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The Full Contact mod increases DmgImpactSmall64 Impact damage of shotguns by 20% per rank for a maximum of 120% at rank 5.

Stats[]

Rank Effect Cost
0 +20% 6
1 +40% 7
2 +60% 8
3 +80% 9
4 +100% 10
5 +120% 11

Acquisition[]

  • This mod is acquired by getting 1000 Points in the Operation False Profit Event.
  • It is now offered as a periodic item for sale by Baro Ki'Teer, costing OrokinDucats 365 and Credits64 220,000 to purchase. Note that Baro Ki'Teer's stock changes with each appearance, and this mod may not be available on a succeeding appearance.
  • After the addition of the Plains of Eidolon, the mod may also obtainable by killing Eidolon Teralyst.

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Eidolon Teralyst 100% 8.33% 8.33% 12 1 0.0833

Sourced from official drop table repository.

Notes[]

  • Can be combined with Mod TT 20px Disruptor to provide a 210% increase to DmgImpactSmall64 Impact damage.
  • When calculating total raw damage, a weapon will require an Impact damage percentage equal to 75% of its total base damage to equal the raw damage increase provided by a standard elemental mod (which increases corresponding elemental damages by 90%). The higher the Impact damage percentage over 75%, the more viable this mod will be as opposed to an elemental mod, and vice versa for lower values. These calculations only pertain to raw damage, and do not take into consideration enemy armor/flesh/shield damage multipliers.
    • The only weapons that are at or above the 75% Impact damage percentage are Sobek Sobek and Sweeper Sweeper /Prime.

Patch History[]

Update 16.4 (2015-04-23)

See also[]


  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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