FANDOM


Edit Tab

The battlefield trembles before Gara's crystalline power, her ringing touch transforming opponents to targets of brittle beauty.

This is Gara, the unbreakable warrior. Manipulator of glass, she fractures the resolve of her enemies.

The shattered remains of her enemies are all that Gara leaves behind. Tread lightly.

Release Date: October 12th, 2017

Clad in lustrous vitrum, Gara sunders her foes with adamantine shards, reflects enemy attacks through enchanted mirrors, and reshapes the landscape with molten crystal. Gara crystallized in Update 22.0.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
3
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 225 Blueprint Price: N/A
Neuroptics
Credits64
15,000
PyroticAlloy64
90
Grokdrul64
65
Circuits64
700
Neurode64
2
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
CetusWisp64
2
CopriteAlloy64
120
Iradite64
55
Rubedo64
800
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
Morphics64
2
CharcElectroplax
35
EsherDevar64
25
Circuits64
850
Time: 12 hrs
Rush: Platinum64 25

Acquisition

Gara's main blueprint will be awarded upon completion of the Saya's Vigil quest. Gara's component blueprints are acquired from Plains of Eidolon Bounties.

Drop Chance Expected Nearly Guaranteed
Chassis Blueprint
(Stage 2, lvl 5-15)
7.52% 2 – 3 Bounties 14 ± 5 Bounties
Chassis Blueprint
(Stage 3, lvl 5-15)
30.56%
Neuroptics Blueprint
(Stages 2 & 3, lvl 20-40)
8.42% 2 – 3 Bounties 15 ± 5 Bounties
Neuroptics Blueprint
(Stage 4, lvl 20-40)
20.51%
Systems Blueprint
(Stage 2, lvl 10-30)
9.52% 3 – 4 Bounties 18 ± 6 Bounties
Systems Blueprint
(Stage 3, lvl 10-30)
21.82%

Expected refers to number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.

Drop Chance Expected Nearly Guaranteed
Chassis Blueprint
(Stage 2, lvl 5-15)
7.52% 2 – 3 Bounties 14 ± 5 Bounties
Chassis Blueprint
(Stage 3, lvl 5-15)
30.56%
Neuroptics Blueprint
(Stages 2 & 3, lvl 20-40)
8.60% 2 – 3 Bounties 15 ± 5 Bounties
Neuroptics Blueprint
(Stage 4, lvl 20-40)
19.51%
Systems Blueprint
(Stage 2, lvl 10-30)
9.52% 3 – 4 Bounties 18 ± 6 Bounties
Systems Blueprint
(Stage 3, lvl 10-30)
21.82%

Expected refers to number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.

Drop Chance Expected Nearly Guaranteed
Chassis Blueprint
(Stage 2, lvl 5-15)
7.52% 2 – 3 Bounties 14 ± 5 Bounties
Chassis Blueprint
(Stage 3, lvl 5-15)
30.56%
Neuroptics Blueprint
(Stages 2 & 3, lvl 20-40)
9.57% 2 – 3 Bounties 13 ± 4 Bounties
Neuroptics Blueprint
(Stage 4, lvl 20-40)
21.43%
Systems Blueprint
(Stage 2, lvl 10-30)
9.52% 3 – 4 Bounties 18 ± 6 Bounties
Systems Blueprint
(Stage 3, lvl 10-30)
21.82%

Expected refers to number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.

Warframe Guides

See Category:Gara Guides to read user-made guides on how to play this Warframe.

Trivia

  • Gara's name is based off of the Japanese loanword for glass, Garasu.
    • Gara is also the Yoruban word for crystal.
    • Based on its origin, Gara's name would be pronounced as ɡa-ra rather than the anglicised ɡɛ-rʌ used by Lotus in the Profile video.
  • Gara's glass accents are tintable with the chosen Warframe energy color. Glass gleam and shine periodically during Gara's idle animations.
  • Gara has two distinct models, with and without glass, due to her glass accents being tied to the mechanics of Splinter Storm which shatters her armor into shards.
  • Gara is unique in the fact that all of her Idle animations with any Primary or Secondary weapon has her feet placed in the same starting position.
  • Gara is the first Warframe to require multiple unique resources found in only one mission and location on the Star Chart for crafting her components, being the Plains of Eidolon.
  • Gara is the 34th Warframe to be released (if excluding primes).
  • She is the second known frame to have participated in the Sentient War, the first being Mirage.

Edit Tab

Glint

Standing in bright light, Gara has a chance to blind enemies within 12 meters for 10 seconds and expose them to Melee Finisher attacks.

  • Blind radius and duration are not affected by Mods.
  • Blinded enemies stagger backward and emit smoke from their eyes while affected, similar to the mechanics of Radial Blind.
  • Enemies must be within line of sight of Gara to be blinded, but do not have to face toward Gara.
  • Can refresh blind duration on currently blinded enemies when Glint procs again.
  • Affects enemies crystallized by Mass Vitrify.
  • Melee finisher damage benefits from the damage multipliers of Splinter Storm and Mass Vitrify.

Abilities 

ShatteredLash GaraShatteredLash
ENERGY
25
KEY
1
Shattered Lash
Lash out with stream of shattered glass, or hold for an arcing strike.
Strength:500 / 600 / 700 / 800
Duration:N/A
Range:5 / 6 / 8 / 10 m (range)
Misc:225° (sweep arc)
0.75 m (blade radius)

Info
  • Gara thrusts her glass longsword with 5 / 6 / 8 / 10 meters range toward the aiming reticle, dealing 500 / 600 / 700 / 800 Puncture b Puncture damage and knocking back all enemies within 0.75 meters radius from the blade. Holding the ability key instead sweeps the glass longsword from left to right in a 225° arc in front of Gara, dealing 500 / 600 / 700 / 800 Slash b Slash damage to all enemies within reach and bashing them away in a ragdoll state in the direction of the sweep.
  • Thrust and sweep damage are affected by Ability Strength and certain mods:
    Base Damage × (1 + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods)
    • As an example, with a maxed Pressure Point, Shocking Touch and Intensify, a rank-3 Shattered Lash will deal
      800 × (1 + 1.2) × (1 + 0.9) × (1 + 0.3) = 4,347.2 damage.
    • Mods affecting Puncture b Puncture damage and Slash b Slash damage will only affect their corresponding physical damage type for Shattered Lash's thrust or sweep.
    • As Shattered Lash damage is not comprised of Impact b Impact damage, physical damage mods that affect Impact b Impact have no effect on Shattered Lash.
    • Shattered Lash is also affected by equipped melee mods including:
    • Manticore's damage bonus applies to the ability.
    • Shattered Lash is not affected by the equipped melee weapon's stats and innate effects.
      • The only exceptions to this rule are:
        • Mire and its passive ability to grant +10% Toxin b Toxin damage, which carries over to Shattered Lash. The toxin damage combines with any elemental damage from melee elemental mods.
        • Shattered Lash's damage is affected by Venka Prime's modified Melee Combo Counter.
  • Glass longsword's range is affected by Ability Range, while blade knockback radius and sweep arc are not.
    • Sweep is not perfectly aligned in a straight line and is similar to a wave-like pattern, allowing Shattered Lash to hit enemies on a slightly higher terrain elevation than Gara past ~90°.
  • Thrust and sweep casting speeds are affected by Natural Talent and Speed Drift.
  • Glass longsword has innate punch through, bypassing entities, walls, and obstacles in the environment.
  • Thrust direction is determined when quick cast is initiated. Glass longsword will generate from the initial position regardless of Gara's orientation and position during the cast.
  • Sweep occurs around Gara's character model once the hold cast is initiated. On cast, Gara is reoriented toward the aiming reticle, but the glass longsword's path is predetermined by the sweep animation and cannot be redirected upward or downward.
  • Enemies crystallized by Mass Vitrify are not affected by Shattered Lash's ragdoll and knockback effects.
  • Casting Shattered Lash on the player's own Mass Vitrify glass barrier causes it to break and explode outward, dealing damage to enemies outside the barrier. Damage type of the glass barrier explosion is determined by Shattered Lash's thrust or sweep used to shatter the barrier.
  • Shattered Lash's quick cast is a one-handed action that allows Gara to fire and reload weapons, as well as move and perform maneuvers during cast.
    • Hold cast is a two-handed animation that stops Gara's movement and other actions during cast.
  • Can be cast while in midair.
  • While ability is silent, it does not activate stealth multiplier.
  • The glass longsword is visually summoned from Gara's left palm and does not possess a grip. Glass shards will constantly break away and fall from the blade as a visual effect, while the longsword fades into and out of existence for the duration of the thrust or sweep.
    • The longsword and its particle effects are affected by Gara's chosen Warframe energy color.
  • Shattered Lash can damage enemies across the Rift Plane.
  • Shattered Lash is affected by and can trigger Warframe Arcanes.

Tips & Tricks
  • Tap 1  for quick cast to thrust the glass sword where you aim, puncturing through all enemies in a line to inflict Puncture b Puncture damage, knockdown and knockback. Thrust allows Gara to keep on the move, use Maneuvers, as well as fire and reload weapons.
  • Hold the button for hold cast to sweep the sword, slashing all enemies in an arc to inflict Slash b Slash damage, body ragdoll and knockback. However, sweep locks Gara in place during cast.
    • Sweep is animation-locked and cannot be aimed upward or downward. However, because the sweep is in a wave-like pattern, it can hit enemies on a lower or higher terrain elevation than Gara depending on the troughs and crests of the wave. You can familiarize yourself with this pattern in Captura mode using the advance time function.
    • If enemies are standing on a higher elevation, use Aim Glide (default hold RMB  while in midair) and time your sweep to hit them with your blade.
  • Modify your melee weapon with base damage, elemental damage, and Puncture b Puncture and Slash b Slash damage to maximize potential damage for Shattered Lash. Depending on your preferred attack method (thrust or sweep) and enemies you will face, you can specialize in Puncture b Puncture or Slash b Slash damage mods to take advantage of damage type bonuses against different factions.
    • Base damage, elemental damage, and physical damage from melee Riven Mods do affect Shattered Lash, further amplifying its damage potential.
  • Use Splinter Storm on an enemy target to amplify Shattered Lash's damage on it.
  • Cast Spectrorage on a cluster of enemies or in the enemy's path to cause them to gather inside the carousel, then use Shattered Lash to thrust at specific targets in a line or sweep the entire group away.
  • Crystallize enemies using Mass Vitrify then attack them with Shattered Lash for increased damage.
    • Damage multipliers from Mass Vitrify and Splinter Storm can stack to produce even higher damage output for Shattered Lash.
  • Create a Mass Vitrify barrier and strike it down with Shattered Lash, destroying it in an explosion of glass fragments that damage enemies on the outside of the barrier. Thrust or sweep determines the physical damage type the explosion damage will adopt, allowing you to adjust its damage potential against different factions.
    • Since the glass longsword has innate Punch Through, Shattered Lash can hit enemies standing outside the Mass Vitrify barrier, dealing damage from both the sword and the explosion to enemies in your reach.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Angle is affected by Ability Range, but it is unclear which is the angle and if it is affected linearly or not. If you have any consistent formula, please contact TunaInABottle with proofs.


SplinterStorm GaraSplinterStorm
ENERGY
50
KEY
2
Splinter Storm
Gara's armor splinters into a maelstrom of shattered glass that slices enemies and impairs their weapons. Allies who contact the cloud are fortified against damage.
Strength:100 / 150 / 200 / 250 (damage per second)
25% / 30% / 50% / 70% (damage reduction)
15% / 20% / 25% / 35% (damage multiplier)
Duration:10 / 14 / 18 / 22 s
Range:15 / 20 / 25 / 30 m (cast)
1 / 1.5 / 2 / 2.5 m (radius)
Misc:50% (absorbed damage)

Info
  • Gara shatters her glass armor into a storm of razor-sharp fragments that encircles herself, an ally, or an enemy target on the aiming reticle within 15 / 20 / 25 / 30 meters, lasting for 10 / 14 / 18 / 22 seconds. The shard storm has a radius of 1 / 1.5 / 2 / 2.5 meters, within which enemies and Objects are dealt 100 / 150 / 200 / 250 damage per second and constantly pushed away from the center. When cast on self or allies, the target also receives 25% / 30% / 50% / 70% damage resistance to enemy attacks; when cast on enemies, the target also receives 15% / 20% / 25% / 35% increased damage vulnerability to weapons and abilities.
  • Splinter Storm's glass shards synergize with Gara's other abilities when used in tandem:

  • If a Spectrorage mirror shatters inside Splinter Storm's radius, 50% of the mirror's damage is permanently added to Splinter Storm's damage per second until its duration expires.
    • Mirror damage from Spectrorage is affected by Ability Strength, while the percentage absorbed is not affected and is capped at 50%.
    • Absorbed damage can stack from multiple mirrors breaking inside Splinter Storm's radius.
    • Splinter Storms on any targets can absorb damage from Spectrorage mirrors.
    • Splinter Storm does not absorb damage from Spectrorage's collapse explosion.

  • Casting Mass Vitrify will also refresh the duration of Splinter Storm on Gara, as well as any affected allies that contact the molten glass during its expansion.
  • If Mass Vitrify's barrier is destroyed by Shattered Lash and Splinter Storm is within the explosion radius on the outside of the barrier, 50% of the glass fragments' damage is permanently added to Splinter Storm's damage per second until its duration expires.
    • The physical damage type absorbed by Splinter Storm from Mass Vitrify (Puncture b Puncture or Slash b Slash) is determined by Shattered Lash's thrust or sweep used to destroy the glass barrier.
    • Explosion damage from Mass Vitrify is affected by Ability Strength, while the percentage absorbed is not affected and is capped at 50%.
    • Absorbed damage is also affected by equipped melee mods including:
      • Base damage (e.g., Steel Charge), elemental damage, and physical damage mods.
      • As Mass Vitrify's explosion damage is not comprised of Impact b Impact damage, physical damage mods that affect Impact b Impact have no effect on absorbed damage for Splinter Storm.
      • Absorbed damage is calculated after additional damage from mods.
    • Absorbed damage can stack from repeated Mass Vitrify explosions inside Splinter Storm's radius.
    • Splinter Storms on Gara herself and allies can absorb damage from Mass Vitrify's explosion, while storms on affected enemies do not.

  • Casting Splinter Storm stops Gara's movement and actions.
  • Can be cast on self when not aiming at an ally or enemy target.
  • Can be cast on multiple targets while active.
  • Cannot be cast on a target already affected by Splinter Storm.
  • The newest active instance of Splinter Storm is tracked by the ability icon timer, including the instance on Gara herself.
  • Splinter Storm buff on ally players appears as an icon with the timer below and percentage of damage reduction at the top-right, displayed beside the Shield and Health indicators on the affected players' HUD.
  • Gara's glass armor becomes the shard storm around her target, changing her base model visually without the glass accents while Splinter Storm is active. When all existing Splinter Storms expire, Gara's glass reforms on her model immediately in a flash of light.
    • Glass fragments are affected by Gara's chosen Warframe energy color.
    • Even though Gara's armor is visually shattered if at least one Splinter Storm is active, Gara can still cast new Splinter Storms on new targets.

Augment
MendingSplinters
Main article: Mending Splinters

Gara is a Warframe Augment Mod for Gara's Splinter Storm that causes it to heal friendly targets it's applied to, with the healing being increased for every target (friendly or not) affected by Splinter Storm for a short time.


Rank Health Regeneration Cost
0 1.5/s 6
1 2/s 7
2 2.5/s 8
3 3/s 9

Tips & Tricks
  • Aim away from allies and enemies then press 2  to cast Splinter Storm on yourself. If aiming at a target, pressing the ability key will lock onto the target and apply Splinter Storm on it after the casting animation.
  • Buff your team and the objective with Splinter Storm to drastically increase their durability. Apply on Companions when able to protect them and grant them a pushback aura to defend against melee enemies.
  • Use Splinter Storm's damage resistance and pushback effect to enhance your team's melee combat effectiveness, allowing any ally to clear paths through crowded hallways and chokepoints blocked by enemies.
  • Damage resistance applies to Overshields, Shields and Health, making rapid regeneration of these stats ideal for endurance. ArcaneAegis64x Arcane Aegis, ArcaneBarrier64x Arcane Barrier, ArcaneGrace64x Arcane Grace, Sentinel's Guardian mod, Raksa Kubrow's Protect mod, and Taxon's Molecular Conversion mod are great options to consider.
  • Cast on an enemy to increase all damage against that target.
    • The pushback effect helps single out the enemy among a crowd for a direct line of gunfire.
    • Because of the pushback effect, melee weapons with short reach such as daggers and most melee ground finisher attacks can miss the intended target as it is moved away from Splinter Storm during the animation. Debuff a desired enemy with Splinter Storm to stop it from being pushed away, as well as enhancing damage against it.
  • Splinter Storm also damages and breaks Objects in the environment, allowing for easy resource collection such as Iradite on the Plains of Eidolon. However, Explosive Barrels can also detonate if destroyed by the glass shards, therefore care should be taken when such objects are nearby.
    • Coincidentally, Splinter Storm offers great protection against enemy thrown grenades, causing them to detonate harmlessly against Tenno and applying its explosion damage against nearby enemies.
  • Cast Mass Vitrify to simultaneously refresh your Splinter Storm to full duration. Any allies that touch the expanding molten glass will also have their Splinter Storms' timers refreshed, reducing overall energy costs for reapplying Splinter Storm on you and your allies and avoiding the prolonged casting animation locks.
  • Stand next to Spectrorage's mirrors as enemies break them to stack additional damage onto Splinter Storm's damage per second.
    • This extra damage applies to you, your allies, and any enemies debuffed with Splinter Storm inside Spectrorage's carousel; extra damage remains as long as Splinter Storms remain active on the individual targets.
  • Stand outside Mass Vitrify's glass barrier and destroy it using Shattered Lash, allowing you and your allies' Splinter Storms in range of the glass explosion to stack additional damage onto Splinter Storm's damage per second.
    • This extra damage applies to you and your allies only, and benefits from melee mods that apply to Shattered Lash, granting high damage amounts per explosion; extra damage remains as long as Splinter Storms remain active on the individual targets.
    • Depending on the thrust or sweep used to destroy the barrier, the physical damage type Splinter Storm absorbs will differ.
  • When Gara's glass armor returns to her, it signals that no more Splinter Storms are active from you. Keep close attention to avoid accidentally exposing you and your team to more incoming enemy damage than potentially able to be resisted.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases duration to 67.32 seconds.
    • Reduces cast range to 10.2 meters and ability radius to 0.85 meters.
  • Maximized Ability Efficiency reduces cost to 12.5 energy.
    • Reduces duration to 8.8 seconds.
  • Maximized Ability Range increases cast range to 84 meters and ability radius to 7 meters.
    • Reduces damage to 100 per second, damage vulnerability to 14%, and damage reduction to 28%.
  • Maximized Ability Strength increases damage to 1030 per second, damage vulnerability to 144.2%, and damage reduction to 90%.
    • Without Energy Conversion and Growing Power, increases damage to 842.5 per second, damage vulnerability to 117.95%, damage reduction does not change.
    • Increases cost to 77.5 energy.
    • Reduces duration to 15.95 seconds.


Spectrorage GaraSpectrorage
ENERGY
75
KEY
3
Spectrorage
Trap enemies in a carousel of mirrors, forcing them to attack visions of their true selves. Destroyed mirrors damage their attackers, as does the collapse of the carousel.
Strength:500 / 600 / 700 / 800 (mirror damage)
800 / 1000 / 1200 / 1500 (collapse damage)
Duration:10 / 14 / 18 / 22 s
Range:4 / 6 / 8 / 12 (number of mirrors)
2 / 3 / 4 / 6 (collapse threshold)
4 m (charm radius)
Misc:100 m (cast range)
50% (absorbed damage per mirror)

Info
  • Gara summons a perpetually spinning carousel of 4 / 6 / 8 / 12 spectral mirrors at the targeted location within 100 meters. Enemies within 4 meters from the mirrors are enticed to move inside the carousel and attack a chosen mirror upon seeing their own reflections. Each mirror will break upon receiving 500 / 600 / 700 / 800 damage and release it as spectral energy back to the attacker. When 2 / 3 / 4 / 6 mirrors are broken, the carousel collapses in an explosion inflicting 800 / 1,000 / 1,200 / 1,500 damage to all enemies inside the ring. Spectrorage lasts for 10 / 14 / 18 / 22 seconds or until all mirrors break from collapse.
    • Mirror and collapse damage are affected by Ability Strength.
      • Damage is distributed between Impact b Impact, Puncture b Puncture, and Slash b Slash.
      • Mirror damage is only applied against the enemy that breaks the mirror. Collapse damage applies to all enemies inside Spectrorage and diminishes with distance from the center.
    • Number of mirrors, collapse threshold, and charm radius are affected by Ability Range, while cast range is not.
      • The carousel expands or shrinks with the total amount of mirrors spawned on cast.
    • Duration is affected by Ability Duration.
    • Casting speed is affected by Natural Talent and Speed Drift.
    • The carousel rotates clockwise constantly, which causes enemies targeting specific mirrors to turn and follow them.
    • Mirrors have a higher Threat Level than players. Enemies within the carousel will ignore players as long as there are intact mirrors remaining.
    • Mirrors do not have collision and will phase through objects, walls, players, and AI.
    • Mirrors can path up and down terrain where elevation difference exists.
  • If a Spectrorage mirror shatters inside Splinter Storm's radius, 50% of the mirror's damage is permanently added to Splinter Storm's damage per second until its duration expires.
    • Mirror damage from Spectrorage is affected by Ability Strength, while the percentage absorbed is not affected and is capped at 50%.
    • Absorbed damage can stack from multiple mirrors breaking inside Splinter Storm's radius.
    • Splinter Storms on any targets can absorb damage from Spectrorage mirrors.
    • Splinter Storm does not absorb damage from Spectrorage's collapse explosion.
  • Casting Spectrorage stops Gara's movement and other actions.
  • Can be recast while active. Only 1 carousel of mirrors may remain active per player.
  • Can be cast while in midair.
  • Cannot be cast without a valid horizontal surface within cast range as well as directly on or below the aiming reticle.
  • Spectral mirrors appear as collections of floating glass fragments that emanate energy toward the center of the carousel.
    • Upon breaking, the mirrors release their energy while they remain floating in motion.
    • Mirrors and their energy color are affected by Gara's chosen Warframe energy color.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases duration to 67.32 seconds.
    • Reduces number of mirrors to 4, collapse threshold to 2, and charm radius to 1 meters.
  • Maximized Ability Efficiency reduces cost to 18.75 energy.
    • Reduces duration to 8.8 seconds.
  • Maximized Ability Range increases number of mirrors to 34, collapse threshold to 17, and charm radius to 11 meters.
    • Reduces mirror health and damage to 320 and collapse damage to 600.
  • Maximized Ability Strength increases mirror health and damage to 3296 and collapse damage to 6180.
    • Without Energy Conversion and Growing Power, increases mirror health and damage to 2696 and collapse damage to 5055.
    • Increases cost to 116.25 energy.
    • Reduces duration to 15.95 seconds.


MassVitrify GaraMassVitrify
ENERGY
75
KEY
4
Mass Vitrify
Create an expanding ring of molten glass that slowly crystallizes enemies who enter. When the expansion is complete, the ring hardens to block weapons fire. The ring draws extra strength from the health and shields of crystallized enemies. Use Shattered Lash to smash the ring and send razor-sharp glass flying outward.


Energy Drain: 3 s-1, ramp up to 5 s-1

Strength:20% / 30% / 40% / 50% (damage multiplier)
1,125 / 1,375 / 1,625 / 2,225 (ring segment base health)
? / ? / ? / 350 (segment explosion damage)
500 / 600 / 700 / 800 (shatter explosion damage)
Duration:3 s (expansion time)
10 / 12 / 14 / 16 s (effect duration)
Range:2 m (ring initial radius)
8 / 8.75 / 10.25 / 11 m (ring max radius)
5 / 6 / 7 / 8 m (segment explosion range)
8 / 10 / 12 / 15 m (shatter explosion range)
Misc:3 m (ring initial height)
12 m (ring max height)
3 s (crystallization time)
12 (ring segments)
50% (absorbed damage)

Info
  • Gara coats herself in a shell of hardened glass, becoming immobile, invulnerable to damage, and immune to Status Effects as she unleashes a radial ring of molten glass that expands outward and downward. Ring expansion occurs over 3 seconds, initially draining 3 energy per second which ramps up to 5 energy per second over the course of expansion. The molten glass ring's initial horizontal radius from Gara is 2 meters, which expands up to a maximum horizontal radius of 8 / 8.75 / 10.25 / 11 meters. The molten glass ring's initial height is 3 meters high, which expands downward up to a maximum height of 12 meters.
    • Initial horizontal radius is affected by Ability Range, while initial and maximum ring heights are not.
    • Maximum horizontal radius is affected by both Ability Range and Ability Duration.
    • Expansion time is affected by Ability Duration.
    • Activation energy cost is affected by Ability Efficiency only, while initial and final energy drain per second are affected by both Ability Efficiency and Ability Duration.
    • Molten glass bypasses all entities, obstacles, and terrain as it expands.
    • When the molten glass ring is created, its base is aligned with Gara's feet to ensure that the initial ring height is about Warframe height.
    • Ring height expands downward much faster than ring horizontal radius, reaching full height before expansion time completes.
  • Mass Vitrify's glass undergoes two distinct phases with diverse effects on Gara, allies, and enemies:

  • Enemies that contact the molten glass are crystallized over 3 seconds, slowing in movement and attack speed until completely solidified in place for 10 / 12 / 14 / 16 seconds. Crystallized enemies receive 20% / 30% / 40% / 50% more damage from weapons and abilities. Each enemy crystallized contributes extra health to the barrier formation phase, based on a portion of their maximum Shields and Health.
    • Damage multiplier is affected by Ability Strength, while crystallize converted health is affected by both Ability Strength and Armor mods such as Steel Fiber equipped on Gara.
      • Damage multiplier is applied once the enemy is completely crystallized.
    • Effect duration is affected by Ability Duration, while crystallization time is not.
  • Existing Status Effects on crystallized enemies remain active and cannot expire until said enemies are killed or unfrozen.
  • Crystallized enemies cannot receive new status effects while frozen.
  • If Gara or allies are affected by a Radiation b Radiation proc, allies may also be vitrified. This includes Sortie Defense Operatives, Syndicates Operatives, and Kavor Defectors in addition to fellow Tenno.
  • On death, crystallized enemies shatter into glass with visual and sound effects.

  • Upon pressing the ability key again (default 4 ), when maximum horizontal radius is reached, or when Gara runs out of Energy, Gara sheds her glass shell as the molten glass ring solidifies into a hardened glass barrier.
  • The glass barrier consists of a circle made out of 12 individual segments, each possessing 1,125 / 1,375 / 1,625 / 2,225 base health, plus Gara's armor value multiplied by 5; for each enemy affected by the crystallization phase, Mass Vitrify also converts a portion of their maximum shields and health into extra health for the glass barrier segments. When a segment's health is depleted, it explodes outward and damages all enemies for ? / ? / ? / 350 damage in a range of 5 / 6 / 7 / 8 meters. Glass barrier lasts until all segments are destroyed or when Mass Vitrify is recast.
    • Barrier segment base health and segment explosion damage are affected by Ability Strength, while crystallize converted health is affected by both Ability Strength and Armor mods such as Steel Fiber equipped on Gara.
      • Barrier segment health uses the following expression:
        Modified Health = (Base Health + (5 × Base Armor × (1 + Armor Mods))) × (1 + Strength Mods)
      • With a maxed Steel Fiber and Intensify a wall segment would have
        [2225 + (5 × 125 × (1 + 1.1))] × (1 + 0.3) = 4,598.75 Health before accounting for converted health from crystallized enemies (values resulting from intermediate calculations are rounded down to the nearest whole number).
    • Segment explosion range is affected by Ability Range.
    • The number of wall segments and armor-to-health conversion multiplier are not affected by mods.
    • During the crystallization phase, the number of total crystallize converted health is displayed beside the shield and health indicators on the HUD, as a buff icon with the number of converted health below the icon.
    • The number of intact glass barrier segments is shown on the ability icon while at least 1 segment exists.
  • Player and AI interaction with the glass barrier have notable differences:
    • Ally players, allied AI, ally weapon fire, and Warframe abilities can pass through unhindered.
    • Some allies such as hacked Eidolon Lures and Sortie Defense Operatives cannot pass through.
    • Players can perform vertical and horizontal Wall Dash maneuvers when in contact with the glass barrier.
    • Most enemies are blocked by the glass barrier from moving and attacking through it, including Kuva Clouds. However, most bosses and the Eidolon Teralyst can pass through unhindered.
    • Area of effect attacks (e.g., Shockwave MOAs and Bombards) and weapons with innate Punch Through (e.g. Tusk Grineer units) can hit through the glass barrier.

  • Mass Vitrify's molten glass ring and hardened glass barrier synergize with Gara's other abilities when used in tandem:

  • If Gara strikes her own Mass Vitrify glass barrier with Shattered Lash's glass longsword, the barrier is shattered and destroyed in an explosion of glass fragments that inflicts Shattered Lash's damage and 500 / 600 / 700 / 800 Heat b Heat damage to all enemies within 8 / 10 / 12 / 15 meters from the barrier's exterior surface.
  • Glass longsword's range is affected by Ability Range, while blade knockback radius and sweep arc are not.
      • Mass Vitrify's total damage uses the following expression when accounting for Ability Strength:
        Total Damage = [Shattered Lash Base Damage × (1 + Base Damage Bonus) × (1 + Ability Strength)] + [Mass Vitrify Explosion Damage × (1 + Ability Strength)].
    • Explosion is radial and not dependent on the direction Gara strikes Mass Vitrify with Shattered Lash. Gara must strike a currently intact part of the barrier, but the explosion will occur even around broken segments.
    • Enemies within the barrier's interior area are not affected by the explosion damage.
    • Shatter explosion range is affected by Ability Range.

  • Casting Mass Vitrify will also refresh the duration of Splinter Storm on Gara, as well as any affected allies that contact the molten glass during its expansion.
  • If Mass Vitrify's barrier is destroyed by Shattered Lash and Splinter Storm is within the explosion radius on the outside of the barrier, 50% of the glass fragments' damage is permanently added to Splinter Storm's damage per second until its duration expires.
    • The physical damage type absorbed by Splinter Storm from Mass Vitrify (Puncture b Puncture or Slash b Slash) is determined by Shattered Lash's thrust or sweep used to destroy the glass barrier.
    • Explosion damage from Mass Vitrify is affected by Ability Strength, while the percentage absorbed is not affected and is capped at 50%.
    • Absorbed damage is also affected by equipped melee mods including:
      • Base damage (e.g., Steel Charge), elemental damage, and physical damage mods.
      • As Mass Vitrify's explosion damage is not comprised of Impact b Impact damage, physical damage mods that affect Impact b Impact have no effect on absorbed damage for Splinter Storm.
      • Absorbed damage is calculated after additional damage from mods.
    • Absorbed damage can stack from repeated Mass Vitrify explosions inside Splinter Storm's radius.
    • Splinter Storms on Gara herself and allies can absorb damage from Mass Vitrify's explosion, while storms on affected enemies do not.

  • Initial casting animation and release animation are affected by casting speed, from mods such as Natural Talent and Speed Drift.
  • Can be cast while in midair.
  • Can be recast while active to expand molten glass and create a new barrier. Only 1 barrier may remain active per player.
  • When the barrier duration expires, the glass barrier shatters harmlessly into fragments that float away upward.
  • Molten glass, hardened glass, and crystal tint color and particle effects energy color are affected by Gara's chosen Warframe energy color.
  • As with most abilities, if a Nullifier Crewman bubble touches the glass, it will end the ability prematurely if casting, and instantly shatter it without dealing any damage to surrounding enemies if already hardened. However, enemies hardened with glass will only harden prematurely if the nullifier touches them.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases expansion time to 9.18 seconds, vitrify duration to 48.96 seconds, and reduces channeling cost to 0.98 energy per second.
    • Reduces initial radius to 0.68 meters, maximum radius to 3.74 meters, and explosion range to 2.72 meters.
  • Maximized Ability Efficiency reduces activation cost to 18.75 energy and channeling cost to 0.75 energy per second.
    • Reduces expansion time to 1.2 seconds and vitrify duration to 6.4 seconds.
  • Maximized Ability Range increases initial radius to 5.6 meters, maximum radius to 30.8 meters, and explosion range to 22.4 meters.
    • Reduces segment health to 1140, damage vulnerability to 20% and explosion damage to 320.
  • Maximized Ability Strength increases segment health to 11742, damage vulnerability to 206% and explosion damage to 3296.
    • Without Energy Conversion and Growing Power, increases segment health to 9604.5,damage vulnerability to 168.5% and explosion damage to 2696.
    • Increases activation cost to 116.25 energy and channeling cost to 6.41 energy per second.
    • Reduces expansion time to 2.18 seconds and vitrify duration to 11.6 seconds.
  • With Steel Fiber, Armored Agility and Gladiator Aegis at max rank increases segment health to 4100
    • Adding Maximized Ability Strength to this increases segment health to 16892


Bugs
  • Casting Mass Vitrify in the air often delays the effect of refreshing Splinter Storm's duration until Gara lands on the ground, or if done from extreme heights, not refresh it at all.
  • Interrupting the expansion quickly after casting might sometimes result in a "fake" barrier which does not block damage and can not be detonated with Shattered Lash. This can also occasionally happen without voluntarily stopping the expansion.
  • Operators that come into contact with the ring while it's expanding are slowed down.


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

GaraShatteredLash GaraShatteredLash
GaraSplinterStorm GaraSplinterStorm GaraSplinterStorm
GaraSpectrorage GaraSpectrorage GaraSpectrorage
GaraMassVitrify GaraMassVitrify GaraMassVitrify

Edit Tab

Gara can be equipped with the following items:

Cosmetics

Augments

See also

Edit Tab

Update 23.6
  • Fixed Splinter Storm not renewing if Mass Vitrify ends just as it touches them.

Update 23.4

  • Added a HUD Damage indicator for Gara’s Splinter Storm ability.

Hotfix 22.20.3

  • Fixed a script error when casting Gara’s Splinter Storm.

Update 22.20

  • Gara’s Shattered Lash (stab) can now be used on ziplines.
  • Gara’s Splinter Storm now applies a HUD buff when cast on self to help manage when casting on many targets.
  • Fixed Gara’s Splinter Storm not refunding Energy if the target dies during the cast animation.
  • Fixed Gara Splinter Storm self cast lasting a very short time.

Hotfix 22.16.5

  • Fixed hit sound playing at unexpected time for Nova’s Molecular Prime explosions and Gara’s Shatter Shield.

Update 22.14

  • Fixed a script error when casting Gara’s Mass Vitrify ability.

Hotfix 22.12.4

  • Fixed Natural Talent not applying to Gara’s Shattered Lash sweep.

Update 22.12

  • Mass Vitrify
    • Wall health scales based on health and shields of the enemies it glasses over. Minimum value per target is affected by Strength and Armor, meaning weaker enemies still contribute something worthwhile.
    • Health gained by Mass Vitrify shown in a UI display.

Hotfix 22.6.1

  • Fixed crash that could occur on recasting Gara’s Mass Vitrify if the ability was terminated before all the ring pieces could be created.
  • Fixed rare script error with Gara’s Mass Vitrify.

Update 22.6

  • Mass Vitrify
    • Mass Vitrify is no longer invulnerable and now has sections that break off and explode as it absorbs incoming damage. The amount of damage absorbed scales with Power Strength and Armor. Explosion damage scales with Power Strength.
    • Mass Vitrify no longer has a duration and remains until recast, destroyed from damage, or smashed with Shattered Lash.

Gara is still relatively new as far as Warframes are concerned but since her release, we’ve found (and many players have found) that an invulnerable and almost impenetrable barrier doesn’t allow for a very engaging gameplay experience. We know that other Warframes also have Powers with similar issues, but adding a shattering component to Mass Vitrify is a change we could easily implement that is consistent with Gara’s glass theme while also making Mass Vitrify more interactive.

With these new changes, we can tweak the absorption and explosion values as necessary to make sure Mass Vitrify is both fun and effective. Please keep your feedback constructive and let us know what you think after you’ve had a chance to test these new changes.

  • Fixed a Simulacrum Arsenal crash caused by Gara's passive.

Hotfix 22.2.5

  • Fixed the Broca Syandana clipping through Gara’s legs.

Hotfix 22.1.1

  • Fixed Gara’s Mass Vitrify unintendedly crystallizing Captain Vor and Lieutenant Lech Kril.
  • Fixed issues with Syandanas clipping through Gara’s lower back.

Update 22.1

  • Fixed Ignis (and similar weapons) being able to damage friendly Gara's Spectrorage mirrors.
  • Fixed issues with Gara's Spectrorage radius being too small.

Hotfix 22.0.7

  • Fixed Gara’s Spectrorage nullifier checks being too high.
  • Further fixes for Gara’s Mass Vitrify not being properly dispelled by nullifiers.
  • Fixed Gara’s glass armor appearing to fade in every time a new cosmetic option is chosen in the arsenal.

Hotfix 22.0.5

  • Mass Vitrify now grows downwards to help cover enemies below you like so:
Gara2

Hotfix 22.0.3

  • Fixed Corpus Nullifiers not destroying Gara’s Mass Vitrify and causing it to double up next time it is cast as seen here.
  • Fixed Sigils flickering when equipped on Gara.

Hotfix 22.0.2

  • Replaced Gara’s Blueprint requirement of Kuva with Orokin Cells.
  • Fixed Gara’s Mass Vitrify completely freezing bosses in glass.
  • Fixed Gara having no description for her Passive.

Update 22.0

Last updated:Update 23.6

Edit Tab

Images

Videos