Release Date: October 12th, 2017
Clad in lustrous vitrum, Gara sunders her foes with adamantine shards, reflects enemy attacks through enchanted mirrors, and reshapes the landscape with molten crystal. Gara crystallized in Update 22.0 (2017-10-12).
Acquisition
Gara's main blueprint will be awarded upon completion of the Saya's Vigil quest. Gara's component blueprints are acquired from Plains of Eidolon Bounties.
Additional main blueprints can be bought from Cephalon Simaris for 50,000.
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
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Cetus Bounty Lvl 20-40 Stage 4 of 5 / A | 8.25% | ~ 12 Stages | 80 ± 26 Stages |
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Cetus Bounty Lvl 20-40 Stage 4 of 5 / C | 9.38% | ~ 10 Stages | 70 ± 23 Stages |
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Cetus Bounty Lvl 20-40 Stage 4 of 5 / B | 8.42% | ~ 11 Stages | 78 ± 26 Stages |
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Cetus Bounty Lvl 20-40 Stages 2 & 3 / A | 8.42% | ~ 11 Stages | 78 ± 26 Stages |
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Cetus Bounty Lvl 20-40 Stages 2 & 3 / C | 9.57% | ~ 10 Stages | 68 ± 22 Stages |
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Cetus Bounty Lvl 20-40 Stages 2 & 3 / B | 8.60% | ~ 11 Stages | 76 ± 25 Stages |
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Cetus Bounty Lvl 20-40 Final Stage / A | 20.51% | ~ 4 Stages | 30 ± 10 Stages |
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Cetus Bounty Lvl 20-40 Final Stage / C | 21.43% | ~ 4 Stages | 28 ± 9 Stages |
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Cetus Bounty Lvl 20-40 Final Stage / B | 19.51% | ~ 5 Stages | 31 ± 10 Stages |
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Cetus Bounty Lvl 10-30 Final Stage / A | 21.82% | ~ 4 Stages | 28 ± 9 Stages |
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Cetus Bounty Lvl 10-30 Final Stage / C | 21.82% | ~ 4 Stages | 28 ± 9 Stages |
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Cetus Bounty Lvl 10-30 Final Stage / B | 21.82% | ~ 4 Stages | 28 ± 9 Stages |
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Cetus Bounty Lvl 10-30 Stage 4 of 5 / A | 9.16% | ~ 10 Stages | 71 ± 23 Stages |
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Cetus Bounty Lvl 10-30 Stage 4 of 5 / C | 9.16% | ~ 10 Stages | 71 ± 23 Stages |
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Cetus Bounty Lvl 10-30 Stage 4 of 5 / B | 9.16% | ~ 10 Stages | 71 ± 23 Stages |
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Cetus Bounty Lvl 10-30 Stage 2 / A | 9.52% | ~ 10 Stages | 69 ± 23 Stages |
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Cetus Bounty Lvl 10-30 Stage 2 / C | 9.52% | ~ 10 Stages | 69 ± 23 Stages |
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Cetus Bounty Lvl 10-30 Stage 2 / B | 9.52% | ~ 10 Stages | 69 ± 23 Stages |
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Cetus Bounty Lvl 5-15 Final Stage / A | 30.56% | ~ 3 Stages | 18 ± 6 Stages |
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Cetus Bounty Lvl 5-15 Final Stage / C | 30.56% | ~ 3 Stages | 18 ± 6 Stages |
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Cetus Bounty Lvl 5-15 Final Stage / B | 30.56% | ~ 3 Stages | 18 ± 6 Stages |
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Cetus Bounty Lvl 5-15 Stage 2 / A | 7.52% | ~ 13 Stages | 88 ± 29 Stages |
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Cetus Bounty Lvl 5-15 Stage 2 / C | 7.52% | ~ 13 Stages | 88 ± 29 Stages |
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Cetus Bounty Lvl 5-15 Stage 2 / B | 7.52% | ~ 13 Stages | 88 ± 29 Stages |
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Cetus Bounty Lvl 5-15 Stage 4 of 5 / A | 7.37% | ~ 13 Stages | 90 ± 30 Stages |
![]() |
Cetus Bounty Lvl 5-15 Stage 4 of 5 / C | 7.37% | ~ 13 Stages | 90 ± 30 Stages |
![]() |
Cetus Bounty Lvl 5-15 Stage 4 of 5 / B | 7.37% | ~ 13 Stages | 90 ± 30 Stages |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain
a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...)
(add drops in same rotation)
For more detailed definitions and information,
visit here.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 3 |
Time: 72 hrs |
Rush: ![]() | |||||
Market Price: ![]() |
Blueprint Price: N/A | ||||
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![]() 15,000 |
![]() 2 |
![]() 120 |
![]() 55 |
![]() 800 |
Time: 12 hrs |
Rush: ![]() | |||||
![]() | |||||
![]() 15,000 |
![]() 90 |
![]() 65 |
![]() 700 |
![]() 2 |
Time: 12 hrs |
Rush: ![]() | |||||
![]() | |||||
![]() 15,000 |
![]() 2 |
![]() 35 |
![]() 25 |
![]() 850 |
Time: 12 hrs |
Rush: ![]() |
Lore
- Main article: Saya's Vigil
Gara, the Glass Warrior, served the Unum, a mysterious and reclusive being whose Orokin Tower-body was beset by a massive Sentient. This Sentient, whose powers waned between dusk and dawn, would attack the Unum's Tower by nightfall and retreat by morning. Forbidden to attack the Sentient at the peak of its power, Gara would search for the colossal being during the daylight. To aid in her search, the Unum seeded Temple Kuva to the wildlife, which would connect their consciousness and allow the Unum to discover the Sentient's hiding place.
However, the Sentient captured the fauna and discovered it could use the Kuva to restore its long-lost ability to reproduce. Thus, its attacks escalated, forcing Gara to take decisive action. Carrying a bomb in her chest, Gara gave her life to destroy the Sentient as it descended on her mortally wounded body, detonating the bomb and scattering the Sentient across the land that would be known as the Plains of Eidolon, ending the threat to the tower. However, the threat of the Sentient still lingers, taking the form of the mindless Eidolons that wander the plains at night in search of its missing fragments to become whole once more.
In present day, the Ostron researcher Onkko from Cetus disappears in an effort to prevent Gara from falling into Grineer hands. His wife Saya accepts the Tenno's help to find Onkko, coming across a case locked with a glass key. While finding the glass fragments needed to open the case, the Lotus performs a harmonics sweep on the glass key and discovers a blueprint for Gara hidden within.
Notes
- If Gara wields her Signature Weapons:
Astilla/
Astilla Prime has 80 more max ammo.
Fusilai has increased Projectile Speed.
Volnus/
Volnus Prime deals 100% more radial slam attack damage.
- Ability synergy applies between multiple Garas in one squad:
Mass Vitrify's molten glass from one Gara can renew the duration of another Gara's
Splinter Storm.
- Similarly, explosion of
Mass Vitrify by
Shattered Lash can add damage to another Gara's
Splinter Storm.
Trivia
- Gara's name is based off of the Japanese loanword for glass, Garasu (ガラス).
- Gara is also the Yoruban word for crystal.
- Based on its origin, Gara's name would be pronounced as ɡa-ra rather than the anglicised ɡɛ-rʌ used by Lotus in the Profile video.
- Gara's glass accents are tinted with the chosen Warframe energy color.
- Before Update 30.3 (2021-05-25),
Splinter Storm would cosmetically remove Gara's glass armor. This feature was removed due to player request; however, a toggle could not be implemented to avoid potential game-breaking glitches.
- Gara's feet remain in the same positions between all of her primary and secondary Idle Animations.
- Gara is the first Warframe to require open-world resources to manufacture.
- Gara is the 34th Warframe to be released (excluding Primed and Umbra variants).
- Gara is the second known frame to have participated in the Sentient War, the first being
Mirage.
- Gara is the first Warframe whose component blueprints are acquired from Bounties.
- Gara is the first known Warframe to actually defeat a Sentient, namely Eidolon, during The Old War.
- Gara is the only Warframe with 3 signature weapons, covering all mundane categories.
Release Date: May 25th, 2021
Gara Prime is the Primed variant of Gara, possessing increased Health and Armor, as well as an additional
Polarity. Gara Prime was released alongside
Astilla Prime and
Volnus Prime.
Acquisition
Chassis Blueprint | ![]() |
Systems Blueprint | Neuroptics Blueprint |
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Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() |
![]() |
![]() |
![]() 5 |
Time: 72 hrs |
Rush: ![]() | |||||
Market Price: N/A | Blueprint Price: N/A | ||||
![]() | |||||
![]() 15,000 |
![]() 7 |
![]() 2,150 |
![]() 250 |
![]() 8,750 |
Time: 12 hrs |
Rush: ![]() | |||||
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![]() 15,000 |
![]() 10 |
![]() 2 |
![]() 1,500 |
![]() 6,750 |
Time: 12 hrs |
Rush: ![]() | |||||
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![]() 15,000 |
![]() 2 |
![]() 2 |
![]() 1,350 |
![]() 4,375 |
Time: 12 hrs |
Rush: ![]() |
Notes
- Gara Prime, compared to
Gara:
- If Gara Prime wields her Signature Weapons:
Astilla/
Astilla Prime has 80 more Max Ammo.
Fusilai has increased Projectile Speed.
Volnus/
Volnus Prime deals 100% more radial Slam Attack Damage.
- As a Prime Warframe, Gara Prime possesses a special passive ability where contact with an Orokin Void Death Orb will release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
Spectrorage's mirrors takes the shape of glass armor on Gara Prime's chest, instead of pieces of shattered glass.
Trivia
- Gara Prime is the fourth Primed Warframe to have Signature Weapons, after
Octavia Prime,
Atlas Prime, and
Banshee Prime.
- Despite her base version featuring
Fusilai as a signature Weapon, Gara Prime did not feature a Fusilai Prime.
- Despite her base version featuring
- Gara Prime is the eighth Primed Warframe whose non-Primed variant was unlock-able through a quest (Saya's Vigil), after
Octavia,
Inaros,
Titania,
Atlas,
Mirage,
Limbo, and
Chroma.
Media
Passive
While standing in light, Gara's glass body has a chance to blind enemies within 12 meters for 10 seconds, exposing them to Melee Finisher attacks.
- Passive values are not affected by Mods.
- Can affect Eximus units while Overguard is active.
- Can affect enemies inside a nullifier bubble.
- Blinded enemies stagger backward and emit smoke from their eyes while affected, similar to the mechanics of
Radial Blind.
- Enemies must be within line of sight of Gara to be blinded, but do not have to face toward Gara.
- Can refresh blind duration on currently blinded enemies when the passive procs again.
- Affects enemies crystallized by
Mass Vitrify.
- Melee finisher damage benefits from the damage multipliers of
Splinter Storm and Mass Vitrify.
Abilities
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![]() ENERGY: 25 KEY 1 |
Shattered Lash Lash out with stream of shattered glass, or hold for an arcing strike. |
Strength:500 / 600 / 700 / 800 (![]() ![]() |
Duration:N/A | |||
Range:5 / 6 / 8 / 10 m (range) | |||
Misc:225° (sweep arc) 0.75 m (blade radius) |
- Gara thrusts her glass longsword with 5 / 6 / 8 / 10 meters range toward the aiming reticle, dealing 500 / 600 / 700 / 800
Puncture damage and knocking back all enemies within 0.75 meters radius from the blade. Holding the ability key instead sweeps the glass longsword from left to right in a 225° arc in front of
Gara, dealing 500 / 600 / 700 / 800
Slash damage to all enemies within reach and bashing them away in a ragdoll state in the direction of the sweep.
- Shattered Lash has innate punch through, bypassing entities, walls, and obstacles in the environment.
- Shattered Lash also bypasses Gara's Mass Vitrify barrier, dealing damage from both the sword and the explosion to enemies struck.
- Shattered Lash has a 1.0x critical multiplier, 0% critical chance, and 0% status chance.
- Thrust and sweep damage are affected by Ability Strength, the Melee Combo Counter, and certain mods and arcanes:
- Base Damage × (1 + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods)
- As an example, with a maxed
Pressure Point,
Shocking Touch and
Intensify, a rank-3 Shattered Lash will deal
800 × (1 + 1.2) × (1 + 0.9) × (1 + 0.3) = 4,347.2 damage. - Mods affecting
Puncture damage and
Slash damage will affect only their corresponding physical damage type for Shattered Lash's thrust or sweep.
Impact damage mods have no effect on Shattered Lash.
- Mods, including Riven Mods and melee Augment Mods affecting the following stats:
- Damage (e.g.,
Pressure Point)
- Physical damage (e.g.,
Jagged Edge)
- Elemental damage (e.g.,
Shocking Touch)
- Combo (e.g.,
Corrupt Charge,
Body Count)
- Damage (e.g.,
Condition Overload does not apply.
- Faction Damage such as
Smite Grineer does not apply.
Proton Snap provides both a flat +50% status chance and +100% toxin damage, but does not grant status to
Mass Vitrify explosions.
Energy Channel provides no bonus.
Amalgam Ripkas True Steel does not cause gore.
Quickening,
True Punishment, and
Exodia Triumph bonus combo count chance does not apply as the ability does not increase combo counter.
Arcane Avenger applies a flat +45% flat critical chance and can be activated through
Mass Vitrify's invulnerability.
Arcane Fury applies +180% melee damage.
Exodia Might does not lifesteal.
Last updated: Update 30.0 (2021-04-13)
- Manticore's damage bonus applies to Shattered Lash.
- Shattered Lash gains 25% additional damage for each combo multiplier, up to a 3.75x damage multiplier at 12x combo, or 4.0x with
Venka Prime equipped at 13x combo.
- Shattered Lash is not affected by the equipped melee weapon's stats or its innate effects.
- The exceptions to this rule are:
- Weapons that modify the combo meter, including the bonus initial combo count passives for
Furax Wraith (20),
Synoid Heliocor (20),
Fragor Prime (30), and
Venka Prime's increased combo cap.
Gazal Machete's bonus +25% corrosive damage upon Djinn's
Fatal Attraction.
Ack & Brunt's collected elemental bonus, up to +70%.
Lesion's +100% bonus toxin damage upon inflicting a status effect.
- Weapons that modify the combo meter, including the bonus initial combo count passives for
- Casting Shattered Lash while wielding
Xoris will bypass its infinite combo extender, resetting the counter if the effective combo duration has expired.
- The exceptions to this rule are:
- Shattered Lash is affected by Arcanes which give melee damage such as
Arcane Fury and
Arcane Blade Charger.
- Shattered Lash's range is affected by Ability Range, while blade knockback radius and sweep arc are not.
- Sweep is not perfectly aligned in a straight line and is similar to a wave-like pattern, allowing Shattered Lash to hit enemies on a slightly higher terrain elevation than Gara past ~90°.
- Thrust and Sweep casting speeds are affected by
Natural Talent and
Speed Drift.
- The firing directions and origin points for Thrust and Sweep are detailed as follows:
- Thrust's origin and aim direction both snap to the environment as they were at the completion of the cast (the very start of the animation), regardless of Gara's orientation or position afterward.
- Sweep's hitbox adheres to Gara's character model, moving with her. Horizontal aim snaps to the aiming reticle at the time of the cast, while vertical angle is always straight in the middle.
- Enemies crystallized by
Mass Vitrify are not affected by Shattered Lash's ragdoll and knockback effects.
- Ability Synergy: Casting Shattered Lash on Gara's own
Mass Vitrify glass barrier causes it to break and explode outward, dealing damage to enemies outside the barrier.
- Damage type of the glass barrier explosion is determined by Shattered Lash's thrust or sweep used to shatter the barrier.
- If
Splinter Storm is active and is within the explosion radius on the outside of the barrier, 50% of the barrier explosion damage is permanently added to Splinter Storm's damage per second until its duration expires.
- Shattered Lash's quick cast is a one-handed action that allows Gara to fire and reload weapons, as well as move and perform maneuvers during cast.
- Hold cast is a two-handed animation that stops Gara's movement and other actions during cast.
- Can be cast while in midair.
- While ability is silent, it does not activate stealth multiplier.
- The glass longsword is visually summoned from Gara's left palm and does not possess a grip. Glass shards will constantly break away and fall from the blade as a visual effect, while the longsword fades into and out of existence for the duration of the thrust or sweep.
- The longsword and its particle effects are affected by Gara's chosen Warframe energy color.
- Shattered Lash can damage enemies across the Rift Plane.
- Shattered Lash is affected by and can trigger Warframe Arcanes.


- Sweep is animation-locked and cannot be aimed upward or downward. However, because the sweep is in a wave-like pattern, it can hit enemies on a lower or higher terrain elevation than Gara depending on the troughs and crests of the wave. You can familiarize yourself with this pattern in Captura mode using the advance time function.
- If enemies are standing on a higher elevation, use Aim Glide (default hold RMB while in midair) and time your sweep to hit them with your blade.




- Base damage, elemental damage, and physical damage from melee Riven Mods do affect Shattered Lash, further amplifying its damage potential.



- Damage multipliers from Mass Vitrify and Splinter Storm can stack to produce even higher damage output for Shattered Lash.
![]() |
![]() ENERGY: 50 KEY 2 |
Splinter Storm Gara's armor splinters into a maelstrom of shattered glass that slices enemies and impairs their weapons. Allies who contact the cloud are fortified against damage. |
Strength:100 / 150 / 200 / 250 (damage per second) 25% / 30% / 50% / 70% (damage reduction) 15% / 20% / 25% / 35% (damage multiplier) |
Duration:10 / 14 / 18 / 22 s | |||
Range:15 / 20 / 25 / 30 m (cast) 1 / 1.5 / 2 / 2.5 m (radius) | |||
Misc:50% (absorbed damage) |
- Gara shatters her glass armor into a storm of razor-sharp fragments that encircles herself, an ally, or an enemy target on the aiming reticle within 15 / 20 / 25 / 30 meters, lasting for 10 / 14 / 18 / 22 seconds. The shard storm has a radius of 1 / 1.5 / 2 / 2.5 meters, within which enemies and Objects are dealt 100 / 150 / 200 / 250 damage per second and constantly pushed away from the center. When surrounded by the Splinter Storm, Gara and her allies also receive 25% / 30% / 50% / 70% damage resistance to enemy attacks, while her enemies receive 15% / 20% / 25% / 35% increased damage vulnerability to weapons and abilities.
- Damage per second, damage reduction and damage multiplier are affected by Ability Strength.
- Damage per second is distributed between 20%
Impact, 40%
Puncture, and 40%
Slash.
- Damage reduction caps at 90%, achievable with minimum 129% Ability Strength (ie. maxed
Intensify equipped) at max rank.
- Damage reduction affects Overshield, Shield and Health.
- Damage multiplier affects Splinter Storm's damage per second, causing the affected enemy target to receive increased damage from the Splinter Storm around it.
- Damage per second is distributed between 20%
- Duration is affected by Ability Duration.
- A renewed duration, by Mass Vitrify, is based on Ability Duration when casted, e.g. with
Molt Efficiency.
- A renewed duration, by Mass Vitrify, is based on Ability Duration when casted, e.g. with
- Range and radius are affected by Ability Range.
- Casting speed is affected by
Natural Talent and
Speed Drift.
- Eligible ally targets include all Warframes, Companions, Eidolon Lures, summoned allied units such as Specters, allied Invasion units, Hostages, Kavor Defectors, Sortie and Arbitrations Defense Operatives, Excavators and Defense Objects.
- On Defense Objects, the damage reduction is capped at 50%.
- Despite being a Warframe power, Splinter Storm seems to be considered as objects and cannot damage enemies cross the Rift Plane.
- Splinter Storm casted in material plane will not be able to harm enemies in the Rift, even when the affected target later cross into the Rift, and vice versa.
- Enemies debuffed with Splinter Storm become immune to pushback and pull effects, including those of Splinter Storm,
Ferrox and
Tether Grenades.
- Damage per second, damage reduction and damage multiplier are affected by Ability Strength.
- Ability Synergy:
- If a
Spectrorage mirror shatters inside Splinter Storm's radius, 50% of the mirror's damage is permanently added to Splinter Storm's damage per second until its duration expires.
- Mirror damage from Spectrorage is affected by Ability Strength, while the percentage absorbed is not affected and is capped at 50%.
- Absorbed damage can stack from multiple mirrors breaking inside Splinter Storm's radius.
- Splinter Storms on any targets can absorb damage from Spectrorage mirrors.
- Splinter Storm does not absorb damage from Spectrorage's collapse explosion.


- Explosion damage from Mass Vitrify is affected by Ability Strength, while the percentage absorbed is not affected and is capped at 50%.
- Absorbed damage is also affected by equipped melee mods including:
- Base damage (e.g.,
Steel Charge), elemental damage, and physical damage mods.
- As Mass Vitrify's explosion damage is not comprised of
Impact damage, physical damage mods that affect
Impact have no effect on absorbed damage for Splinter Storm.
- Absorbed damage is calculated after additional damage from mods.
- Base damage (e.g.,
- Absorbed damage can stack from repeated Mass Vitrify explosions inside Splinter Storm's radius.
- Splinter Storms on Gara herself and allies can absorb damage from Mass Vitrify's explosion, while storms on affected enemies do not.
- Casting Splinter Storm stops Gara's movement and actions.
- Can be cast on self when not aiming at an ally or enemy target.
- Can be cast on multiple targets while active.
- Cannot be cast on a target already affected by Splinter Storm.
- The newest active instance of Splinter Storm is tracked by the ability icon timer, including the instance on Gara herself.
- Splinter Storm buff on ally players appears as an icon with the timer below and percentage of damage reduction at the top-right, displayed beside the Shield and Health indicators on the affected players' HUD.
- Glass fragments are affected by Gara's chosen Warframe energy color.
- Main article: Mending Splinters
Mending Splinters is a Warframe Augment Mod for Gara's
Splinter Storm that causes it to heal friendly targets it's applied to, with the healing being increased for every target (friendly or not) affected by Splinter Storm for a short time.
Rank | Health Regeneration | Cost |
---|---|---|
0 | 10/s | 6 |
1 | 11/s | 7 |
2 | 12.5/s | 8 |
3 | 15/s | 9 |
- Aim away from allies and enemies then press 2 to cast Splinter Storm on yourself. If aiming at a target, pressing the ability key will lock onto the target and apply Splinter Storm on it after the casting animation.
- Buff your team and the objective with Splinter Storm to drastically increase their durability. Apply on Companions when able to protect them and grant them a pushback aura to defend against melee enemies.
- Use Splinter Storm's damage resistance and pushback effect to enhance your team's melee combat effectiveness, allowing any ally to clear paths through crowded hallways and chokepoints blocked by enemies.
- Damage resistance applies to Overshields, Shields and Health, making rapid regeneration of these stats ideal for endurance.
Arcane Aegis,
Arcane Barrier,
Arcane Grace, Sentinel's
Guardian mod, Raksa Kubrow's
Protect mod, and Taxon's
Molecular Conversion mod are great options to consider.
- Cast on an enemy to increase all damage against that target.
- The pushback effect helps single out the enemy among a crowd for a direct line of gunfire.
- Because of the pushback effect, melee weapons with short reach such as daggers and most melee ground finisher attacks can miss the intended target as it is moved away from Splinter Storm during the animation. Debuff a desired enemy with Splinter Storm to stop it from being pushed away, as well as enhancing damage against it.
- Splinter Storm also damages and breaks Objects in the environment, allowing for easy resource collection such as Iradite on the Plains of Eidolon. However, Explosive Barrels can also detonate if destroyed by the glass shards, therefore care should be taken when such objects are nearby.
- Coincidentally, Splinter Storm offers great protection against enemy thrown grenades, causing them to detonate harmlessly against Tenno and applying its explosion damage against nearby enemies.
- Cast
Mass Vitrify to simultaneously refresh your Splinter Storm to full duration. Any allies that touch the expanding molten glass will also have their Splinter Storms' timers refreshed, reducing overall energy costs for reapplying Splinter Storm on you and your allies and avoiding the prolonged casting animation locks.
- Stand next to
Spectrorage's mirrors as enemies break them to stack additional damage onto Splinter Storm's damage per second.
- This extra damage applies to you, your allies, and any enemies debuffed with Splinter Storm inside Spectrorage's carousel; extra damage remains as long as Splinter Storms remain active on the individual targets.
- Stand outside Mass Vitrify's glass barrier and destroy it using
Shattered Lash, allowing you and your allies' Splinter Storms in range of the glass explosion to stack additional damage onto Splinter Storm's damage per second.
- This extra damage applies to you and your allies only, and benefits from melee mods that apply to Shattered Lash, granting high damage amounts per explosion; extra damage remains as long as Splinter Storms remain active on the individual targets.
- When the Splinter Storm damage counter above the ability icons disappear, it signals that no more Splinter Storms are active from you. Keep close attention to avoid accidentally exposing you and your team to more incoming enemy damage than potentially able to be resisted.
- Splinter Storm will not be dispelled by Violence's
Silence, so players can take advantage of it for The Steel Path missions.
![]() |
![]() ENERGY: 75 KEY 3 |
Spectrorage Trap enemies in a carousel of mirrors, forcing them to attack visions of their true selves. Destroyed mirrors damage their attackers, as does the collapse of the carousel. |
Strength:500 / 600 / 700 / 800 (mirror damage) 800 / 1000 / 1200 / 1500 (collapse damage) |
Duration:10 / 14 / 18 / 22 s | |||
Range:4 / 6 / 8 / 12 (number of mirrors) 2 / 3 / 4 / 6 (collapse threshold) 4 m (charm radius) | |||
Misc:100 m (cast range) 50% (absorbed damage per mirror) 1 (limit of carousels) | |||
Subsumable to Helminth |
- Gara summons a perpetually spinning carousel of 4 / 6 / 8 / 12 spectral mirrors at the targeted location within 100 meters. Enemies within 4 meters from the mirrors are enticed to move inside the carousel and attack a chosen mirror upon seeing their own reflections. Each mirror will break upon receiving 500 / 600 / 700 / 800 damage and release it as spectral energy back to the attacker. When 2 / 3 / 4 / 6 mirrors are broken, the carousel collapses in an explosion inflicting 800 / 1,000 / 1,200 / 1,500 damage to all enemies inside the ring. Spectrorage lasts for 10 / 14 / 18 / 22 seconds or until all mirrors break from collapse.
- Mirror and collapse damage are affected by Ability Strength.
- Number of mirrors, collapse threshold, and charm radius are affected by Ability Range, while cast range is not.
- The carousel expands or shrinks with the total amount of mirrors spawned on cast, and the distance between the mirror line and the center is equal to the charm radius.
- Duration is affected by Ability Duration.
- Casting speed is affected by
Natural Talent and
Speed Drift.
- The carousel rotates clockwise constantly, which causes enemies targeting specific mirrors to turn and follow them.
- Mirrors have a higher Threat Level than players. Enemies within the carousel will ignore players as long as there are intact mirrors remaining. This appears to affect Acolytes and can make them stop attacking or using abilities.
- Mirrors do not have collision and will phase through objects, walls, players, and AI.
- Mirrors can path up and down terrain where elevation difference exists.
- Ability Synergy: If a Spectrorage mirror shatters inside
Splinter Storm's radius, 50% of the mirror's damage is permanently added to Splinter Storm's damage per second until its duration expires.
- Mirror damage from Spectrorage is affected by Ability Strength, while the percentage absorbed is not affected and is capped at 50%.
- Absorbed damage can stack from multiple mirrors breaking inside Splinter Storm's radius.
- Splinter Storms on any targets can absorb damage from Spectrorage mirrors.
- Splinter Storm does not absorb damage from Spectrorage's collapse explosion.
- Casting Spectrorage stops Gara's movement and other actions.
- Can be recast while active. Only 1 carousel of mirrors may remain active per player.
- Can be cast while in midair.
- Cannot be cast without a valid horizontal surface within cast range as well as directly on or below the aiming reticle.
- Spectral mirrors appear as collections of floating glass fragments that emanate energy toward the center of the carousel.
- Upon breaking, the mirrors release their energy while they remain floating in motion.
- Mirrors and their energy color are affected by Gara's chosen Warframe energy color.
- Subsuming Gara to the Helminth will offer Spectrorage and its augments to be used by other Warframes.
- Main article: Spectrosiphon
Spectrosiphon is a Warframe Augment Mod for Gara's
Spectrorage, that makes enemies that die within its influence have a chance to drop an energy orb.
Rank | Orb drop chance | Cost |
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0 | 20% | 6 |
1 | 30% | 7 |
2 | 40% | 8 |
3 | 50% | 9 |
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![]() ENERGY: 75 KEY 4 |
Mass Vitrify Create an expanding ring of molten glass that slowly crystallizes enemies who enter. When the expansion is complete, the ring hardens to block weapons fire. The ring draws extra strength from the health and shields of crystallized enemies. Use Shattered Lash to smash the ring and send razor-sharp glass flying outward.
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Strength:20% / 30% / 40% / 50% (damage multiplier) 1250 / ? / 1950 / 2350 (ring segment base health) 500 / 600 / 700 / 800 (segment explosion damage) |
Duration:2 / 2.25 / 2.75 / 3 s (expansion time) 10 / 12 / 14 / 16 s (effect duration) | |||
Range:2 m (ring initial radius) 8 / 8.75 / 10.25 / 11 m (ring max radius) 8 / 10 / 12 / 15 m (explosion range) | |||
Misc:3 m/s (ring expansion rate) 3 m (ring initial height) 12 m (ring max height) 3 s (crystallization time) 12 (ring segments) |
- Gara coats herself in a shell of hardened glass, becoming immobile and invulnerable to damage as she unleashes a radial ring of molten glass that expands outward and downward. The molten glass ring's initial horizontal radius from Gara is 2 meters, which expands horizontally at a rate of 3 meters per second over 2 / 2.25 / 2.75 / 3 seconds, up to a maximum horizontal radius of 8 / 8.75 / 10.25 / 11 meters. Ring expansion initially drains 3 energy per second, which ramps up to 5 energy per second over the course of expansion. The molten glass ring's initial height is 3 meters high, which expands downward up to a maximum height of 12 meters.
- Initial horizontal radius and expansion rate are affected by Ability Range, while initial and maximum vertical ring heights are not.
- Expansion time is affected by Ability Duration.
- Activation energy cost is affected by Ability Efficiency only, while initial and final energy drain per second are affected by both Ability Efficiency and Ability Duration.
- Molten glass bypasses all entities, obstacles, and terrain as it expands.
- When the molten glass ring is created, its base is aligned with Gara's feet to ensure that the initial ring height is about Warframe height.
- Ring height expands downward much faster than ring horizontal radius, reaching full height before expansion time completes.
- Mass Vitrify's glass undergoes two distinct phases with diverse effects on Gara, allies, and enemies:
- Enemies that contact the molten glass are crystallized over 3 seconds, slowing in movement and attack speed until completely solidified in place for 10 / 12 / 14 / 16 seconds. Crystallized enemies receive 20% / 30% / 40% / 50% more damage from weapons and abilities. Each enemy crystallized contributes extra health to the barrier formation phase, based on a portion of their maximum Shields and Health.
- Damage multiplier is affected by Ability Strength, while crystallize converted health is affected by both Ability Strength and Armor mods such as
Steel Fiber equipped on Gara.
- Damage multiplier is applied once the enemy is completely crystallized.
- Effect duration is affected by Ability Duration, while crystallization time is not.
- Damage multiplier is affected by Ability Strength, while crystallize converted health is affected by both Ability Strength and Armor mods such as
- If Gara or allies are affected by a
Radiation proc, allies may also be vitrified. This includes Sortie Defense Operatives, Syndicates Operatives, and Kavor Defectors in addition to fellow Tenno.
- On death, crystallized enemies shatter into glass with visual and sound effects.
- Barrier segment base health and segment explosion damage are affected by Ability Strength, while crystallize converted health is affected by both Ability Strength and Armor mods such as
Steel Fiber equipped on Gara.
- Barrier segment health uses the following expression:
Modified Health = (Base Health + 5 × (Base Armor × (1 + Armor Mods) + Additional Armor)) × (1 + Strength Mods) + Absorbed Health - With a maxed
Steel Fiber and
Intensify a wall segment would have
(2350 + 5 × (125 × (1 + 110%))) × (1 + 30%) = 4,761.25 Health before accounting for converted health from crystallized enemies (values resulting from intermediate calculations are rounded down to the nearest whole number).
- Barrier segment health uses the following expression:
- Minimum Health added from crystallized enemies is affected by Ability Strength and Gara's Armor, while Maximum health added is affected by neither.
- Minimum Health added from each enemy affected by the crystallization phase is
Health Added = (320 + 5 × (Base Armor × (1 + Armor Mods) + Additional Armor)) × (1 + Strength Mods) - Maximum Health added is
Health Added = (Max Enemy Health + Max Enemy Shields) ÷ 10 - Whichever formula results in a greater value is used for health added.
- Minimum Health added from each enemy affected by the crystallization phase is
- Segment explosion range is affected by Ability Range.
- The number of wall segments and armor-to-health conversion multiplier are not affected by mods.
- During the crystallization phase, the number of total crystallize converted health is displayed beside the shield and health indicators on the HUD, as a buff icon with the number of converted health below the icon.
- The number of intact glass barrier segments is shown on the ability icon while at least 1 segment exists.
- Ally players, allied AI, ally weapon fire, and Warframe abilities can pass through unhindered. However, some friendly projectile-based weapons are deflected when striking either side of the wall, such as Miter and Arca Plasmor.
- Some allies such as hacked Eidolon Lures and Sortie Defense Operatives cannot pass through.
- Most enemies are blocked by the glass barrier from moving and attacking through it, including Kuva Clouds. However, most bosses and the Eidolon Teralyst can pass through unhindered.
- Area of effect attacks (e.g., Shockwave MOAs and Bombards) and weapons with innate punch through (e.g. Tusk Grineer units) can hit through the glass barrier.
- Ability Synergy:
- If Gara strikes her own Mass Vitrify glass barrier with
Shattered Lash's glass longsword, the barrier is shattered and destroyed in an explosion of glass fragments that inflicts Shattered Lash's damage and 500 / 600 / 700 / 800 damage to all enemies within 8 / 10 / 12 / 15 meters from the barrier's exterior surface.
- Explosion has a damage composition of 18.75%
Impact, 37.5%
Puncture, and 37.5%
Slash.
- Explosion damage is affected by Ability Strength.
- Shattered Lash's damage is affected by equipped melee mods including:
- Damage (e.g.,
Steel Charge and
Pressure Point)
Puncture and
Slash damage (e.g.,
Sundering Strike and
Jagged Edge)
- Elemental damage (e.g.,
Shocking Touch)
- Augments (e.g.
Bright Purity) and Rivens that add any of the aforementioned stats
- Manticore's damage bonus.
- Shattered Lash is not affected by critical chance and critical multiplier mods (e.g.,
Organ Shatter and
True Steel), status chance mods (e.g.,
Drifting Contact), melee range mods (e.g.,
Reach), and faction-specific mods (e.g.,
Smite Grineer).
- Shattered Lash is not affected by the equipped melee weapon's stats and innate effects.
- Damage (e.g.,
- Explosion has a damage composition of 18.75%
- Shatter explosion range is affected by Ability Range.
- Resulting explosion has infinite punch through throughout its entire effective range and can hit enemies behind walls.
- Glass longsword's range is affected by Ability Range, while blade knockback radius and sweep arc are not.
- Mass Vitrify's total damage uses the following expression when accounting for Ability Strength:
Total Damage = [Shattered Lash Base Damage × (1 + Base Damage Bonus) × (1 + Ability Strength)] + [Mass Vitrify Explosion Damage × (1 + Ability Strength)].- As an example, with a maxed
Steel Charge,
Pressure Point, and
Intensify, a rank-3 Mass Vitrify will have (800 × 2.8 × 1.3) = 2,912
Puncture or
Slash damage + (800 × 1.3) = 1,040 damage = 3,952 total damage before resistances.
- As an example, with a maxed
- Explosion is radial and not dependent on the direction Gara strikes Mass Vitrify with Shattered Lash. Gara must strike a currently intact part of the barrier, but the explosion will occur even around broken segments.
- Enemies within the barrier's interior area are not affected by the explosion damage.
- Mass Vitrify's total damage uses the following expression when accounting for Ability Strength:


- Explosion damage from Mass Vitrify is affected by Ability Strength, while the percentage absorbed is not affected and is capped at 50%.
- Absorbed damage is also affected by equipped melee mods including:
- Base damage (e.g.,
Steel Charge), elemental damage, and physical damage mods.
- As Shattered Lash's damage is not comprised of
Impact damage, physical damage mods that affect
Impact have no effect on absorbed damage for Splinter Storm.
- Absorbed damage is calculated after additional damage from mods.
- Base damage (e.g.,
- Absorbed damage can stack from repeated Mass Vitrify explosions inside Splinter Storm's radius.
- Splinter Storms on Gara herself and allies can absorb damage from Mass Vitrify's explosion, while storms on affected enemies do not.
- Initial casting animation and release animation are affected by casting speed, from mods such as
Natural Talent and
Speed Drift.
- Can be recast while active to expand molten glass and create a new barrier. Only 1 barrier may remain active per player.
- When the barrier duration expires, the glass barrier shatters harmlessly into fragments that float away upward.
- Molten glass, hardened glass, and crystal tint color and particle effects energy color are affected by Gara's chosen Warframe energy color.
- As with most abilities, if a Nullifier Crewman bubble touches the glass, it will end the ability prematurely if casting, and instantly shatter it without dealing any damage to surrounding enemies if already hardened. However, enemies hardened with glass will only harden prematurely if the nullifier touches them.
- Players are able to wall jump on the barriers from inside and outside.
- While Mass Vitrify is primarily a defensive tool, Gara players can convert it into an offensive tool by investing in Ability Range and Efficiency, both to increase the effective range of the resulting shrapnel explosion and reduce casting cost for repeated use. Equipping a high base damage weapon such as the
Pennant and melee damage boosting Arcanes such as
Arcane Blade Charger can further power up the resulting shrapnel explosion with Shattered Lash's damage boosted by melee weapon stats and then synergizing with Mass Vitrify.
- For this offensive purpose, Gara players can opt to eschew Ability Duration to either further augment Range and Efficiency or to increase Ability Strength. As this may entail reducing the effectiveness of either
Spectrorage or
Splinter Storm, Helminth may replace one of them for a damage-increasing ability such as
Rhino's
Roar,
Mirage's
Eclipse or
Mesa's
Shooting Gallery to augment Shattered Lash's base damage which, in turn, will also increase Mass Vitrify's shrapnel explosion.
- For this offensive purpose, Gara players can opt to eschew Ability Duration to either further augment Range and Efficiency or to increase Ability Strength. As this may entail reducing the effectiveness of either
Strength Mods | Duration Mods | Range Mods |
---|---|---|
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Gara can be equipped with the following items:
Cosmetics
Augments
See also
Update 31.6 (2022-06-09)
- Fixed Gara’s Mass Vitrify not appearing transparent when surrounding the Defense cryopod on Sedna. As reported here: https://forums.warframe.com/topic/1232706-bugglitch-gara-wall-visual-my-friend-dont-wa[…]n-sednahydron-or-saturnhelena-cause-they-cant-see-anything/
Update 31.5 (2022-04-27)
- Fixed default energy colors on Gara’s being displayed incorrectly.
Update 30.7 (2021-09-08)
- Fixed the Tenet Envoy's guided rockets being unable to pass through Gara's Vitrify.
Hotfix 30.5.4 (2021-07-17)
- Fixed the Hexis Left Arm Plate not aligning properly on Gara Prime.
Hotfix 30.3.4 (2021-06-02)
- Fixed Gara missing from the Invert Tap/Hold list options.
Hotfix 30.3.2 (2021-05-27)
- Fixed Attachments appearing different on equipping the default Gara skin on Gara Prime.
Update 30.3 (2021-05-25)
- Introduced Gara Prime.
PLUS! As an added Gara QoL change, her glass armor no longer disappears during Splinter Storm!
You have requested many times (many, many, times) to have a UI toggle that will give you control over whether Gara's glass armor parts will "shatter" while using Splinter Storm. You want to use this power all the time, but it makes your warframe look so much less... shiny when you do.
Given how persistent and unified this feedback is, we've decided to simply make this power not remove her armor plates while it is active. Adding a toggle adds significantly more complexity to the code and significantly more chances for things to break than just not having the effect at all.
We hope this change will be appealing to everybody living on the cutting edge of Gara fashion.
- Fixes:
- Added a dual wield custom HUD offset handling for Gara.
Update 29.10 (2021-03-19)
- Fixed Gara’s Mass Vitrify ability description incorrectly showing the Heat damage icon for its Explosion Damage. It will now correctly show the Puncture, Slash, and Impact icons as intended.
Update 29.0 (2020-08-25)
- Fixed issues where enemies would not attack Gara’s Spectorage mirrors.
Update 28.3 (2020-08-12)
- Warframe Blueprint and Component costs from Simaris have been reduced by 50%!
Update 28.1 (2020-07-08)
- Xoris Interaction Changes
Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice.
Warframe Abilities / Exalted Warframe weapons affected by this are:
- Gara Shattered Lash
The full breakdown can be read here.
Hotfix 27.3.15 (2020-04-17)
- Fixed a script error that would occur for any Client observing a Gara cast Spectrorage; this would have resulted in missing customization effects for all Clients.
- Fixed a script error that could occur when joining a mission right when a Gara casts Spectrorage.
Hotfix 27.3.6 (2020-03-31)
- Fixed Gara’s Mass Vitrify walls blocking Coildrives.
Update 27.2 (2020-03-05)
- Armor Change:
- Gara: 125 to 150
- Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
Hotfix 27.1.2 (2020-02-18)
- Fixed Clients being able to toggle Gara Mass Vitrify off too early when enough latency was involved, causing them to be unable to destroy it with Shattered Lash.
Update 27.1 (2020-02-04)
- Fixed Index enemies not attacking Gara’s Mass Vitrify wall.
Update 25.8 (2019-10-01)
- Fixed a script error when casting Gara’s Mass Vitrify.
Update 25.7 (2019-08-29)
- If you freeze enemies with things like Frost, Atlas, or Gara’s abilities, you can now immediately apply other Status Effects! Before these powers would prevent Status Effects from being added. Read more on that here: https://forums.warframe.com/topic/1119134-cold-status-effects-how-they-block-new-status-effects-coming-changes/
- Fixed enemies not properly targeting Gara’s Mass Vitrify wall.
- Fixed ability to create two Mass Vitrify walls if a section of the first wall is broken.
Hotfix 25.6.1 (2019-08-08)
- Fixed Gara’s Splinter Storm not shattering Glass on Gara’s Helmet.
Hotfix 25.2.4 (2019-06-27)
- Fixed the Amalgam Argonak Metal Auger enemy highlighting not functioning if you aim at Gara's Mass Vitrify wall.
Hotfix 25.2.3 (2019-06-25)
- Fixed Corpus Gas City enemies able to shoot through Gara’s Mass Vitrify.
Update 25.0 (2019-05-22)
- Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.
Update 24.6 (2019-04-04)
- Having a ‘signature’ weapon now actually benefits you!
- Fusilai: Increased projectile speed when wielded by Gara.
- Volnus: Additional slam radial damage when wielded by Gara.
- Astilla: Additional 80 ammo pool when wielded by Gara.
Update 23.6 (2018-08-30)
- Fixed Splinter Storm not renewing if Mass Vitrify ends just as it touches them.
Update 23.4 (2018-08-16)
- Added a HUD Damage indicator for Gara’s Splinter Storm ability.
Hotfix 22.20.3 (2018-05-18)
- Fixed a script error when casting Gara’s Splinter Storm.
Update 22.20 (2018-05-17)
- Gara’s Shattered Lash (stab) can now be used on ziplines.
- Gara’s Splinter Storm now applies a HUD buff when cast on self to help manage when casting on many targets.
- Fixed Gara’s Splinter Storm not refunding Energy if the target dies during the cast animation.
- Fixed Gara Splinter Storm self cast lasting a very short time.
Hotfix 22.16.5 (2018-03-21)
- Fixed hit sound playing at unexpected time for Nova’s Molecular Prime explosions and Gara’s Shatter Shield.
Update 22.14 (2018-03-01)
- Fixed a script error when casting Gara’s Mass Vitrify ability.
Hotfix 22.12.4 (2018-02-13)
- Fixed Natural Talent not applying to Gara’s Shattered Lash sweep.
Update 22.12 (2018-02-09)
- Mass Vitrify
- Wall health scales based on health and shields of the enemies it glasses over. Minimum value per target is affected by Strength and Armor, meaning weaker enemies still contribute something worthwhile.
- Health gained by Mass Vitrify shown in a UI display.
Hotfix 22.6.1 (2017-12-08)
- Fixed crash that could occur on recasting Gara’s Mass Vitrify if the ability was terminated before all the ring pieces could be created.
- Fixed rare script error with Gara’s Mass Vitrify.
Update 22.6 (2017-12-07)
- Mass Vitrify
- Mass Vitrify is no longer invulnerable and now has sections that break off and explode as it absorbs incoming damage. The amount of damage absorbed scales with Power Strength and Armor. Explosion damage scales with Power Strength.
- Mass Vitrify no longer has a duration and remains until recast, destroyed from damage, or smashed with Shattered Lash.
Gara is still relatively new as far as Warframes are concerned but since her release, we’ve found (and many players have found) that an invulnerable and almost impenetrable barrier doesn’t allow for a very engaging gameplay experience. We know that other Warframes also have Powers with similar issues, but adding a shattering component to Mass Vitrify is a change we could easily implement that is consistent with Gara’s glass theme while also making Mass Vitrify more interactive.
With these new changes, we can tweak the absorption and explosion values as necessary to make sure Mass Vitrify is both fun and effective. Please keep your feedback constructive and let us know what you think after you’ve had a chance to test these new changes.
- Fixed a Simulacrum Arsenal crash caused by Gara's passive.
Hotfix 22.2.5 (2017-11-11)
- Fixed the Broca Syandana clipping through Gara’s legs.
Hotfix 22.1.1 (2017-10-27)
- Fixed Gara’s Mass Vitrify unintendedly crystallizing Captain Vor and Lieutenant Lech Kril.
- Fixed issues with Syandanas clipping through Gara’s lower back.
Update 22.1 (2017-10-25)
- Fixed
Ignis (and similar weapons) being able to damage friendly Gara's Spectrorage mirrors.
- Fixed issues with Gara's Spectrorage radius being too small.
Hotfix 22.0.7 (2017-10-19)
- Fixed Gara’s
Spectrorage nullifier checks being too high.
- Further fixes for Gara’s Mass Vitrify not being properly dispelled by nullifiers.
- Fixed Gara’s glass armor appearing to fade in every time a new cosmetic option is chosen in the arsenal.
Hotfix 22.0.5 (2017-10-17)
- Mass Vitrify now grows downwards to help cover enemies below you like so:
Hotfix 22.0.3 (2017-10-16)
- Fixed Corpus Nullifiers not destroying Gara’s Mass Vitrify and causing it to double up next time it is cast as seen here.
- Fixed Sigils flickering when equipped on Gara.
Hotfix 22.0.2 (2017-10-13)
- Replaced Gara’s Blueprint requirement of Kuva with Orokin Cells.
- Fixed Gara’s
Mass Vitrify completely freezing bosses in glass.
- Fixed Gara having no description for her Passive.
Update 22.0 (2017-10-12)
- Introduced via Saya's Vigil quest.
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