The Furax are fist weapons focused on critical stats, primarily used by Grineer Powerfists.
This weapon can be sold for 5,000. It is also a requisite ingredient for Knux.
Characteristics[]
- This weapon deals primarily Impact damage.
- Stance slot has polarity, matching Seismic Palm and Gaia's Tragedy stances.
- Can use the Furax-exclusive Amalgam Furax Body Count mod.
Advantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Above average crit chance (25.00%)
- High disposition (●●●●● (1.38x))
- Above average crit multiplier (2.30x)
Disadvantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Low total damage (135)
- Very low attack range (1.25 m)
- Very low status chance (11.00%)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Furax (Normal Attack), compared to MK1-Furax (Normal Attack):
- Higher base damage (135.00 vs. 90.00)
- Higher total damage (135 vs. 90)
- Higher base critical chance (25.00% vs. 20.00%)
- Higher base critical multiplier (2.30x vs. 2.00x)
- Higher base status chance (11.00% vs. 10.00%)
- Higher Mastery Rank required (5 vs. 0)
- Lower disposition (●●●●● (1.38x) vs. ●●●●● (1.45x))
- Furax (Normal Attack), compared to Furax Wraith (Normal Attack):
- Lower base damage (135.00 vs. 139.00)
- Lower total damage (135 vs. 139)
- Lower base critical chance (25.00% vs. 30.00%)
- Lower base critical multiplier (2.30x vs. 2.70x)
- Lower base status chance (11.00% vs. 15.00%)
- Lower attack speed (1.00x animation speed vs. 1.08x animation speed)
- Lower Mastery Rank required (5 vs. 9)
- Higher disposition (●●●●● (1.38x) vs. ●●●●○ (1.15x))
Acquisition[]
The Furax's blueprint can be purchased from the Market.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
30,000 |
Nano Spores 1,000 |
Salvage 900 |
Ferrite 600 |
Alloy Plate 500 |
Time: 12 Hour(s) |
Rush: 30 | |||||
Market Price: 125 | Blueprints Price:15,000 |
Notes[]
Incarnon Genesis[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn Furax Incarnon Genesis from The Circuit's Steel Path to place on their Furax with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
Evolution[]
- Installing the Furax Incarnon Genesis requires 20 Pathos Clamps, 70 Dracroot, and 300 Ariette Scales.
- When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
Evolution I[]
- Reach 6x Combo and then Heavy Attack to activate Incarnon Form.
- +100% Melee Damage
- +25% Sprint Speed
- +25% to Bullet Jump
- Heavy Slams receive 90% Heavy Attack Efficiency.
- Incarnon Form gains Heavy Slam Efficiency and leaves behind Heat Damage fields after Heavy Slams.
- The field has a fixed chance to inflict status effects per damage tick.
- The field can inflict status effects caused by elemental mods and added elemental damage, rolling based on damage distribution, with the innate Heat Damage having a weighted chance.
- Cannot inflict physical damage type status effects.
- Innate Heat Damage can be combined with single elemental mods to inflict deal combination status effects.
- For example: if modded for Viral and Electricity, the field will have a chance to inflict Viral and Radiation procs.
- If modded for an element that incorporates Heat, then the innate will add to the weighted chance of that combination element to proc, e.g.: if modded for Gas and Electricity, damage, the field will inflict Gas procs with a greater weight.
- Damage tick inside the field is increased by: elemental mods, melee damage mods, and faction mods.
- Can be benefit from Arcanes that increase melee damage, such as Arcane Fury, and Melee Exposure. Status procs from the field can trigger status effect weapon Arcanes, such as Cascadia Flare. Can both trigger and benefit from Melee Influence.
- Damage ticks can trigger headshot bonuses from Arcanes, such as Arcane Rage.
- Damage tick is not affected by: physical damage mods, Condition Overload, critical chance or damage, status chance, Incarnon bonus damage, slam damage mods, or heavy attack damage mods.
- Damage tick is not affected by combo multiplier or damage falloff.
- Field lasts for about 8 seconds.
- Enemies in range of the Heavy Slam attack will be Lifted for about 8 seconds.
- The field's radius is not affected by range mods such as Reach and the Evolution III perk Moonrise Velocity.
- Incarnon Form lasts for 180 seconds and persists until death.
Evolution II[]
Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Swordsman's Flourish:
- Increase Damage by +110 (Furax) / +100 (MK1) / +65 (Wraith).
- With Melee Weapon Equipped: +100% Combo Count Chance
- Does not apply to quickswap melee. Requires manually equipping the melee, either by holding the weapon swap key (default F ) or going into a mission with only the melee weapon equipped.
- Perk 2: Kill Joy:
- Increase Damage by +90 (Furax) / +80 (MK1) / +55 (Wraith).
- +10% Attack Speed per enemy within 6m, stacks up to 5x.
Evolution III[]
Unlock Challenge: Activate this weapon's Incarnon Form 6 times in a mission.
- Perk 1: Moonrise Velocity:
- +1 Range
- Perk 2: Overhand:
- Heavy Attack Efficiency set at 20%
- Perk 3: Standoff:
- Combo Timer pauses when weapon is holstered.
- Combo duration is reset when used alongside the following Warframe abilities:
- Combo Timer pauses when weapon is holstered.
Evolution IV[]
Unlock Challenge: Kill 30 enemies affected by Lifted Status.
- Perk 1: Flashing Bleed:
- Perk 2: Kinetic Killer:
- Increase Critical Damage Multiplier to 4x on Slide Attacks.
- Perk 3: Absolute Dominion:
- Increase Status Chance by +24% (Furax) / +22% (MK1) / +14% (Wraith)
Tips[]
- The execution blow has a small AOE which only affects the units slightly overlapping the executed unit.
- The ground slam attack knocks enemies down in a small area.
Trivia[]
- Furax (fūrax) in Latin means "thieving."
- Furax is used in many Latin names for living things.
- In accordance to the Grineer Language, this is the first Grineer weapon name that comes with an "X", second being Atterax, and the third being Knux, as this is not normally used by the Grineer.
- Currently, the Furax is the only non-Tenno weapon to have an MK1 variant.
- Despite being Grineer make, the Furax don't exhibit typical Grineer coloration and wear, being more aesthetically in line with most Tenno weapons.
Media[]
Furax Skins
Patch History[]
Update 26.0 (2019-10-31)
- Mastery Rank increased from 0 to 5.
- Damage increased from 35 to 135.
- Range increased from 0.5 to 1.25.
- Status Chance increased from 10% to 11%.
- Critical Chance increased from 20% to 25%.
- Critical Damage increased from 2x to 2.3x.
- Slam Attack increased from 70 to 405.
- Slide Attack increased from 105 to 405.
- Parry Angle set to 50.
- Follow Through increased from 0.5 to 0.9.
Update 25.7 (2019-08-29)
- Converted materials to PBR on the Furax.
Vanilla (2012-10-25)
- Item introduced with game release.
Last updated: Update 26.0 (2019-10-31)
See Also[]
- MK1-Furax, the starter version of this weapon.
- Furax Wraith, the Wraith variant of this weapon.
- Ankyros, the Tenno counterpart.
- Furax Incarnon Genesis, the Incarnon power-up for the Furax series.