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{{ModBox
 
{{ModBox
 
| image = FullContact.png
 
| image = FullContact.png
| polarity = {{Icon|Pol|Bar}}
+
| polarity =
| rarity = Rare
+
| rarity =
| transmutable = false
+
| transmutable =
| autoDrops = auto
+
| autoDrops =
 
}}
 
}}
 
The '''Full Contact''' mod increases {{Icon|Proc|Impact|text}} damage of shotguns by 20% per rank for a maximum of 120% at rank 5.
 
The '''Full Contact''' mod increases {{Icon|Proc|Impact|text}} damage of shotguns by 20% per rank for a maximum of 120% at rank 5.
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*This mod is acquired by getting 1000 Points in the [[Operation False Profit]] Event.
 
*This mod is acquired by getting 1000 Points in the [[Operation False Profit]] Event.
 
*It is now offered as a periodic item for sale by [[Baro Ki'Teer]], costing {{dc|365}} and {{cc|220,000}} to purchase. Note that Baro Ki'Teer's stock changes with each appearance, and this mod may not be available on a succeeding appearance.
 
*It is now offered as a periodic item for sale by [[Baro Ki'Teer]], costing {{dc|365}} and {{cc|220,000}} to purchase. Note that Baro Ki'Teer's stock changes with each appearance, and this mod may not be available on a succeeding appearance.
* *After the addition of the [s[Plains of Eidolon]], the mod may also obtainable by killing [[Eidolon Teralyst]]
+
*After the addition of the [[Plains of Eidolon]], the mod may also obtainable by killing [[Eidolon Teralyst]]
   
 
==Notes==
 
==Notes==
 
*Can be combined with {{M|Disruptor}} to provide a 150% increase to {{Icon|Proc|Impact|text}} damage.
 
*Can be combined with {{M|Disruptor}} to provide a 150% increase to {{Icon|Proc|Impact|text}} damage.
 
*When calculating total raw damage, a weapon will require an Impact damage percentage equal to 75% of its total base damage to equal the raw damage increase provided by a standard elemental mod (which increases corresponding elemental damages by 90%). The higher the Impact damage percentage over 75%, the more viable this mod will be as opposed to an elemental mod, and vice versa for lower values. These calculations only pertain to raw damage, and do not take into consideration enemy armor/flesh/shield damage multipliers.
 
*When calculating total raw damage, a weapon will require an Impact damage percentage equal to 75% of its total base damage to equal the raw damage increase provided by a standard elemental mod (which increases corresponding elemental damages by 90%). The higher the Impact damage percentage over 75%, the more viable this mod will be as opposed to an elemental mod, and vice versa for lower values. These calculations only pertain to raw damage, and do not take into consideration enemy armor/flesh/shield damage multipliers.
**The only weapons that are at or above the 75% Impact damage percentage are [[Sobek]] and [[Sweeper]] /[[Sweeper Prime|Prime]].
+
**The only weapons that are at or above the 75% Impact damage percentage are {{Weapon|Sobek}} and {{Weapon|Sweeper}} /[[Sweeper Prime|Prime]].
   
 
==Patch History==
 
==Patch History==

Revision as of 20:50, 30 June 2020

The Full Contact mod increases Script error: The function "Proc" does not exist. damage of shotguns by 20% per rank for a maximum of 120% at rank 5.

Stats

Rank Effect Cost
0 +20% 6
1 +40% 7
2 +60% 8
3 +80% 9
4 +100% 10
5 +120% 11

Acquisition

  • This mod is acquired by getting 1000 Points in the Operation False Profit Event.
  • It is now offered as a periodic item for sale by Baro Ki'Teer, costing OrokinDucats 365 and Credits64 220,000 to purchase. Note that Baro Ki'Teer's stock changes with each appearance, and this mod may not be available on a succeeding appearance.
  • After the addition of the Plains of Eidolon, the mod may also obtainable by killing Eidolon Teralyst

Notes

  • Can be combined with Mod TT 20px Disruptor to provide a 150% increase to Script error: The function "Proc" does not exist. damage.
  • When calculating total raw damage, a weapon will require an Impact damage percentage equal to 75% of its total base damage to equal the raw damage increase provided by a standard elemental mod (which increases corresponding elemental damages by 90%). The higher the Impact damage percentage over 75%, the more viable this mod will be as opposed to an elemental mod, and vice versa for lower values. These calculations only pertain to raw damage, and do not take into consideration enemy armor/flesh/shield damage multipliers.
    • The only weapons that are at or above the 75% Impact damage percentage are Sobek Sobek and Sweeper Sweeper /Prime.

Patch History

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See also