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These Wraith gauntlets have been augmented for power.

The Furax Wraith is the Wraith variant of the Furax Furax, featuring both improved critical statistics and increased initial Combo Count.

Characteristics[]

Advantages over other Melee weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • High crit chance (30.00%)
    • Above average attack speed (1.08x animation speed)
    • Very high crit multiplier (2.70x)

Disadvantages over other Melee weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Low total damage (139)
    • Very low attack range (1.25 m)
    • Low status chance (15.00%)
    • Below average disposition (●●●●○ (1.15x))

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


Comparisons:

  • FuraxWraith Furax Wraith (Normal Attack), compared to MK1-Furax MK1-Furax (Normal Attack):
    • Higher base damage (139.00 vs. 90.00)
      • Higher DmgImpactSmall64 Impact damage (DmgImpactSmall64 97.3 vs. DmgImpactSmall64 63)
      • Higher DmgPunctureSmall64 Puncture damage (DmgPunctureSmall64 20.9 vs. DmgPunctureSmall64 13.5)
      • Higher DmgSlashSmall64 Slash damage (DmgSlashSmall64 20.8 vs. DmgSlashSmall64 13.5)
    • Higher total damage (139 vs. 90)
    • Higher base critical chance (30.00% vs. 20.00%)
    • Higher base critical multiplier (2.70x vs. 2.00x)
    • Higher base status chance (15.00% vs. 10.00%)
    • Higher attack speed (1.08x animation speed vs. 1.00x animation speed)
    • Higher Mastery Rank required (9 vs. 0)
    • Lower disposition (●●●●○ (1.15x) vs. ●●●●● (1.45x))
  • FuraxWraith Furax Wraith (Normal Attack), compared to Furax Furax (Normal Attack):
    • Higher base damage (139.00 vs. 135.00)
      • Higher DmgImpactSmall64 Impact damage (DmgImpactSmall64 97.3 vs. DmgImpactSmall64 94.5)
      • Higher DmgPunctureSmall64 Puncture damage (DmgPunctureSmall64 20.9 vs. DmgPunctureSmall64 20.3)
      • Higher DmgSlashSmall64 Slash damage (DmgSlashSmall64 20.8 vs. DmgSlashSmall64 20.2)
    • Higher total damage (139 vs. 135)
    • Higher base critical chance (30.00% vs. 25.00%)
    • Higher base critical multiplier (2.70x vs. 2.30x)
    • Higher base status chance (15.00% vs. 11.00%)
    • Higher attack speed (1.08x animation speed vs. 1.00x animation speed)
    • Higher Mastery Rank required (9 vs. 5)
    • Lower disposition (●●●●○ (1.15x) vs. ●●●●● (1.38x))

Acquisition

This weapon was first awarded from the Operation: Rathuum event for achieving 100 Judgement points, complete with a free weapon slot and a pre-installed Orokin Catalyst.

The blueprint and component can be obtained from Tier 5 Cetus Bounties. All components can be traded, provided the trading recipient has a Mastery Rank of at least 9.

The blueprint and components are available from Nakak in Cetus during the Dog Days event. Each part costs 170 Nakak Pearls, for a total of 510.

Item Source Chance Expected Nearly Guaranteed
FuraxWraith Blueprint Cetus Bounty Lvl 40-60 Final Stage / C 8.16% ~ 12 Stages 81 ± 27 Stages
FuraxWraith Blueprint Steel Path Cetus Bounty Lvl 100-100 Stage 4 of 5 / C 5.41% ~ 18 Stages 124 ± 41 Stages
FuraxWraith Blueprint Cetus Bounty Lvl 40-60 Stage 4 / C 5.41% ~ 18 Stages 124 ± 41 Stages
FuraxWraith Blueprint Steel Path Cetus Bounty Lvl 100-100 Final Stage / C 8.16% ~ 12 Stages 81 ± 27 Stages
Blade Right Gauntlet Cetus Bounty Lvl 40-60 Final Stage / B 8.16% ~ 12 Stages 81 ± 27 Stages
Blade Right Gauntlet Steel Path Cetus Bounty Lvl 100-100 Stage 4 of 5 / B 5.41% ~ 18 Stages 124 ± 41 Stages
Blade Right Gauntlet Cetus Bounty Lvl 40-60 Stage 4 / B 5.41% ~ 18 Stages 124 ± 41 Stages
Blade Right Gauntlet Steel Path Cetus Bounty Lvl 100-100 Final Stage / B 8.16% ~ 12 Stages 81 ± 27 Stages
Blade Left Gauntlet Cetus Bounty Lvl 40-60 Final Stage / A 8.16% ~ 12 Stages 81 ± 27 Stages
Blade Left Gauntlet Steel Path Cetus Bounty Lvl 100-100 Stage 4 of 5 / A 5.41% ~ 18 Stages 124 ± 41 Stages
Blade Left Gauntlet Cetus Bounty Lvl 40-60 Stage 4 / A 5.41% ~ 18 Stages 124 ± 41 Stages
Blade Left Gauntlet Steel Path Cetus Bounty Lvl 100-100 Final Stage / A 8.16% ~ 12 Stages 81 ± 27 Stages

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
Blade
1
Blade
1
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Notes[]

Incarnon Genesis[]

Evolution[]

  • Installing the Furax Incarnon Genesis requires 20 PathosClamp Pathos Clamps, 70 Dracroot Dracroot, and 300 ArietteScale Ariette Scales.
  • When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;

Evolution I[]

  • Reach 6x Combo and then Heavy Attack to activate Incarnon Form.
  • Incarnon Form gains Heavy Slam Efficiency and leaves behind DmgFireSmall64 Heat Damage fields after Heavy Slams.
    • The field has a fixed chance to inflict status effects per damage tick.
    • The field can inflict status effects caused by elemental mods and added elemental damage, rolling based on damage distribution, with the innate DmgFireSmall64 Heat Damage having a weighted chance.
      • Cannot inflict physical damage type status effects.
      • Innate DmgFireSmall64 Heat Damage can be combined with single elemental mods to inflict deal combination status effects.
        • For example: if modded for DmgViralSmall64 Viral and DmgElectricitySmall64 Electricity, the field will have a chance to inflict DmgViralSmall64 Viral and DmgRadiationSmall64 Radiation procs.
        • If modded for an element that incorporates DmgFireSmall64 Heat, then the innate will add to the weighted chance of that combination element to proc, e.g.: if modded for DmgGasSmall64 Gas and DmgElectricitySmall64 Electricity, damage, the field will inflict DmgGasSmall64 Gas procs with a greater weight.
      • Damage tick inside the field is increased by: elemental mods, melee damage mods, and faction mods.
      • Can be benefit from Arcanes that increase melee damage, such as ArcaneFury Arcane Fury, and MeleeExposure Melee Exposure. Status procs from the field can trigger status effect weapon Arcanes, such as CascadiaFlare Cascadia Flare. Can both trigger and benefit from MeleeInfluence Melee Influence.
      • Damage ticks can trigger headshot bonuses from Arcanes, such as ArcaneRage Arcane Rage.
        • Damage tick is not affected by: physical damage mods, Condition Overload, critical chance or damage, status chance, Incarnon bonus damage, slam damage mods, or heavy attack damage mods.
        • Damage tick is not affected by combo multiplier or damage falloff.
    • Field lasts for about 8 seconds.
    • Enemies in range of the Heavy Slam attack will be Lifted b Lifted for about 8 seconds.
  • Incarnon Form lasts for 180 seconds and persists until death.

Evolution II[]

Unlock Challenge: Complete a solo mission with this weapon equipped.

  • Perk 1: Swordsman's Flourish:
    • Increase Damage by +110 (Furax) / +100 (MK1) / +65 (Wraith).
    • With Melee Weapon Equipped: +100% Combo Count Chance
      • Does not apply to quickswap melee. Requires manually equipping the melee, either by holding the weapon swap key (default F ) or going into a mission with only the melee weapon equipped.
  • Perk 2: Kill Joy:
    • Increase Damage by +90 (Furax) / +80 (MK1) / +55 (Wraith).
    • +10% Attack Speed per enemy within 6m, stacks up to 5x.

Evolution III[]

Unlock Challenge: Activate this weapon's Incarnon Form 6 times in a mission.

Evolution IV[]

Unlock Challenge: Kill 30 enemies affected by Lifted b Lifted Status.

  • Perk 1: Flashing Bleed:
  • Perk 2: Kinetic Killer:
    • Increase Critical Damage Multiplier to 4x on Slide Attacks.
  • Perk 3: Absolute Dominion:
    • Increase Status Chance by +24% (Furax) / +22% (MK1) / +14% (Wraith)

Tips[]

  • When using these remember that you must be really close and therefore expect yourself to be vulnerable to staggers, knockdowns and knockbacks. Mod TT 20px Reach or Mod TT 20px Primed Reach can alleviate this to an extent.
  • Utilize rolling maneuvers to dart in and out from enemy melee range to deliver high-powered attacks.
  • Occasionally, you may find it hard to hit an enemy even if they are directly in front of you. This may be a small mesh problem associated with the weapon's short range.
  • The execution blow has a small AOE which only affects the units slightly overlapping the executed unit.
  • It is recommended to use a crit build with the Furax Wraith due to the high crit chance and damage.

Trivia[]

  • The Furax Wraith is one of the three weapons that currently features an innate initial combo count, the others are the Synoid Heliocor and Fragor Prime .

Media[]

Furax Wraith Skins

Edit

Patch History[]

Update 26.0 (2019-10-31)

  • Mastery Rank increased from 3 to 9.
  • Damage increased from 35 to 139.
  • Range increased from 0.5 to 1.25.
  • Status Chance increased from 10% to 15%.
  • Critical Chance increased from 25% to 30%.
  • Critical Damage increased from 2.5x to 2.7x.
  • Slam Attack increased from 70 to 417.
  • Slide Attack increased from 105 to 417.
  • Initial Combo Count set to 20.
  • Parry Angle set to 50.
  • Follow Through increased from 0.5 to 0.9.

Update 22.0 (2017-10-12)

  • All Wraith weapons are now color tintable.

Update 18.12 (2016-05-17)

  • Fixed the Ringers skin not working properly with Furax Wraith.

Update 18.10 (2016-04-29)

  • Introduced via Operation: Rathuum.

Last updated: Update 26.0 (2019-10-31)

See Also[]

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