Release Date: November 8th, 2018
Stain her talons crimson, steep the soil in red. To quell her endless bloodlust, the murderous maiden Garuda slays her prey with coldblooded elegance and strides upon their corpses in a horrific display of visceral carnage. Garuda slaughtered her way to a blood soaked unveiling in Update 24.0 (2018-11-08).
Acquisition
Garuda's main blueprint is awarded upon completion of the Vox Solaris quest. Garuda's component blueprints are acquired from Orb Vallis Bounties. Additional main blueprints can be bought from Cephalon Simaris for 50,000.Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
Neuroptics Blueprint | Fortuna Bounty Lvl 20-40 Stages 2 & 3 / A | 12% | ~ 8 Stages | 54 ± 18 Stages |
Neuroptics Blueprint | Fortuna Bounty Lvl 20-40 Stages 2 & 3 / C | 12% | ~ 8 Stages | 54 ± 18 Stages |
Neuroptics Blueprint | Fortuna Bounty Lvl 20-40 Stages 2 & 3 / B | 12% | ~ 8 Stages | 54 ± 18 Stages |
Neuroptics Blueprint | Fortuna Bounty Lvl 20-40 Final Stage / A | 22.50% | ~ 4 Stages | 27 ± 9 Stages |
Neuroptics Blueprint | Fortuna Bounty Lvl 20-40 Final Stage / C | 22.50% | ~ 4 Stages | 27 ± 9 Stages |
Neuroptics Blueprint | Fortuna Bounty Lvl 20-40 Final Stage / B | 22.50% | ~ 4 Stages | 27 ± 9 Stages |
Systems Blueprint | Fortuna Bounty Lvl 10-30 Final Stage / A | 25% | ~ 4 Stages | 24 ± 8 Stages |
Systems Blueprint | Fortuna Bounty Lvl 10-30 Final Stage / C | 25% | ~ 4 Stages | 24 ± 8 Stages |
Systems Blueprint | Fortuna Bounty Lvl 10-30 Final Stage / B | 25% | ~ 4 Stages | 24 ± 8 Stages |
Systems Blueprint | Fortuna Bounty Lvl 10-30 Stage 2 / A | 12% | ~ 8 Stages | 54 ± 18 Stages |
Systems Blueprint | Fortuna Bounty Lvl 10-30 Stage 2 / C | 12% | ~ 8 Stages | 54 ± 18 Stages |
Systems Blueprint | Fortuna Bounty Lvl 10-30 Stage 2 / B | 12% | ~ 8 Stages | 54 ± 18 Stages |
Chassis Blueprint | Fortuna Bounty Lvl 5-15 Stage 2 / A | 12% | ~ 8 Stages | 54 ± 18 Stages |
Chassis Blueprint | Fortuna Bounty Lvl 5-15 Stage 2 / C | 12% | ~ 8 Stages | 54 ± 18 Stages |
Chassis Blueprint | Fortuna Bounty Lvl 5-15 Stage 2 / B | 12% | ~ 8 Stages | 54 ± 18 Stages |
Chassis Blueprint | Fortuna Bounty Lvl 5-15 Final Stage / A | 27.60% | ~ 3 Stages | 21 ± 7 Stages |
Chassis Blueprint | Fortuna Bounty Lvl 5-15 Final Stage / C | 27.60% | ~ 3 Stages | 21 ± 7 Stages |
Chassis Blueprint | Fortuna Bounty Lvl 5-15 Final Stage / B | 27.60% | ~ 3 Stages | 21 ± 7 Stages |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Alternatively, upon completion of The Duviri Paradox, Garuda's main and component blueprints can be earned from The Circuit. By selecting her on the rotating week she is available, players can earn her blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.
Crafting
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
1 |
1 |
1 |
Kuva 3,500 |
Time: 3 Day(s) |
Rush: 50 | |||||
Market Price: 325 | Blueprints Price: N/A | ||||
Garuda Neuroptics Blueprint | |||||
15,000 |
Vega Toroid 2 |
Star Amarast 6 |
Axidrol Alloy 40 |
Nano Spores 5,000 |
Time: 12 Hour(s) |
Rush: 25 | |||||
Garuda Chassis Blueprint | |||||
15,000 |
Calda Toroid 2 |
Radiant Zodian 3 |
Travocyte Alloy 40 |
Alloy Plate 2,200 |
Time: 12 Hour(s) |
Rush: 25 | |||||
Garuda Systems Blueprint | |||||
15,000 |
Sola Toroid 2 |
Marquise Thyst 3 |
Venerdo Alloy 40 |
Polymer Bundle 2,400 |
Time: 12 Hour(s) |
Rush: 25 |
Notes
- If Garuda wields her Signature Nagantaka/ Nagantaka Prime, the weapon gains a 1 meter innate Punch Through.
- Garuda's base Energy from leveling scales differently from other Warframes, having +125% more Energy at max rank rather than the typical +50%.
- Garuda's Systems is required to build Bleeding Body Ephemera.
Bugs
- In the orbiter, Garuda's Noble Animation Set also makes her Talons to produce large upside-down reflections on the distant floor behind her while she is standing still. This might also be the case for other Animation Sets but the resulted reflection is probably not in a visible place.
- While holding the Quanta or Mutalist Quanta, Garuda's Noble Animation Set makes the lower arm of the rifle clip into her left thigh.
- Enemies affected by Garuda's 2nd Ability, Blood Altar, interact oddly with certain CC effects. They are supposed to be invulnerable, but certain CCs will affect them, causing the Blood Altar to end early. This includes Simulor vortexes and Limbo's Stasis. (May include others?) This also makes Blood Altar uncastable on affected enemies. For example, you cannot use Blood Altar on enemies inside Cataclysm (with Stasis active).
Trivia
- Garuda is the 37th unique Warframe to be released.
- Garuda is a legendary bird-like creature in Indian mythology who serves as Vishnu's mount (As depicted in various Indian sects/religions, mainly Vaishnavism), is one of the Ashtasena (Buddhism), and is a Yaksha for Shantinatha (Jainism, specifically Shvetambara).
- Garuda was first revealed at TennoCon 2018 alongside Revenant.
- Garuda's Abilities & model was showcased on Devstream 118.
- Mentioned to be similar to Valkyr in her theme of "gore", though where Valkyr is basic, unbridled rage, Garuda personifies a cold, detached, and calculated version of slaughter instead.
- Given the nature of Blood Altar, as well as her general avian appearance, Garuda seems to be modeled after shrikes.
- Garuda's alternate helmet "Bathory" is a nod towards Elizabeth Bathory, a Hungarian Noblewoman held accountable for the deaths of many young women and, in some stories, bathed in their blood to keep her beauty and/or youth. Elizabeth Bathory is often compared to Vlad the Impaler for their brutal acts of sadism. Both evolved to become the inspiration for many vampire stories.
- Garuda's main blueprint is not actually a reward for Vox Solaris quest. The official reward for the quest is a K-Drive Launcher, while Garuda's main blueprint is sent from Eudico via a message.
- The blueprint is said to be found embedded in a tangle of Vallis fungi years ago, implying that it is not just recently recovered but unbeknownst to the Tenno.
- In comparison to Gara, who is also tied to the Landscape introduced alongside the Warframe:
- Garuda is the second Warframe, after Gara, to require multiple unique resources found in only one mission and location on the Star Chart for crafting her components, being the Orb Vallis.
- Garuda is the third Warframe whose component blueprints are all acquired from Bounties, after Gara and Revenant.
- Garuda requires Vega Toroids, Calda Toroids and Sola Toroids, 2 of each, alongside 3 types of gems and 3 types of alloys from Mining, and 3,500 Kuva, making her considerably more resource-intensive.
- Unlike Gara, Garuda does not require any resources from Fishing.
- Garuda was released with Nagantaka, her Signature Crossbow, but she has no separate Signature Melee. This is due to the fact that she has an innate Melee Weapon, Garuda Talons.
- According to Devstream 119 in 2018, there will be more lore and backstory regarding Garuda in the future.
See Also
- Garuda Talons, Garuda's Signature Melee.
Release Date: March 28th, 2022
Garuda Prime is the Primed variant of Garuda, sporting increased Energy and Armor, and an additional polarity, with her Garuda Prime Talons also having improved Damage and Critical Chance over Garuda Talons. She was released alongside the Nagantaka Prime and Corvas Prime.
Acquisition
Chassis Blueprint | Systems Blueprint | Blueprint | Neuroptics Blueprint |
---|---|---|---|
Axi B6 Uncommon (V) Axi G9 Uncommon (V) Lith R4 Uncommon (V) Meso N13 Uncommon (V) Meso P13 Uncommon (V) Meso P7 Uncommon (V) Neo N22 Uncommon (V) Neo S15 Uncommon (V) |
Axi G10 Rare (V) Axi G7 Rare (V) Axi G8 Rare (V) |
Axi H6 Common (V) Lith C10 Common (V) Lith H9 Common (V) Meso K4 Common (V) Meso P14 Common (V) Meso P8 Common (V) Meso S12 Common (V) Neo A8 Common (V) Neo N20 Common (V) |
Axi G12 Rare (V) Lith G5 Rare (V) Lith G6 Rare (V) |
Vaultings
- On January 17th, 2024, Garuda Prime, along with Nagantaka Prime and Corvas Prime, entered the Prime Vault and were retired from the reward tables. Any preexisting components or fully-built items remained as is.
Crafting
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
1 |
1 |
1 |
Orokin Cell 5 |
Time: 3 Day(s) |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price: N/A | ||||
Garuda Neuroptics Blueprint | |||||
15,000 |
Argon Crystal 2 |
Cryotic 600 |
Circuits 1,100 |
Nano Spores 4,975 |
Time: 12 Hour(s) |
Rush: 25 | |||||
Garuda Chassis Blueprint | |||||
15,000 |
Tellurium 2 |
Plastids 450 |
Polymer Bundle 1,425 |
Alloy Plate 5,500 |
Time: 12 Hour(s) |
Rush: 25 | |||||
Garuda Systems Blueprint | |||||
15,000 |
Nitain Extract 2 |
Neurodes 3 |
Rubedo 1,250 |
Salvage 3,800 |
Time: 12 Hour(s) |
Rush: 25 |
Notes
- Garuda Prime, compared to Garuda:
- Higher Armor (420 vs. 315)
- Higher Energy (220/320 vs. 140/240)
- Higher Starting Energy (100 vs. 50)
- Additional Polarity ( vs. )
- More powerful Exalted Weapon ( Garuda Prime Talons vs. Garuda Talons)
- If Garuda Prime wields her Signature Nagantaka/ Nagantaka Prime, the weapon gains a 1 meter innate Punch Through.
- As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
- Garuda Prime possesses the highest base Energy reserves of all Warframes: 220 at rank 0 and 320 at rank 30.
- Garuda Prime's Dread Mirror sports an Orokin-designed frame around the conjured mirror, and Blood Altar and Seeking Talons's Talons are colored gold and crimson, matching Garuda Prime's colors.
Trivia
- Garuda Prime is the eleventh Primed Warframe whose non-Primed variant was unlockable through a quest (Vox Solaris), after Harrow, Nidus, Gara, Octavia, Inaros, Titania, Atlas, Chroma, Limbo, and Mirage.
- Garuda Prime is the first Primed Warframe whose Exalted Weapon possesses different stats compared to her standard counterpart.
- Treating her Talons as a unique weapon due to having modified stats, Garuda Prime is the first Prime Warframe (followed by Khora Prime) to have three Prime items released together (in Garuda's case, Nagantaka Prime, Corvas Prime, and her Talons). Other Prime Warframes have at most two new Prime items, and those who do have Prime Exalted Weapons (such as Mesa Prime's Regulators Prime) have the same stats as their standard counterparts.
Media
Passive
The more Garuda kills the more vicious her attacks become; Garuda gains up to 100% additional damage bonus for her abilities and weapons for each kill or assisted kill.
- Damage bonus increases by 5% per kill.
- After not killing for 5 seconds, the damage bonus decays by 1% per 2 seconds.
- If Garuda is inside an ability-nullifying field, such as those of the Nullifier Crewman, the decay will begin after 1 second between kills at a rate of 2% per 1 second.
- In Landscapes, killing enemies while in Archwing also raises the damage bonus. However, kills on K-Drive do not.
- The buff does not work while on Archwing or K-Drive, however, only when Garuda dismounts and resumes fighting on foot (needs verification).
- Kills made by Garuda while manning a Railjack turret, whether via direct fire or with abilities such as Seeker Volley, also contribute to raising the damage bonus.
- Damage bonus is displayed above the ability bars as a red Garuda's iconic symbol.
- Damage bonus is calculated independent of other damage sources.
- Damage appears to stack multiplicatively, even with other multiplicative sources such as Roar and faction damage mods.
- Every 5% of the gauge filled causes crimson red blood to splatter onto Garuda's body, helmet, and claws.
When no melee weapon is selected in the Arsenal loadout, Garuda Talons ( Prime) become available in the Arsenal screen as an exclusive melee weapon that can be modified separately and equipped for combat during missions.
Unlike most Warframes, when Garuda ranks up she receives a special set of rank bonuses which are indicated at the top-left of the Warframe Upgrade screen:
- +13% / +25% / +38% / +50% / +63% / +75% / +88% / +100% / +113% / +125% Energy capacity at ranks 3 / 6 / 9 / 12 / 15 / 18 / 21 / 24 / 27 / 30 respectively.
Abilities
1 25 |
Dread Mirror Rip the life force from an enemy and use it as a shield that captures damage. Charge to channel the captured damage into an explosive projectile. Introduced in Update 24.0 (2018-11-08) |
Strength:1 / 1.5 / 1.75 / 2 x (damage capture multiplier) | |
Duration:13 / 15 / 18 / 20 s (mirror duration) | |||
Range:30 m (pounce range) 6 / 7 / 8 / 10 m (explosion radius) | |||
Misc:
8 m (stagger radius) |
2 50 |
Blood Altar Impale an enemy on an altar of talons and siphon health for Garuda and her allies. Introduced in Update 24.0 (2018-11-08) |
Strength:15 / 17 / 20 / 25 %/s (health per sec) | |
Duration:10 / 15 / 15 / 20 s | |||
Range:30 m (pounce range) 4 / 4.5 / 6 / 8 m (heal radius) | |||
Misc:
8 m (stagger radius) | |||
Subsumable to Helminth |
3 |
Bloodletting Garuda sacrifices her health to generate energy. Introduced in Update 24.0 (2018-11-08) |
Strength:N/A | |
Duration:N/A | |||
Range:N/A | |||
Efficiency:
18 / 22 / 30 / 40 % (energy gain) | |||
Misc:
-50% (health deducted) |
4 100 |
Seeking Talons Charge to expand the targeting area, release to send Garuda’s talons careening toward each target in area. Surviving enemies are prone to bleeding. Introduced in Update 24.0 (2018-11-08) |
Strength:150 / 200 / 250 / 300 ( Slash damage) 75% ( Slash status chance) | |
Duration:10 s | |||
Range:N/A | |||
Misc:
2 m (talon knockback radius) |
Strength Mods | Duration Mods | Range Mods |
---|---|---|
Patch History
Update 37.0 (2024-10-02)
- Fixed Garuda requiring two Heavy Attack inputs to detonate thrown Glaive while dual-wielding a Secondary.
- Fixed Mag’s Magnetize field not appearing on enemies affected by Garuda’s Blood Altar.
Hotfix 36.0.1 (2024-06-19)
- Fixed a script error in Garuda’s Blood Altar ability.
Update 36.0 (2024-06-18)
- Slightly adjusted Garuda Blueprints drop rates, but we did our best to avoid increases or decreases over 5%.
- Defense missions will no longer be unnecessarily extended whenever enemies are affected by Garuda’s “Blood Altar.” Instead, they’ll work similarly to Revenant’s Thralls, where invulnerable enemies don’t count towards the remaining enemy tally required to progress to the next wave.
- Fixed being able to dislodge Fragmented enemies from Garuda’s Blood Altar.
Hotfix 35.5.7 (2024-04-17)
- Line of Sight (LoS) Changes & Fixes
As mentioned in our last Hotfix 35.5.6, the team continues to address and assess player reports of further LoS issues. While the quality and consistency of LoS checks has improved significantly, we're still not 100% satisfied and sometimes the results are still unpredictable. The team is investigating LoS checks at large occasionally having odd interactions with terrain, enemies, etc. which is causing inconsistencies in the checks. We are looking to have this resolved in the next Cert update (more info on what that means here).
For today, we have made LoS improvements to the following Warframe abilities:
- Garuda’s Blood Altar
- The LoS checks for Blood Altar remains the same (similar to raycast it does a sweep to identify if there are obstructions along the path to the target), but we’ve added the ability for Blood Altar to perform an additional jump to help clear small obstructions since LoS checks could fail on targets that were clearly visible but partially behind terrain.
- Fixed the following Warframe abilities not ignoring terrain for enemies that are up to 5 meters from the ability starting point:
- Garuda’s Seeking Talons
Update 34.0 (2023-10-18)
- Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul
If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.
Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.
Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.
In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.
With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.
To remedy this, we approached this problem in two ways:
1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:
- Vitality: Reduced from +440% to +100% Health
- Redirection: Reduced from +440% to +100% Shield Capacity
- Steel Fiber: Reduced from +110% to +100% Armor
- Flow: Reduced from +150% to +100% Energy Max
Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.
Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.
So, our next step:
2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.
With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.
While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.
In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.
For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.
Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases. Here are a few outliers before we get into the nitty-gritty of it:
- Garuda and Garuda Prime’s received buffs to their Modded Energy pool.
- ie. Garuda Prime’s Energy stat has been increased from 800 (previous) to 912 (new with this update) with max Primed Flow equipped.
Warframe Stat Changes:
GARUDA
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Armor: Base Rank - 315 (from 300)
Energy: Base Rank - 140 (from 120) / Max Rank - 240 (from 270)
GARUDA PRIME
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Armor: Base Rank - 420 (from 400)
Energy: Base Rank - 220 (from 160) / Max Rank - 320 (from 360)
While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!
Hotfix 33.5.3 (2023-06-23)
- Fixed several issues with Warframe Overguard reducing the effectiveness of the following supportive abilities/effects:
- Fixed Garuda’s Blood Altar not healing.
Hotfix 33.0.11 (2023-05-24)
- Fixed Garuda’s Seeking Talons Slash damage triggering Exodia Force and causing significant lag issues.
- This was due to the hundreds of damage instances created by this looping interaction. Similar to the Update 32.2 change to Saryn’s Toxic Lash with Exodia Force, this was a necessary fix to prevent rampant performance issues.
Update 33.0 (2023-04-26)
- Fixed Garuda being unable to perform Melee Finishers with her Talons in missions that disable Melee weapons.
- Fixed the Right Edo Prime Shoulder Plate appearing higher than intended on Garuda Prime when toggling Prime details on TennoGen skins.
- Fixed Garuda’s Blood Altar not inheriting customized colors.
Update 32.3 (2023-02-15)
- Fixed Garuda’s Dread Mirror not absorbing damage.
- Fixed the Gladiator Mods equipped on Garuda Prime not applying its set Critical Chance bonus to her Prime Talons.
- Gladiator Mods apply to Garuda Prime Talons because they are not an exalted weapon, and don’t interact with other melee mods on their regular melee weapon. The Garuda Prime Talons are similar to Titania’s Diwata in this case, which is why the Gladiator set bonus doesn’t apply to Excalibur’s Exalted Blade and Valkyr’s Talons.
- Fixed Garuda’s custom HUD for her passive shifting to the middle of the screen after entering a loading tunnel (ex: Zariman elevator).
Hotfix 32.2.9 (2023-01-11)
- Tooltips for Warframe stats in the Arsenal will now replace mentions of “Energy” with “Health” for Garuda (where applicable).
- Fixed offset issues with the Edo Prime Shoulder Plate when equipped on Garuda Prime with a Tennogen skin.
Hotfix 32.2.5 (2022-12-14)
- Fixed Garuda’s Blood Forge Augment Mod not refilling the ammo of Battery Weapons.
- Battery Weapons will now have their ammo charged to full instantly when Bloodletting is cast.
- Fixed the dangling bit of the Narvarr Prime Leg Plates floating when equipped on the Garuda Tengushin Skin.
Update 32.0 (2022-09-07)
- Fixed Garuda's Blending Talons Augment not triggering when hitting an enemy with Overguard is affected by a Slash Status Effect.
- Fixed being unable to use Garuda’s Claws on Railjack after dying in Archwing.
Update 31.6 (2022-06-09)
- Garuda’s Dread Mirror now blocks all radial damage in front of it and grants stagger/knockdown immunity.
Hotfix 31.5.10 (2022-05-17)
- Fixed several issues with abilities when forced into Operator (in Zariman Cascade missions for example):
- Fixed Garuda’s Seeking Talons HUD showing up when in Operator if cast while entering anti-Warframe area.
- Fixed Garuda’s Bloodletting not granting Energy.
Hotfix 31.5.8 (2022-05-11)
- Fixed script error related to Garuda’s Seeking Talons during Host migration.
Hotfix 31.5.5 (2022-05-03)
- Fixed holding Garuda’s Dread Mirror to charge the damage of her blood ball consuming Energy, but not increasing damage.
Update 31.5 (2022-04-27)
- Fixed Garuda/Garuda Prime’s Talon colors not being saved in other Appearance Slots other than A.
- Fixed Garuda/Garuda Prime’s passive damage boost values in HUD alternating between other squad members also playing as her, resulting in incorrect values.
- Fixed Garuda Prime’s Dread Mirror losing all its Prime details if it expires while still having the projectile active.
- Fixed Garuda’s Ability description appearing outside text box when viewing in German.
- Fixed script error related to Garuda’s Seeking Talons.
Hotfix 31.3.1 (2022-03-29)
- Fixed inability to use Garuda’s Talons if a Host migration occurred.
- Fixed Garuda Talons moving when hovering on/off color swatches in the Arsenal.
- Fixed Garuda Prime’s rear skirt cloth clipping through some Syandanas.
Update 31.3 (2022-03-28)
- Introduced Garuda Prime.
- Fixed Garuda Talons not retaining skin details/textures in Arsenal preview.
- Fixed Garuda's Seeking Talons UI getting stuck on screen after falling into a teleport volume while casting it.
Hotfix 31.2.1 (2022-03-18)
- Fixed Garuda’s new passive HUD icon losing its damage buff status while active after Transferring to Operator and back.
Update 31.2 (2022-03-16)
- GARUDA ABILITY CHANGES
The crimson maiden of death has been streamlined for more satisfying butchery! With a focus on adding more maneuverability and deadliness to the queen of gore, the following changes have been made:
Passive
Killing enemies (including assists) now increases damage by 5% up to 100% and drains by 1% every 2 seconds. Kills stall the drain for 5 seconds. This is reflected in a new UI icon in the bottom-right corner of your screen.
- Dread Mirror
- Dread Mirror’s projectile will now auto-throw when Energy drains completely from charging.
- Added new Dread Mirror’s projectile directional animations while charging mid-air before releasing.
- Dread Mirror’s projectile can now be charged while sprinting.
- New floating animations have been added to support the full sprint blood casting fantasy!
- Garuda will now be invulnerable while traveling to the target.
- Doubled the damage scaling of the projectile while throwing.
- Adjusted the position of the projectile damage numbers to be lower on the mirror so that it doesn’t go offscreen as often.
- Increased the turn speed of Dread Mirror when not aiming. Dread Mirror turn speed is also now instant while aiming.
Blood Altar
- Garuda will now be invulnerable while traveling to the target.
Bloodletting
- Bloodletting now clears Status procs when cast.
- Slightly increased Energy gain from 35% to 40% of Garuda’s Energy pool.
Seeking Talons
- Doubled base damage from 150 to 300 at max.
- Seeking Talons can now be charged without holding the cast binding for the entire duration. Either tap for a hands free charging that will auto release, or hold for manual charging.
- Slightly reduced max charge time.
- Added new Seeking Talons directional animations while being charged mid-air before releasing.
- Seeking Talons can now be charged while sprinting.
- New floating animations have been added to support the ultimate blade summoning ability.
- Garuda is now invulnerable while casting Seeking Talons until it is fully charged.
- Garuda Fixes:
- Fixed Garuda’s Talons not retaining Skin details/textures outside of the Orbiter. As reported here: https://forums.warframe.com/topic/1240713-garuda-talon-skins-not-showing/#comment-11971610
- Also fixed her Talons not retaining skin details/textures in the preview of Garuda in the Arsenal.
- Fixed previewing Garuda skins in the Arsenal not updating her Talons until you equip the skin.
- Fixed Garuda’s left hand Talon not using the proper animations for many abilities and idle animations. As reported here: https://forums.warframe.com/topic/1286041-suspected-script-error-with-garudas-talons-animation/#comment-12330935
- Fixed the ‘unkillable’ VFX on Garuda missing for Clients when she kills an enemy with Dread Ward equipped.
- Fixed Dread Ward using default VFX colors for Clients, instead of chosen custom colors.
- Fixed script error with Garuda’s Dread Mirror.
Update 30.9 (2021-11-11)
- Fixed Garuda’s Blood Altar affecting Conservation targets.
Hotfix 29.5.5 (2020-11-27)
- Fixed a crash when Garuda activates her Bloodletting ability.
Update 29.5 (2020-11-19)
- Augment: Seeking Talons - Blending Talons
Update 29.1 (2020-09-17)
- Fixed Garuda’s Dread Mirror Damage Capture Multiplier/Projectile Damage not matching ability screen numbers in the Arsenal.
Hotfix 29.0.7 (2020-09-03)
- Fixed ragdolling enemies not taking additional Slash Status from being hit while debuffed by Garuda’s Seeking Talons.
Update 28.3 (2020-08-12)
- Warframe Blueprint and Component costs from Simaris have been reduced by 50%!
Hotfix 27.4.2 (2020-05-04)
- Fixed Garuda not being able to Melee after leaving and re-entering Railjacks.
Update 27.4 (2020-05-01)
- You can now sell your duplicate Garuda Blueprints for 2500 Credits from your Inventory.
Update 27.3 (2020-03-24)
- Fixed enemies marked by Garuda’s Seeking Talons not being prone to receiving a Slash Status Effect.
- Fixed Garuda appearing to hold all Melee weapons in a fisticufs style when viewed in the Market.
Update 27.2 (2020-03-05)
- Slightly increased the size of Garuda’s Dread Mirror shield.
- We noticed that enemies were still able to shoot Garuda’s feet, so this increase is to help avoid those stray foot bullets.
Update 27.1 (2020-02-04)
- Augment: Bloodletting - Blood Forge
- Fixed Garuda charging her Dread Heart at full strength from any amount of Energy regen.
- This ability now charges at a reduced rate if you are at 0 Energy and incoming regeneration isn’t enough to keep with how much Energy the ability wants to drain.
Hotfix 27.0.9 (2020-01-09)
- Garuda can now queue her Dread Mirror projectile charge/throw more easily after using Seeking Talons.
Update 26.1 (2019-11-22)
- Added a projectile explosion range FX to Garuda’s Dread Mirror blood projectile for the local player (one doing the casting) so you can see your output.
- Slight trim to the Bloodletting cast animation.
- Bloodletting now gives 35% Energy instead of 25%.
- Reduced Seeking Talons charge time by around 15%.
- Increased Seeking Talons Status Chance from 50 to 75%.
- Fixed motion blur on Garuda's Dread Mirror.
Hotfix 25.7.6 (2019-09-18)
- Ally NPCs will no longer attack Garuda’s Blood Atlar Victims.
Update 25.7 (2019-08-29)
- Fixed Garuda’s Talons not using the proper textures for Clients with the Garuda Successor Skin equipped as per: https://forums.warframe.com/topic/1077278-garuda-successor-talon-texture-defaulting-to-original-textures-as-client/
Update 25.5 (2019-07-31)
- Fixed Garuda’s Arsenal Ability UI displaying Health Drain is modified by Power Efficiency.
Hotfix 25.3.2 (2019-07-12)
- Fixed a Host migration causing Garuda’s Talons to lose their Stance upgrade, and instead use the default attacks if it’s the only Melee weapon equipped.
Update 25.3 (2019-07-06)
- Fixed ‘Auto Installing’ Mods on Garuda's Talons with no Stance Mods resulting in 15 error popups.
Hotfix 25.1.3 (2019-06-14)
- Fixed Garuda’s Dread Mirror duration not refreshing after re-casting.
Update 25.1 (2019-06-05)
- Fixed typo in Garuda’s Dread Mirror Arsenal stats.
Hotfix 25.0.6 (2019-05-29)
- Fixed Garuda having negative Mod capacity by replacing a Stance Mod with high drain with a Stance Mod of low drain.
Hotfix 25.0.3 (2019-05-24)
- The following items have been added to Simaris’ Offerings:
- Garuda Blueprint
Update 24.7 (2019-04-10)
- Augment: Dread Mirror - Dread Ward
Update 24.6 (2019-04-04)
- Having a ‘signature’ weapon now actually benefits you!
- Nagantaka: 1m innate Punch-Through when wielded by Garuda.
Update 24.2 (2018-12-18)
- Reverted ‘classic control’ support for Garuda’s Dread Mirror and Seeking Talons due to input discrepancy that led to many casting issues.
Hotfix 24.1.3 (2018-12-05)
- Capped Garuda's Dread Mirror and Blood Altar dashes to 150m/s max. No more going going 42km/s anymore.
- Fixed Dread Mirror’s dash causing players to get stuck.
- Fixed delay between the end of Garuda's Seeking Talons release animation and being able to charge her Dread Mirror.
- Fixed a crash while Garuda siphons blood.
- Fixed (maybe) Blood Altar and Dread Mirror falling through the floor.
- Fixed Garuda Dread Mirror failing to cast because of TARGET OBSTRUCTED when the leap into the air would clear whatever obstruction was blocking her.
- Fixed Seeking Talons not being cancelled by Stalker.
Hotfix 24.1.2 (2018-11-29)
- Dread Mirror
- Added an 8 meter area-of-effect stagger when reaching a target with Dread Mirror (not affected by Mods).
- Added a small noise movement to the Dread Mirror shield.
- Increased enemy insta-kill threshold from 35% to 40% (i.e. enemy is insta-killed if it’s below 40% of Health).
- Charging Dread Mirror projectile while in the air will let you hover for a few seconds.
- Dread Mirror animations play faster with Natural Talent equipped.
- Blood Altar
- Added an 8 meter area-of-effect stagger when impaling an enemy with Blood Altar (not affected by Mods).
- Increased Blood Altar heal radius from 6 meters to 8 meters.
- Blood Altar animations play faster with Natural Talent equipped.
- Seeking Talons
- Reduced total Seeking Talons charge time by 33%.
- Seeking Talons charge now starts faster and slows down as it expands.
- Increased minimum Seeking Talons charge size from 15 degrees to 25 degrees.
- Reduced maximum Seeking Talons charge size from 120 degrees to 95 degrees.
- Charging Seeking Talons while in the air will let you hover for a few seconds.
- Charging Seeking Talons now makes a sound cue when fully charged.
- Fixes
- Fixed a non-functional Garuda Blood Altar being left behind if used on a detonating Volatile Runner.
- Fixed a script error when casting Garuda’s Dread Mirror.
Update 24.1 (2018-11-22)
- Fixed Terra Provisors being able to damage you through Garuda’s Dread Mirror.
- Fixed a game hitch when loading into a Relay/Town as Garuda.
Hotfix 24.0.9 (2018-11-21)
- Fixed Garuda’s Dread Mirror blood projectile damage indicator disappearing if the player Transfers to Operator and back.
- Fixed Garuda’s Dread Mirror blood projectile outright killing Vomvalysts, as opposed to creating a “ghost” on death.
- Fixed Garuda’s Seeking Talons HUD indicator being incorrectly affected by HUD Scale.
- Fixed a script error when casting Garuda’s Blood Altar ability.
Hotfix 24.0.7 (2018-11-15)
- Fixed Submersible Archwing disabling Garuda’s Talons.
- Fixed Garuda's Talons not distinguishing the Stance slot when Polarizing/swapping.
- Fixed Garuda’s Dread Mirror not functioning properly when using a controller with activate selected power button or "classic controls".
- Fixed "COPY MAIN COLORS" for Attachments when using Garuda and having a normal Melee weapon equipped filling the first three color slots as grey.
- Fixed a script error when casting Garuda’s Blood Altar ability.
Hotfix 24.0.2 (2018-11-09)
- Natural Talent Mod now applies to Garuda’s Dread Mirror and Seeking Talons ability.
- Fixed Garuda’s Animation Sets not being available for purchase.
- Fixed Garuda’s Talons sometimes appearing motion blurred.
- Fixes towards wonky appearing Elemental FX on Garuda’s Idle animation.
- Fixed the Abrasys Syandana clipping through Garuda's arm cloth.
- Fixed script error when casting any of Garuda’s abilities.
Hotfix 24.0.1 (2018-11-08)
- Fixed a bug that could leave invincible enemies from Garuda’s Blood Altar that would prevent things like Defense missions from progressing.
- Fixed a script error when casting Garuda’s Seeking Talon ability.
Update 24.0 (2018-11-08)
- Introduced.
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