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Frost expends 25Energy to launch an icy projectile in the direction of the reticle, traveling until it reaches an enemy or a surface. The projectile deals 150 / 225 / 275 / 350Cold damage to an enemy if hit directly and freezes them in place for 5 / 7 / 12 / 15 seconds. On impact, the projectile explodes in a 3 meters radius to inflict 50 / 100 / 125 / 150Cold damage with 600%status chance to all enemies within range.
Area damage affects the initial target, decreases with distance, and does not bypass obstacles in the environment.
The freeze duration will end prematurely if the initial target loses 50% of its current health during the time it is frozen.
While frozen, enemies are unable to regenerate Shields.
Ability Synergy:
Casting Freeze onto the exterior of a Snow Globe will destroy it, triggering an icy explosion that damages and ragdolls enemies in an area of effect.
Casting Avalanche on a target frozen by Freeze will override Freeze's effects. The target will remain frozen for Avalanche's duration while temporarily reducing the target's armor and removing Freeze's health threshold.
Freeze is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.
Can be recast on a frozen target multiple times, restarting the freeze timer.
Freeze Force is a Warframe Augment Mod for Frost that allows Freeze to be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional Cold damage to all attacks.
Its primary strength is that a direct hit causes the target to be frozen in place for a fixed 10 seconds, regardless of rank. This is particularly useful when fighting single enemies such as bosses to buy time for teammates to revive incapacitated Tenno, recharge shields, reload, etc.
Targets that are frozen will be freed of their immobility if they take health damage by anything. Freeze's utility can be easily wasted unless proper coordination with teammates is exercised.
Freeze can be used to set up an effective kill-combo on an enemy with a burst-damage attack.
Frost expends 50Energy to send forth a wave of ice shards that deals 300 / 445 / 565 / 700Cold damage with a 600%status chance to all targets in its area of effect. The wave has an initial width of 1.5 / 2 / 2.5 / 3 meters, disperses at a 30 / 35 / 40 / 45° angle, and travels over a distance of 10 / 12 / 17 / 20 meters.
Angle cannot exceed 60° under any circumstances.
Ice Wave follows terrain. With multiple levels of terrain, the ice shards can change elevation to damage enemies.
Can be recast while active to send forth new waves.
Subsuming Frost to the Helminth will offer Ice Wave and its augments to be used by other Warframes.
Ice Wave Impedance is a Warframe Augment Mod usable in both PvE and Conclave for Frost's Ice Wave that makes it leave a trail of frozen ground after casting, slowing down enemies that walk over it.
As a damage and crowd control ability, it can be dependent on the situation; it only affects those in front you rather than all around you. It works effectively against a large group of enemies rather than a single enemy like a boss.
Even though the wave moves along the floor, it is able to hit enemies that are slightly above or below it, such as Shield Ospreys.
Ice Wave is best used against enemies in a tightly-packed line. Loses effectiveness on Infested as Ancients resist much of the damage.
Since it passes through Snow Globe, Ice Wave can be used to clear the globe of enemies if Frost is somehow forced out of it.
Frost expends 50Energy to creates a protective globe of ice with a radius of 5 meters, a base health of 1500 / 2500 / 3000 / 3500, and additional health equal to 500% of Frost's base armor bonuses. Upon activation, the globe is invulnerable for 1 / 2 / 3 / 4 seconds. Incoming damage that is absorbed during the invulnerability period is converted into health and added to the globe's health.
Snow Globe's health uses the following expression when accounting for Ability Strength: Modified Health = { Base Health + Armor Multiplier × [ Frost's Base Armor × (1 + Base Armor Bonus) + Additional Armor) ] } × (1 + Ability Strength) + Absorbed Damage
For example, with a maxed Steel Fiber and Intensify, rank-3 Snow Globe will have an initial health of { 3500 + 5 × [ 300 × (1 + 1.1) ] } × (1 + 0.3) = 8,645 before converting absorbed damage.
While active, a health counter becomes visible on the ability icon that tracks the health percentage of the most recently placed Snow Globe from 100% to 0%.
Frost and his allies do not contribute to Snow Globe's health gain by shooting the globe during the invulnerability period.
Upon activation, Snow Globe freezes enemies within its radius over a duration of 3 seconds while violently pushing them outwards. If the enemies hit obstacles, they can be dealt as much as 50% of their maximum health as True damage. Enemies that enter the globe will have their attack/movement speed reduced by 40% / 50% / 60% / 67%.
Most gunfire, both friendly and hostile, is blocked from entering the globe (gunfire can exit the globe normally). Abilities that are not area-of-effect in nature (e.g., Shuriken) are blocked as well.
Snow Globe can be recast multiple times, but there are restrictions on the number of globes that can be created in the environment.
A maximum of 4 separate Snow Globes can be cast at any given time. Casting Snow Globe after reaching the maximum will remove the oldest globe.
Casting Snow Globe while inside an existing globe will remove the older globe and combine the total remaining health values of both globes for the newer one. The invulnerability period is reactivated for each cast.
Snow Globes created inside existing globes do not count toward the maximum number of instances, and Snow Globe's health can stack with repeated casts until reaching a maximum combined health of 1,000,000.
Ability Synergy: Casting Freeze onto the exterior of a globe will destroy it, triggering an icy explosion that deals Freeze's base Cold area damage in an area of effect.
The damage does not diminish with distance and bypasses obstacles in the environment.
Place over a cryopod in defense missions to shield it from all incoming fire.
Maximized Ability Duration will reduce the globe's radius to 1.7 meters, allowing the globe to protect a cryopod without obstructing friendly fire.
Maximized Ability Range will create a snow globe that can cover large areas, making it ideal for slowing down large numbers of enemy units or melee-oriented Bosses. Bear in mind however that this strategy runs the risk of incapacitating players wielding explosive weapons, and generally makes it difficult for players outside the globe from attacking enemies inside it. As such, use this strategy at your own discretion.
When a teammate is downed, place a Snow Globe over them to protect you while reviving.
When facing a boss with ranged attacks, do not place a Snow Globe on it. Instead, place it where your team is to protect them from incoming damage.
The particle effect inside the globe can distract players' vision. Having a black energy color will remove this particle effect entirely, allowing better vision inside the globe.
Recasting the ability after 4 seconds while remaining inside the Snow Globe will allow to sustain an impenetrable Snow Globe, that will grow stronger and stronger. This is due to the fact that it absorbs the enemy fire into its health and adds this health to the next Globe, as long as it is cast inside the first one.
Particularly useful in T4 Defense, since the enemies will quickly reach a level where it does not matter how much base health your Snow Globe has.
Snow Globe's ability to temporarily freeze and push away enemies can be an effective way to rapidly clear a large safe area to revive teammates or remove enemies attacking a defense objective.
Using Freeze to detonate a Snow Globe can also be done while inside another globe. This will not affect the globe you are in. If multiple globes overlap, it is possible to shatter a globe which protrudes into another globe by aiming at the part inside your globe.
It is possible to detonate the Snow Globe that you are in in some Corpus or Void missions by bouncing Freeze off the Bubble of a Nullifier Crewman.(Results May be unpleasant)
Bugs
While using Helios, the Deconstructor projectile can be caught outside the globe and will not return to Helios unless Helios exits the globe.
The globe can sometimes push enemies through walls and could soft-lock the game if the target is required. This has a higher chance of happening if the enemy is touching a wall.
Frost expends 100Energy to crash an avalanche down around him, striking all surrounding enemies within 8 / 10 / 12 / 15 meters with a 600%Coldstatus chance. Shortly after, an icy pulse rapidly expands over the area, freezing enemies in place for 5 / 6 / 7 / 8 seconds and permanently reducing their total armor by ? / ? / ? / 60%. When the pulse dissipates, frozen enemies are immediately dealt 800 / 1000 / 1200 / 1500Cold damage. If an enemy dies from the sheer cold, they violently shatter upon death, dealing 100 / 200 / 300 / 400Cold damage to enemies in a 3 / 3.5 / 4 / 4.5 meter radius.
Shatter damage diminishes with distance and bypasses obstacles in the environment.
The armor reduction is applied after ~1 second of the casting animation has passed, but before the damage is dealt.
Recasting on frozen enemies multiple times refreshes the freeze duration.
While frozen, enemies are unable to regenerate Shields.
While the avalanche does not affect Storage Containers, the explosion from frozen enemies does.
Casting Freeze on a target frozen by Avalanche will extend the freeze duration. The effect will expire when Freeze ends or when Freeze's health threshold is reached.
With one player using Corrosive Projection, 100% armor strip can be achieved at 137% Ability Strength.
Avalanche can be used to immobilize large groups of enemies, as even if it does not kill enemies outright it lowers their armor, allowing players to finish off any survivors.
Avalanche staggers enemies back a small distance when cast, this may result in them being out of range for the freeze and subsequent damage when at the edge of the area of effect, so it is important to make sure you group enemies effectively before casting.
This ability can damage enemies through walls. Using Avalanche while pressed against a wall can clear a room without even entering.
Avalanche can hit enemies who are above or below Frost's position.
Scales well against Corpus as freeze does 50% more damage against shields, useful for destroying Corpus being protected by Shield Ospreys.
Avalanche can still serve as crowd control even with low Ability Duration, as the Cold status effects are not affected by mods and will stay on the target even when unfreezing (if the freeze duration is shorter than 6 seconds, that is).