|
![]() 4 |
Fusion Strike Converge three streams of raw energy upon a single point, causing a massive explosion. The streams strip armor and shields, and each enemy struck detonates on stream convergence. Summoned Conculysts can wield their own mini Fusion Strikes. Introduced in Update 31.0 (2021-12-15) |
2,500 / 3,000 / 4,000 / 5,000 (enemy detonation 600 / 650 / 700 / 750 (convergence explosion 20 / 25 / 35 / 50 % (armor and shield strip) |
5 / 6 / 8 / 10 m (explosion and fallout radius) 2 m (enemy explosion radius) | |||
|
Misc:
3 (number of streams) |
Info
- Caliban expends
100 Energy to expel 3 concentrated streams of pure energy from his chest core and hands, carving a swathe of energized destruction over a range of
15 / 20 / 25 / 30 meters as he converges them into one toward the location on the aiming reticle. Each stream inflicts
12,000 / 13,000 / 14,000 / 15,000
Tau damage per second with 20% status chance and infinite Punch Through against enemy bodies. Caliban is Invulnerable and immobile, but able to aim the reticle with reduced camera panning speed and increased field-of-view to sweep the beam at multiple targets. - Upon full convergence, enemies that have been directly hit by beams detonate for
2,500 / 3,000 / 4,000 / 5,000
Tau damage in a
2 meter radius and
Stagger nearby enemies away; explosion damage has a 1 meter damage falloff. As the streams collapse, a final explosion occurs over a
5 / 6 / 8 / 10 meter radius, inflicting
600 / 650 / 700 / 750
Tau damage and
Staggers enemies away from the center, while leaving behind a field of fallout that envelops the targeted area spanning the same radius as the final explosion and lingers for
6 / 9 / 12 / 15 seconds. All enemies directly hit by the beams and wander into the fallout field lose
20% / 25% / 35% / 50% of their Armor and Shields permanently.
- Enemy armor and shields are fully removed at 200%
Ability Strength. With one
Corrosive Projection, armor will be fully stripped at 164% Ability Strength.
- Defense strip only occurs once per ability cast.
- Shield strip removes a percentage of the current maximum value, as such it has diminishing returns on subsequent casts against the same enemies. Armor strip, however, is a percentage of an enemy's total, requiring only two casts at base strength to fully strip.
- Enemy shields can still regenerate with natural shield regeneration (such as Armis Ulta, Kuva Lich, or Sisters of Parvos) or while affected by regeneration buffs (such as Shield Ospreys), even while inside the fallout field.
- Explosion's line of sight restriction is centered on the middle of the fallout field, regardless if Caliban himself sees the enemy or not. Explosion damage diminishes with distance from the center.
- Caliban can freely reorient his aiming reticle during the convergence to sweep the streams along damaging more enemies, then create the fallout field at the end of the casting animation.
- Fallout field is created at the first contact point with a solid surface within the stream range, or at the maximum stream range. Fields can be created without a surface and hovering in midair.
- Fallout field visual effect fades out after a set time, but will remain in effect albeit invisible if ability duration is higher.
- Enemy armor and shields are fully removed at 200%
- Ability Synergy:
Sentient Wrath's Damage Vulnerability increases Fusion Strike's damage.
Lethal Progeny's Conculysts fire their own Fusion Strikes as they become briefly Invulnerable and coordinate with Caliban's Fusion Strike aimed at the reticle, with 0.5x damage effectiveness and defense strip, but does not create fallout fields. Caliban's Conculysts have a 3% chance to be empowered from casting Fusion Strike, granting them the Battalyst laser prism special attack for their remaining lifespan.
- Can be recast while active to create new fallout fields.
- Casting Fusion Strike is a full-body animation that stops Caliban's grounded movement and other actions, except reticle and camera movement.
- Nullifiers cannot nullify the fields by passing over them or Caliban, and they cannot nullify the effects inflicted by the field.
Tips & Tricks
- With one player using
Corrosive Projection, 100% armor strip can be achieved at 168% Ability Strength.

