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For the weapon, see Fulmin.

Fulmination is a secondary weapon mod that increases the blast radius of weapons with radial attacks.


Stats[]

Rank Effect Cost
0 +6% 6
1 +12% 7
2 +18% 8
3 +24% 9

Acquisition[]

Fulmination was first acquired from Ergo Glast in a Tenno relay for 75 Animo Beacons during the Operation: Ambulas Reborn event.

It returned as an offering sold by Nakak (as Operational Supply) in Cetus during the Operation: Plague Star event for Credits64 5,000 and ReputationLarge 1,500 Operational Supply Standing.

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
The Circuit Tier 4 The Circuit (Normal) A 1.49% 1 0.0149

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 6 The Circuit (Normal) A 1.03% 1 0.0103

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from official drop table repository.

Notes[]

  • An increase of 24% in blast radius adds up to a 53.8% increase in the total blast area and a 90.6% increase in the total blast volume.
  • Due to the range increase, this mod lessens the damage falloff from the epicenter of the explosion.
  • This mod increases the range of self-stagger.

Patch History[]

Hotfix 29.5.7 (2020-12-10)

  • Fixed being able to equip both the Primed Fulmination and Fulmination at the same time.
    • A PSA was posted shortly after Baro arrived with his latest wares (Primed Fulmination & Primed Firestorm). Primed mods have been a feature of Warframe for several years, and it's our long standing policy that you can't have both the Primed and ordinary version of the same mod equipped at the same time (as is the case with both Firestorm mods).

Update 27.2 (2020-03-05)

  • The Fulmination Mod is now compatible with all Secondary weapons!
    • Updated the Fulmination Mod description to reflect this compatibility.

Update 20.4 (2017-05-04)

  • Introduced.

See Also[]

  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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