Strike with silent lightning or the pummeling drum of thunder. Alternate between stealthy short-range electrical discharge, and automatic lightning gun. Faster mode-switch when used by Wisp.
For the mod, see Mod TT 20px.pngFulmination.

The Fulmin is WispIcon272.pngWisp's signature rifle. By default it fires silent DmgElectricitySmall64.pngElectricity pulses at close range akin to the CrpShotgun.pngArca Plasmor, but via Alternate Fire it can be converted into an automatic weapon that shoots a rapid stream of lightning at a distance. The mode-switching is sped up when used by Wisp.

Characteristics[edit | edit source]

This weapon deals primarily DmgElectricitySmall64.pngElectricity damage.

Advantages:

Disadvantages:

Acquisition[edit | edit source]

The Fulmin's blueprint can be purchased from the Market.

Manufacturing Requirements
Credits64.png
25,000
Rubedo64.png
2,100
NanoSpores64.png
7,500
ArgonCrystal64.png
2
Hexenon64.png
350
Time: 24 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png 265 Blueprint2.svg Blueprints Price:Credits64.png20,000

It can be sold for 7,500.

Notes[edit | edit source]

  • When wielded by WispIcon272.pngWisp, the Alternate Fire mode-switching animation is decreased to 0.5 seconds.
  • Being categorized as an assault rifle, Fulmin can't be used for "Shotgun Only" Sorties (despite having pulse-shotgun characteristics).

Tips[edit | edit source]

  • This weapon benefits from guaranteed DmgSlashSmall64.pngSlash status effect mods:
    • Due to its high critical chance and critical multiplier, it pairs well with Mod TT 20px.pngHunter Munitions, which extends to both primary and secondary fire, and works at it's full effective range.
    • Due to its primary fire pulses guaranteeing DmgImpactSmall64.pngImpact procs, and having a low rate of fire (below 2.5), Fulmin pairs particularly well with Mod TT 20px.pngInternal Bleeding, but it will only have an effect at the range at which Impact procs are applied, which is shorter than it's effective range; secondary fire does not benefit from this mod at all.
    • Despite both these mods technically being slottable at once, the procs caused by them don't stack.
  • Mod TT 20px.pngHeavy Caliber's accuracy loss has minimal effect on this weapon in either fire mode.

Trivia[edit | edit source]

  • Fulmin is derived from fulmen, the Latin word for lightning. It is the root of the English word Fulmination.
  • The Fulmin has a unique weapon animation when switching to automatic mode, where the suppressor portion of the weapon is removed and then placed to the side of the weapon. This also gives the Fulmin a unique grip stance where the Warframe's left hand holds the suppressor to the right of the weapon while bracing the weapon from underneath with its wrist.
    • The Fulmin's suppressor is held in the Warframe's hand if the player brings up the Main Menu while the weapon is in automatic mode.
  • When a Fulmin-wielding Specter and Spectralyst runs out of ammo, it'll reload the weapon instead of waiting for it to recharge. A similar discrepancy can be seen with Elite Crewmen and their CorpusLaserRifle.pngFlux Rifles.

Bugs[edit | edit source]

  • Sometimes when switching modes quickly the position of the hand and the silencer will bug, combining the silencer with the gun and positioning the players hand as if it was in the semi mode.

Media[edit | edit source]


Patch History[edit | edit source]

Update 28.0

  • Fixed Cephalite enemies having blown out FX if killed with a Fulmin.

Hotfix 27.0.7

  • Fixed Fulmin (only when reduced to below 10 rounds on Semi-Auto firing mode) not recharging correctly.

Update 25.8

October 2019 Riven Disposition Change
  • Fulmin: 1->0.8

Update 25.7

  • Fixed Fulmin mode swap animation not playing when used in Archwing over the Plains or the Orb Vallis.

Hotfix 25.2.4

  • Fixed Fulmin's firing mode / appearance can become desynced if transition is interrupted by Wisp’s Wil-O-Wisp ability.

Hotfix 25.0.4

  • Terminal Velocity can now be used with the Fulmin.
  • Aligned Fulmin's auto fire mode FX to better align with muzzle.
  • Fixed issue with Fulmin silencer not properly attaching to player's hand when exiting Submersible Archwing if the weapon was previously in Alt-Fire mode.
  • Fixed zoom multiplier issues with the Fulmin as reported here

Hotfix 25.0.3

  • Fixed an issue that made Arca Plasmor, Fulmin and Catchmoon projectiles deal damage twice on the hit when the projectile is destroyed. This was not a case of ‘always worked this way’ as it was accidentally introduced by the Jovian Concord.

Update 25.0

  • Introduced.

Last updated: Update 25.0

See also[edit | edit source]

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