Passive[]
When casting an ability, Gara's glass body has 15% chance to Blind enemies within 12 meters for 10 seconds, exposing them to Melee Finisher attacks. Blind chance increases by 20% until the blind triggers.
- Can affect enemies with Overguard.
- Can affect enemies inside a Nullifier Bubble.
- Enemies must be within Line of Sight of Gara to be blinded, but do not have to face toward Gara.
- Can refresh blind duration on currently blinded enemies when the passive procs again.
- Affects enemies crystallized by Mass Vitrify.
- Melee finisher damage benefits from the damage multipliers of Splinter Storm and Mass Vitrify.
Abilities []
1 25 |
Shattered Lash Lash out with stream of shattered glass, or hold for an arcing strike. Introduced in Update 22.0 (2017-10-12) |
Strength:500 / 600 / 700 / 800 ( Puncture and Slash damage) | |
Duration:N/A | |||
Range:5 / 6 / 8 / 10 m (range) | |||
Misc:
225° (sweep arc) |
Info
- Gara expends 25 Energy to thrust her glass longsword with 5 / 6 / 8 / 10 meters range toward the aiming reticle, dealing 500 / 600 / 700 / 800 Puncture damage and knocking back all enemies within 0.75 meters radius from the blade. Holding the ability key instead sweeps the glass longsword from left to right in a 225° arc in front of Gara, dealing 500 / 600 / 700 / 800 Slash damage to all enemies within reach and bashing them away in a Ragdoll state in the direction of the sweep.
- Shattered Lash has innate punch through, bypassing entities, walls, and obstacles in the environment.
- Shattered Lash also bypasses Gara's Mass Vitrify barrier, dealing damage from both the sword and the explosion to enemies struck.
- Shattered Lash has a 1.0x critical multiplier, 0% critical chance, and 0% status chance.
- Thrust and sweep damage are affected by Ability Strength, the Melee Combo Counter, certain mods and arcanes, and some weapon traits.
- Shattered Lash gains 25% additional damage for each combo multiplier, up to a 3.75x damage multiplier at 12x combo, or 4.0x with Venka Prime equipped at 13x combo.
- The mod stats that affect Shattered Lash include:
- Base damage buffs, such as Pressure Point, Steel Charge, Arcane Fury, and Melee Retaliation.
- Riven Mods and melee Augment Mods with base damage buffs will apply their bonuses.
- Physical damage mods such as Jagged Edge.
- Elemental damage buffs such as Molten Impact and Melee Exposure.
- Critical Chance buffs, such as True Steel, Blood Rush, and Arcane Avenger.
- Shattered Lash has 0% Critical Chance by default.
- Critical Damage buffs, such as Organ Shatter and Magus Aggress.
- Shattered Lash has 1x Critical Damage by default.
- Status Chance mods, such as Melee Prowess and Weeping Wounds.
- Shattered Lash has 0% Status Chance by default.
- Base damage buffs, such as Pressure Point, Steel Charge, Arcane Fury, and Melee Retaliation.
- Weapon specific traits that affect Shattered Lash include:
- Melee Incarnon Evolutions:
- Flat base damage bonuses offered by melee incarnon evolution is added after combo and strength, but is increased by base damage and elemental buffs.
- Critical Chance, Status Chance and Critical Multiplier all modify Shattered Lash's base values.
- Progenitor damage bonuses on Kuva (Variant) and Tenet weapons.
- Ack & Brunt's collected elemental bonus, up to +70%.
- Dorrclave's Rising Vendetta buff.
- Ekhein's Heavy Insight buff.
- Gazal Machete's bonus +25% corrosive damage upon Djinn's Fatal Attraction.
- Lesion's Frenzy buff.
- Scindo Manticore Skin's damage bonus.
- Melee Incarnon Evolutions:
- Shattered Lash is not affected by:
- The equipped melee weapon's stats.
- Faction Damage Mods
- Unique mod effects, such as Shattering Impact, Healing Return, Energy Channel, Vulcan Blitz, and Power Throw.
- Condition Overload
- Amalgam Ripkas True Steel does not cause gore.
- Combo Count Chance buffs such as Quickening, True Punishment, and Exodia Triumph as the ability does not increase combo counter.
- Damage of Slash status effects achieved by raising the ability's base Status Chance above 0% are not affected by Melee Elementalist.
- Casting Shattered Lash while wielding Xoris or a weapon that pauses melee combo counter while holstered, such as Tenet Livia or Tenet Grigori will reset the combo counter.
- Shattered Lash's range is affected by Ability Range, while blade knockback radius and sweep arc are not.
- Sweep is not perfectly aligned in a straight line and is similar to a wave-like pattern, allowing Shattered Lash to hit enemies on a slightly higher terrain elevation than Gara past ~90°.
- Thrust and Sweep casting speeds are affected by Natural Talent and Speed Drift.
- The firing directions and origin points for Thrust and Sweep are detailed as follows:
- Thrust's origin and aim direction both snap to the environment as they were at the completion of the cast (the very start of the animation), regardless of Gara's orientation or position afterward.
- Sweep's hitbox adheres to Gara's character model, moving with her. Horizontal aim snaps to the aiming reticle at the time of the cast, while vertical angle is always straight in the middle.
- Enemies crystallized by Mass Vitrify are not affected by Shattered Lash's ragdoll and knockback effects.
- Ability Synergy:
- Gara's Passive allows casting abilities to have a 15% chance to Blind enemies within 12 meters for 10 seconds, exposing them to Melee Finisher attacks. Blind chance increases by 20% until the blind triggers.
- Casting Shattered Lash on Gara's own Mass Vitrify glass barrier causes it to break and explode outward, dealing damage to enemies outside the barrier.
- Damage type of the glass barrier explosion is determined by Shattered Lash's thrust or sweep used to shatter the barrier.
- If Splinter Storm is active and is within the explosion radius of the barrier, 50% of the barrier explosion damage is permanently added to Splinter Storm's damage per second until its duration expires.
- Shattered Lash's quick cast is a one-handed action that allows Gara to fire and reload weapons, as well as move and perform maneuvers during cast.
- Hold cast is a two-handed animation that stops Gara's movement and other actions during cast.
- Can be cast while in midair.
- While ability is silent, it does not activate stealth multiplier.
- The glass longsword is visually summoned from Gara's left palm and does not possess a grip. Glass shards will constantly break away and fall from the blade as a visual effect, while the longsword fades into and out of existence for the duration of the thrust or sweep.
- The longsword and its particle effects are affected by Gara's chosen Warframe energy color.
- Shattered Lash can damage enemies across the Rift Plane.
- Shattered Lash is affected by and can trigger Warframe Arcanes.
Augment
- Main article: Shattered Storm
Shattered Storm is a Warframe Augment Mod for Gara's Shattered Lash that, upon shattering Mass Vitrify, inflicts Splinter Storm to impacted enemies equal to a percentage of modded Ability Strength.
Shattered StormTips & Tricks
- Tap 1 for quick cast to thrust the glass sword where you aim, puncturing through all enemies in a line to inflict Puncture damage, knockdown and knockback. Thrust allows Gara to keep on the move, use Maneuvers, as well as fire and reload weapons.
- Hold the button for hold cast to sweep the sword, slashing all enemies in an arc to inflict Slash damage, body ragdoll and knockback. However, sweep locks Gara in place during cast.
- Sweep is animation-locked and cannot be aimed upward or downward. However, because the sweep is in a wave-like pattern, it can hit enemies on a lower or higher terrain elevation than Gara depending on the troughs and crests of the wave. You can familiarize yourself with this pattern in Captura mode using the advance time function.
- If enemies are standing on a higher elevation, use Aim Glide (default hold RMB while in midair) and time your sweep to hit them with your blade.
- Modify your melee weapon with base damage, elemental damage, and Puncture and Slash damage to maximize potential damage for Shattered Lash. Depending on your preferred attack method (thrust or sweep) and enemies you will face, you can specialize in Puncture or Slash damage mods to take advantage of damage type bonuses against different factions.
- Base damage, elemental damage, and physical damage from melee Riven Mods do affect Shattered Lash, further amplifying its damage potential.
- Use Splinter Storm on an enemy target to amplify Shattered Lash's damage on it.
- Cast Spectrorage on a cluster of enemies or in the enemy's path to cause them to gather inside the carousel, then use Shattered Lash to thrust at specific targets in a line or sweep the entire group away.
- Crystallize enemies using Mass Vitrify then attack them with Shattered Lash for increased damage.
- Damage multipliers from Mass Vitrify and Splinter Storm can stack to produce even higher damage output for Shattered Lash.
- Create a Mass Vitrify barrier and strike it down with Shattered Lash, destroying it in an explosion of glass fragments that damage enemies on the outside of the barrier. Thrust or sweep determines the physical damage type the explosion damage will adopt, allowing you to adjust its damage potential against different factions.
2 50 |
Splinter Storm Gara's armor splinters into a maelstrom of shattered glass that slices enemies and impairs their weapons. Allies who contact the cloud are fortified against damage. Introduced in Update 22.0 (2017-10-12) |
Strength:100 / 150 / 200 / 250 (damage per second) 25% / 30% / 50% / 70% (damage reduction) 15% / 20% / 25% / 35% (damage vulnerability) | |
Duration:10 / 14 / 18 / 22 s | |||
Range:15 / 20 / 25 / 30 m (cast) 1 / 1.5 / 2 / 2.5 m (radius) | |||
Misc: 50% (absorbed damage) |
Info
- Gara expends 50 Energy to shatter her glass armor into a storm of razor-sharp fragments that encircles herself, an ally, or an enemy target on the aiming reticle within 15 / 20 / 25 / 30 meters, lasting for 10 / 14 / 18 / 22 seconds. The shard storm has a radius of 1 / 1.5 / 2 / 2.5 meters, within which enemies and Objects are dealt 100 / 150 / 200 / 250 damage per second and constantly pushed away from the center. When surrounded by the Splinter Storm, Gara and her allies also receive 25% / 30% / 50% / 70% Damage Reduction, while her enemies receive 15% / 20% / 25% / 35% Damage Vulnerability.
- Damage per second is distributed between 20% Impact, 40% Puncture, and 40% Slash.
- Damage reduction is capped at 90%, achievable with 129% Ability Strength.
- Damage vulnerability affects Splinter Storm's damage per second, causing the affected enemy target to receive increased damage from the Splinter Storm around it.
- Eligible ally targets include all Warframes, Companions, Eidolon Lures, summoned allied units such as Specters, allied Invasion units, Hostages, Kavor Defectors, Sortie and Arbitrations Defense Operatives, Excavators and Defense Objects.
- On Defense Objects, the damage reduction is capped at 50%.
- Despite being a Warframe power, Splinter Storm seems to be considered as objects and cannot damage enemies cross the Rift Plane.
- Splinter Storm casted in material plane will not be able to harm enemies in the Rift, even when the affected target later cross into the Rift, and vice versa.
- Enemies debuffed with Splinter Storm become immune to pushback and pull effects, including those of Splinter Storm, Ferrox and Tether Grenades.
- Ability Synergy:
- Gara's Passive allows casting abilities to have a 15% chance to Blind enemies within 12 meters for 10 seconds, exposing them to Melee Finisher attacks. Blind chance increases by 20% until the blind triggers.
- If a Spectrorage mirror shatters inside Splinter Storm's radius, 50% of the mirror's damage is permanently added to Splinter Storm's damage per second until its duration expires.
- Absorbed damage can stack from multiple mirrors breaking inside Splinter Storm's radius.
- Splinter Storms on any targets can absorb damage from Spectrorage mirrors.
- Splinter Storm does not absorb damage from Spectrorage's collapse explosion.
- Casting Mass Vitrify will also refresh the duration of Splinter Storm on Gara, as well as any affected allies that contact the molten glass during its expansion.
- If Mass Vitrify's barrier is destroyed by Shattered Lash and Splinter Storm is within the explosion radius of the barrier, 50% of the glass fragments' damage is permanently added to Splinter Storm's damage per second until its duration expires.
- Absorbed damage is also affected by equipped melee mods including:
- Base damage (e.g., Steel Charge), elemental damage, and physical damage mods.
- As Mass Vitrify's explosion damage is not comprised of Impact damage, physical damage mods that affect Impact have no effect on absorbed damage for Splinter Storm.
- Absorbed damage is calculated after additional damage from mods.
- Absorbed damage can stack from repeated Mass Vitrify explosions inside Splinter Storm's radius.
- Splinter Storms on Gara herself and allies can absorb damage from Mass Vitrify's explosion, while storms on affected enemies do not.
- Casting Splinter Storm stops Gara's movement and actions.
- Can be cast on self when not aiming at an ally or enemy target.
- Can be cast on multiple targets while active.
- Cannot be cast on a target already affected by Splinter Storm.
- The newest active instance of Splinter Storm is tracked by the ability icon timer, including the instance on Gara herself.
- Splinter Storm buff on ally players appears as an icon with the timer below and percentage of damage reduction at the top-right, displayed beside the Shield and Health indicators on the affected players' HUD.
- Glass fragments are affected by Gara's chosen Warframe energy color.
Augment
- Main article: Mending Splinters
Mending Splinters is a Warframe Augment Mod for Gara's Splinter Storm that causes it to heal friendly targets it's applied to, with the healing being increased for every target (friendly or not) affected by Splinter Storm for a short time.
Mending SplintersTips & Tricks
- Aim away from allies and enemies then press 2 to cast Splinter Storm on yourself. If aiming at a target, pressing the ability key will lock onto the target and apply Splinter Storm on it after the casting animation.
- Buff your team and the objective with Splinter Storm to drastically increase their durability. Apply on Companions when able to protect them and grant them a pushback aura to defend against melee enemies.
- Use Splinter Storm's damage resistance and pushback effect to enhance your team's melee combat effectiveness, allowing any ally to clear paths through crowded hallways and chokepoints blocked by enemies.
- Damage resistance applies to Overshields, Shields and Health, making rapid regeneration of these stats ideal for endurance. Arcane Aegis, Arcane Barrier, Arcane Grace, Sentinel's Guardian mod, Raksa Kubrow's Protect mod, and Taxon's Molecular Conversion mod are great options to consider.
- Cast on an enemy to increase all damage against that target.
- The pushback effect helps single out the enemy among a crowd for a direct line of gunfire.
- Because of the pushback effect, melee weapons with short reach such as daggers and most melee ground finisher attacks can miss the intended target as it is moved away from Splinter Storm during the animation. Debuff a desired enemy with Splinter Storm to stop it from being pushed away, as well as enhancing damage against it.
- Splinter Storm also damages and breaks Objects in the environment, allowing for easy resource collection such as Iradite on the Plains of Eidolon. However, Explosive Barrels can also detonate if destroyed by the glass shards, therefore care should be taken when such objects are nearby.
- Coincidentally, Splinter Storm offers great protection against enemy thrown grenades, causing them to detonate harmlessly against Tenno and applying its explosion damage against nearby enemies.
- Cast Mass Vitrify to simultaneously refresh your Splinter Storm to full duration. Any allies that touch the expanding molten glass will also have their Splinter Storms' timers refreshed, reducing overall energy costs for reapplying Splinter Storm on you and your allies and avoiding the prolonged casting animation locks.
- Stand next to Spectrorage's mirrors as enemies break them to stack additional damage onto Splinter Storm's damage per second.
- This extra damage applies to you, your allies, and any enemies debuffed with Splinter Storm inside Spectrorage's carousel; extra damage remains as long as Splinter Storms remain active on the individual targets.
- Destroy Mass Vitrify's glass barrier using Shattered Lash, allowing you and your allies' Splinter Storms in range of the glass explosion to stack additional damage onto Splinter Storm's damage per second.
- This extra damage applies to you and your allies only, and benefits from melee mods that apply to Shattered Lash, granting high damage amounts per explosion; extra damage remains as long as Splinter Storms remain active on the individual targets.
- When the Splinter Storm damage counter above the ability icons disappear, it signals that no more Splinter Storms are active from you. Keep close attention to avoid accidentally exposing you and your team to more incoming enemy damage than potentially able to be resisted.
- Splinter Storm will not be dispelled by Violence's Silence, so players can take advantage of it for The Steel Path missions.
3 75 |
Spectrorage Trap enemies in a carousel of mirrors, forcing them to attack visions of their true selves. Destroyed mirrors damage their attackers, as does the collapse of the carousel. Introduced in Update 22.0 (2017-10-12) |
Strength:500 / 600 / 700 / 800 (mirror damage) 800 / 1000 / 1200 / 1500 (collapse damage) | |
Duration:10 / 14 / 18 / 22 s | |||
Range:4 / 6 / 8 / 12 (number of mirrors) 2 / 3 / 4 / 6 (collapse threshold) 4 m (charm radius) | |||
Misc:
100 m (cast range) | |||
Subsumable to Helminth |
Info
- Gara expends 75 Energy to summon a perpetually spinning carousel of 4 / 6 / 8 / 12 spectral mirrors at the targeted location within 100 meters. Enemies within 4 meters from the mirrors are enticed to move inside the carousel and attack a chosen mirror upon seeing their own reflections. Each mirror will break upon receiving 500 / 600 / 700 / 800 damage and release it as spectral energy back to the attacker. When 2 / 3 / 4 / 6 mirrors are broken, the carousel collapses in an explosion inflicting 800 / 1,000 / 1,200 / 1,500 damage to all enemies inside the ring. Spectrorage lasts for 10 / 14 / 18 / 22 seconds or until all mirrors break from collapse.
- Damage is distributed evenly between Impact, Puncture, and Slash.
- Mirror damage is only applied against the enemy that breaks the mirror. Collapse damage applies to all enemies inside Spectrorage and diminishes with distance from the center.
- The carousel expands or shrinks with the total amount of mirrors spawned on cast, and the distance between the mirror line and the center is equal to the charm radius.
- The carousel rotates clockwise constantly, which causes enemies targeting specific mirrors to turn and follow them.
- Mirrors have a higher Threat Level than players. Enemies within the carousel will ignore players as long as there are intact mirrors remaining. This appears to affect Acolytes and can make them stop attacking or using abilities.
- Mirrors do not have collision and will phase through objects, walls, players, and AI.
- Mirrors can path up and down terrain where elevation difference exists.
- Ability Synergy:
- Gara's Passive allows casting abilities to have a 15% chance to Blind enemies within 12 meters for 10 seconds, exposing them to Melee Finisher attacks. Blind chance increases by 20% until the blind triggers.
- If a Spectrorage mirror shatters inside Splinter Storm's radius, 50% of the mirror's damage is permanently added to Splinter Storm's damage per second until its duration expires.
- Absorbed damage can stack from multiple mirrors breaking inside Splinter Storm's radius.
- Splinter Storms on any targets can absorb damage from Spectrorage mirrors.
- Splinter Storm does not absorb damage from Spectrorage's collapse explosion.
- Casting Spectrorage stops Gara's movement and other actions.
- Can be recast while active. Only 1 carousel of mirrors may remain active per player.
- Can be cast while in midair.
- Cannot be cast without a valid horizontal surface within cast range as well as directly on or below the aiming reticle.
- Spectral mirrors appear as collections of floating glass fragments that emanate energy toward the center of the carousel.
- Upon breaking, the mirrors release their energy while they remain floating in motion.
- Mirrors and their energy color are affected by Gara's chosen Warframe energy color.
- Subsuming Gara to the Helminth will offer Spectrorage and its augments to be used by other Warframes.
Augment
- Main article: Spectrosiphon
Spectrosiphon is a Warframe Augment Mod for Gara's Spectrorage, that makes enemies that die within its influence have a chance to drop an Energy Orb.
Spectrosiphon4 75 +3-5/s |
Mass Vitrify Create an expanding ring of molten glass that slowly crystallizes enemies who enter. When the expansion is complete, the ring hardens to block weapons fire. The ring draws extra strength from the health and shields of crystallized enemies. Use Shattered Lash to smash the ring and send razor-sharp glass flying outward. Introduced in Update 22.0 (2017-10-12) |
Strength:20% / 30% / 40% / 50% (Damage Vulnerability) 500 / 750 / 1000 / 1600 (ring segment base health) 500 / 600 / 700 / 800 (segment explosion damage) 5x (armor multiplier) | |
Duration:2 / 2.25 / 2.75 / 3 s (expansion time) 10 / 12 / 14 / 16 s (effect duration) | |||
Range:2 m (ring initial radius) 3 m/s (ring expansion rate) 8 / 8.75 / 10.25 / 11 m (ring max radius) 8 / 10 / 12 / 15 m (explosion range) | |||
Misc:
3 m (ring initial height) |
Info
- Gara expends 75 Energy and coats herself in a shell of hardened glass, becoming immobile and Invulnerable to damage as she unleashes a radial ring of molten glass that expands outward and downward. The molten glass ring's initial horizontal radius from Gara is 2 meters, which expands horizontally at a rate of 3 meters per second over 2 / 2.25 / 2.75 / 3 seconds, up to a maximum horizontal radius of 8 / 8.75 / 10.25 / 11 meters. Ring expansion initially drains 3 energy per second, which ramps up to 5 energy per second over the course of expansion. The molten glass ring's initial height is 3 meters high, which expands downward up to a maximum height of 12 meters.
- Molten glass bypasses all entities, obstacles, and terrain as it expands.
- When the molten glass ring is created, its base is aligned with Gara's feet to ensure that the initial ring height is about Warframe height.
- Ring height expands downward much faster than ring horizontal radius, reaching full height before expansion time completes.
- Initial casting animation and release animation are affected by casting speed, from mods such as Natural Talent and Speed Drift.
- Can be recast while active to expand molten glass and create a new barrier. Only 1 barrier may remain active per player.
- Molten glass, hardened glass, and crystal tint color and particle effects energy color are affected by Gara's chosen Warframe energy color.
- If a Nullifier Crewman bubble touches the glass, it will end the ability prematurely if casting, and instantly shatter it without dealing any damage to surrounding enemies if already hardened. However, enemies hardened with glass will only harden prematurely if the nullifier touches them.
- Mass Vitrify's glass undergoes two distinct phases with diverse effects on Gara, allies, and enemies:
- Enemies that contact the molten glass are crystallized over 3 seconds, slowing in movement and attack speed until completely solidified in place for 10 / 12 / 14 / 16 seconds. Crystallized enemies receive 20% / 30% / 40% / 50% Damage Vulnerability. Each enemy crystallized contributes extra health to the barrier formation phase, based on a portion of their maximum Shields and Health.
- Crystallize converted health is affected by both Ability Strength and Armor mods such as Steel Fiber equipped on Gara.
- If Gara or allies are affected by a Radiation proc, allies may also be vitrified. This includes Sortie Defense Operatives, Syndicates Operatives, and Kavor Defectors in addition to fellow Tenno.
- On death, crystallized enemies shatter into glass with visual and sound effects.
- Upon pressing the ability key again (default 4 ), when maximum horizontal radius is reached, or when Gara runs out of Energy, Gara sheds her glass shell as the molten glass ring solidifies into a hardened glass barrier. The glass barrier lasts until all segments are destroyed or when Mass Vitrify is recast.
- The glass barrier consists of a circle made out of 12 individual segments, each possessing 500 / 750 / 1000 / 1600 base health, plus Gara's armor value multiplied by 500%. For each enemy affected by the crystallization phase, Mass Vitrify also converts a portion of their maximum shields and health into extra health for the glass barrier segments.
- Barrier segment health uses the following expression:
Modified Health = (Base Health + 5 × (Base Armor × (1 + Armor Mods) + Additional Armor)) × (1 + Strength Mods) + Absorbed Health- With a maxed Steel Fiber and Intensify a wall segment would have
(1600 + 5 × (150 × (1 + 110%))) × (1 + 30%) = 4,127.5 Health before accounting for converted health from crystallized enemies (values resulting from intermediate calculations are rounded down to the nearest whole number).
- With a maxed Steel Fiber and Intensify a wall segment would have
- Minimum Health added from each enemy affected by the crystallization phase is
Health Added = (320 + 5 × (Base Armor × (1 + Armor Mods) + Additional Armor)) × (1 + Strength Mods) - Maximum Health added is
Health Added = (Max Enemy Health + Max Enemy Shields) ÷ 10- Whichever formula results in a greater value is used for health added.
- During the crystallization phase, the number of total crystallize converted health is displayed beside the shield and health indicators on the HUD, as a buff icon with the number of converted health below the icon.
- The number of intact glass barrier segments is shown on the ability icon while at least 1 segment exists.
- Barrier segment health uses the following expression:
- When a segment's health is depleted, it explodes outward and damages all enemies for 250 / 300 / 350 / 400 damage in a range of 5 / 6 / 7 / 8 meters.
- Player and AI interaction with the glass barrier have notable differences:
- Ally players, allied AI, ally weapon fire, and Warframe abilities can pass through unhindered. However, some friendly projectile-based weapons are deflected when striking either side of the wall, such as Miter and Arca Plasmor.
- Some allies such as hacked Eidolon Lures and Sortie Defense Operatives cannot pass through.
- Most enemies are blocked by the glass barrier from moving and attacking through it, including Kuva Clouds. However, most bosses and the Eidolon Teralyst can pass through unhindered.
- Area of effect attacks (e.g., Shockwave MOAs and Bombards) and weapons with innate punch through (e.g. Tusk Grineer units) can hit through the glass barrier.
- Ability Synergy:
- If Gara strikes her own Mass Vitrify glass barrier with Shattered Lash's glass longsword, the barrier is shattered and destroyed in an explosion of glass fragments that inflicts Shattered Lash's damage and 500 / 600 / 700 / 800 damage to all enemies within 8 / 10 / 12 / 15 meters from the barrier's exterior surface, as well as all enemies inside the barrier.
- Explosion has a damage composition of 18.75% Impact, 37.5% Puncture, and 37.5% Slash.
- Explosion is radial and not dependent on the direction Gara strikes Mass Vitrify with Shattered Lash. Gara must strike a currently intact part of the barrier, but the explosion will occur even around broken segments.
- Casting Mass Vitrify will also refresh the duration of Splinter Storm on Gara, as well as any affected allies that contact the molten glass during its expansion.
- If Mass Vitrify's barrier is destroyed by Shattered Lash and Splinter Storm is within the explosion radius of the barrier, 50% of the glass fragments' damage is permanently added to Splinter Storm's damage per second until its duration expires.
- Absorbed damage can stack from repeated Mass Vitrify explosions inside Splinter Storm's radius.
- Splinter Storms on Gara herself and allies can absorb damage from Mass Vitrify's explosion, while storms on affected enemies do not.
- Gara's Passive allows casting abilities to have a 15% chance to Blind enemies within 12 meters for 10 seconds, exposing them to Melee Finisher attacks. Blind chance increases by 20% until the blind triggers.
- If Gara strikes her own Mass Vitrify glass barrier with Shattered Lash's glass longsword, the barrier is shattered and destroyed in an explosion of glass fragments that inflicts Shattered Lash's damage and 500 / 600 / 700 / 800 damage to all enemies within 8 / 10 / 12 / 15 meters from the barrier's exterior surface, as well as all enemies inside the barrier.
Tips & Tricks
- While Mass Vitrify is a potent defensive tool, Gara players can convert it into an offensive tool by investing in Ability Range and Efficiency, to increase the effective range of the resulting shrapnel explosion and reduce casting cost for repeated use. Equipping a melee damage boosting Arcane such as Arcane Blade Charger, Arcane Fury, Arcane Arachne and Mods like Steel Charge and Vigorous Swap can further power up the resulting shrapnel explosion from Shattered Lash's damage, boosted by melee weapon mods like Proton Snap, Boreal's Contempt, and Nira's Contempt, Syndicate mods Blade of Truth, Justice Blades, and Toxic Blight, Corrupted Mods Spoiled Strike and Corrupt Charge, also Melee damage buffs from Melee weapons like the Lesion synergizing with Mass Vitrify.
- For this offensive purpose, Gara players can opt to eschew Ability Duration to either further augment Range and Efficiency (by, for example, equipping Fleeting Expertise) or to increase Ability Strength. As this may entail reducing the effectiveness of either Spectrorage or Splinter Storm, Helminth may replace one of them for a damage-increasing ability such as Rhino's Roar, Mirage's Eclipse, Mesa's Shooting Gallery, Helminth exclusive Empower. Arcanes like Molt Augmented, Molt Vigor and Pax Bolt Operator abilities Sling Strength and Hardened Wellspring and Archon Shard Crimson Archon Shard can augment Shattered Lash's base damage which, in turn, will also increase Mass Vitrify's shrapnel explosion.
- While Mass Vitrify is a potent defensive tool, Gara players can convert it into an offensive tool by investing in Ability Range and Efficiency, to increase the effective range of the resulting shrapnel explosion and reduce casting cost for repeated use. Equipping a melee damage boosting Arcane such as Arcane Blade Charger, Arcane Fury, Arcane Arachne and Mods like Steel Charge and Vigorous Swap can further power up the resulting shrapnel explosion from Shattered Lash's damage, boosted by melee weapon mods like Proton Snap, Boreal's Contempt, and Nira's Contempt, Syndicate mods Blade of Truth, Justice Blades, and Toxic Blight, Corrupted Mods Spoiled Strike and Corrupt Charge, also Melee damage buffs from Melee weapons like the Lesion synergizing with Mass Vitrify.
- A defensive play style with Gara can be effective taking into consideration that Mass Vitrify scales with enemy armor values. The more enemies caught inside the ring, the stronger the glass walls and effectively CC'ing a large area. This can be strong enough to stop very high level Demolisher and Acolytes if enough enemies are vitrified inside the ring. The Armor value of Mass Vitrify is displayed with an icon onscreen, and can be boosted with Armor boosting Arcanes Arcane Ultimatum, Arcane Tanker, Arcane Guardian, Operator Focus skill Stone Skin Helminth ability Parasitic Armor, Chroma's Cold Elemental Ward and Vex Armor, Oberon's Renewal synergy with Hallowed Ground, Wukong's Defy, Mods like Mecha Pulse.
- Synergizes well with Magus Anomaly to bring in a group of enemies to vitrify and build stronger walls. Scaling infinitely. Perfect for choke points.
- A defensive play style with Gara can be effective taking into consideration that Mass Vitrify scales with enemy armor values. The more enemies caught inside the ring, the stronger the glass walls and effectively CC'ing a large area. This can be strong enough to stop very high level Demolisher and Acolytes if enough enemies are vitrified inside the ring. The Armor value of Mass Vitrify is displayed with an icon onscreen, and can be boosted with Armor boosting Arcanes Arcane Ultimatum, Arcane Tanker, Arcane Guardian, Operator Focus skill Stone Skin Helminth ability Parasitic Armor, Chroma's Cold Elemental Ward and Vex Armor, Oberon's Renewal synergy with Hallowed Ground, Wukong's Defy, Mods like Mecha Pulse.
- Enemies Vitrified, take 50% more damage from all sources.
- Mass Vitrify will refresh Allies Splinter Storm timers if they are passing through while Mass Vitrify is cast.
Bugs
- Casting Mass Vitrify in the air often delays the effect of refreshing Splinter Storm's duration until Gara lands on the ground, or if done from extreme heights, not refresh it at all.
- Interrupting the expansion quickly after casting might sometimes result in a "fake" barrier which does not block damage and can not be detonated with Shattered Lash. This can also occasionally happen without voluntarily stopping the expansion.
- Operators that come into contact with the ring while it's expanding are slowed down.
Strength Mods | Duration Mods | Range Mods |
---|---|---|