Silently lacerate enemies with Gara's signature glass throwing knives.

The Fusilai are GaraIcon272.png Gara's signature throwing knives, featuring high Slash b.svg Slash damage, high critical chance and status chance, and fast reload speed, but with poor fire rate and low magazine capacity. The Alternate Fire is a semi-automatic fire that throws three knives horizontally with increased status chance, but with significantly lower critical chance and fire rate, as well as being unsilenced. The knives fly faster when thrown by Gara.

Manufacturing Requirements
Credits64.png
20,000
Rubedo64.png
2,950
Salvage64.png
10,000
PolymerBundle64.png
1,350
DENitainExtract2.png
2
Time: 12 hrs
Rush: Platinum64.png 45
MarketIcon.png Market Price: Platinum64.png 190 Blueprint2.svg Blueprints Price:Credits64.png20,000

Characteristics[edit | edit source]

This weapon deals primarily Slash b.svg Slash damage.

Advantages:

Disadvantages:

  • No Impact b.svg Impact damage – less effective against shields.
    • Damage cannot be increased with Impact b.svg Impact mods.
  • Low critical multiplier.
  • Primary Fire:
    • Third lowest fire rate of all throwing-type secondaries, behind InfProximityStars.png Pox and LiDagger.png Spira.
  • Alternate Fire:
    • Damage is split between each of its three knives, requiring simultaneous hits to maximize damage and status procs, exacerbated by the large spread.
      • Projectiles generated by multishot will deal the same damage as normal projectiles; adding multishot will not decrease the damage per knife.
    • Extremely low critical chance.
    • Lowest fire rate of all throwing-type secondaries.
    • Consumes 3 ammo per throw.
    • Only throwing-type secondary with an "Alarming" noise level.
  • Projectiles have travel time with arcing.
  • Third smallest magazine size of all throwing-type secondaries, behind InfProximityStars.png Pox/U18throwingknives.png Talons and TaserStar.png Castanas/NLCastanas.png Sancti Castanas.

Notes[edit | edit source]

  • When used by GaraIcon272.png Gara, the Fusilai have increased projectile speed.
  • The Fusilai's alternate fire instantly fires a horizontal spread of three knives, costing three ammo. The knives have the same base damage as the primary fire but have decreased status chance (12.3%), reduced rate of fire (1.5), and drastically reduced critical chance (3%), as well as having an alarming noise level.
    • Although the Arsenal display indicates a status chance of 37%, this is actually the odds of at least one knife proccing a status effect; the actual per-knife status chance is much lower than the primary fire's, which is why status chance mods appear to be less effective than they should be on this fire mode.
    • The alternate fire cannot be used if the magazine has less than 3 ammo remaining.
      • Despite being labeled as Semi-Auto, it will re-fire as long as the secondary fire button is held and 3 or more rounds are left in the magazine.
    • Despite the alt-fire being unsilenced, it does not uncloak IvaraIcon272.png Ivara's Prowl130xDark.png Prowl.
  • The knives will, similar to arrows and bolts, stick to walls and enemies and disappear after a short time.
  • The Fusilai is the only throwing-type secondary in the game that primarily focuses on Slash b.svg Slash damage.

Tips[edit | edit source]

  • The weapon's high status chance and high innate Slash b.svg Slash damage makes Viral b.png Viral builds effective.
  • Despite lacking any Impact b.svg Impact damage, the weapon's ineffectiveness towards shields can be bypassed with the weapon's affinity towards Slash b.svg Slash and Toxin b.png Toxin/Gas b.png Gas procs.

Trivia[edit | edit source]

  • The Fusilai was first revealed during Warframe Partners Shul's and InexpensiveGamer's Twitch stream on October 4, 2017.
  • The Fusilai is the only throwing knife to have an animated projectile, spinning vertically as it flies.

Media[edit | edit source]

Fusilai Skins

Patch History[edit | edit source]

Update 27.2

Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Update 24.6

  • Having a ‘signature’ weapon now actually benefits you!
    • Fusilai: Increased projectile speed when wielded by Gara.

Hotfix 22.13.1

  • Fixed numerous projectile weapons (Fusilai) having incorrect status chance calculations.

Update 22.12

  • Mastery Rank increased from 5 to 7.
  • Ammo pool decreased to 72.

Hotfix 22.0.9

  • Fixed an issue where Fusilai would sometimes reload very slowly.

Update 22.0

  • Introduced.

Last updated: Hotfix 23.2.1

See Also[edit | edit source]

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