda will leap a short distance upward upon release, causing the targeting ring to shift.

    Augment
    BlendingTalonsMod.png
    Main article: Blending Talons

    Blending Talons is an Warframe Augment Mod for GarudaIcon272.png Garuda's SeekingTalons130xDark.png Seeking Talons that grants it the ability to create an area of effect explosion around Garuda as well as giving her GarudaTalons.png Garuda Talons a passive that grants it additional combo count upon hitting enemies affected by DmgSlashSmall64.png Slash procs.


    Rank AoE Range Combo Count Chance Cost
    0 +6m +25% 6
    1 +7m +50% 7
    2 +8m +75% 8
    3 +9m +100% 9

    Tips & Tricks
    • This ability has a long casting and recovery animation. However, this can be bypassed by casting Seeking Talons while airborne.
      • Holding aimglide while releasing Seeking Talons will allow Garuda to hover after leaping and cancel the falling part of her animation. This does not work when used on the ground.
        • While aimgliding, Garuda can continue staying airborne by recasting Seeking Talons again or charge and throw her DreadMirror130xDark.png Dread Mirror's Dread Heart.
        • Each cast while airborne raises Garuda to be higher off the ground. Ground slams can be used to return back to ground level quickly to maintain mobility.
      • Using melee immediately after releasing Seeking Talons while airborne can also be used to cancel the recovery animation. The recovery animation for this will be longer than if holding an aimglide, but is more useful for congested tilesets.
    • As Seeking Talons bypass the need to have enemies within vision, bringing a companion equipped with a mod that detects enemies in the radar map (such as Mod TT 20px.png Animal Instinct) will help Garuda in finding the most number of enemies that can be hit without having to actually see them.
    • Due to the forced Slash proc caused by Seeking Talons, it synergizes particularly well with weapons that have high damage burst potential such as the Zarr.png Zarr or TenetEnvoy.png Tenet Envoy to unleash heavy DmgTrueSmall64.png True damage per hit.
      • The forced Slash proc is also effective against SentientFactionIcon.png Sentient enemies, as True damage bypasses their adaptive damage resistance.
    • Equipping Mod TT 20px.png Blending Talons gives Garuda the potential to mark her symbol on more enemies than her standard charged up ability by deliberately running in the midst of the crowd and using short-tap Seeking Talons.

    Maximization
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    </noinclude>

    Expand/Collapse

    Strength Mods

    IntensifyModU145.png

    Duration Mods

    ContinuityModU145.png

    Range Mods

    StretchModU145.png

    DreadMirror130xWhite.png DreadMirror130xWhite.png DreadMirror130xWhite.png
    BloodAltar130xWhite.png BloodAltar130xWhite.png BloodAltar130xWhite.png
    SeekingTalons130xWhite.png SeekingTalons130xWhite.png

    Edit Tab

    Hotfix 31.5.10 (2022-05-17)

    • Fixed several issues with abilities when forced into Operator (in Zariman Cascade missions for example):
      • Fixed Garuda’s Seeking Talons HUD showing up when in Operator if cast while entering anti-Warframe area.
      • Fixed Garuda’s Bloodletting not granting Energy.

    Hotfix 31.5.8 (2022-05-11)

    • Fixed script error related to Garuda’s Seeking Talons during Host migration.

    Hotfix 31.5.5 (2022-05-03)

    • Fixed holding Garuda’s Dread Mirror to charge the damage of her blood ball consuming Energy, but not increasing damage.

    Update 31.5 (2022-04-27)

    • Fixed Garuda/Garuda Prime’s Talon colors not being saved in other Appearance Slots other than A.
    • Fixed Garuda/Garuda Prime’s passive damage boost values in HUD alternating between other squad members also playing as her, resulting in incorrect values.
    • Fixed Garuda Prime’s Dread Mirror losing all its Prime details if it expires while still having the projectile active.
    • Fixed Garuda’s Ability description appearing outside text box when viewing in German.
    • Fixed script error related to Garuda’s Seeking Talons.

    Hotfix 31.3.1 (2022-03-29)

    • Fixed inability to use Garuda’s Talons if a Host migration occurred.
    • Fixed Garuda Talons moving when hovering on/off color swatches in the Arsenal.
    • Fixed Garuda Prime’s rear skirt cloth clipping through some Syandanas.

    Update 31.3 (2022-03-28)

    • Introduced Garuda Prime.
    • Fixed Garuda Talons not retaining skin details/textures in Arsenal preview.
    • Fixed Garuda's Seeking Talons UI getting stuck on screen after falling into a teleport volume while casting it.

    Update 31.2.1 (2022-03-18)

    • Fixed Garuda’s new passive HUD icon losing its damage buff status while active after Transferring to Operator and back.

    Update 31.2 (2022-03-16)

    GARUDA ABILITY CHANGES

    The crimson maiden of death has been streamlined for more satisfying butchery! With a focus on adding more maneuverability and deadliness to the queen of gore, the following changes have been made:  

    Passive
    Killing enemies (including assists) now increases damage by 5% up to 100% and drains by 1% every 2 seconds. Kills stall the drain for 5 seconds. This is reflected in a new UI icon in the bottom-right corner of your screen.

    Dread Mirror
    • Dread Mirror’s projectile will now auto-throw when Energy drains completely from charging.
    • Added new Dread Mirror’s projectile directional animations while charging mid-air before releasing.
    • Dread Mirror’s projectile can now be charged while sprinting.
    • New floating animations have been added to support the full sprint blood casting fantasy!
    • Garuda will now be invulnerable while traveling to the target.
    • Doubled the damage scaling of the projectile while throwing.
    • Adjusted the position of the projectile damage numbers to be lower on the mirror so that it doesn’t go offscreen as often.
    • Increased the turn speed of Dread Mirror when not aiming. Dread Mirror turn speed is also now instant while aiming.

    Blood Altar

    • Garuda will now be invulnerable while traveling to the target.

    Bloodletting

    • Bloodletting now clears Status procs when cast.
    • Slightly increased Energy gain from 35% to 40% of Garuda’s Energy pool.

    Seeking Talons

    • Doubled base damage from 150 to 300 at max.
    • Seeking Talons can now be charged without holding the cast binding for the entire duration. Either tap for a hands free charging that will auto release, or hold for manual charging.
    • Slightly reduced max charge time.
    • Added new Seeking Talons directional animations while being charged mid-air before releasing.
    • Seeking Talons can now be charged while sprinting.
    • New floating animations have been added to support the ultimate blade summoning ability.
    • Garuda is now invulnerable while casting Seeking Talons until it is fully charged.
    Garuda Fixes:

    Update 30.9 (2021-11-11)

    • Fixed Garuda’s Blood Altar affecting Conservation targets.

    Hotfix 29.5.5 (2020-11-27)

    • Fixed a crash when Garuda activates her Bloodletting ability.

    Update 29.5 (2020-11-19)

    Update 29.1 (2020-09-17)

    • Fixed Garuda’s Dread Mirror Damage Capture Multiplier/Projectile Damage not matching ability screen numbers in the Arsenal.

    Hotfix 29.0.7 (2020-09-03)

    • Fixed ragdolling enemies not taking additional Slash Status from being hit while debuffed by Garuda’s Seeking Talons.

    Update 28.3 (2020-08-12)

    • Warframe Blueprint and Component costs from Simaris have been reduced by 50%!

    Hotfix 27.4.2 (2020-05-04)

    • Fixed Garuda not being able to Melee after leaving and re-entering Railjacks.

    Update 27.4 (2020-05-01)

    • You can now sell your duplicate Garuda Blueprints for 2500 Credits from your Inventory.

    Update 27.3 (2020-03-24)

    • Fixed enemies marked by Garuda’s Seeking Talons not being prone to receiving a Slash Status Effect.
    • Fixed Garuda appearing to hold all Melee weapons in a fisticufs style when viewed in the Market.

    Update 27.2 (2020-03-05)

    • Slightly increased the size of Garuda’s Dread Mirror shield.
      • We noticed that enemies were still able to shoot Garuda’s feet, so this increase is to help avoid those stray foot bullets.

    Update 27.1 (2020-02-04)

    • Augment: Bloodletting - Mod TT 20px.png Blood Forge
    • Fixed Garuda charging her Dread Heart at full strength from any amount of Energy regen.
      • This ability now charges at a reduced rate if you are at 0 Energy and incoming regeneration isn’t enough to keep with how much Energy the ability wants to drain.

    Hotfix 27.0.9 (2020-01-09)

    • Garuda can now queue her Dread Mirror projectile charge/throw more easily after using Seeking Talons.

    Update 26.1 (2019-11-22)

    • Added a projectile explosion range FX to Garuda’s Dread Mirror blood projectile for the local player (one doing the casting) so you can see your output.
    • Slight trim to the Bloodletting cast animation.
    • Bloodletting now gives 35% Energy instead of 25%.
    • Reduced Seeking Talons charge time by around 15%.
    • Increased Seeking Talons Status Chance from 50 to 75%.
    • Fixed motion blur on Garuda's Dread Mirror.

    Hotfix 25.7.6 (2019-09-18)

    • Ally NPCs will no longer attack Garuda’s Blood Atlar Victims.

    Update 25.7 (2019-08-29)

    Update 25.5 (2019-07-31)

    • Fixed Garuda’s Arsenal Ability UI displaying Health Drain is modified by Power Efficiency.

    Hotfix 25.3.2 (2019-07-12)

    • Fixed a Host migration causing Garuda’s Talons to lose their Stance upgrade, and instead use the default attacks if it’s the only Melee weapon equipped.

    Update 25.3 (2019-07-06)

    • Fixed ‘Auto Installing’ Mods on Garuda's Talons with no Stance Mods resulting in 15 error popups.

    Hotfix 25.1.3 (2019-06-14)

    • Fixed Garuda’s Dread Mirror duration not refreshing after re-casting.

    Update 25.1 (2019-06-05)

    • Fixed typo in Garuda’s Dread Mirror Arsenal stats.

    Hotfix 25.0.6 (2019-05-29)

    • Fixed Garuda having negative Mod capacity by replacing a Stance Mod with high drain with a Stance Mod of low drain.

    Hotfix 25.0.3 (2019-05-24)

    • The following items have been added to Simaris’ Offerings:
      • Garuda Blueprint

    Update 24.7 (2019-04-10)

    Update 24.6 (2019-04-04)

    • Having a ‘signature’ weapon now actually benefits you!
      • Nagantaka: 1m innate Punch-Through when wielded by Garuda.

    Update 24.2 (2018-12-18)

    • Reverted ‘classic control’ support for Garuda’s Dread Mirror and Seeking Talons due to input discrepancy that led to many casting issues.

    Hotfix 24.1.3 (2018-12-05)

    • Capped Garuda's Dread Mirror and Blood Altar dashes to 150m/s max. No more going going 42km/s anymore.
    • Fixed Dread Mirror’s dash causing players to get stuck.
    • Fixed delay between the end of Garuda's Seeking Talons release animation and being able to charge her Dread Mirror.
    • Fixed a crash while Garuda siphons blood.
    • Fixed (maybe) Blood Altar and Dread Mirror falling through the floor.
    • Fixed Garuda Dread Mirror failing to cast because of TARGET OBSTRUCTED when the leap into the air would clear whatever obstruction was blocking her.
    • Fixed Seeking Talons not being cancelled by Stalker.

    Hotfix 24.1.2 (2018-11-29)

    Dread Mirror
    • Added an 8 meter area-of-effect stagger when reaching a target with Dread Mirror (not affected by Mods).
    • Added a small noise movement to the Dread Mirror shield.
    • Increased enemy insta-kill threshold from 35% to 40% (i.e. enemy is insta-killed if it’s below 40% of Health).
    • Charging Dread Mirror projectile while in the air will let you hover for a few seconds.
    • Dread Mirror animations play faster with Natural Talent equipped.
    Blood Altar
    • Added an 8 meter area-of-effect stagger when impaling an enemy with Blood Altar (not affected by Mods).
    • Increased Blood Altar heal radius from 6 meters to 8 meters.
    • Blood Altar animations play faster with Natural Talent equipped.
    Seeking Talons 
    • Reduced total Seeking Talons charge time by 33%.
    • Seeking Talons charge now starts faster and slows down as it expands.
    • Increased minimum Seeking Talons charge size from 15 degrees to 25 degrees.
    • Reduced maximum Seeking Talons charge size from 120 degrees to 95 degrees.
    • Charging Seeking Talons while in the air will let you hover for a few seconds.
    • Charging Seeking Talons now makes a sound cue when fully charged.
    Fixes
    • Fixed a non-functional Garuda Blood Altar being left behind if used on a detonating Volatile Runner.
    • Fixed a script error when casting Garuda’s Dread Mirror.

    Update 24.1 (2018-11-22)

    • Fixed Terra Provisors being able to damage you through Garuda’s Dread Mirror.
    • Fixed a game hitch when loading into a Relay/Town as Garuda.

    Hotfix 24.0.9 (2018-11-21)

    • Fixed Garuda’s Dread Mirror blood projectile damage indicator disappearing if the player Transfers to Operator and back.
    • Fixed Garuda’s Dread Mirror blood projectile outright killing Vomvalysts, as opposed to creating a “ghost” on death.
    • Fixed Garuda’s Seeking Talons HUD indicator being incorrectly affected by HUD Scale.
    • Fixed a script error when casting Garuda’s Blood Altar ability.

    Hotfix 24.0.7 (2018-11-15)

    • Fixed Submersible Archwing disabling Garuda’s Talons.
    • Fixed Garuda's Talons not distinguishing the Stance slot when Polarizing/swapping.
    • Fixed Garuda’s Dread Mirror not functioning properly when using a controller with activate selected power button or "classic controls".
    • Fixed "COPY MAIN COLORS" for Attachments when using Garuda and having a normal Melee weapon equipped filling the first three color slots as grey.
    • Fixed a script error when casting Garuda’s Blood Altar ability.

    Hotfix 24.0.2 (2018-11-09)

    • Natural Talent Mod now applies to Garuda’s Dread Mirror and Seeking Talons ability.
    • Fixed Garuda’s Animation Sets not being available for purchase.
    • Fixed Garuda’s Talons sometimes appearing motion blurred.
    • Fixes towards wonky appearing Elemental FX on Garuda’s Idle animation.
    • Fixed the Abrasys Syandana clipping through Garuda's arm cloth.
    • Fixed script error when casting any of Garuda’s abilities.

    Hotfix 24.0.1 (2018-11-08)

    • Fixed a bug that could leave invincible enemies from Garuda’s Blood Altar that would prevent things like Defense missions from progressing.
    • Fixed a script error when casting Garuda’s Seeking Talon ability.

    Update 24.0 (2018-11-08)

    • Introduced.

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