There is a major refactor to the weapon database and codebase in the works so please report any errors you see any on articles to the wiki's #wiki_talk channel on our Discord (invite link). Much appreciated! -Cephalon Scientia (talk) 18:48, 17 January 2022 (UTC)
Silently lacerate enemies with Gara's signature glass throwing knives. Increased Projectile Speed when wielded by Gara.
The Fusilai are Gara's signature throwing knives, featuring high Slash damage, high critical chance and status chance, and fast reload speed, but with poor fire rate and low magazine capacity. The Alternate Fire is a semi-automatic fire that throws three knives horizontally with increased status chance, but with significantly lower critical chance and fire rate, as well as being unsilenced. The knives fly faster when thrown by Gara.
The Fusilai's Alternate Fire instantly fires a horizontal spread of three knives, costing three ammo. The knives have the same base damage as the primary fire but have decreased status chance (12.3%), reduced fire rate (1.5), and drastically reduced critical chance (3%), as well as having an alarming noise level.
The alternate fire cannot be used if the magazine has less than 3 ammo remaining.
Despite being labeled as Semi-Auto, it will re-fire as long as the secondary fire button is held and 3 or more rounds are left in the magazine.
Despite the alt-fire being unsilenced, it does not uncloak Ivara's Prowl.
The knives will, similar to arrows and bolts, stick to walls and enemies and disappear after a short time.
The Fusilai is the only throwing-type secondary in the game that primarily focuses on Slash damage.
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.