The Fusilai are Gara's signature throwing knives, featuring high Slash damage, high critical chance and status chance, and fast reload speed, but with poor fire rate and low magazine capacity. The Alternate Fire is a semi-automatic fire that throws three knives horizontally with increased status chance, but with significantly lower critical chance and fire rate, as well as being unsilenced. The knives fly faster when thrown by Gara.
Characteristics[]
- This weapon deals primarily Slash damage.
- Primary fire throws a single knife in a fully automatic fashion.
- Second highest critical chance of all throwing-type secondaries, behind Spira and Spira Prime.
- Second highest status chance of all throwing-type secondaries, behind Pox.
- Silent.
- Alternate Fire throws three knives in a fan shape in a semi-automatic fashion.
- Good overall status chance.
- Innate multishot of 3 knives.
- Very wide spread.
- Consumes 3 ammo per throw.
- Only throwing-type secondary with an "Alarming" noise level.
- Can use the thrown-exclusive mod Concealed Explosives.
Advantages over other Secondary weapons (excluding modular weapons):
- Pinpoint accuracy.
- Full Auto Mode (wiki attack index 1)
- Above average crit chance (23.00%)
- High reload speed (0.80 s)
- Above average total damage (77)
- High status chance (29.00%)
- Above average disposition (●●●●● (1.35x))
- Semi-Auto Mode (wiki attack index 2)
- High reload speed (0.80 s)
- Above average total damage (231)
- Above average disposition (●●●●● (1.35x))
Disadvantages over other Secondary weapons (excluding modular weapons):
- Projectiles have travel time with arcing.
- Primary Fire has third lowest fire rate of all throwing-type secondaries, behind Pox and Spira.
- Alternate Fire has lowest fire rate of all throwing-type secondaries.
- Third smallest magazine size of all throwing-type secondaries, behind Pox/ Talons and Castanas/ Sancti Castanas.
- Full Auto Mode (wiki attack index 1)
- Low magazine (6)
- Low ammo max (72)
- Low fire rate (2.83 attacks/sec)
- Low crit multiplier (1.70x)
- Semi-Auto Mode (wiki attack index 2)
- Low average number of crits per shot (0.09)
- Low magazine (6)
- Low fire rate (1.50 attacks/sec)
- Low ammo max (72)
- Very low crit chance (3.00%)
- Low status chance (12.30%)
- Very low crit multiplier (1.50x)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Acquisition[]
The Fusilai's blueprint can be purchased from the Market.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
Rubedo 2,950 |
Salvage 10,000 |
Polymer Bundle 1,350 |
Nitain Extract 2 |
Time: 12 Hour(s) |
Rush: 45 | |||||
Market Price: 190 | Blueprints Price:20,000 |
Notes[]
- As a Signature Weapon, Fusilai gains a bonus effect with Gara or Gara Prime, gaining 50% increased Projectile Speed.
- The Fusilai's Alternate Fire instantly fires a horizontal spread of three knives, costing three ammo. The knives have the same base damage as the primary fire but have decreased status chance (12.3%), reduced fire rate (1.5), and drastically reduced critical chance (3%), as well as having an alarming noise level.
- The knives will, similar to arrows and bolts, stick to walls and enemies and disappear after a short time.
Tips[]
- The weapon's high status chance and high innate Slash damage makes Viral builds effective.
- Despite lacking any Impact damage, the weapon's ineffectiveness towards shields can be bypassed with the weapon's affinity towards Slash and Toxin/ Gas procs.
Trivia[]
- The Fusilai was first revealed during Warframe Partners Shul's and InexpensiveGamer's Twitch stream on October 4, 2017.
- The Fusilai is the only throwing knife to have an animated projectile, spinning vertically as it flies. This spin, however, is in reverse compared to that of an actual thrown knife.
Media[]
Fusilai Skins
Patch History[]
Hotfix 35.5.8 (2024-04-24)
- Fixed the glass on Fusilai being very bright in GI lighting areas.
Update 27.2 (2020-03-05)
- Greater than 100% Status having meaning
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
Update 24.6 (2019-04-04)
- Having a ‘signature’ weapon now actually benefits you!
- Fusilai: Increased projectile speed when wielded by Gara.
Hotfix 22.13.1 (2018-02-15)
- Fixed numerous projectile weapons (Fusilai) having incorrect status chance calculations.
Update 22.12 (2018-02-09)
- Mastery Rank increased from 5 to 7.
- Ammo pool decreased to 72.
Hotfix 22.0.9 (2017-10-23)
- Fixed an issue where Fusilai would sometimes reload very slowly.
Update 22.0 (2017-10-12)
- Introduced.
Last updated: Hotfix 23.2.1 (2018-08-03)