The Furax Wraith is the Wraith variant of the Furax, featuring both improved critical statistics and increased initial Combo Count.
Characteristics[]
- This weapon deals primarily Impact damage.
- Has an initial Combo Count of 20 (2.0x heavy attack multiplier).
- Stance slot has polarity, matching Seismic Palm and Gaia's Tragedy stances.
- Can use the Furax-exclusive Amalgam Furax Body Count mod.
Advantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- High crit chance (30.00%)
- Above average attack speed (1.08x animation speed)
- Very high crit multiplier (2.70x)
Disadvantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Low total damage (139)
- Very low attack range (1.25 m)
- Low status chance (15.00%)
- Below average disposition (●●●●○ (1.15x))
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Furax Wraith (Normal Attack), compared to MK1-Furax (Normal Attack):
- Higher base damage (139.00 vs. 90.00)
- Higher total damage (139 vs. 90)
- Higher base critical chance (30.00% vs. 20.00%)
- Higher base critical multiplier (2.70x vs. 2.00x)
- Higher base status chance (15.00% vs. 10.00%)
- Higher attack speed (1.08x animation speed vs. 1.00x animation speed)
- Higher Mastery Rank required (9 vs. 0)
- Lower disposition (●●●●○ (1.15x) vs. ●●●●● (1.45x))
- Furax Wraith (Normal Attack), compared to Furax (Normal Attack):
- Higher base damage (139.00 vs. 135.00)
- Higher total damage (139 vs. 135)
- Higher base critical chance (30.00% vs. 25.00%)
- Higher base critical multiplier (2.70x vs. 2.30x)
- Higher base status chance (15.00% vs. 11.00%)
- Higher attack speed (1.08x animation speed vs. 1.00x animation speed)
- Higher Mastery Rank required (9 vs. 5)
- Lower disposition (●●●●○ (1.15x) vs. ●●●●● (1.38x))
Acquisition
This weapon was first awarded from the Operation: Rathuum event for achieving 100 Judgement points, complete with a free weapon slot and a pre-installed Orokin Catalyst.
The blueprint and component can be obtained from Tier 5 Cetus Bounties. All components can be traded, provided the trading recipient has a Mastery Rank of at least 9.
The blueprint and components are available from Nakak in Cetus during the Dog Days event. Each part costs 170 Nakak Pearls, for a total of 510.
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
Blueprint | Cetus Bounty Lvl 40-60 Final Stage / C | 8.16% | ~ 12 Stages | 81 ± 27 Stages |
Blueprint | Steel Path Cetus Bounty Lvl 100-100 Stage 4 of 5 / C | 5.41% | ~ 18 Stages | 124 ± 41 Stages |
Blueprint | Cetus Bounty Lvl 40-60 Stage 4 / C | 5.41% | ~ 18 Stages | 124 ± 41 Stages |
Blueprint | Steel Path Cetus Bounty Lvl 100-100 Final Stage / C | 8.16% | ~ 12 Stages | 81 ± 27 Stages |
Right Gauntlet | Cetus Bounty Lvl 40-60 Final Stage / B | 8.16% | ~ 12 Stages | 81 ± 27 Stages |
Right Gauntlet | Steel Path Cetus Bounty Lvl 100-100 Stage 4 of 5 / B | 5.41% | ~ 18 Stages | 124 ± 41 Stages |
Right Gauntlet | Cetus Bounty Lvl 40-60 Stage 4 / B | 5.41% | ~ 18 Stages | 124 ± 41 Stages |
Right Gauntlet | Steel Path Cetus Bounty Lvl 100-100 Final Stage / B | 8.16% | ~ 12 Stages | 81 ± 27 Stages |
Left Gauntlet | Cetus Bounty Lvl 40-60 Final Stage / A | 8.16% | ~ 12 Stages | 81 ± 27 Stages |
Left Gauntlet | Steel Path Cetus Bounty Lvl 100-100 Stage 4 of 5 / A | 5.41% | ~ 18 Stages | 124 ± 41 Stages |
Left Gauntlet | Cetus Bounty Lvl 40-60 Stage 4 / A | 5.41% | ~ 18 Stages | 124 ± 41 Stages |
Left Gauntlet | Steel Path Cetus Bounty Lvl 100-100 Final Stage / A | 8.16% | ~ 12 Stages | 81 ± 27 Stages |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
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Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
1 |
1 |
Time: 12 Hour(s) | ||
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
Notes[]
Incarnon Genesis[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn Furax Incarnon Genesis from The Circuit's Steel Path to place on their Furax with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
Evolution[]
- Installing the Furax Incarnon Genesis requires 20 Pathos Clamps, 70 Dracroot, and 300 Ariette Scales.
- When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
Evolution I[]
- Reach 6x Combo and then Heavy Attack to activate Incarnon Form.
- +100% Melee Damage
- +25% Sprint Speed
- +25% to Bullet Jump
- Heavy Slams receive 90% Heavy Attack Efficiency.
- Incarnon Form gains Heavy Slam Efficiency and leaves behind Heat Damage fields after Heavy Slams.
- The field has a fixed chance to inflict status effects per damage tick.
- The field can inflict status effects caused by elemental mods and added elemental damage, rolling based on damage distribution, with the innate Heat Damage having a weighted chance.
- Cannot inflict physical damage type status effects.
- Innate Heat Damage can be combined with single elemental mods to inflict deal combination status effects.
- For example: if modded for Viral and Electricity, the field will have a chance to inflict Viral and Radiation procs.
- If modded for an element that incorporates Heat, then the innate will add to the weighted chance of that combination element to proc, e.g.: if modded for Gas and Electricity, damage, the field will inflict Gas procs with a greater weight.
- Damage tick inside the field is increased by: elemental mods, melee damage mods, and faction mods.
- Can be benefit from Arcanes that increase melee damage, such as Arcane Fury, and Melee Exposure. Status procs from the field can trigger status effect weapon Arcanes, such as Cascadia Flare. Can both trigger and benefit from Melee Influence.
- Damage ticks can trigger headshot bonuses from Arcanes, such as Arcane Rage.
- Damage tick is not affected by: physical damage mods, Condition Overload, critical chance or damage, status chance, Incarnon bonus damage, slam damage mods, or heavy attack damage mods.
- Damage tick is not affected by combo multiplier or damage falloff.
- Field lasts for about 8 seconds.
- Enemies in range of the Heavy Slam attack will be Lifted for about 8 seconds.
- The field's radius is not affected by range mods such as Reach and the Evolution III perk Moonrise Velocity.
- Incarnon Form lasts for 180 seconds and persists until death.
Evolution II[]
Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Swordsman's Flourish:
- Increase Damage by +110 (Furax) / +100 (MK1) / +65 (Wraith).
- With Melee Weapon Equipped: +100% Combo Count Chance
- Does not apply to quickswap melee. Requires manually equipping the melee, either by holding the weapon swap key (default F ) or going into a mission with only the melee weapon equipped.
- Perk 2: Kill Joy:
- Increase Damage by +90 (Furax) / +80 (MK1) / +55 (Wraith).
- +10% Attack Speed per enemy within 6m, stacks up to 5x.
Evolution III[]
Unlock Challenge: Activate this weapon's Incarnon Form 6 times in a mission.
- Perk 1: Moonrise Velocity:
- +1 Range
- Perk 2: Overhand:
- Heavy Attack Efficiency set at 20%
- Perk 3: Standoff:
- Combo Timer pauses when weapon is holstered.
- Combo duration is reset when used alongside the following Warframe abilities:
- Combo Timer pauses when weapon is holstered.
Evolution IV[]
Unlock Challenge: Kill 30 enemies affected by Lifted Status.
- Perk 1: Flashing Bleed:
- Perk 2: Kinetic Killer:
- Increase Critical Damage Multiplier to 4x on Slide Attacks.
- Perk 3: Absolute Dominion:
- Increase Status Chance by +24% (Furax) / +22% (MK1) / +14% (Wraith)
Tips[]
- When using these remember that you must be really close and therefore expect yourself to be vulnerable to staggers, knockdowns and knockbacks. Reach or Primed Reach can alleviate this to an extent.
- Utilize rolling maneuvers to dart in and out from enemy melee range to deliver high-powered attacks.
- Occasionally, you may find it hard to hit an enemy even if they are directly in front of you. This may be a small mesh problem associated with the weapon's short range.
- The execution blow has a small AOE which only affects the units slightly overlapping the executed unit.
- It is recommended to use a crit build with the Furax Wraith due to the high crit chance and damage.
Trivia[]
- The Furax Wraith is one of the three weapons that currently features an innate initial combo count, the others are the Synoid Heliocor and Fragor Prime .
Media[]
Furax Wraith Skins
Patch History[]
Update 26.0 (2019-10-31)
- Mastery Rank increased from 3 to 9.
- Damage increased from 35 to 139.
- Range increased from 0.5 to 1.25.
- Status Chance increased from 10% to 15%.
- Critical Chance increased from 25% to 30%.
- Critical Damage increased from 2.5x to 2.7x.
- Slam Attack increased from 70 to 417.
- Slide Attack increased from 105 to 417.
- Initial Combo Count set to 20.
- Parry Angle set to 50.
- Follow Through increased from 0.5 to 0.9.
Update 22.0 (2017-10-12)
- All Wraith weapons are now color tintable.
Update 18.12 (2016-05-17)
- Fixed the Ringers skin not working properly with Furax Wraith.
Update 18.10 (2016-04-29)
- Introduced via Operation: Rathuum.
Last updated: Update 26.0 (2019-10-31)
See Also[]
- Furax, the regular version of the weapon.
- MK1-Furax, the starter version of this weapon.
- Furax Incarnon Genesis, the Incarnon power-up for the Furax series.