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Hotfix 27.3.15
  • Fixed a script error that would occur for any Client observing a Gara cast Spectrorage; this would have resulted in missing customization effects for all Clients.
  • Fixed a script error that could occur when joining a mission right when a Gara casts Spectrorage.

Hotfix 27.3.6

  • Fixed Gara’s Mass Vitrify walls blocking Coildrives.

Update 27.2

  • Armor Change:
    • Gara: 125 to 150
    • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.

Hotfix 27.1.2

  • Fixed Clients being able to toggle Gara Mass Vitrify off too early when enough latency was involved, causing them to be unable to destroy it with Shattered Lash.

Update 27.1

  • Fixed Index enemies not attacking Gara’s Mass Vitrify wall.

Update 25.8

  • Fixed a script error when casting Gara’s Mass Vitrify.

Update 25.7

Hotfix 25.6.1

  • Fixed Gara’s Splinter Storm not shattering Glass on Gara’s Helmet.

Hotfix 25.2.4

  • Fixed the Amalgam Argonak Metal Auger enemy highlighting not functioning if you aim at Gara's Mass Vitrify wall.

Hotfix 25.2.3

  • Fixed Corpus Gas City enemies able to shoot through Gara’s Mass Vitrify. 

Update 25.0

  • Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.

Update 24.6

  • Having a ‘signature’ weapon now actually benefits you!
    • Fusilai: Increased projectile speed when wielded by Gara.
    • Volnus: Additional slam radial damage when wielded by Gara.
    • Astilla: Additional 80 ammo pool when wielded by Gara.

Update 23.6

  • Fixed Splinter Storm not renewing if Mass Vitrify ends just as it touches them.

Update 23.4

  • Added a HUD Damage indicator for Gara’s Splinter Storm ability.

Hotfix 22.20.3

  • Fixed a script error when casting Gara’s Splinter Storm.

Update 22.20

  • Gara’s Shattered Lash (stab) can now be used on ziplines.
  • Gara’s Splinter Storm now applies a HUD buff when cast on self to help manage when casting on many targets.
  • Fixed Gara’s Splinter Storm not refunding Energy if the target dies during the cast animation.
  • Fixed Gara Splinter Storm self cast lasting a very short time.

Hotfix 22.16.5

  • Fixed hit sound playing at unexpected time for Nova’s Molecular Prime explosions and Gara’s Shatter Shield.

Update 22.14

  • Fixed a script error when casting Gara’s Mass Vitrify ability.

Hotfix 22.12.4

  • Fixed Natural Talent not applying to Gara’s Shattered Lash sweep.

Update 22.12

  • Mass Vitrify
    • Wall health scales based on health and shields of the enemies it glasses over. Minimum value per target is affected by Strength and Armor, meaning weaker enemies still contribute something worthwhile.
    • Health gained by Mass Vitrify shown in a UI display.

Hotfix 22.6.1

  • Fixed crash that could occur on recasting Gara’s Mass Vitrify if the ability was terminated before all the ring pieces could be created.
  • Fixed rare script error with Gara’s Mass Vitrify.

Update 22.6

  • Mass Vitrify
    • Mass Vitrify is no longer invulnerable and now has sections that break off and explode as it absorbs incoming damage. The amount of damage absorbed scales with Power Strength and Armor. Explosion damage scales with Power Strength.
    • Mass Vitrify no longer has a duration and remains until recast, destroyed from damage, or smashed with Shattered Lash.

Gara is still relatively new as far as Warframes are concerned but since her release, we’ve found (and many players have found) that an invulnerable and almost impenetrable barrier doesn’t allow for a very engaging gameplay experience. We know that other Warframes also have Powers with similar issues, but adding a shattering component to Mass Vitrify is a change we could easily implement that is consistent with Gara’s glass theme while also making Mass Vitrify more interactive.

With these new changes, we can tweak the absorption and explosion values as necessary to make sure Mass Vitrify is both fun and effective. Please keep your feedback constructive and let us know what you think after you’ve had a chance to test these new changes.

  • Fixed a Simulacrum Arsenal crash caused by Gara's passive.

Hotfix 22.2.5

  • Fixed the Broca Syandana clipping through Gara’s legs.

Hotfix 22.1.1

  • Fixed Gara’s Mass Vitrify unintendedly crystallizing Captain Vor and Lieutenant Lech Kril.
  • Fixed issues with Syandanas clipping through Gara’s lower back.

Update 22.1

  • Fixed GrineerFlameThrower Ignis (and similar weapons) being able to damage friendly Gara's Spectrorage mirrors.
  • Fixed issues with Gara's Spectrorage radius being too small.

Hotfix 22.0.7

  • Fixed Gara’s Spectrorage130xDark Spectrorage nullifier checks being too high.
  • Further fixes for Gara’s Mass Vitrify not being properly dispelled by nullifiers.
  • Fixed Gara’s glass armor appearing to fade in every time a new cosmetic option is chosen in the arsenal.

Hotfix 22.0.5

  • Mass Vitrify now grows downwards to help cover enemies below you like so:
Gara2

Hotfix 22.0.3

  • Fixed Corpus Nullifiers not destroying Gara’s Mass Vitrify and causing it to double up next time it is cast as seen here.
  • Fixed Sigils flickering when equipped on Gara.

Hotfix 22.0.2

  • Replaced Gara’s Blueprint requirement of Kuva with Orokin Cells.
  • Fixed Gara’s MassVitrify130xDark Mass Vitrify completely freezing bosses in glass.
  • Fixed Gara having no description for her Passive.

Update 22.0

Last updated:Update 23.6
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