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The battlefield trembles before Gara's crystalline power, her ringing touch transforming opponents to targets of brittle beauty.

This is Gara, the unbreakable warrior. Manipulator of glass, she fractures the resolve of her enemies.

The shattered remains of her enemies are all that Gara leaves behind. Tread lightly.

What is known of the ancient warrior known as Gara comes to us from folklore and oral tradition. It is said that she was Unum's closest companion, and that when the Lotus instructed her children to flee Gara remained, refusing to leave the side of the one she loved best.

When the Sentient was done razing a great many other Towers, when it turned its myriad eyes and receptors toward the Unum, it was Gara who gave herself to protect her friend - shattering the Sentient. The mindless monstrosities that now stride the Plains - the Teralysts - are all that remain of it.

Release Date: October 12th, 2017

Clad in lustrous vitrum, Gara sunders her foes with adamantine shards, reflects enemy attacks through enchanted mirrors, and reshapes the landscape with molten crystal. Gara crystallized in Update 22.0 (2017-10-12).

Acquisition

Gara's main blueprint will be awarded upon completion of the Saya's Vigil quest. Gara's component blueprints are acquired from Plains of Eidolon Bounties.

Additional main blueprints can be bought from Cephalon Simaris for ReputationBlackx64.png 50,000.

Source Chance Expected Nearly Guaranteed
Chassis Blueprint
(Stage 2, Lvl 5-15)
7.52% 2 – 3 Bounties 14 ± 5 Bounties
Chassis Blueprint
(Stage 3, Lvl 5-15)
30.56%
Neuroptics Blueprint
(Stage 2, Lvl 20-40)
8.42% 2 – 3 Bounties 15 ± 5 Bounties
Neuroptics Blueprint
(Stage 3, Lvl 20-40)
8.42%
Neuroptics Blueprint
(Stage 4, Lvl 20-40)
20.51%
Systems Blueprint
(Stage 2, Lvl 10-30)
9.52% 3 – 4 Bounties 18 ± 6 Bounties
Systems Blueprint
(Stage 3, Lvl 10-30)
21.82%
All drop rates data is obtained from DE's official droptables.

Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained, visit here.


Source Chance Expected Nearly Guaranteed
Chassis Blueprint
(Stage 2, Lvl 5-15)
7.52% 2 – 3 Bounties 14 ± 5 Bounties
Chassis Blueprint
(Stage 3, Lvl 5-15)
30.56%
Neuroptics Blueprint
(Stage 2, Lvl 20-40)
8.6% 2 – 3 Bounties 15 ± 5 Bounties
Neuroptics Blueprint
(Stage 3, Lvl 20-40)
8.6%
Neuroptics Blueprint
(Stage 4, Lvl 20-40)
19.51%
Systems Blueprint
(Stage 2, Lvl 10-30)
9.52% 3 – 4 Bounties 18 ± 6 Bounties
Systems Blueprint
(Stage 3, Lvl 10-30)
21.82%
All drop rates data is obtained from DE's official droptables.

Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained, visit here.


Source Chance Expected Nearly Guaranteed
Chassis Blueprint
(Stage 2, Lvl 5-15)
7.52% 2 – 3 Bounties 14 ± 5 Bounties
Chassis Blueprint
(Stage 3, Lvl 5-15)
30.56%
Neuroptics Blueprint
(Stage 2, Lvl 20-40)
9.57% 2 – 3 Bounties 13 ± 4 Bounties
Neuroptics Blueprint
(Stage 3, Lvl 20-40)
9.57%
Neuroptics Blueprint
(Stage 4, Lvl 20-40)
21.43%
Systems Blueprint
(Stage 2, Lvl 10-30)
9.52% 3 – 4 Bounties 18 ± 6 Bounties
Systems Blueprint
(Stage 3, Lvl 10-30)
21.82%
All drop rates data is obtained from DE's official droptables.

Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained, visit here.


Manufacturing Requirements
Credits64.png
25,000
Neuroptics
1
Chassis
1
Systems
1
OrokinCell64.png
3
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: Platinum64.png 225 Blueprint Price: N/A
Neuroptics
Credits64.png
15,000
PyroticAlloy64.png
90
Grokdrul64.png
65
Circuits64.png
700
Neurode64.png
2
Time: 12 hrs
Rush: Platinum64.png 25
Chassis
Credits64.png
15,000
CetusWisp64.png
2
CopriteAlloy64.png
120
Iradite64.png
55
Rubedo64.png
800
Time: 12 hrs
Rush: Platinum64.png 25
Systems
Credits64.png
15,000
Morphics64.png
2
CharcElectroplax64.png
35
EsherDevar64.png
25
Circuits64.png
850
Time: 12 hrs
Rush: Platinum64.png 25

Lore

AladVPortrait d.png
“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers. Please complete Saya's Vigil quest before proceeding.
Main article: Saya's Vigil

Grineer! Spread out! Crawl if you have to! I need more glass! It is the key to a power I've never seen! The power to kill... a Sentient!

Gara, the Glass Warrior, served the Unum, a mysterious and reclusive being whose Orokin Tower-body was beset by a massive Sentient. This Sentient, whose powers waned between dusk and dawn, would attack the Unum's Tower by nightfall and retreat by morning. Forbidden to attack the Sentient at the peak of its power, Gara would search for the colossal being during the daylight. To aid in her search, the Unum seeded Temple Kuva to the wildlife, which would connect their consciousness and allow the Unum to discover the Sentient's hiding place.

However, the Sentient captured the fauna and discovered it could use the Kuva to restore its long-lost ability to reproduce. Thus, its attacks escalated, forcing Gara to take decisive action. Carrying a bomb in her chest, Gara gave her life to destroy the Sentient as it descended on her mortally wounded body, detonating the bomb and scattering the Sentient across the land that would be known as the Plains of Eidolon, ending the threat to the tower. However, the threat of the Sentient still lingers, taking the form of the mindless Eidolons that wander the plains at night in search of its missing fragments to become whole once more.

In present day, the Ostron researcher Onkko from Cetus disappears in an effort to prevent Gara from falling into Grineer hands. His wife Saya accepts the Tenno's help to find Onkko, coming across a case locked with a glass key. While finding the glass fragments needed to open the case, the Lotus performs a harmonics sweep on the glass key and discovers a blueprint for Gara hidden within.

Notes

Trivia

  • Gara's name is based off of the Japanese loanword for glass, Garasu (ガラス).
    • Gara is also the Yoruban word for crystal.
    • Based on its origin, Gara's name would be pronounced as ɡa-ra rather than the anglicised ɡɛ-rʌ used by Lotus in the Profile video.
  • Gara's glass accents are tinted with the chosen Warframe energy color.
  • Before Update 30.3 (2021-05-25), Splinter StormSplinterStorm130xDark.png Splinter Storm would cosmetically remove Gara's glass armor.
  • Gara's feet remain in the same positions between all of her primary and secondary Idle Animations.
  • Gara is the first Warframe to require open-world resources to manufacture.
  • Gara is the 34th Warframe to be released (excluding Primed and Umbra variants).
  • Gara is the second known frame to have participated in the Sentient War, the first being MirageMirageIcon272.png Mirage.
  • Gara is the first Warframe whose component blueprints are acquired from Bounties.
  • Gara is the first known Warframe to actually defeat a Sentient, namely Eidolon, during The Old War.
  • Gara is the only Warframe with 3 signature weapons, covering all mundane categories.

Edit Tab
PrimeAccessSignNew.png
Gara is available from Prime Access for a limited time.
Please click here for more information about the latest Prime Access offers on the official WARFRAME website.

Continue the legend of the glass-armored warrior Gara. Dominate the battlefield with the power and purity of crystal.

Of all our sleek gargoyles, our Void-born masquerade, how to honor the one who volunteered willingly, knowing the truth? Whose little act of courage - twinkled like a petty Ayatan, before our golden indifference?

And Nihil cried: "Glass her, for her presumption!" Until the arches rang with laughter. So be it. I shall encase you in crystal most fine. That the purity of your stigmatization might shard the sunlight itself.

The unbroken. Gara.

Release Date: May 25th, 2021

Gara Prime is the Primed variant of GaraGaraIcon272.png Gara, possessing increased Health and Armor, as well as an additional Naramon Pol.svg Polarity. Gara Prime was released alongside Astilla PrimeAstillaPrime-Arsenal.webp Astilla Prime and Volnus PrimeVolnusPrime-Arsenal.webp Volnus Prime.

Acquisition

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Gara Prime's Relic Drops
Chassis Blueprint Blueprint Systems Blueprint Neuroptics Blueprint
Axi I2 Uncommon
Lith K6 Uncommon (V)
Axi G6 Rare Lith T7 Common
Neo A5 Common (V)
Meso P5 Uncommon
Manufacturing Requirements
Credits64.png
25,000
Neuroptics Chassis Systems OrokinCell64.png
5
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: N/A Blueprint Price: N/A
Neuroptics
Credits64.png
15,000
Neurode64.png
10
ArgonCrystal64.png
2
Rubedo64.png
1,500
Ferrite64.png
6,750
Time: 12 hrs
Rush: Platinum64.png 25
Chassis
Credits64.png
15,000
Gallium64.png
7
PolymerBundle64.png
2,150
Oxium64.png
250
NanoSpores64.png
8,750
Time: 12 hrs
Rush: Platinum64.png 25
Systems
Credits64.png
15,000
NitainExtract64.png
2
Tellurium64.png
2
Circuits64.png
1,350
Salvage64.png
4,375
Time: 12 hrs
Rush: Platinum64.png 25

Notes

Trivia

Media


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Passive

While standing in light, GaraGaraIcon272.png Gara's glass body has a chance to blind enemies within 12 meters for 10 seconds, exposing them to Melee Finisher attacks.

  • Passive values are not affected by Mods.
  • Blinded enemies stagger backward and emit smoke from their eyes while affected, similar to the mechanics of Radial BlindRadialBlind130xDark.png Radial Blind.
  • Enemies must be within line of sight of Gara to be blinded, but do not have to face toward Gara.
  • Can refresh blind duration on currently blinded enemies when the passive procs again.
  • Affects enemies crystallized by Mass VitrifyMassVitrify130xDark.png Mass Vitrify.
  • Melee finisher damage benefits from the damage multipliers of Splinter StormSplinterStorm130xDark.png Splinter Storm and Mass Vitrify.

Abilities 

View Maximization
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ShatteredLash.png GaraShatteredLash.png
ENERGY:
25
KEY
1
Shattered Lash
Lash out with stream of shattered glass, or hold for an arcing strike.
Strength:500 / 600 / 700 / 800 (Puncture DamageDmgPunctureSmall64.png Puncture and Slash DamageDmgSlashSmall64.png Slash damage)
Duration:N/A
Range:5 / 6 / 8 / 10 m (range)
Misc:225° (sweep arc)
0.75 m (blade radius)
Expand/Collapse


SplinterStorm.png GaraSplinterStorm.png
ENERGY:
50
KEY
2
Splinter Storm
Gara's armor splinters into a maelstrom of shattered glass that slices enemies and impairs their weapons. Allies who contact the cloud are fortified against damage.
Strength:100 / 150 / 200 / 250 (damage per second)
25% / 30% / 50% / 70% (damage reduction)
15% / 20% / 25% / 35% (damage multiplier)
Duration:10 / 14 / 18 / 22 s
Range:15 / 20 / 25 / 30 m (cast)
1 / 1.5 / 2 / 2.5 m (radius)
Misc:50% (absorbed damage)
Expand/Collapse


Spectrorage.png GaraSpectrorage.png
ENERGY:
75
KEY
3
Spectrorage
Trap enemies in a carousel of mirrors, forcing them to attack visions of their true selves. Destroyed mirrors damage their attackers, as does the collapse of the carousel.
Strength:500 / 600 / 700 / 800 (mirror damage)
800 / 1000 / 1200 / 1500 (collapse damage)
Duration:10 / 14 / 18 / 22 s
Range:4 / 6 / 8 / 12 (number of mirrors)
2 / 3 / 4 / 6 (collapse threshold)
4 m (charm radius)
Misc:100 m (cast range)
50% (absorbed damage per mirror)
1 (limit of carousels)
Expand/Collapse


MassVitrify.png GaraMassVitrify.png
ENERGY:
75
KEY
4
Mass Vitrify
Create an expanding ring of molten glass that slowly crystallizes enemies who enter. When the expansion is complete, the ring hardens to block weapons fire. The ring draws extra strength from the health and shields of crystallized enemies. Use Shattered Lash to smash the ring and send razor-sharp glass flying outward.


Energy Drain: 3 s-1, ramp up to 5 s-1

Strength:20% / 30% / 40% / 50% (damage multiplier)
1250 / ? / ? / 2350 (ring segment base health)
500 / ? / ? / 800 (segment explosion damage)
500 / 600 / 700 / 800 (shatter explosion damage)
Duration:3 s (expansion time)
10 / 12 / 14 / 16 s (effect duration)
Range:2 m (ring initial radius)
8 / 8.75 / 10.25 / 11 m (ring max radius)
5 / 6 / 7 / 8 m (segment explosion range)
8 / 10 / 12 / 15 m (shatter explosion range)
Misc:3 m (ring initial height)
12 m (ring max height)
3 s (crystallization time)
12 (ring segments)
Expand/Collapse


Strength Mods

IntensifyModU145.png

Duration Mods

ContinuityModU145.png

Range Mods

StretchModU145.png

GaraShatteredLash.png GaraShatteredLash.png
GaraSplinterStorm.png GaraSplinterStorm.png GaraSplinterStorm.png
GaraSpectrorage.png GaraSpectrorage.png GaraSpectrorage.png
GaraMassVitrify.png GaraMassVitrify.png GaraMassVitrify.png

Edit Tab

Update 30.7 (2021-09-08)

  • Fixed the Tenet Envoy's guided rockets being unable to pass through Gara's Vitrify.

Hotfix 30.5.4 (2021-07-17)

  • Fixed the Hexis Left Arm Plate not aligning properly on Gara Prime.

Hotfix 30.3.4 (2021-06-02)

  • Fixed Gara missing from the Invert Tap/Hold list options.

Hotfix 30.3.2 (2021-05-27)

  • Fixed Attachments appearing different on equipping the default Gara skin on Gara Prime.

Update 30.3 (2021-05-25)

  • Introduced Gara Prime.

PLUS! As an added Gara QoL change, her glass armor no longer disappears during Splinter Storm!

You have requested many times (many, many, times) to have a UI toggle that will give you control over whether Gara's glass armor parts will "shatter" while using Splinter Storm. You want to use this power all the time, but it makes your warframe look so much less... shiny when you do.

Given how persistent and unified this feedback is, we've decided to simply make this power not remove her armor plates while it is active. Adding a toggle adds significantly more complexity to the code and significantly more chances for things to break than just not having the effect at all.

We hope this change will be appealing to everybody living on the cutting edge of Gara fashion.

Fixes:
  • Added a dual wield custom HUD offset handling for Gara.

Update 29.10 (2021-03-19)

  • Fixed Gara’s Mass Vitrify ability description incorrectly showing the Heat damage icon for its Explosion Damage. It will now correctly show the Puncture, Slash, and Impact icons as intended.

Update 29.0 (2020-08-25)

  • Fixed issues where enemies would not attack Gara’s Spectorage mirrors.

Update 28.3 (2020-08-12)

  • Warframe Blueprint and Component costs from Simaris have been reduced by 50%!

Update 28.1 (2020-07-08)

Xoris Interaction Changes

Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice.

Warframe Abilities / Exalted Warframe weapons affected by this are:

  • Gara Shattered Lash

The full breakdown can be read here.

Hotfix 27.3.15 (2020-04-17)

  • Fixed a script error that would occur for any Client observing a Gara cast Spectrorage; this would have resulted in missing customization effects for all Clients.
  • Fixed a script error that could occur when joining a mission right when a Gara casts Spectrorage.

Hotfix 27.3.6 (2020-03-31)

  • Fixed Gara’s Mass Vitrify walls blocking Coildrives.

Update 27.2 (2020-03-05)

  • Armor Change:
    • Gara: 125 to 150
    • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.

Hotfix 27.1.2 (2020-02-18)

  • Fixed Clients being able to toggle Gara Mass Vitrify off too early when enough latency was involved, causing them to be unable to destroy it with Shattered Lash.

Update 27.1 (2020-02-04)

  • Fixed Index enemies not attacking Gara’s Mass Vitrify wall.

Update 25.8 (2019-10-01)

  • Fixed a script error when casting Gara’s Mass Vitrify.

Update 25.7 (2019-08-29)

Hotfix 25.6.1 (2019-08-08)

  • Fixed Gara’s Splinter Storm not shattering Glass on Gara’s Helmet.

Hotfix 25.2.4 (2019-06-27)

  • Fixed the Amalgam Argonak Metal Auger enemy highlighting not functioning if you aim at Gara's Mass Vitrify wall.

Hotfix 25.2.3 (2019-06-25)

  • Fixed Corpus Gas City enemies able to shoot through Gara’s Mass Vitrify. 

Update 25.0 (2019-05-22)

  • Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.

Update 24.6 (2019-04-04)

  • Having a ‘signature’ weapon now actually benefits you!
    • Fusilai: Increased projectile speed when wielded by Gara.
    • Volnus: Additional slam radial damage when wielded by Gara.
    • Astilla: Additional 80 ammo pool when wielded by Gara.

Update 23.6 (2018-08-30)

  • Fixed Splinter Storm not renewing if Mass Vitrify ends just as it touches them.

Update 23.4 (2018-08-16)

  • Added a HUD Damage indicator for Gara’s Splinter Storm ability.

Hotfix 22.20.3 (2018-05-18)

  • Fixed a script error when casting Gara’s Splinter Storm.

Update 22.20 (2018-05-17)

  • Gara’s Shattered Lash (stab) can now be used on ziplines.
  • Gara’s Splinter Storm now applies a HUD buff when cast on self to help manage when casting on many targets.
  • Fixed Gara’s Splinter Storm not refunding Energy if the target dies during the cast animation.
  • Fixed Gara Splinter Storm self cast lasting a very short time.

Hotfix 22.16.5 (2018-03-21)

  • Fixed hit sound playing at unexpected time for Nova’s Molecular Prime explosions and Gara’s Shatter Shield.

Update 22.14 (2018-03-01)

  • Fixed a script error when casting Gara’s Mass Vitrify ability.

Hotfix 22.12.4 (2018-02-13)

  • Fixed Natural Talent not applying to Gara’s Shattered Lash sweep.

Update 22.12 (2018-02-09)

  • Mass Vitrify
    • Wall health scales based on health and shields of the enemies it glasses over. Minimum value per target is affected by Strength and Armor, meaning weaker enemies still contribute something worthwhile.
    • Health gained by Mass Vitrify shown in a UI display.

Hotfix 22.6.1 (2017-12-08)

  • Fixed crash that could occur on recasting Gara’s Mass Vitrify if the ability was terminated before all the ring pieces could be created.
  • Fixed rare script error with Gara’s Mass Vitrify.

Update 22.6 (2017-12-07)

  • Mass Vitrify
    • Mass Vitrify is no longer invulnerable and now has sections that break off and explode as it absorbs incoming damage. The amount of damage absorbed scales with Power Strength and Armor. Explosion damage scales with Power Strength.
    • Mass Vitrify no longer has a duration and remains until recast, destroyed from damage, or smashed with Shattered Lash.

Gara is still relatively new as far as Warframes are concerned but since her release, we’ve found (and many players have found) that an invulnerable and almost impenetrable barrier doesn’t allow for a very engaging gameplay experience. We know that other Warframes also have Powers with similar issues, but adding a shattering component to Mass Vitrify is a change we could easily implement that is consistent with Gara’s glass theme while also making Mass Vitrify more interactive.

With these new changes, we can tweak the absorption and explosion values as necessary to make sure Mass Vitrify is both fun and effective. Please keep your feedback constructive and let us know what you think after you’ve had a chance to test these new changes.

  • Fixed a Simulacrum Arsenal crash caused by Gara's passive.

Hotfix 22.2.5 (2017-11-11)

  • Fixed the Broca Syandana clipping through Gara’s legs.

Hotfix 22.1.1 (2017-10-27)

  • Fixed Gara’s Mass Vitrify unintendedly crystallizing Captain Vor and Lieutenant Lech Kril.
  • Fixed issues with Syandanas clipping through Gara’s lower back.

Update 22.1 (2017-10-25)

  • Fixed IgnisGrineerFlameThrower.png Ignis (and similar weapons) being able to damage friendly Gara's Spectrorage mirrors.
  • Fixed issues with Gara's Spectrorage radius being too small.

Hotfix 22.0.7 (2017-10-19)

  • Fixed Gara’s SpectrorageSpectrorage130xDark.png Spectrorage nullifier checks being too high.
  • Further fixes for Gara’s Mass Vitrify not being properly dispelled by nullifiers.
  • Fixed Gara’s glass armor appearing to fade in every time a new cosmetic option is chosen in the arsenal.

Hotfix 22.0.5 (2017-10-17)

  • Mass Vitrify now grows downwards to help cover enemies below you like so:
Gara2.gif

Hotfix 22.0.3 (2017-10-16)

  • Fixed Corpus Nullifiers not destroying Gara’s Mass Vitrify and causing it to double up next time it is cast as seen here.
  • Fixed Sigils flickering when equipped on Gara.

Hotfix 22.0.2 (2017-10-13)

Update 22.0 (2017-10-12)

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Ability SFX

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