Release Date: January 29th, 2013
Frost is a slow and heavily-armored Warframe that is able to utilize offensive and defensive skills to both his own and his team's advantage. He commands furious blizzards that pummel and freeze his enemies while providing respite and solace for his allies.
Acquisition
Frost's main blueprint can be purchased from the Market. Frost's component blueprints can be obtained from defeating Lieutenant Lech Kril & Captain Vor on Exta, Ceres.Drop | Chance | Expected | Nearly Guaranteed |
---|---|---|---|
Chassis Blueprint | 38.72% | 6 – 7 | 27 ± 9 |
Neuroptics Blueprint | 38.72% | ||
Systems Blueprint | 22.56% |
Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.
For more detailed definitions and information on how these number were obtained, visit here.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 1 |
Time: 72 hrs |
Rush: ![]() | |||||
Market Price: ![]() |
Blueprint Price: ![]() | ||||
Neuroptics | |||||
![]() 15,000 |
![]() 150 |
![]() 1 |
![]() 150 |
![]() 500 |
Time: 12 hrs |
Rush: ![]() | |||||
Chassis | |||||
![]() 15,000 |
![]() 1 |
![]() 1000 |
![]() 300 |
Time: 12 hrs | |
Rush: ![]() | |||||
Systems | |||||
![]() 15,000 |
![]() 1 |
![]() 1 |
![]() 500 |
![]() 500 |
Time: 12 hrs |
Rush: ![]() |
Warframe Guides
“I am the Lotus. I will guide you, but we must hurry.” Guides are created by users like you. They aren't as strictly regulated as most pages, so keep an eye out for dated or subjective information.
Have your own build and playstyle? You can contribute too! Instructions are within. |
See Category:Frost Guides to read user-made guides on how to play this Warframe.
Trivia

Concept art of an unused boss for Dark Sector, which was later adapted for Frost's design
- Frost's design is based on concept artwork for an unused boss intended to appear in DE's previous game, Dark Sector.
- Prior to Hotfix 22.8.3, Frost parts blueprints dropped from Lieutenant Lech Kril on War, Mars. This is now the drop location of
Excalibur.
- The large, dark ports on Frost and Frost Prime's arms are considered customizable Armor parts, and will be removed if any other arm plates are used.
“Market forces dictate that you need to evolve or die.” The Void Relics for this item have been removed from the drop tables at this time and are no longer farmable. Note that vaulted Void Relics in players' intentories are not affected and can still be opened.
|
Release Date: May 3rd, 2013
Frost Prime is the Primed variant of Frost, possessing a higher shield capacity, as well as an additional
polarity. Frost Prime was released alongside
Latron Prime and
Reaper Prime.
Acquisition
Frost Prime's main and component blueprints are acquired from the following Void Relics.Blueprint | ![]() |
![]() |
![]() |
---|---|---|---|
Meso F2 Rare (V) Meso F3 Rare (V) Neo F1 Rare (V) |
Neo E1 Common (V) Axi E1 Common (V) |
Lith G1 Common (V) Meso E1 Common (V) |
Lith G2 Uncommon (V) Neo S5 Uncommon (V) |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() |
![]() |
![]() |
![]() 1 |
Time: 72 hrs |
Rush: ![]() | |||||
Market Price: N/A | Blueprint Price: N/A | ||||
Neuroptics | |||||
![]() 15,000 |
![]() 150 |
![]() 1 |
![]() 150 |
![]() 500 |
Time: 12 hrs |
Rush: ![]() | |||||
Chassis | |||||
![]() 15,000 |
![]() 1 |
![]() 1,000 |
![]() 300 |
Time: 12 hrs | |
Rush: ![]() | |||||
Systems | |||||
![]() 15,000 |
![]() 1 |
![]() 1 |
![]() 500 |
![]() 220 |
Time: 12 hrs |
Rush: ![]() |
Vaultings
- On March 17, 2015, it was announced that Frost Prime would enter the Prime Vault and be retired from the reward tables on March 24th, 2015. Any preexisting components or fully-built frames will remain as is.
- Frost Prime, along with
Latron Prime and
Reaper Prime, was again accessible on December 8th, 2015 to January 5th, 2016 when the Prime Vault was unsealed.
- Frost Prime (along with
Sicarus Prime,
Glaive Prime,
Ember Prime,
Latron Prime, and
Reaper Prime) were available from December 6th, 2016 to January 3rd, 2017 as part of the Fire and Ice Prime Vault.
- On June 27, 2017, Frost Prime and an exclusive Syandana were released as Twitch Prime benefits. He was the first Primed Warframe offered through this method.
- Frost Prime, along with
Ember Prime,
Latron Prime,
Reaper Prime,
Sicarus Prime, and
Glaive Prime, were unvaulted from January 29th, 2019 to March 26th, 2019.
- Frost Prime, along with
Ember Prime,
Latron Prime,
Reaper Prime,
Sicarus Prime, and
Glaive Prime, was made available on September 29th, 2020 as part of the Fire and Ice Prime Vault.
Notes
- Frost Prime, compared to
Frost:
- Higher Shields (175/525 vs. 150/450)
- Different Polarities (
vs.
)
- As a Prime Warframe, Frost Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
Trivia
- Frost Prime, along with
Hydroid Prime, can achieve the fourth highest total shield value out of all Warframes at 3,195 by combining
Redirection,
Primed Vigor,
Augur Accord, and their maximum Overshields (+1200).
Hildryn currently holds the highest possible shield value of 4,545. These numbers can potentially be higher with other buffs that increase shield capacity (such as
Shield Charger and Sequence).
- Frost Prime is the second Prime version of a Warframe and the first to be craftable.
- The Blueprint for Frost Prime was given out as a reward for participating in the Fusion Moa Event which lasted from May 3, 2013 to May 5, 2013.
- Like all primes, it can use Frost's alternate helmets (Squall Frost Helmet & Aurora Frost Helmet).
- Additionally, Frost Prime can also use all of Frost's Warframe skins.
- Frost Prime's
Ice Wave has an additional visual effect, leaving behind small, golden icicles in its wake.
Media
See Also
- Prime, the Orokin enhancement to a Warframe or weapon.
Passive
Any melee assailant that strikes Frost has a 10% chance to be temporarily frozen for 20 seconds on impact.
- Freezing chance and duration are not affected by mods.
Abilities
![]() |
![]() ENERGY: 25 KEY 1 |
Freeze A frigid energy blast that freezes targets in their tracks. |
Strength:150 / 225 / 275 / 350 (![]() 50 / 100 / 125 / 150 ( ![]() |
Duration:5 / 7 / 12 / 15 s (freeze duration) | |||
Range:N/A | |||
Misc:600% (![]() 50% (freeze health threshold) 3m (impact radius) |
![]() |
![]() ENERGY: 50 KEY 2 |
Ice Wave Sends a wave of razor sharp, crystallized ice toward an enemy, dealing heavy damage. |
Strength:300 / 445 / 565 / 700 (![]() |
Duration:N/A | |||
Range:30 / 35 / 40 / 45° (angle) 1.5 / 2 / 2.5 / 3 m (initial width) 10 / 12 / 17 / 20 m (length) | |||
Misc:600% (![]() 60° (angle cap) |
![]() |
![]() ENERGY: 50 KEY 3 |
Snow Globe Frost deep freezes any vapor and moisture in the area, creating a protective sphere with brief invulnerability to boost its strength. |
Strength:5x (armor multiplier) 3000 / 4000 / 4500 / 5000 (base health) |
Duration:N/A | |||
Range:5m radius | |||
Misc:1 / 2 / 3 / 4 s (invulnerability duration) 40% / 50% / 60% / 67% (slow) |
![]() |
![]() ENERGY: 100 KEY 4 |
Avalanche Summons a treacherous landslide of ice that instantly freezes and shatters all enemies in its radius. |
Strength:800 / 1000 / 1200 / 1500 (![]() 100 / 200 / 300 / 400 ( ![]() 25 / 30 / 35 / 40% (armor reduction) |
Duration:5 / 6 / 7 / 8 s (freeze duration) | |||
Range:8 / 10 / 12 / 15 m (ability radius) 3 / 3.5 / 4 / 4.5 m (shatter radius) | |||
Misc:600% (![]() |
Strength Mods | Duration Mods | Range Mods |
---|---|---|
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Frost can be equipped with:
Cosmetics
TennoGen
TennoGen
TennoGen
TennoGen
Seasonal
TennoGen
TennoGen
TennoGen
TennoGen
TennoGen
TennoGen
TennoGen
Augments
Media
See Also
- Fixed Frost’s leg stretching and cape (with all Skins, including Frost Prime) clipping through him in the login screen.
- Fixed Frost/Frost Prime’s capes (on all skins) clipping through him in the login screen.
- Increased the Cold Status Effects from 1 to 6 for these Frost Abilities (which brings it back to pre-Status Changes):
- Freeze (Area of Effect)
- Ice Wave (slow)
- Avalanche (slow)
- Frost Ability videos have been added to their respective Arsenals!
- Fixed some rendering artifacts (black squares) that could appear if you killed an enemy and their ragdoll had severed body parts (notably with Frost's Avalanche).
- Fixed Frost’s Snowglobe not blocking certain Sentient Attacks.
- Fixed Frost’s Snowglobe missing the invulnerability period on cast.
- If you freeze enemies with things like Frost, Atlas, or Gara’s abilities, you can now immediately apply other Status Effects! Before these powers would prevent Status Effects from being added. Read more on that here: https://forums.warframe.com/topic/1119134-cold-status-effects-how-they-block-new-status-effects-coming-changes/
- Partial fixes toward Leg Armor clipping with Frost.
- Fixed having all Energy drained when casting Frost’s Freeze ability with the Freeze Frost Augment equipped on a Snow Globe.
- Freeze Force - Freeze Augment - Frost
- Holding the casting button will send out a wave (much like similar, expanding Warframe Abilities) giving the elemental buff to every player it touches, including the caster
- Fixed enemies being overly reluctant to shooting at Frost’s Snow Globe from a longer distance.
- Fixed Zanuka being unable to capture Frost.
- Removed "cast on ground" requirements for the following Warframe abilities:
- Frost Avalanche
- Fixed script error when casting Frost’s Snow Globe inside another invulnerable Snow Globe to stack them.
- Fixed Frost’s Snow Globe disappearing if a large amount of damage is taken during its invulnerable phase.
- Boss Reward Location Changes:
- In an effort to balance the acquisition of Warframes, we’ve shifted some boss drop locations:
- Frost from Mars to Ceres - meaning Lieutenant Lech Kril/Captain Vor now possess Frost parts
- In an effort to balance the acquisition of Warframes, we’ve shifted some boss drop locations:
- Change: Tweaked visibility of Snowglobe when a dark Energy color is used.
- Fix: Fixed some issues with Frost’s abilities not applying enough of the chosen Energy color.
- Additions: Frost Harka Bundle, Frost Harka Skin, Frysta Longsword Skin and Frost Harka Icon added
- Change: Updated and improved the look of Frost’s abilities with fancy new ice textures!
- Fix: Fixed a script error when casting Ice Wave.
- Frost/Prime Cloth Physics have been added to the Warframe's lower half of the coat.
- Fixed cases where NPCs would teleport sporadically when pushed by Snow Globe.
- Conclave: Freeze, Ice Wave and Snow Globe now also reduce target’s Mobility.
- Conclave: Increased slow duration of Icicle.
- Freeze will now be deflected when it encounter a Nullifier bubble.
- Snow Globe will now be destroyed if the bubble comes into contact with it.
- Conclave: Increased the range of Avalanche.
- Freeze and Avalanche will no longer freeze boss-type enemies.
- Snow Globe will no longer freeze or push boss-type enemies.
- Frost Prime removed from drop tables.
- Fixed Frost Prime's arm textures using the incorrect color tinting.
- Prime: Fixed gold trimmings not properly becoming tinted via player customization.
- Prime: Frost Prime re-added into drop tables.
- Prime: Fixed PBR visuals appearing to be low quality compared to other textures.
- Frost and Frost Prime have been given the PBR treatment, in addition to some visual texture adjustments.
- Fixed Atlas’
Tectonics being unable to go through Snow Globe.
- Fixed Frost’s passive freeze ability working on ability-immune enemies like the Stalker.
- Conclave: Increased the damage of Freeze.
- Corpus Nullifiers will no longer destroy Snow Globes if Frost enters the Nullifier Shield and globes are placed elsewhere.
- Fixed Nullifier bubbles not properly stopping Frost’s Abilities.
- Conclave: Reduced the damage of Freeze.
- Conclave: Reduced the damage of Avalanche.
- Conclave: Decreased the health of Snow Globe.
- Conclave: Avalanche damage reduced.
- Fixed some minor improper textures on Frost’s sleeve cuffs.
- Snow Globes can now be broken when Freeze is cast on it, causing the Snow Globe to explode and do an AoE ragdoll effect on nearby enemies.
- Fixed the Drekar Elite Lancer being able to fire its Harpak through Snow Globe.
- Conclave: Reduced the health of Snow Globe.
- Fixed Snow Globe not disappearing on death.
- Fixed Snow Globe not using the proper timer for Clients.
- Freeze now does 100% cold proc in an AoE around target hit.
- Freeze now creates a patch of cold that slows any enemies that enter the area when used on terrain.
- Frost now has a passive ability: enemies who melee attack Frost have a chance to be frozen on impact.
- Ice Wave now flairs out as a cone as opposed to a straight line.
- Avalanche will now freeze for X seconds if they survive the initial damage.
- Survivors have their armour debuffed while frozen.
- Targets that die while frozen will explode and deal radial damage + cold proc.
- Snow Globe will Freeze and push out all enemies that are within radius upon cast.
- Snow Globe no longer has a Duration Timer.
- Players can now have a maximum of 4 Snow Globes.
- Recasting Snow Globe at 4 will destroy the oldest globe.
- Frozen enemies will no longer be frozen in place; instead enemies will maintain their velocity and be susceptible to gravity/pushback.
- Enemies that are frozen solid can be shattered by colliding with something if they are moving fast enough.
- Conclave: Freeze damage and slow duration has been reduced.
- Conclave: Avalanche damage has been reduced.
- Conclave: Frost's passive applies Chill instead of Freeze.
- Prime: Base shield increased from 150 to 175.
- Fixed Snow Globe giving two visual effects for Clients.
- Conclave: Freeze damage has been reduced.
- Fixed Snow Globe not properly getting a tint from the player’s energy color.
- Fixed emblems not sitting properly on Frost, Frost Prime.
- Conclave: Increased Snow Globe slowdown effect.
- Fixed Avalanche showing duplicate effects for Clients.
- Fixed extensive audio when using Frosts’ Augment Mods.
- Augment: Added audio cue to Ice Wave Impedance Mod effect.
- Fixed some instances of black textures appearing on Snow Globe.
- Conclave: Frost’s Icicle now have a slightly improved lock-on.
- Conclave: Improved velocity and lockon strength of Frost’s Icicle.
- Conclave: Fixed Frost’s Icicle not following proper flight paths.
- Fixed Frost’s Icicle auto-targeting the enemy’s torso when aiming manually at a target.
- Conclave: Increased the damage of Freeze.
- Conclave: Frost can now be used in Conclave.
- Augment: Snow Globe -
Chilling Globe
- Conclave: Ice Wave Impedance augment mod can now be used in Conclave.
- Fixed incorrect energy color on Freeze effect.
- Players should now be able to clearly see the short pulse of Snow Globe that indicates its invulnerability period.
- Casting Snow Globe inside of a Snow Globe you previously created will combine the health of both globes, eliminating the old Globe in the process.
- Prime: Ice Wave now has a bit of Prime flair to its visual effect.
- Augment: Freeze Force have had its duration increased from 24 seconds to 40 seconds, and its damage reduced from 125% to 100%.
- Made minor visual and audio FX changes to Avalanche.
- Prime: Fixed Syandanas clipping through Frost Prime’s clothing and armor.
- Augment: Ice Wave -
Ice Wave Impedance
- Freeze now has an AoE on impact similar to Ember’s
Fireball.
- Augment: Freeze -
Freeze Force.
- Fixed Snow Globe inner snowstorm effects not scaling properly with Range mods, resulting in it not matching the outer globe scale.
- Fixed Snow Globe countdown timer not going away if the shield is destroyed from damage.
- Tweaked the sound of Snow Globe.
- Snow Globe now indicates brief invulnerability window.
- Tweaked the emblem offsets on the Frost and Frost Prime.
- Tweaked the leg armor offsets on the Frost and Frost Prime frames.
- Set a max limit on the max instances of Snow Globe sound effects.
- Tweaked the ability and energy visuals on Frost.
- Improved the performance of a number of Frost's abilities.
- Prime: Fixed Frost Prime not having the correct cast sound.
- Snow Globe’s health is now affected by armor value.
- There is now a temporary invulnerability duration determined by the rank of the Snow Globe Mod.
- Snow Globe’s health is increased by the amount of damage received in the “Invulnerability Duration” window.
- The numerical details are as follows:
- Unranked Snowglobe: Health = 1500 + Invulnerability Duration = 1 second
- Rank 1 Snowglobe: Health = 2500 + Invulnerability Duration = 2 seconds
- Rank 2 Snowglobe: Health = 3000 + Invulnerability Duration = 3 seconds
- Rank 3 Snowglobe: Health = 3500 + Invulnerability Duration = 4 seconds
- Snowglobe Health = Health + (Armor x 5)
- Changed Frost’s Ability Sounds to align with new casting times.
- Freeze now comparable to Ember’s
Fireball ability.
- Avalanche now has increased casting speed and damage.
- Snow Globe now has health in the following values as upgraded/fused: 1500,2500,3000,3500.
- Ice Wave now force procs slow (chill).
- Armor increased from 150 to 190.
- Stalker is no longer affected by Snow Globe.
- New sound for Snow Globe ability.
- Fixed Vauban's abilities not working when stuck onto Snow Globe.
- Fixed Hammer Boss phases breaking after Avalanche ability.
- Fixed 'Power In Use' bug when using Avalanche.
- Fixed Frost abilities not working.
- Frost Prime added to drop tables.
- Power mods moved to common pool.
- Fixed Freeze not being affected by Continuity mod.
- Fixed Snow Globe power not being affected by Continuity and Range mods.
- Boosted base sprint by 5%.
- Frost added into the game.
Ability SFX
- Using any ability
- Using
Snow Globe
Images
Videos
Post-Update 17
Pre-Update 17
Abilities
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Attributes • Helminth • Augments • Compare All • Cosmetics |