Release Date: January 29th, 2013
Frost is a slow and heavily-armored Warframe that is able to utilize offensive and defensive skills to both his own and his team's advantage. He commands furious blizzards that pummel and freeze his enemies while providing respite and solace for his allies.
Acquisition
Frost's main blueprint can be purchased from the Market. Frost's component blueprints can be obtained from defeating Lieutenant Lech Kril & Captain Vor on Exta, Ceres.Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
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Lech Kril and Vor Assassination | 38.72% | ~ 2 Kills | 14 ± 4 Kills |
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Lech Kril and Vor Assassination | 22.56% | ~ 4 Kills | 27 ± 9 Kills |
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Lech Kril and Vor Assassination | 38.72% | ~ 2 Kills | 14 ± 4 Kills |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain
a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...)
(add drops in same rotation)
For more detailed definitions and information,
visit here.
Manufacturing Requirements | |||||
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Warframe Guides
See Category:Frost Guides to read user-made guides on how to play this Warframe.
Trivia

Concept art of an unused boss for Dark Sector, which was later adapted for Frost's design
- Frost's design is based on concept artwork for an unused boss intended to appear in DE's previous game, Dark Sector.
- Prior to Hotfix 22.8.3 (2018-01-11), Frost parts blueprints dropped from Lieutenant Lech Kril on War, Mars. This is now the drop location of
Excalibur.
- The large, dark ports on Frost and Frost Prime's arms are considered customizable Armor parts, and will be removed if any other arm plates are used.
- Frost’s Chassis is a requisite ingredient for
Chroma’s Chassis.
Release Date: May 3rd, 2013
Frost Prime is the Primed variant of Frost, possessing a higher shield capacity, as well as an additional
polarity. Frost Prime was released alongside
Latron Prime and
Reaper Prime.
Acquisition
Chassis Blueprint | Systems Blueprint | ![]() |
Neuroptics Blueprint |
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Manufacturing Requirements | |||||
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Time: 72 hrs |
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Market Price: N/A | Blueprint Price: N/A | ||||
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Time: 12 hrs | |
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Time: 12 hrs |
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Time: 12 hrs |
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Vaultings
- On March 17, 2015, it was announced that Frost Prime would enter the Prime Vault and be retired from the reward tables on March 24th, 2015. Any preexisting components or fully-built frames will remain as is.
- Frost Prime, along with
Latron Prime and
Reaper Prime, was again accessible on December 8th, 2015 to January 5th, 2016 when the Prime Vault was unsealed.
- Frost Prime (along with
Sicarus Prime,
Glaive Prime,
Ember Prime,
Latron Prime, and
Reaper Prime) were available from December 6th, 2016 to January 3rd, 2017 as part of the Fire and Ice Prime Vault.
- On June 27, 2017, Frost Prime and an exclusive Syandana were released as Twitch Prime benefits. He was the first Primed Warframe offered through this method.
- Frost Prime, along with
Ember Prime,
Latron Prime,
Reaper Prime,
Sicarus Prime, and
Glaive Prime, were unvaulted from January 29th, 2019 to March 26th, 2019.
- Frost Prime, along with
Ember Prime,
Latron Prime,
Reaper Prime,
Sicarus Prime, and
Glaive Prime, was made available on September 29th, 2020 as part of the Fire and Ice Prime Vault.
Notes
- Frost Prime, compared to
Frost:
- Higher Shields (175/525 vs. 150/450)
- Different Polarities (
vs.
)
- As a Prime Warframe, Frost Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
Trivia
- Frost Prime, along with
Hydroid Prime, can achieve the fourth highest total shield value out of all Warframes at 3,195 by combining
Redirection,
Primed Vigor,
Augur Accord, and their maximum Overshields (+1200).
Hildryn currently holds the highest possible shield value of 4,545. These numbers can potentially be higher with other buffs that increase shield capacity (such as
Shield Charger and Sequence).
- Frost Prime is the second Prime version of a Warframe and the first to be craftable.
- The Blueprint for Frost Prime was given out as a reward for participating in the Fusion Moa Event which lasted from May 3, 2013 to May 5, 2013.
- Like all primes, it can use Frost's alternate helmets (Squall Frost Helmet & Aurora Frost Helmet).
- Additionally, Frost Prime can also use all of Frost's Warframe skins.
- Frost Prime's
Ice Wave has an additional visual effect, leaving behind small, golden icicles in its wake.
Media
See Also
- Prime, the Orokin enhancement to a Warframe or weapon.
Passive
Any melee assailant that strikes Frost has a 10% chance to be temporarily frozen for 20 seconds on impact.
- Freezing chance and duration are not affected by mods.
- Main article: Biting Frost
Biting Frost is a Warframe Augment Mod for Frost's passive, gaining increased Critical Chance and Critical Damage on frozen enemies.
Rank | Crit Chance | Crit Damage | Cost |
---|---|---|---|
0 | +130% | +130% | 6 |
1 | +150% | +150% | 7 |
2 | +175% | +175% | 8 |
3 | +200% | +200% | 9 |
Abilities
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![]() ENERGY: 25 KEY 1 |
Freeze A frigid energy blast that freezes targets in their tracks. |
Strength:150 / 225 / 275 / 350 (![]() 50 / 100 / 125 / 150 ( ![]() |
Duration:5 / 7 / 12 / 15 s (freeze duration) | |||
Range:N/A | |||
Misc:600% (![]() 50% (freeze health threshold) 3m (impact radius) |
- Frost launches an icy projectile in the direction of the reticle, traveling until it reaches an enemy or a surface. The projectile deals 150 / 225 / 275 / 350
Cold damage to an enemy if hit directly and freezes them in place for 5 / 7 / 12 / 15 seconds. Inflicts 50 / 100 / 125 / 150
Cold damage with a 600% status chance to all enemies within a radius of 3 meters from the impact point.
- All damage is affected by Ability Strength, body-part multipliers and
Theorem Demulcent.
Cold combines residual elements. For example,
Residual Viremia forms
Viral.
- Area damage affects the initial target, decreases with distance, and does not bypass obstacles in the environment.
- Freeze duration is affected by Ability Duration.
- Impact radius is not affected by Ability Range.
- Status chance is not affected by mods.
- Has a cast delay of ~0.6 seconds.
- All damage is affected by Ability Strength, body-part multipliers and
- The freeze duration will end prematurely if the initial target loses 50% of its current health during the time it is frozen.
- While frozen, enemies are unable to regenerate Shields.
- Ability Synergy:
- Casting Freeze onto the exterior of a
Snow Globe will destroy it, triggering an icy explosion that damages and ragdolls enemies in an area of effect.
- Casting Freeze onto the exterior of a
- Casting
Avalanche on a target frozen by Freeze will override Freeze's effects. The target will remain frozen for Avalanche's duration while temporarily reducing the target's armor and removing Freeze's health threshold.
- Freeze is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.
- Can be recast on a frozen target multiple times, restarting the freeze timer.
- Main article: Freeze Force
Freeze Force is a Warframe Augment Mod for Frost that allows
Freeze to be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional
Cold damage to all attacks.
Rank | ![]() |
Duration | Range | Cost |
---|---|---|---|---|
0 | 50% | 28s | 15m | 6 |
1 | 65% | 32s | 15m | 7 |
2 | 80% | 36s | 15m | 8 |
3 | 100% | 40s | 15m | 9 |
- Its primary strength is that a direct hit causes the target to be frozen in place for a fixed 10 seconds, regardless of rank. This is particularly useful when fighting single enemies such as bosses to buy time for teammates to revive incapacitated Tenno, recharge shields, reload, etc.
- Targets that are frozen will be freed of their immobility if they take health damage by anything. Freeze's utility can be easily wasted unless proper coordination with teammates is exercised.
- Freeze can be used to set up an effective kill-combo on an enemy with a burst-damage attack.
- Arbitration Shield Drones won't dispel the freeze effect from frozen enemies.
- Placing a
Slash proc on enemies and then casting freeze can stop an enemy from killing you while slowly killing them via bleed damage.
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![]() ENERGY: 50 KEY 2 |
Ice Wave Sends a wave of razor sharp, crystallized ice toward an enemy, dealing heavy damage. |
Strength:300 / 445 / 565 / 700 (![]() |
Duration:N/A | |||
Range:30 / 35 / 40 / 45° (angle) 1.5 / 2 / 2.5 / 3 m (initial width) 10 / 12 / 17 / 20 m (length) | |||
Misc:600% (![]() 60° (angle cap) | |||
Subsumable to Helminth |
- Frost sends forth a wave of ice shards that deals 300 / 445 / 565 / 700
Cold damage with a 600% status chance to all targets in its area of effect. The wave has an initial width of 1.5 / 2 / 2.5 / 3 meters, disperses at a 30 / 35 / 40 / 45° angle, and travels over a distance of 10 / 12 / 17 / 20 meters.
- Damage is affected by Ability Strength.
- Angle, initial width, and length are affected by Ability Range, and the angle cannot exceed 60° under any circumstances.
- Status chance is not affected by mods.
- Has a cast time of 1 second and a cast delay of ~1 second.
- Ice Wave follows terrain. With multiple levels of terrain, the ice shards can change elevation to damage enemies.
- Can be recast while active to send forth new waves.
- Subsuming Frost to the Helminth will offer Ice Wave and its augments to be used by other Warframes.
- Main article: Ice Wave Impedance
Ice Wave Impedance is a Warframe Augment Mod usable in both PvE and Conclave for Frost's
Ice Wave that makes it leave a trail of frozen ground after casting, slowing down enemies that walk over it.
Rank | Duration | Cost |
---|---|---|
0 | 6s | 6 |
1 | 8s | 7 |
2 | 10s | 8 |
3 | 12s | 9 |
- As a damage and crowd control ability, it can be dependent on the situation; it only affects those in front you rather than all around you. It works effectively against a large group of enemies rather than a single enemy like a boss.
- Even though the wave moves along the floor, it is able to hit enemies that are slightly above or below it, such as Shield Ospreys.
- Ice Wave is best used against enemies in a tightly-packed line. Loses effectiveness on Infested as Ancients resist much of the damage.
- Since it passes through Snow Globe, Ice Wave can be used to clear the globe of enemies if Frost is somehow forced out of it.
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![]() ENERGY: 50 KEY 3 |
Snow Globe Frost deep freezes any vapor and moisture in the area, creating a protective sphere with brief invulnerability to boost its strength. |
Strength:5x (armor multiplier) 3000 / 4000 / 4500 / 5000 (base health) |
Duration:N/A | |||
Range:5m radius | |||
Misc:1 / 2 / 3 / 4 s (invulnerability duration) 40% / 50% / 60% / 67% (slow) |
- Frost creates a protective globe of ice with a diameter of 10 meters, a base health of 3000 / 4000 / 4500 / 5000, and additional health equal to 500% of Frost's base armor bonuses. Upon activation, the globe is invulnerable for 1 / 2 / 3 / 4 seconds. Incoming damage that is absorbed during the invulnerability period is converted into health and added to the globe's health.
- Base health and armor multiplier are affected by Ability Strength.
- Snow Globe's health uses the following expression when accounting for Ability Strength:
Modified Health = (Base Health + Armor Multiplier × (Frost's Base Armor × Base Armor Bonus + Additional Armor)) × (1 + Ability Strength) + Absorbed Damage- For example, with a maxed
Steel Fiber and
Intensify, rank-3 Snow Globe will have an initial health of
(5000 + 5 × (300 × 1.1)) × (1 + 0.3) = 8,645 before converting absorbed damage.
- For example, with a maxed
- While active, a health counter becomes visible on the ability icon that tracks the health percentage of the most recently placed Snow Globe from 100% to 0%.
- Frost and his allies do not contribute to Snow Globe's health gain by shooting the globe during the invulnerability period.
- Invulnerability duration is not affected by Ability Duration.
- Globe radius is affected by Ability Range.
- Upon activation, Snow Globe freezes enemies within its radius over a duration of 3 seconds while violently pushing them outwards. If the enemies hit obstacles, they can be dealt as much as 50% of their maximum health as
True damage. Enemies that enter the globe will have their attack/movement speed reduced by 40% / 50% / 60% / 67%.
- Damage percentage and slow percentage are not affected by Ability Strength, and the damage bypasses armor and shields.
- Freeze duration is not affected by Ability Duration.
- Most gunfire, both friendly and hostile, is blocked from entering the globe (gunfire can exit the globe normally). Abilities that are not area-of-effect in nature (e.g.,
Shuriken) are blocked as well.
- Before Update 19.0 (2016-11-11), Area-of-effect blasts from the attacks of Grineer Napalms and Bombards penetrated the globe, as well as their respective stagger, knockdown, and burn procs. However, a globe large enough could prevent these aerial attacks from hitting players in the direct center or on the opposite end of the globe. Since Update 19.0 (2016-11-11), these attacks don't penetrate the globe anymore.
- Snow Globe will not block direct-targeted attacks, such as
Soul Punch,
Shock, and
Smite. It will block attacks with punch through, but not Railgun MOA projectiles.
- Snow Globe can be recast multiple times, but there are restrictions on the number of globes that can be created in the environment.
- A maximum of 4 separate Snow Globes can be cast at any given time. Casting Snow Globe after reaching the maximum will remove the oldest globe.
- Casting Snow Globe while inside an existing globe will remove the older globe and combine the total remaining health values of both globes for the newer one. The invulnerability period is reactivated for each cast.
- Snow Globes created inside existing globes do not count toward the maximum number of instances, and Snow Globe's health can stack with repeated casts until reaching a maximum combined health of 1,000,000.
- Synergy: Casting
Freeze onto the exterior of a globe will destroy it, triggering an icy explosion that deals Freeze's base
Cold area damage in an area of effect.
- Explosion damage is not affected by Ability Strength.
- The damage does not diminish with distance and bypasses obstacles in the environment.
- Affected enemies are ragdolled by the explosion.
Freeze is capable of destroying a globe even during its invulnerability period.
- Main article: Chilling Globe
Chilling Globe is a Warframe Augment Mod for Frost that gives
Snow Globe a chance to temporarily freeze enemies solid that enter its range.
Rank | Freeze chance | Duration | Cost |
---|---|---|---|
0 | 30% | 4s | 6 |
1 | 35% | 5s | 7 |
2 | 40% | 6s | 8 |
3 | 50% | 8s | 9 |
- Maximized Ability Strength along with
Steel Fiber and
Armored Agility will add up to a total health of 26,386.75 (using Arcane Squall Helmet and
Arcane Guardian is recommended, because they increase Snow Globe's health even further).
- Place over a cryopod in defense missions to shield it from all incoming fire.
- Maximized Ability Duration will reduce the globe's radius to 1.7 meters, allowing the globe to protect a cryopod without obstructing friendly fire.
- Maximized Ability Range will create a snow globe that can cover large areas, making it ideal for slowing down large numbers of enemy units or melee-oriented Bosses. Bear in mind however that this strategy runs the risk of incapacitating players wielding explosive weapons, and generally makes it difficult for players outside the globe from attacking enemies inside it. As such, use this strategy at your own discretion.
- When a teammate is downed, place a Snow Globe over them to protect you while reviving.
- When facing a boss with ranged attacks, do not place a Snow Globe on it. Instead, place it where your team is to protect them from incoming damage.
- The particle effect inside the globe can distract players' vision. Having a black energy color will remove this particle effect entirely, allowing better vision inside the globe.
- Recasting the ability after 4 seconds while remaining inside the Snow Globe will allow to sustain an impenetrable Snow Globe, that will grow stronger and stronger. This is due to the fact that it absorbs the enemy fire into its health and adds this health to the next Globe, as long as it is cast inside the first one.
- Particularly useful in T4 Defense, since the enemies will quickly reach a level where it does not matter how much base health your Snow Globe has.
- Snow Globe's ability to temporarily freeze and push away enemies can be an effective way to rapidly clear a large safe area to revive teammates or remove enemies attacking a defense objective.
- Using
Freeze to detonate a Snow Globe can also be done while inside another globe. This will not affect the globe you are in. If multiple globes overlap, it is possible to shatter a globe which protrudes into another globe by aiming at the part inside your globe.
- It is possible to detonate the Snow Globe that you are in in some Corpus or Void missions by bouncing Freeze off the Bubble of a Nullifier Crewman.(Results May be unpleasant)
![]() |
![]() ENERGY: 100 KEY 4 |
Avalanche Summons a treacherous landslide of ice that instantly freezes and shatters all enemies in its radius. |
Strength:800 / 1000 / 1200 / 1500 (![]() 100 / 200 / 300 / 400 ( ![]() 25 / 30 / 35 / 40% (armor reduction) |
Duration:5 / 6 / 7 / 8 s (freeze duration) | |||
Range:8 / 10 / 12 / 15 m (ability radius) 3 / 3.5 / 4 / 4.5 m (shatter radius) | |||
Misc:600% (![]() |
- Frost summons an avalanche to crash down around him, striking all surrounding enemies within 8 / 10 / 12 / 15 meters with a 600%
Cold status chance. Shortly after, an icy pulse rapidly expands over the area, freezing enemies in place and reducing their current armor by 25 / 30 / 35 / 40% for 5 / 6 / 7 / 8 seconds. When the pulse dissipates, frozen enemies are immediately dealt 800 / 1000 / 1200 / 1500
Cold damage. If an enemy dies from the sheer cold, they violently shatter upon death, dealing 100 / 200 / 300 / 400
Cold damage to enemies in a 3 / 3.5 / 4 / 4.5 meter radius.
- Armor reduction, initial damage and shatter damage are affected by Ability Strength.
- Shatter damage diminishes with distance and bypasses obstacles in the environment.
- Freeze duration is affected by Ability Duration.
- Ability radius and shatter radius are affected by Ability Range.
- Status chance is not affected by mods.
- Has a cast time of ~2.4 seconds and a cast delay of ~0.75 seconds.
- Armor reduction, initial damage and shatter damage are affected by Ability Strength.
- The armor reduction persists while the enemy is frozen and can only apply once, it does not stack with subsequent uses.
- The armor reduction is applied after ~1 second of the casting animation has passed, but before the damage is dealt.
- Recasting on frozen enemies multiple times refreshes the armor reduction and freeze duration.
- While frozen, enemies are unable to regenerate Shields.
- While the avalanche does not affect Storage Containers, the explosion from frozen enemies does.
- Casting
Freeze on a target frozen by Avalanche will extend the armor reduction and freeze duration. The effects will expire when Freeze ends or when Freeze's health threshold is reached.
- Main article: Icy Avalanche
Icy Avalanche is a Warframe Augment Mod for Frost that grants allies within the radius a protective coating of ice for each enemy that is frozen by
Avalanche.
Rank | Damage Absorbed | Cost |
---|---|---|
0 | 40 | 6 |
1 | 45 | 7 |
2 | 50 | 8 |
3 | 60 | 9 |
- To achieve 100% armor reduction with a rank-3 Avalanche, reaching 250% Ability Strength is required. Increasing Ability Strength beyond this percentage will not benefit the armor reduction further.
- Avalanche can be used to immobilize large groups of enemies, as even if it does not kill enemies outright it lowers their armor, allowing players to finish off any survivors.
- Avalanche staggers enemies back a small distance when cast, this may result in them being out of range for the freeze and subsequent damage when at the edge of the area of effect, so it is important to make sure you group enemies effectively before casting.
- This ability can damage enemies through walls. Using Avalanche while pressed against a wall can clear a room without even entering.
- Avalanche can hit enemies who are above or below Frost's position.
- Scales well against Corpus as freeze does half more damage against shields, useful for destroying Corpus being protected by Shield Ospreys.
- Arbitration Shield Drones won't dispel the freeze effect from frozen enemies.
- Avalanche can still serve as crowd control even with low Ability Duration, as the Cold status effects are not affected by mods and will stay on the target even when unfreezing (if the freeze duration is shorter than 6 seconds, that is).
Strength Mods | Duration Mods | Range Mods |
---|---|---|
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Frost can be equipped with:
Cosmetics
TennoGen
TennoGen
TennoGen
TennoGen
Seasonal
TennoGen
TennoGen
TennoGen
TennoGen
TennoGen
TennoGen
TennoGen
Augments
Media
See Also
Update 31.1 (2022-02-09)
- Augment: Passive -
Biting Frost
Hotfix 30.8.1 (2021-10-06)
- Updated to Frost Prime Passive description with the “Prime” indication to avoid confusion.
Update 29.10 (2021-03-19)
- Fixed Frost’s leg stretching and cape (with all Skins, including Frost Prime) clipping through him in the login screen.
Update 29.5 (2020-11-19)
- Fixed Frost/Frost Prime’s capes (on all skins) clipping through him in the login screen.
Update 28.3 (2020-08-12)
- Increased the Cold Status Effects from 1 to 6 for these Frost Abilities (which brings it back to pre-Status Changes):
- Freeze (Area of Effect)
- Ice Wave (slow)
- Avalanche (slow)
Update 27.4 (2020-05-01)
- Frost Ability videos have been added to their respective Arsenals!
- Fixed some rendering artifacts (black squares) that could appear if you killed an enemy and their ragdoll had severed body parts (notably with Frost's Avalanche).
Hotfix 27.3.11 (2020-04-09)
- Fixed Frost’s Snowglobe not blocking certain Sentient Attacks.
Hotfix 27.0.9 (2020-01-09)
- Fixed Frost’s Snowglobe missing the invulnerability period on cast.
Update 25.7 (2019-08-29)
- If you freeze enemies with things like Frost, Atlas, or Gara’s abilities, you can now immediately apply other Status Effects! Before these powers would prevent Status Effects from being added. Read more on that here: https://forums.warframe.com/topic/1119134-cold-status-effects-how-they-block-new-status-effects-coming-changes/
- Partial fixes toward Leg Armor clipping with Frost.
Hotfix 25.6.3 (2019-08-14)
- Fixed having all Energy drained when casting Frost’s Freeze ability with the Freeze Frost Augment equipped on a Snow Globe.
Update 25.6 (2019-08-08)
- Freeze Force - Freeze Augment - Frost
- Holding the casting button will send out a wave (much like similar, expanding Warframe Abilities) giving the elemental buff to every player it touches, including the caster
Update 25.5 (2019-07-31)
- Fixed enemies being overly reluctant to shooting at Frost’s Snow Globe from a longer distance.
Update 25.1 (2019-06-05)
- Fixed Zanuka being unable to capture Frost.
Update 24.6 (2019-04-04)
- Removed "cast on ground" requirements for the following Warframe abilities:
- Frost Avalanche
Hotfix 22.18.2 (2018-04-20)
- Fixed script error when casting Frost’s Snow Globe inside another invulnerable Snow Globe to stack them.
Update 22.18 (2018-04-20)
- Fixed Frost’s Snow Globe disappearing if a large amount of damage is taken during its invulnerable phase.
Hotfix 22.8.3 (2018-01-11)
- Boss Reward Location Changes:
- In an effort to balance the acquisition of Warframes, we’ve shifted some boss drop locations:
- Frost from Mars to Ceres - meaning Lieutenant Lech Kril/Captain Vor now possess Frost parts
- In an effort to balance the acquisition of Warframes, we’ve shifted some boss drop locations:
Hotfix 19.6.1 (2017-01-13)
- Change: Tweaked visibility of Snowglobe when a dark Energy color is used.
- Fix: Fixed some issues with Frost’s abilities not applying enough of the chosen Energy color.
Update 19.6 (2017-01-11)
- Additions: Frost Harka Bundle, Frost Harka Skin, Frysta Longsword Skin and Frost Harka Icon added
- Change: Updated and improved the look of Frost’s abilities with fancy new ice textures!
- Fix: Fixed a script error when casting Ice Wave.
Update 19.0 (2016-11-11)
- Frost/Prime Cloth Physics have been added to the Warframe's lower half of the coat.
Hotfix: The Index Preview 3 (2016-10-21)
- Fixed cases where NPCs would teleport sporadically when pushed by Snow Globe.
Update: The Silver Grove (2016-08-19)
- Conclave: Freeze, Ice Wave and Snow Globe now also reduce target’s Mobility.
Update: Specters of the Rail 0.0 (2016-07-08)
- Conclave: Increased slow duration of Icicle.
- Freeze will now be deflected when it encounter a Nullifier bubble.
- Snow Globe will now be destroyed if the bubble comes into contact with it.
Update 18.5 (2016-03-04)
- Conclave: Increased the range of Avalanche.
- Freeze and Avalanche will no longer freeze boss-type enemies.
- Snow Globe will no longer freeze or push boss-type enemies.
Update 18.2 (2016-01-05)
- Frost Prime removed from drop tables.
Hotfix 18.0.6 (2015-12-09)
- Fixed Frost Prime's arm textures using the incorrect color tinting.
Hotfix 18.0.5 (2015-12-08)
- Prime: Fixed gold trimmings not properly becoming tinted via player customization.
Hotfix 18.0.4 (2015-12-08)
- Prime: Frost Prime re-added into drop tables.
Update 18.0 (2015-12-03)
- Prime: Fixed PBR visuals appearing to be low quality compared to other textures.
Update 17.9.1 (2015-10-29)
- Frost and Frost Prime have been given the PBR treatment, in addition to some visual texture adjustments.
Update 17.7 (2015-10-14)
- Fixed Atlas’
Tectonics being unable to go through Snow Globe.
- Fixed Frost’s passive freeze ability working on ability-immune enemies like the Stalker.
Hotfix 17.6.2 (2015-10-08)
- Conclave: Increased the damage of Freeze.
Hotfix 17.6.1 (2015-10-07)
- Corpus Nullifiers will no longer destroy Snow Globes if Frost enters the Nullifier Shield and globes are placed elsewhere.
Update 17.5 (2015-10-01)
- Fixed Nullifier bubbles not properly stopping Frost’s Abilities.
Update 17.3 (2015-09-02)
- Conclave: Reduced the damage of Freeze.
- Conclave: Reduced the damage of Avalanche.
Update 17.2.4 (2015-08-26)
- Conclave: Decreased the health of Snow Globe.
- Conclave: Avalanche damage reduced.
Hotfix 17.2.2 (2015-08-21)
- Fixed some minor improper textures on Frost’s sleeve cuffs.
Hotfix 17.0.5 (2015-08-07)
- Snow Globes can now be broken when Freeze is cast on it, causing the Snow Globe to explode and do an AoE ragdoll effect on nearby enemies.
- Fixed the Drekar Elite Lancer being able to fire its Harpak through Snow Globe.
Hotfix 17.0.3 (2015-08-04)
- Conclave: Reduced the health of Snow Globe.
- Fixed Snow Globe not disappearing on death.
Hotfix 17.0.2 (2015-07-31)
- Fixed Snow Globe not using the proper timer for Clients.
Update 17.0 (2015-07-31)
- Freeze now does 100% cold proc in an AoE around target hit.
- Freeze now creates a patch of cold that slows any enemies that enter the area when used on terrain.
- Frost now has a passive ability: enemies who melee attack Frost have a chance to be frozen on impact.
- Ice Wave now flairs out as a cone as opposed to a straight line.
- Avalanche will now freeze for X seconds if they survive the initial damage.
- Survivors have their armour debuffed while frozen.
- Targets that die while frozen will explode and deal radial damage + cold proc.
- Snow Globe will Freeze and push out all enemies that are within radius upon cast.
- Snow Globe no longer has a Duration Timer.
- Players can now have a maximum of 4 Snow Globes.
- Recasting Snow Globe at 4 will destroy the oldest globe.
- Frozen enemies will no longer be frozen in place; instead enemies will maintain their velocity and be susceptible to gravity/pushback.
- Enemies that are frozen solid can be shattered by colliding with something if they are moving fast enough.
- Conclave: Freeze damage and slow duration has been reduced.
- Conclave: Avalanche damage has been reduced.
- Conclave: Frost's passive applies Chill instead of Freeze.
- Prime: Base shield increased from 150 to 175.
Update 16.8 (2015-06-10)
- Fixed Snow Globe giving two visual effects for Clients.
Update 16.6 (2015-05-27)
- Conclave: Freeze damage has been reduced.
Hotfix 16.5.5 (2015-05-14)
- Fixed Snow Globe not properly getting a tint from the player’s energy color.
Hotfix 16.3.1 (2015-04-10)
- Fixed emblems not sitting properly on Frost, Frost Prime.
Update 16.2 (2015-04-01)
- Conclave: Increased Snow Globe slowdown effect.
- Fixed Avalanche showing duplicate effects for Clients.
Hotfix 16.1.5 (2015-03-31)
- Fixed extensive audio when using Frosts’ Augment Mods.
Hotfix 16.1.3 (2015-03-26)
- Augment: Added audio cue to Ice Wave Impedance Mod effect.
- Fixed some instances of black textures appearing on Snow Globe.
Hotfix 16.1.1 (2015-03-25)
- Conclave: Frost’s Icicle now have a slightly improved lock-on.
- Conclave: Improved velocity and lockon strength of Frost’s Icicle.
- Conclave: Fixed Frost’s Icicle not following proper flight paths.
Update 16.1 (2015-03-25)
- Fixed Frost’s Icicle auto-targeting the enemy’s torso when aiming manually at a target.
Hotfix 16.0.4 (2015-03-23)
- Conclave: Increased the damage of Freeze.
Update 16.0 (2015-03-19)
- Conclave: Frost can now be used in Conclave.
- Augment: Snow Globe -
Chilling Globe
- Conclave: Ice Wave Impedance augment mod can now be used in Conclave.
Update 15.14 (2015-02-12)
- Fixed incorrect energy color on Freeze effect.
Hotfix 15.13.3 (2015-02-06)
- Players should now be able to clearly see the short pulse of Snow Globe that indicates its invulnerability period.
Update 15.13 (2015-02-05)
- Casting Snow Globe inside of a Snow Globe you previously created will combine the health of both globes, eliminating the old Globe in the process.
- Ice Wave now has a bit of Prime flair to its visual effect.
- Augment: Freeze Force have had its duration increased from 24 seconds to 40 seconds, and its damage reduced from 125% to 100%.
- Made minor visual and audio FX changes to Avalanche.
- Fixed Syandanas clipping through Frost Prime’s clothing and armor.
Update 15.6 (2014-12-11)
- Augment: Ice Wave -
Ice Wave Impedance
Update 15.5 (2014-11-27)
- Freeze now has an AoE on impact similar to Ember’s
Fireball.
Update 15.0 (2014-10-24)
- Augment: Freeze -
Freeze Force.
- Fixed Snow Globe inner snowstorm effects not scaling properly with Range mods, resulting in it not matching the outer globe scale.
Update 14.9 (2014-10-01)
- Fixed Snow Globe countdown timer not going away if the shield is destroyed from damage.
Hotfix 14.0.9 (2014-07-26)
- Tweaked the sound of Snow Globe.
Hotfix 13.9.1 (2014-07-02)
- Snow Globe now indicates brief invulnerability window.
Update 13.4 (2014-05-21)
- Tweaked the emblem offsets on the Frost and Frost Prime.
Hotfix 13.3.1 (2014-05-15)
- Tweaked the leg armor offsets on the Frost and Frost Prime frames.
Update 13.3 (2014-05-14)
- Set a max limit on the max instances of Snow Globe sound effects.
- Tweaked the ability and energy visuals on Frost.
Update 13.2 (2014-05-01)
- Improved the performance of a number of Frost's abilities.
Update 13.0 (2014-04-09)
- Prime: Fixed Frost Prime not having the correct cast sound.
Hotfix 12.4.5 (2014-03-12)
- Snow Globe’s health is now affected by armor value.
- There is now a temporary invulnerability duration determined by the rank of the Snow Globe Mod.
- Snow Globe’s health is increased by the amount of damage received in the “Invulnerability Duration” window.
- The numerical details are as follows:
- Unranked Snowglobe: Health = 1500 + Invulnerability Duration = 1 second
- Rank 1 Snowglobe: Health = 2500 + Invulnerability Duration = 2 seconds
- Rank 2 Snowglobe: Health = 3000 + Invulnerability Duration = 3 seconds
- Rank 3 Snowglobe: Health = 3500 + Invulnerability Duration = 4 seconds
- Snowglobe Health = Health + (Armor x 5)
Update 12.3 (2014-02-27)
- Changed Frost’s Ability Sounds to align with new casting times.
Update 12.0 (2014-02-05)
- Freeze now comparable to Ember’s
Fireball ability.
- Avalanche now has increased casting speed and damage.
- Snow Globe now has health in the following values as upgraded/fused: 1500,2500,3000,3500.
- Ice Wave now force procs slow (chill).
Update 11.2 (2013-12-04)
- Armor increased from 150 to 190.
Hotfix 10.7.1 (2013-11-08)
- Stalker is no longer affected by Snow Globe.
Update 10.5 (2013-10-23)
- New sound for Snow Globe ability.
Update 9.5 (2013-08-09)
- Fixed Vauban's abilities not working when stuck onto Snow Globe.
Update 8.3 (2013-07-04)
- Fixed Hammer Boss phases breaking after Avalanche ability.
- Fixed 'Power In Use' bug when using Avalanche.
Hotfix 8.0.2 (2013-05-24)
- Fixed Frost abilities not working.
Update 7.10 (2013-05-03)
- Introduced Frost Prime.
Update 7.9 (2013-04-26)
- Power mods moved to common pool.
- Fixed Freeze not being affected by Continuity mod.
- Fixed Snow Globe power not being affected by Continuity and Range mods.
Update 6.3 (2013-02-14)
- Boosted base sprint by 5%.
Update 6.0 (2013-01-29)
- Frost added into the game.
Ability SFX
- Using any ability (download)
- Using
Snow Globe (download)
Images
Videos
Post-Update 17
Pre-Update 17
Abilities
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