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Strike with silent lightning or the pummeling drum of thunder. Alternate between stealthy short-range electrical discharge, and automatic lightning gun. Faster mode-switch when used by Wisp.
For the mod, see Fulmination.

The Fulmin is WispIcon272 Wisp's signature rifle. By default it functions much like a shotgun, firing silenced Script error: The function "Proc" does not exist. pulses at close range akin to the ArcaPlasmor Arca Plasmor, but via Alternate Fire it can be converted into an automatic weapon that shoots a rapid stream of lightning at a distance. The mode-switching is sped up when used by Wisp.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
Rubedo
2,100
NanoSpores
7,500
ArgonCrystal
2
Hexenon
350
Time: 1 Day(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 265 Blueprint2 Blueprints Price:Credits20,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • Innate Script error: The function "Proc" does not exist. damage – effective against Machinery and Robotic.
  • Semi-auto mode:
  • Full-auto mode:
  • Mod TT 20px Heavy Caliber's accuracy penalty is minimal on this weapon.
  • Does not use ammo pickups; ammo regenerates over time.
    • Has a 1 second delay after the weapon stops firing before regenerating ammo.
      • Regenerates 30 ammo per second; takes 2 seconds to regenerate a fully depleted battery excluding the delay.

Disadvantages:

  • Innate Script error: The function "Proc" does not exist. damage – less effective against Alloy Armor.
  • Semi-auto mode:
    • No Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. damage – less effective against armor and health.
      • Damage cannot be increased with Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. mods.
    • Has linear damage falloff from 100% to 33.33% from 10m to 20m target distance (distances are affected by projectile flight speed).
    • Limited range of 20 meters (can be increased with projectile flight speed mods).
    • Consumes 10 ammo per shot.
    • No bonus damage on headshots.
    • Innate Punch Through does not apply to surfaces if hitting with the central portion of the projectile, requiring Punch Through mods.
  • Full-auto mode:
    • No Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. damage – less effective against shields and health.
      • Damage cannot be increased with Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. mods.
    • Low status chance.
    • Shots are alarming.
  • Alternate Fire mode-switching is not instantaneous and has an animation of 1 second (0.5 seconds when wielded by WispIcon272 Wisp.)
  • Very slow reload speed.
  • Does not receive benefit from reload-triggered mods such as Mod TT 20px Spring-Loaded Chamber.

Notes

  • When wielded by WispIcon272 Wisp, the Alternate Fire mode-switching animation is decreased to 0.5 seconds.
  • The Fulmin is considered a rifle when it comes to Mods and Sortie weapon conditions.

Tips

Trivia

  • Fulmin is derived from fulmen, the Latin word for lightning. It is the root of the English word Fulmination.
  • The Fulmin has a unique weapon animation when switching to automatic mode, where the suppressor portion of the weapon is removed and then placed to the side of the weapon. This also gives the Fulmin a unique grip stance where the Warframe's left hand holds the suppressor to the right of the weapon while bracing the weapon from underneath with its wrist.
    • The Fulmin's suppressor is held in the Warframe's hand if the player brings up the Main Menu while the weapon is in automatic mode.
  • When a Fulmin-wielding Specter and Spectralyst runs out of ammo, it'll reload the weapon instead of waiting for it to recharge. A similar discrepancy can be seen with Elite Crewmen and their FluxRifle Flux Rifles.

Bugs

  • Sometimes when switching modes quickly the position of the hand and the silencer will bug, combining the silencer with the gun and positioning the players hand as if it was in the semi mode.

Media


Patch History

Hotfix 25.2.4 (2019-06-27)

  • Fixed Fulmin's firing mode / appearance can become desynced if transition is interrupted by Wisp’s Wil-O-Wisp ability.

Hotfix 25.0.4 (2019-05-28)

  • Terminal Velocity can now be used with the Fulmin.
  • Aligned Fulmin's auto fire mode FX to better align with muzzle.
  • Fixed issue with Fulmin silencer not properly attaching to player's hand when exiting Submersible Archwing if the weapon was previously in Alt-Fire mode.
  • Fixed zoom multiplier issues with the Fulmin as reported here

Hotfix 25.0.3 (2019-05-24)

  • Fixed an issue that made Arca Plasmor, Fulmin and Catchmoon projectiles deal damage twice on the hit when the projectile is destroyed. This was not a case of ‘always worked this way’ as it was accidentally introduced by the Jovian Concord.

Update 25.0 (2019-05-22)

  • Introduced.

Last updated: Update 25.0 (2019-05-22)

See also

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