FANDOM


Edit Tab

The battlefield trembles before Gara's crystalline power, her ringing touch transforming opponents to targets of brittle beauty.

This is Gara, the unbreakable warrior. Manipulator of glass, she fractures the resolve of her enemies.

The shattered remains of her enemies are all that Gara leaves behind. Tread lightly.

What is known of the ancient warrior known as Gara comes to us from folklore and oral tradition. It is said that she was Unum's closest companion, and that when the Lotus instructed her children to flee Gara remained, refusing to leave the side of the one she loved best.

When the Sentient was done razing a great many other Towers, when it turned its myriad eyes and receptors toward the Unum, it was Gara who gave herself to protect her friend - shattering the Sentient. The mindless monstrosities that now stride the Plains - the Teralysts - are all that remain of it.

Release Date: October 12th, 2017

Clad in lustrous vitrum, Gara sunders her foes with adamantine shards, reflects enemy attacks through enchanted mirrors, and reshapes the landscape with molten crystal. Gara crystallized in Update 22.0.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
3
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 225 Blueprint Price: N/A
Neuroptics
Credits64
15,000
PyroticAlloy64
90
Grokdrul64
65
Circuits64
700
Neurode64
2
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
CetusWisp64
2
CopriteAlloy64
120
Iradite64
55
Rubedo64
800
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
Morphics64
2
CharcElectroplax
35
EsherDevar64
25
Circuits64
850
Time: 12 hrs
Rush: Platinum64 25

Acquisition

Gara's main blueprint will be awarded upon completion of the Saya's Vigil quest. Gara's component blueprints are acquired from Plains of Eidolon Bounties.

Additional main blueprints can be bought from Cephalon Simaris for ReputationLargeBlack100,000.

Drop Chance Expected Nearly Guaranteed
Chassis Blueprint
(Stage 2, lvl 5-15)
7.52% 2 – 3 Bounties 14 ± 5 Bounties
Chassis Blueprint
(Stage 3, lvl 5-15)
30.56%
Neuroptics Blueprint
(Stages 2 & 3, lvl 20-40)
8.42% 2 – 3 Bounties 15 ± 5 Bounties
Neuroptics Blueprint
(Stage 4, lvl 20-40)
20.51%
Systems Blueprint
(Stage 2, lvl 10-30)
9.52% 3 – 4 Bounties 18 ± 6 Bounties
Systems Blueprint
(Stage 3, lvl 10-30)
21.82%

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.

Drop Chance Expected Nearly Guaranteed
Chassis Blueprint
(Stage 2, lvl 5-15)
7.52% 2 – 3 Bounties 14 ± 5 Bounties
Chassis Blueprint
(Stage 3, lvl 5-15)
30.56%
Neuroptics Blueprint
(Stages 2 & 3, lvl 20-40)
8.60% 2 – 3 Bounties 15 ± 5 Bounties
Neuroptics Blueprint
(Stage 4, lvl 20-40)
19.51%
Systems Blueprint
(Stage 2, lvl 10-30)
9.52% 3 – 4 Bounties 18 ± 6 Bounties
Systems Blueprint
(Stage 3, lvl 10-30)
21.82%

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.

Drop Chance Expected Nearly Guaranteed
Chassis Blueprint
(Stage 2, lvl 5-15)
7.52% 2 – 3 Bounties 14 ± 5 Bounties
Chassis Blueprint
(Stage 3, lvl 5-15)
30.56%
Neuroptics Blueprint
(Stages 2 & 3, lvl 20-40)
9.57% 2 – 3 Bounties 13 ± 4 Bounties
Neuroptics Blueprint
(Stage 4, lvl 20-40)
21.43%
Systems Blueprint
(Stage 2, lvl 10-30)
9.52% 3 – 4 Bounties 18 ± 6 Bounties
Systems Blueprint
(Stage 3, lvl 10-30)
21.82%

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.

Lore

Grineer! Spread out! Crawl if you have to! I need more glass! It is the key to a power I've never seen! The power to kill... a Sentient!

Gara, the Glass Warrior, served the Unum, a mysterious and reclusive whose Orokin Tower-body was beset by a massive Sentient. This Sentient, whose powers waned between dusk and dawn, would attack the Unum's Tower by nightfall and retreat by morning. Forbidden to attack the Sentient at the peak of its power, Gara would search for the colossal being during the daylight. To aid in her search, the Unum seeded Temple Kuva to the wildlife, which would connect their consciousness and allow the Unum to discover the Sentient's hiding place.

However, the Sentient captured the fauna and discovered it could use the Kuva to restore its long-lost ability to reproduce. Thus, its attacks escalated, forcing Gara to take decisive action. Carrying a bomb in her chest, Gara gave her life to destroy the Sentient as it descended on her mortally wounded body, detonating the bomb and scattering the Sentient across the land that would be known as the Plains of Eidolon, ending the threat to the tower. However, the threat of the Sentient still lingers, taking the form of the mindless Eidolons that wander the plains at night in search of its missing fragments to become whole once more.

In present day, the Ostron researcher Onkko or Cetus disappears in an effort to prevent Gara from falling into Grineer hands. His wife Saya accepts the Tenno's help to find Onkko, coming across a case locked with a glass key. While finding the glass fragments needed to open the case, the Lotus performs a harmonics sweep on the glass key and discovers a blueprint for Gara hidden within.

Notes

Warframe Guides

See Category:Gara Guides to read user-made guides on how to play this Warframe.

Trivia

  • Gara's name is based off of the Japanese loanword for glass, Garasu.
    • Gara is also the Yoruban word for crystal.
    • Based on its origin, Gara's name would be pronounced as ɡa-ra rather than the anglicised ɡɛ-rʌ used by Lotus in the Profile video.
  • Gara's glass accents are tintable with the chosen Warframe energy color. Glass gleam and shine periodically during Gara's idle animations.
  • Gara has two distinct models, with and without glass, due to her glass accents being tied to the mechanics of SplinterStorm130xDark Splinter Storm which shatters her armor into shards.
  • Gara is unique in the fact that all of her Idle animations with any Primary or Secondary weapon has her feet placed in the same starting position.
  • Gara is the first Warframe to require multiple unique resources found in only one mission and location on the Star Chart for crafting her components, being the Plains of Eidolon.
  • Gara is the 34th Warframe to be released (excluding Primed and Umbra variants).
  • She is the second known frame to have participated in the Sentient War, the first being MirageIcon272 Mirage.
  • Gara is the first Warframe whose component blueprints are acquired from Bounties.
  • Gara is the first known Warframe to actually defeat the Sentient, namely Eidolon, during The Old War.
    • Though, as Eidolon was incredibly powerful, it was not by her own power but with a destructive bomb in the act of self-sacrifice to protect the Unum and her Temple Kuva.
  • Gara is the only Warframe with 3 signature weapons, covering all category, excluding heavy weapon.
  • Gara Legend, the lore regarding Gara and the Unum, is hidden as a message inside Glass Shard Fragments

Edit Tab

Glint

While standing in light, GaraIcon272 Gara's glass body has a chance to blind enemies within 12 meters for 10 seconds, exposing them to Melee Finisher attacks.

  • Blind radius and duration are not affected by Mods.
  • Blinded enemies stagger backward and emit smoke from their eyes while affected, similar to the mechanics of RadialBlind130xDark Radial Blind.
  • Enemies must be within line of sight of Gara to be blinded, but do not have to face toward Gara.
  • Can refresh blind duration on currently blinded enemies when Glint procs again.
  • Affects enemies crystallized by MassVitrify130xDark Mass Vitrify.
  • Melee finisher damage benefits from the damage multipliers of SplinterStorm130xDark Splinter Storm and Mass Vitrify.

Abilities 

Expand All

ShatteredLash GaraShatteredLash
ENERGY
25
KEY
1
Shattered Lash
Lash out with stream of shattered glass, or hold for an arcing strike.
Strength:500 / 600 / 700 / 800
Duration:N/A
Range:5 / 6 / 8 / 10 m (range)
Misc:225° (sweep arc)
0.75 m (blade radius)
Expand


SplinterStorm GaraSplinterStorm
ENERGY
50
KEY
2
Splinter Storm
Gara's armor splinters into a maelstrom of shattered glass that slices enemies and impairs their weapons. Allies who contact the cloud are fortified against damage.
Strength:100 / 150 / 200 / 250 (damage per second)
25% / 30% / 50% / 70% (damage reduction)
15% / 20% / 25% / 35% (damage multiplier)
Duration:10 / 14 / 18 / 22 s
Range:15 / 20 / 25 / 30 m (cast)
1 / 1.5 / 2 / 2.5 m (radius)
Misc:50% (absorbed damage)
Expand


Spectrorage GaraSpectrorage
ENERGY
75
KEY
3
Spectrorage
Trap enemies in a carousel of mirrors, forcing them to attack visions of their true selves. Destroyed mirrors damage their attackers, as does the collapse of the carousel.
Strength:500 / 600 / 700 / 800 (mirror damage)
800 / 1000 / 1200 / 1500 (collapse damage)
Duration:10 / 14 / 18 / 22 s
Range:4 / 6 / 8 / 12 (number of mirrors)
2 / 3 / 4 / 6 (collapse threshold)
4 m (charm radius)
Misc:100 m (cast range)
50% (absorbed damage per mirror)
Expand


MassVitrify GaraMassVitrify
ENERGY
75
KEY
4
Mass Vitrify
Create an expanding ring of molten glass that slowly crystallizes enemies who enter. When the expansion is complete, the ring hardens to block weapons fire. The ring draws extra strength from the health and shields of crystallized enemies. Use Shattered Lash to smash the ring and send razor-sharp glass flying outward.


Energy Drain: 3 s-1, ramp up to 5 s-1

Strength:20% / 30% / 40% / 50% (damage multiplier)
1,125 / 1,375 / 1,625 / 2,225 (ring segment base health)
? / ? / ? / 350 (segment explosion damage)
500 / 600 / 700 / 800 (shatter explosion damage)
Duration:3 s (expansion time)
10 / 12 / 14 / 16 s (effect duration)
Range:2 m (ring initial radius)
8 / 8.75 / 10.25 / 11 m (ring max radius)
5 / 6 / 7 / 8 m (segment explosion range)
8 / 10 / 12 / 15 m (shatter explosion range)
Misc:3 m (ring initial height)
12 m (ring max height)
3 s (crystallization time)
12 (ring segments)
Expand

Collapse All


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

GaraShatteredLash GaraShatteredLash
GaraSplinterStorm GaraSplinterStorm GaraSplinterStorm
GaraSpectrorage GaraSpectrorage GaraSpectrorage
GaraMassVitrify GaraMassVitrify GaraMassVitrify

Input table not loaded. Javascript Not loaded
Result table not loaded. Javascript Not loaded

Edit Tab

GaraIcon272 Gara can be equipped with the following items:

Cosmetics

Augments

See also

Edit Tab

Update 25.8
  • Fixed a script error when casting Gara’s Mass Vitrify.

Update 25.7

Hotfix 25.6.1

  • Fixed Gara’s Splinter Storm not shattering Glass on Gara’s Helmet.

Hotfix 25.2.4

  • Fixed the Amalgam Argonak Metal Auger enemy highlighting not functioning if you aim at Gara's Mass Vitrify wall.

Hotfix 25.2.3

  • Fixed Corpus Gas City enemies able to shoot through Gara’s Mass Vitrify. 

Update 25.0

  • Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.

Update 24.6

  • Having a ‘signature’ weapon now actually benefits you!
    • Fusilai: Increased projectile speed when wielded by Gara.
    • Volnus: Additional slam radial damage when wielded by Gara.
    • Astilla: Additional 80 ammo pool when wielded by Gara.

Update 23.6

  • Fixed Splinter Storm not renewing if Mass Vitrify ends just as it touches them.

Update 23.4

  • Added a HUD Damage indicator for Gara’s Splinter Storm ability.

Hotfix 22.20.3

  • Fixed a script error when casting Gara’s Splinter Storm.

Update 22.20

  • Gara’s Shattered Lash (stab) can now be used on ziplines.
  • Gara’s Splinter Storm now applies a HUD buff when cast on self to help manage when casting on many targets.
  • Fixed Gara’s Splinter Storm not refunding Energy if the target dies during the cast animation.
  • Fixed Gara Splinter Storm self cast lasting a very short time.

Hotfix 22.16.5

  • Fixed hit sound playing at unexpected time for Nova’s Molecular Prime explosions and Gara’s Shatter Shield.

Update 22.14

  • Fixed a script error when casting Gara’s Mass Vitrify ability.

Hotfix 22.12.4

  • Fixed Natural Talent not applying to Gara’s Shattered Lash sweep.

Update 22.12

  • Mass Vitrify
    • Wall health scales based on health and shields of the enemies it glasses over. Minimum value per target is affected by Strength and Armor, meaning weaker enemies still contribute something worthwhile.
    • Health gained by Mass Vitrify shown in a UI display.

Hotfix 22.6.1

  • Fixed crash that could occur on recasting Gara’s Mass Vitrify if the ability was terminated before all the ring pieces could be created.
  • Fixed rare script error with Gara’s Mass Vitrify.

Update 22.6

  • Mass Vitrify
    • Mass Vitrify is no longer invulnerable and now has sections that break off and explode as it absorbs incoming damage. The amount of damage absorbed scales with Power Strength and Armor. Explosion damage scales with Power Strength.
    • Mass Vitrify no longer has a duration and remains until recast, destroyed from damage, or smashed with Shattered Lash.

Gara is still relatively new as far as Warframes are concerned but since her release, we’ve found (and many players have found) that an invulnerable and almost impenetrable barrier doesn’t allow for a very engaging gameplay experience. We know that other Warframes also have Powers with similar issues, but adding a shattering component to Mass Vitrify is a change we could easily implement that is consistent with Gara’s glass theme while also making Mass Vitrify more interactive.

With these new changes, we can tweak the absorption and explosion values as necessary to make sure Mass Vitrify is both fun and effective. Please keep your feedback constructive and let us know what you think after you’ve had a chance to test these new changes.

  • Fixed a Simulacrum Arsenal crash caused by Gara's passive.

Hotfix 22.2.5

  • Fixed the Broca Syandana clipping through Gara’s legs.

Hotfix 22.1.1

  • Fixed Gara’s Mass Vitrify unintendedly crystallizing Captain Vor and Lieutenant Lech Kril.
  • Fixed issues with Syandanas clipping through Gara’s lower back.

Update 22.1

  • Fixed GrineerFlameThrower Ignis (and similar weapons) being able to damage friendly Gara's Spectrorage mirrors.
  • Fixed issues with Gara's Spectrorage radius being too small.

Hotfix 22.0.7

  • Fixed Gara’s Spectrorage130xDark Spectrorage nullifier checks being too high.
  • Further fixes for Gara’s Mass Vitrify not being properly dispelled by nullifiers.
  • Fixed Gara’s glass armor appearing to fade in every time a new cosmetic option is chosen in the arsenal.

Hotfix 22.0.5

  • Mass Vitrify now grows downwards to help cover enemies below you like so:
Gara2

Hotfix 22.0.3

  • Fixed Corpus Nullifiers not destroying Gara’s Mass Vitrify and causing it to double up next time it is cast as seen here.
  • Fixed Sigils flickering when equipped on Gara.

Hotfix 22.0.2

  • Replaced Gara’s Blueprint requirement of Kuva with Orokin Cells.
  • Fixed Gara’s MassVitrify130xDark Mass Vitrify completely freezing bosses in glass.
  • Fixed Gara having no description for her Passive.

Update 22.0

Last updated:Update 23.6

Edit Tab

Images

Videos

Community content is available under CC-BY-SA unless otherwise noted.