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Gaia's Tragedy is a stance mod for Fist type weapons. Can be equipped on:

✓ denotes weapon with matching Stance polarity


Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Weekly Conclave Challenge Reward Weekly Conclave Challenge Reward A 2.27% 1 0.0227

Complete all weekly Conclave challenges to get this reward in your in-game inbox:

  • Match Won: Win 6 matches of any game type.
  • Match Complete: Complete 20 matches of any game type.
  • Conditioning: Complete 10 Daily Challenges.

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Axio Pilot 4% 25% 1% 100 1 0.01
Comba 4% 25% 1% 100 1 0.01
Datalyst 4% 25% 1% 100 1 0.01
Juno Fog Comba 4% 25% 1% 100 1 0.01
Juno Nul Comba 4% 25% 1% 100 1 0.01
Juno Nullifier Crewman 4% 25% 1% 100 1 0.01
Juno Sap Comba 4% 25% 1% 100 1 0.01
Juno Slo Comba 4% 25% 1% 100 1 0.01
Juno Sniper Crewman 4% 25% 1% 100 1 0.01
Orm Pilot 4% 25% 1% 100 1 0.01
Scrambus 4% 25% 1% 100 1 0.01
Taro Pilot 4% 25% 1% 100 1 0.01
Vapos Bioengineer 4% 25% 1% 100 1 0.01
Vorac Pilot 4% 25% 1% 100 1 0.01

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
River's Grief
Default Default
 300%
 200% 
Default Default
 200%
 300% 
Default Default
 400%
Default Default
 400% 
493.2%/s 3.6s
Forward
(While Moving)
Ocean's Contempt
Default Default
 100%
Default Default
 2x 100%
Default Default
 200%
Default Default
 2x 100%
424.2%/s 1.6s
Forward Block
(While Blocking & Moving)
Mountain's Rage
Default Default
 2x 200% 
Slam Default 100%
Default Default
 2x 250%
Slam Default 100%
Default Default
 400% 
565.2%/s 2.3s
Block
(While Blocking)
Forest's Remorse
Default Default
 200%
 3x 100%
 100% 
Default Default
 300% 
Default Default
 500% 
Slam Default 100% 
368.4%/s 3.8s
Heavy
(Heavy Attack)
Three Lessons*
Default Heavy
 500% 
Default Heavy
 500% 
N / A N / A
Slide
(While Sliding)
Launching Spring*
Default Default
360 Default 300% 
N / A N / A
Aerial
(While In Air)
One Point*
Default Default
 200%
Default Default
 2x 200%
Default Default
 300% 
N / A N / A
Wall
(While Wall Latching)
Through Strike*
Default Default
 300%
N / A N / A
Finisher
(On Knocked Down Enemy)
Roaring Drums*
Default Default
 5x 250%
 100%
N / A N / A
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Slam Default 200%
N / A N / A

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
 Knockback
 Weakened
 Bleed
 Inaccuracy
 Knockdown
 Lifted
 Stagger
 Ragdoll
 Finisher (front, back, or ground) 
 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Notes[]

  • Many of the attacks do bonus  Slash damage.
    • The third and fourth attacks of River's Grief do 100% bonus  Slash damage
    • The first attack and third attacks of Ocean's Contempt do 100% bonus  Slash damage.
    • Every attack of Mountain's Rage does 100% bonus  Slash damage.
    • The second and third attacks of Forest's Remorse do 100% bonus  Slash damage.
  • Certain Attacks have bonus Status Chance. Status chance bonus is multiplicative to modded status chance.
    • The last attack of Ocean's Contempt has a bonus 100% status chance.
    • The first and third attacks of Mountain's Rage have a bonus 100% status chance.
  • The radial slam damage on the first and second attacks of Mountain's Rage does not generate combo. Additionally, the 2.5 multiplier on the second hit is rounded down to 2 combo points per hit.

Trivia[]

  • Gaia was the Ancient Greek personification of the earth and one of the primordial deities. She was considered the mother of all living things.
    • The name of this stance (and the fact that  Atlas is depicted on the mod) is probably linked to the death of Antaeus (who was one of Gaia's sons) at the hands of Heracles.

Media[]

Patch History[]

Update 29.10 (2021-03-19)

  • Shifted the forced Impact proc from the first hit of River's Grief's first attack to the second hit.
  • Removed the forced Impact proc from Ocean's Contempt's third attack.
  • Removed the forced Impact procs from Mountain's Rage's second attack.
  • Replaced the knockdown from Mountain's Rage's third attack with an Impact proc.
  • Replaced the forced Impact proc from Forest's Remorse's third attack with a knockdown.

Update 17.5 (2015-10-01)

  • Introduced.

See also[]

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)