Fulmin Prime is the Primed counterpart of the Fulmin rifle, with increased Magazine Size, faster Reload delay, improvements to the semi-automatic damage and Status Chance, and full-auto Critical Chance. Fulmin Prime was released alongside Wisp Prime and Gunsen Prime.
Characteristics[]
- This weapon deals primarily Electricity damage.
- Semi-auto mode:
- Shots have a guaranteed Impact proc to enemies up to 9 meters.
- Distance is affected by Projectile Speed.
- Projectiles have a thickness of 1 meter.
- Shots have a guaranteed Impact proc to enemies up to 9 meters.
- Does not use ammo pickups; ammo regenerates over time.
- Has a 0.7 second delay after the weapon stops firing before regenerating ammo. Then, regenerates 40 ammo per second; takes 2 seconds to regenerate a fully depleted battery excluding the delay.
- Does not receive benefit from reload-triggered mods such as Spring-Loaded Chamber.
- Alternate Fire mode-switching is not instantaneous and has an animation of 1 second (0.5 seconds when wielded by Wisp/ Wisp Prime.)
Advantages over other Primary weapons (excluding modular weapons):
- Semi-auto mode:
- Innate 3 meter punch through against bodies.
- Silent.
- Full-auto mode:
- Hitscan and pinpoint accuracy.
- Heavy Caliber's accuracy penalty is minimal on this weapon.
- Full Auto Mode (wiki attack index 1)
- Very high crit chance (34.00%)
- High magazine (80)
- Above average fire rate (9.33 attacks/sec)
- High crit multiplier (2.40x)
- Semi-Auto Mode (wiki attack index 2)
- Above average crit chance (30.00%)
- Above average magazine (80)
- High total damage (550)
Disadvantages over other Primary weapons (excluding modular weapons):
- Semi-auto mode:
- Has linear damage falloff from 100% to 33.33% from 10m to 20m target distance (distances are affected by Projectile Speed).
- Limited range of 20 meters (can be increased with Projectile Speed mods).
- Consumes 10 ammo per shot.
- Has a headshot multiplier of 1x.
- Innate punch through does not apply to surfaces if hitting with the central portion of the projectile, requiring punch through mods.
- Full-auto mode:
- Shots are alarming.
- Full Auto Mode (wiki attack index 1)
- Low reload speed (2.70 s)
- Low total damage (33)
- Very low ammo max (0)
- Very low status chance (10.00%)
- Very low disposition (●○○○○ (0.65x))
- Semi-Auto Mode (wiki attack index 2)
- Below average maximum falloff distance (24.0 m)
- Low reload speed (2.70 s)
- Very low ammo max (0)
- Below average status chance (22.00%)
- Very low disposition (●○○○○ (0.65x))
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Fulmin Prime (Full Auto Mode), compared to Fulmin (Full Auto Mode):
- Equal base damage
- Higher base critical chance (34.00% vs. 28.00%)
- Higher average damage per tap (48.70 vs. 45.93)
- Higher burst DPS (454.44 vs. 428.58)
- Higher sustained DPS (325.41 vs. 264.23)
- Larger magazine (80 vs. 60)
- Faster reload time (2.70 s vs. 3.00 s)
- More polarities ( vs. None)
- Higher Mastery Rank required (12 vs. 8)
- Lower disposition (●○○○○ (0.65x) vs. ●●●○○ (0.90x))
Acquisition[]
Lith, Meso, Neo, and Axi refer to Void Relics | (V) Denotes Vaulted Void Relics | (B) Denotes Baro Ki'Teer Exclusive Void Relic
Receiver | Barrel | Stock | Blueprint |
---|---|---|---|
Meso F5 Rare Axi F2 Rare (V) Neo F2 Rare (V) Neo F3 Rare (V) |
Lith G10 Common Meso V9 Common Neo G7 Common Meso P13 Common (V) Neo K7 Common (V) |
Lith C12 Uncommon Axi H7 Uncommon (V) Lith C11 Uncommon (V) Lith G8 Uncommon (V) |
Meso H7 Uncommon Lith H9 Uncommon (V) Meso A5 Uncommon (V) Neo O2 Uncommon (V) |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
45,000 |
1 |
1 |
1 |
Orokin Cell 10 |
Time: 12 Hour(s) |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
Notes[]
- When wielded by Wisp/ Wisp Prime, the Alternate Fire mode-switching animation is decreased to 0.5 seconds.
- Being categorized as an assault rifle, Fulmin can't be used for "Shotgun Only" Sorties (despite having pulse-shotgun characteristics).
- Galvanized Aptitude is multiplicative to semi-auto's base damage sources on direct shots.
Gallery[]
Fulmin Prime Skins
Patch History[]
Update 37.0 (2024-10-02)
- Updated the Fulmin Prime’s passive to indicate their forced Impact Status Effect on Semi mode at close range.
- Now reads: “Alternate Fire switches between Semi and Auto firing modes. Semi mode deals an Impact Status Effect to enemies at close range. Switch speed is doubled when wielded by Wisp.”
Update 33.6 (2023-07-27)
- Introduced.