The Furax Wraith is the Wraith variant of the Furax, featuring both improved critical statistics and increased initial Combo Count.
Characteristics[]
- This weapon deals primarily
Impact damage.
- Has an initial Combo Count of 20 (2.0x heavy attack multiplier).
- Stance slot has
polarity, matching
Seismic Palm and
Gaia's Tragedy stances.
- Can use the Furax-exclusive
Amalgam Furax Body Count mod.
Advantages:
- Normal Attack
- Second highest crit multiplier behind
Destreza Prime,
Atterax,
Dual Ichor,
Prisma Dual Cleavers,
Dual Cleavers,
Hirudo,
Dual Zoren, and
Dual Raza
- High crit chance
- Above average attack speed
- Second highest crit multiplier behind
Disadvantages:
- Normal Attack
- Low damage
- Very low attack range
- Low status chance
Comparisons:
- Furax Wraith (Normal Attack), compared to MK1-Furax (Normal Attack):
- Higher base damage per projectile (139 vs. 90)
- Higher total damage (139 vs. 90)
- Higher base critical chance (30.00% vs. 20.00%)
- Higher base critical multiplier (2.7x vs. 2.0x)
- Higher base status chance (15.00% vs. 10.00%)
- Higher average damage per tap (209.89 vs. 108)
- Higher burst DPS (226.68 vs. 108)
- Higher sustained DPS (226.68 vs. 108)
- Higher attack speed (1.08 vs. 1)
- Higher Mastery Rank required (9 vs. 0)
- Lower disposition (●●●●○ (1.30x) vs. ●●●●● (1.45x))
- Furax Wraith (Normal Attack), compared to Furax (Normal Attack):
- Higher base damage per projectile (139 vs. 135)
- Higher total damage (139 vs. 135)
- Higher base critical chance (30.00% vs. 25.00%)
- Higher base critical multiplier (2.7x vs. 2.3x)
- Higher base status chance (15.00% vs. 11.00%)
- Higher average damage per tap (209.89 vs. 178.87)
- Higher burst DPS (226.68 vs. 178.87)
- Higher sustained DPS (226.68 vs. 178.87)
- Higher attack speed (1.08 vs. 1)
- Higher Mastery Rank required (9 vs. 5)
- Lower disposition (●●●●○ (1.30x) vs. ●●●●● (1.38x))
Acquisition
This weapon was first awarded from the Operation: Rathuum event for achieving 100 Judgement points, complete with a free weapon slot and a pre-installed Orokin Catalyst.
The blueprint and component can be obtained from Tier 5 Cetus Bounties. All components can be traded, provided the trading recipient has a Mastery Rank of at least 9.
The blueprint and components are available from Nakak in Cetus during the Dog Days event. Each part costs 170 Nakak Pearls, for a total of 510.
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
![]() |
Cetus Bounty Lvl 40-60 Final Stage / C | 8.16% | ~ 12 Stages | 81 ± 27 Stages |
![]() |
Steel Path Cetus Bounty Lvl 100-100 Stage 4 of 5 / C | 5.41% | ~ 18 Stages | 124 ± 41 Stages |
![]() |
Cetus Bounty Lvl 40-60 Stage 4 / C | 5.41% | ~ 18 Stages | 124 ± 41 Stages |
![]() |
Steel Path Cetus Bounty Lvl 100-100 Final Stage / C | 8.16% | ~ 12 Stages | 81 ± 27 Stages |
![]() |
Cetus Bounty Lvl 40-60 Final Stage / B | 8.16% | ~ 12 Stages | 81 ± 27 Stages |
![]() |
Steel Path Cetus Bounty Lvl 100-100 Stage 4 of 5 / B | 5.41% | ~ 18 Stages | 124 ± 41 Stages |
![]() |
Cetus Bounty Lvl 40-60 Stage 4 / B | 5.41% | ~ 18 Stages | 124 ± 41 Stages |
![]() |
Steel Path Cetus Bounty Lvl 100-100 Final Stage / B | 8.16% | ~ 12 Stages | 81 ± 27 Stages |
![]() |
Cetus Bounty Lvl 40-60 Final Stage / A | 8.16% | ~ 12 Stages | 81 ± 27 Stages |
![]() |
Steel Path Cetus Bounty Lvl 100-100 Stage 4 of 5 / A | 5.41% | ~ 18 Stages | 124 ± 41 Stages |
![]() |
Cetus Bounty Lvl 40-60 Stage 4 / A | 5.41% | ~ 18 Stages | 124 ± 41 Stages |
![]() |
Steel Path Cetus Bounty Lvl 100-100 Final Stage / A | 8.16% | ~ 12 Stages | 81 ± 27 Stages |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain
a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...)
(add drops in same rotation)
For more detailed definitions and information,
visit here.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 1 |
![]() 1 |
Time: 12 hrs | ||
Rush: ![]() | |||||
![]() ![]() |
Tips[]
- When using these remember that you must be really close and therefore expect yourself to be vulnerable to staggers, knockdowns and knockbacks.
Reach or
Primed Reach can alleviate this to an extent.
- Utilize rolling maneuvers to dart in and out from enemy melee range to deliver high-powered attacks.
- Occasionally, you may find it hard to hit an enemy even if they are directly in front of you. This may be a small mesh problem associated with the weapon's short range.
- The execution blow has a small AOE which only affects the units slightly overlapping the executed unit.
- It is recommended to use a crit build with the Furax Wraith due to the high crit chance and damage.
Trivia[]
- The Furax Wraith is one of the three weapons that currently features an innate initial combo count, the others are the Synoid Heliocor and Fragor Prime .
Media[]
Furax Wraith Skins
Patch History[]
Update 26.0 (2019-10-31)
- Mastery Rank increased from 3 to 9.
- Damage increased from 35 to 139.
- Range increased from 0.5 to 1.25.
- Status Chance increased from 10% to 15%.
- Critical Chance increased from 25% to 30%.
- Critical Damage increased from 2.5x to 2.7x.
- Slam Attack increased from 70 to 417.
- Slide Attack increased from 105 to 417.
- Initial Combo Count set to 20.
- Parry Angle set to 50.
- Follow Through increased from 0.5 to 0.9.
Update 22.0 (2017-10-12)
- All Wraith weapons are now color tintable.
Update 18.12 (2016-05-17)
- Fixed the Ringers skin not working properly with Furax Wraith.
Update 18.10 (2016-04-29)
- Introduced via Operation: Rathuum.
Last updated: Update 26.0 (2019-10-31)