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By channeling moisture and vapor in the surrounding environment, Frost creates formidable defenses and lethal attacks from sub zero conditions.

This is Frost, colder and deadlier than space itself.

Frost can protect or punish, the decision is yours.

Release Date: January 29th, 2013

Frost is a slow and heavily-armored Warframe that is able to utilize offensive and defensive skills to both his own and his team's advantage. He commands furious blizzards that pummel and freeze his enemies while providing respite and solace for his allies.


Frost's main blueprint can be purchased from the Market. Frost's component blueprints can be obtained from defeating Lieutenant Lech Kril & Captain Vor on Exta, Ceres.
Item Source Chance Expected Nearly Guaranteed
Chassis.png Chassis Blueprint Lech Kril and Vor Assassination 38.72% ~ 2 Kills 14 ± 4 Kills
Systems.png Systems Blueprint Lech Kril and Vor Assassination 22.56% ~ 4 Kills 27 ± 9 Kills
Helmet.png Neuroptics Blueprint Lech Kril and Vor Assassination 38.72% ~ 2 Kills 14 ± 4 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations. Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...) (add drops in same rotation)

For more detailed definitions and information, visit here.

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: Platinum64.png 375 Blueprint Price: Credits64.png 25,000
Chassis Chassis

Time: 12 hrs
Rush: Platinum64.png 25
Neuroptics Neuroptics
Time: 12 hrs
Rush: Platinum64.png 25
Systems Systems
Time: 12 hrs
Rush: Platinum64.png 25

Warframe Guides

“I am the Lotus. I will guide you, but we must hurry.”
Guides are created by users like you. They aren't as strictly regulated as most pages, so keep an eye out for dated or subjective information.
Have your own build and playstyle? You can contribute too! Instructions are within.

See Category:Frost Guides to read user-made guides on how to play this Warframe.


Concept art of an unused boss for Dark Sector, which was later adapted for Frost's design

  • Frost's design is based on concept artwork for an unused boss intended to appear in DE's previous game, Dark Sector.
  • Prior to Hotfix 22.8.3 (2018-01-11), Frost parts blueprints dropped from Lieutenant Lech Kril on War, Mars. This is now the drop location of ExcaliburIcon272.png Excalibur.
  • The large, dark ports on Frost and Frost Prime's arms are considered customizable Armor parts, and will be removed if any other arm plates are used.
  • Frost’s Chassis is a requisite ingredient for ChromaIcon272.png Chroma’s Chassis.

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AladVPortrait d.png
“Market forces dictate that you need to evolve or die.”
Frost Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during gameplay at this time. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
Frost Prime has the same chilling abilities as Frost but provides unique mod polarities, allowing for greater customization.

Release Date: May 3rd, 2013

Frost Prime is the Primed variant of FrostIcon272.png Frost, possessing a higher shield capacity, as well as an additional Vazarin Pol.svg polarity. Frost Prime was released alongside LatronPrime.png Latron Prime and ReaperPrime.png Reaper Prime.


Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Frost Prime's Relic Drops
Chassis Blueprint Systems Blueprint Frost PrimeIcon272.png Blueprint Neuroptics Blueprint
VoidRelicIronIcon64.png Lith G1 Common (V)
VoidRelicBronzeIcon64.png Meso E1 Common (V)
VoidRelicIronIcon64.png Lith G2 Uncommon (V)
VoidRelicSilverIcon64.png Neo S5 Uncommon (V)
VoidRelicBronzeIcon64.png Meso F2 Rare (V)
VoidRelicBronzeIcon64.png Meso F3 Rare (V)
VoidRelicSilverIcon64.png Neo F1 Rare (V)
VoidRelicGoldIcon64.png Axi E1 Common (V)
VoidRelicSilverIcon64.png Neo E1 Common (V)

Manufacturing Requirements
Chassis Neuroptics Systems OrokinCell.png
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: N/A Blueprint Price: N/A
Chassis Chassis

Time: 12 hrs
Rush: Platinum64.png 25
Neuroptics Neuroptics
Time: 12 hrs
Rush: Platinum64.png 25
Systems Systems
Time: 12 hrs
Rush: Platinum64.png 25



  • Frost Prime, compared to FrostIcon272.png Frost:
    • Higher Shields (175/525 vs. 150/450)
    • Different Polarities (Naramon Pol.svgVazarin Pol.svgVazarin Pol.svg vs. Naramon Pol.svgVazarin Pol.svg)
  • As a Prime Warframe, Frost Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.


  • Frost Prime, along with Hydroid PrimeIcon272.png Hydroid Prime, can achieve the fourth highest total shield value out of all Warframes at 3,195 by combining Mod TT 20px.png RedirectionMod TT 20px.png Primed VigorMod TT 20px.png Augur Accord, and their maximum Overshields (+1200). HildrynIcon272.png Hildryn currently holds the highest possible shield value of 4,545. These numbers can potentially be higher with other buffs that increase shield capacity (such as Mod TT 20px.png Shield Charger and Sequence).
  • Frost Prime is the second Prime version of a Warframe and the first to be craftable.
    • The Blueprint for Frost Prime was given out as a reward for participating in the Fusion Moa Event which lasted from May 3, 2013 to May 5, 2013.
  • Like all primes, it can use Frost's alternate helmets (Squall Frost Helmet & Aurora Frost Helmet).
    • Additionally, Frost Prime can also use all of Frost's Warframe skins.
  • Frost Prime's IceWave130xDark.png Ice Wave has an additional visual effect, leaving behind small, golden icicles in its wake.


See Also

  • Prime, the Orokin enhancement to a Warframe or weapon.

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Any melee assailant that strikes FrostIcon272.png Frost has a 10% chance to be temporarily frozen for 20 seconds on impact.

  • Freezing chance and duration are not affected by mods.

Main article: Biting Frost

Biting Frost is a Warframe Augment Mod for FrostIcon272.png Frost's passive, gaining increased Critical Chance and Critical Damage on frozen enemies.

Rank Crit Chance Crit Damage Cost
0 +130% +130% 6
1 +150% +150% 7
2 +175% +175% 8
3 +200% +200% 9


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Main article: Freeze (edit)
FreezeModU15.jpeg FrostFreeze.png
A frigid energy blast that freezes targets in their tracks.
Strength:150 / 225 / 275 / 350 (DmgColdSmall64.png Cold main damage)
50 / 100 / 125 / 150 (DmgColdSmall64.png Cold area damage)
Duration:5 / 7 / 12 / 15 s (freeze duration)
Misc:600% (DmgColdSmall64.png Cold status chance)
50% (freeze health threshold)
3m (impact radius)

  • Frost launches an icy projectile in the direction of the reticle, traveling until it reaches an enemy or a surface. The projectile deals 150 / 225 / 275 / 350 DmgColdSmall64.png Cold damage to an enemy if hit directly and freezes them in place for 5 / 7 / 12 / 15 seconds. Inflicts 50 / 100 / 125 / 150 DmgColdSmall64.png Cold damage with a 600% status chance to all enemies within a radius of 3 meters from the impact point.
    • All damage is affected by Ability Strength, body-part multipliers and TheoremDemulcent.png Theorem Demulcent.
      • DmgColdSmall64.png Cold combines residual elements. For example, ResidualViremia.png Residual Viremia forms DmgViralSmall64.png Viral.
      • Area damage affects the initial target, decreases with distance, and does not bypass obstacles in the environment.
    • Freeze duration is affected by Ability Duration.
    • Impact radius is not affected by Ability Range.
    • Status chance is not affected by mods.
    • Has a cast delay of ~0.6 seconds.
  • The freeze duration will end prematurely if the initial target loses 50% of its current health during the time it is frozen.
    • While frozen, enemies are unable to regenerate Shields.
  • Ability Synergy:
    • Casting Freeze onto the exterior of a SnowGlobe130xDark.png Snow Globe will destroy it, triggering an icy explosion that damages and ragdolls enemies in an area of effect.
  • Casting Avalanche130xDark.png Avalanche on a target frozen by Freeze will override Freeze's effects. The target will remain frozen for Avalanche's duration while temporarily reducing the target's armor and removing Freeze's health threshold.
  • Freeze is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.
  • Can be recast on a frozen target multiple times, restarting the freeze timer.

Main article: Freeze Force

Freeze Force is a Warframe Augment Mod for FrostIcon272.png Frost that allows Freeze130xDark.png Freeze to be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional DmgColdSmall64.png Cold damage to all attacks.

Rank DmgColdSmall64.png Cold Damage Duration Range Cost
0 50% 28s 15m 6
1 65% 32s 15m 7
2 80% 36s 15m 8
3 100% 40s 15m 9

Tips & Tricks
  • Its primary strength is that a direct hit causes the target to be frozen in place for a fixed 10 seconds, regardless of rank. This is particularly useful when fighting single enemies such as bosses to buy time for teammates to revive incapacitated Tenno, recharge shields, reload, etc.
  • Targets that are frozen will be freed of their immobility if they take health damage by anything. Freeze's utility can be easily wasted unless proper coordination with teammates is exercised.
  • Freeze can be used to set up an effective kill-combo on an enemy with a burst-damage attack.
  • Arbitration Shield Drones won't dispel the freeze effect from frozen enemies.
  • Placing a DmgSlashSmall64.png Slash proc on enemies and then casting freeze can stop an enemy from killing you while slowly killing them via bleed damage.

Main article: Ice Wave (edit)
IceWaveModU15.jpeg FrostIceWave .png
Ice Wave
Sends a wave of razor sharp, crystallized ice toward an enemy, dealing heavy damage.
Strength:300 / 445 / 565 / 700 (DmgColdSmall64.png Cold damage)
Range:30 / 35 / 40 / 45° (angle)
1.5 / 2 / 2.5 / 3 m (initial width)
10 / 12 / 17 / 20 m (length)
Misc:600% (DmgColdSmall64.png Cold status chance)
60° (angle cap)
Subsumable to Helminth

  • Frost sends forth a wave of ice shards that deals 300 / 445 / 565 / 700 DmgColdSmall64.png Cold damage with a 600% status chance to all targets in its area of effect. The wave has an initial width of 1.5 / 2 / 2.5 / 3 meters, disperses at a 30 / 35 / 40 / 45° angle, and travels over a distance of 10 / 12 / 17 / 20 meters.
    • Damage is affected by Ability Strength.
    • Angle, initial width, and length are affected by Ability Range, and the angle cannot exceed 60° under any circumstances.
    • Status chance is not affected by mods.
    • Has a cast time of 1 second and a cast delay of ~1 second.
  • Ice Wave follows terrain. With multiple levels of terrain, the ice shards can change elevation to damage enemies.
  • Can be recast while active to send forth new waves.
  • Subsuming Frost to the Helminth will offer Ice Wave and its augments to be used by other Warframes.

Main article: Ice Wave Impedance

Ice Wave Impedance is a Warframe Augment Mod usable in both PvE and Conclave for FrostIcon272.png Frost's IceWave130xDark.png Ice Wave that makes it leave a trail of frozen ground after casting, slowing down enemies that walk over it.

Rank Duration Cost
0 6s 6
1 8s 7
2 10s 8
3 12s 9

Tips & Tricks
  • As a damage and crowd control ability, it can be dependent on the situation; it only affects those in front you rather than all around you. It works effectively against a large group of enemies rather than a single enemy like a boss.
  • Even though the wave moves along the floor, it is able to hit enemies that are slightly above or below it, such as Shield Ospreys.
  • Ice Wave is best used against enemies in a tightly-packed line. Loses effectiveness on Infested as Ancients resist much of the damage.
  • Since it passes through Snow Globe, Ice Wave can be used to clear the globe of enemies if Frost is somehow forced out of it.

Main article: Snow Globe (edit)
SnowGlobeModU15.jpeg FrostSnowGlobe.png
Snow Globe
Frost deep freezes any vapor and moisture in the area, creating a protective sphere with brief invulnerability to boost its strength.
Strength:5x (armor multiplier)
3000 / 4000 / 4500 / 5000 (base health)
Range:5m radius
Misc:1 / 2 / 3 / 4 s (invulnerability duration)
40% / 50% / 60% / 67% (slow)

  • Frost creates a protective globe of ice with a diameter of 10 meters, a base health of 3000 / 4000 / 4500 / 5000, and additional health equal to 500% of Frost's base armor bonuses. Upon activation, the globe is invulnerable for 1 / 2 / 3 / 4 seconds. Incoming damage that is absorbed during the invulnerability period is converted into health and added to the globe's health.
    • Base health and armor multiplier are affected by Ability Strength.
    • Snow Globe's health uses the following expression when accounting for Ability Strength:
      Modified Health = (Base Health + Armor Multiplier × (Frost's Base Armor × Base Armor Bonus + Additional Armor)) × (1 + Ability Strength) + Absorbed Damage
      • For example, with a maxed Mod TT 20px.png Steel Fiber and Mod TT 20px.png Intensify, rank-3 Snow Globe will have an initial health of
        (5000 + 5 × (300 × 1.1)) × (1 + 0.3) = 8,645 before converting absorbed damage.
    • While active, a health counter becomes visible on the ability icon that tracks the health percentage of the most recently placed Snow Globe from 100% to 0%.
    • Frost and his allies do not contribute to Snow Globe's health gain by shooting the globe during the invulnerability period.
    • Invulnerability duration is not affected by Ability Duration.
    • Globe radius is affected by Ability Range.
  • Upon activation, Snow Globe freezes enemies within its radius over a duration of 3 seconds while violently pushing them outwards. If the enemies hit obstacles, they can be dealt as much as 50% of their maximum health as DmgTrueSmall64.png True damage. Enemies that enter the globe will have their attack/movement speed reduced by 40% / 50% / 60% / 67%.
    • Damage percentage and slow percentage are not affected by Ability Strength, and the damage bypasses armor and shields.
    • Freeze duration is not affected by Ability Duration.
  • Most gunfire, both friendly and hostile, is blocked from entering the globe (gunfire can exit the globe normally). Abilities that are not area-of-effect in nature (e.g., Shuriken130xDark.png Shuriken) are blocked as well.
    • Before Update 19.0 (2016-11-11), Area-of-effect blasts from the attacks of Grineer Napalms and Bombards penetrated the globe, as well as their respective stagger, knockdown, and burn procs. However, a globe large enough could prevent these aerial attacks from hitting players in the direct center or on the opposite end of the globe. Since Update 19.0 (2016-11-11), these attacks don't penetrate the globe anymore.
    • Snow Globe will not block direct-targeted attacks, such as SoulPunch130xDark.png Soul Punch, Shock130xDark.png Shock, and Smite130xDark.png Smite. It will block attacks with punch through, but not Railgun MOA projectiles.
  • Snow Globe can be recast multiple times, but there are restrictions on the number of globes that can be created in the environment.
    • A maximum of 4 separate Snow Globes can be cast at any given time. Casting Snow Globe after reaching the maximum will remove the oldest globe.
    • Casting Snow Globe while inside an existing globe will remove the older globe and combine the total remaining health values of both globes for the newer one. The invulnerability period is reactivated for each cast.
      • Snow Globes created inside existing globes do not count toward the maximum number of instances, and Snow Globe's health can stack with repeated casts until reaching a maximum combined health of 1,000,000.
  • Synergy: Casting Freeze130xDark.png Freeze onto the exterior of a globe will destroy it, triggering an icy explosion that deals Freeze's base DmgColdSmall64.png Cold area damage in an area of effect.
    • Explosion damage is not affected by Ability Strength.
    • The damage does not diminish with distance and bypasses obstacles in the environment.
    • Affected enemies are ragdolled by the explosion.
    • Freeze130xDark.png Freeze is capable of destroying a globe even during its invulnerability period.

Main article: Chilling Globe

Chilling Globe is a Warframe Augment Mod for FrostIcon272.png Frost that gives SnowGlobe130xDark.png Snow Globe a chance to temporarily freeze enemies solid that enter its range.

Rank Freeze chance Duration Cost
0 30% 4s 6
1 35% 5s 7
2 40% 6s 8
3 50% 8s 9

Tips & Tricks
  • Maximized Ability Strength along with Mod TT 20px.png Steel Fiber and Mod TT 20px.png Armored Agility will add up to a total health of 26,386.75 (using Arcane Squall Helmet and ArcaneGuardian.png Arcane Guardian is recommended, because they increase Snow Globe's health even further).
  • Place over a cryopod in defense missions to shield it from all incoming fire.
    • Maximized Ability Duration will reduce the globe's radius to 1.7 meters, allowing the globe to protect a cryopod without obstructing friendly fire.
  • Maximized Ability Range will create a snow globe that can cover large areas, making it ideal for slowing down large numbers of enemy units or melee-oriented Bosses. Bear in mind however that this strategy runs the risk of incapacitating players wielding explosive weapons, and generally makes it difficult for players outside the globe from attacking enemies inside it. As such, use this strategy at your own discretion.
  • When a teammate is downed, place a Snow Globe over them to protect you while reviving.
  • When facing a boss with ranged attacks, do not place a Snow Globe on it. Instead, place it where your team is to protect them from incoming damage.
  • The particle effect inside the globe can distract players' vision. Having a black energy color will remove this particle effect entirely, allowing better vision inside the globe.
  • Recasting the ability after 4 seconds while remaining inside the Snow Globe will allow to sustain an impenetrable Snow Globe, that will grow stronger and stronger. This is due to the fact that it absorbs the enemy fire into its health and adds this health to the next Globe, as long as it is cast inside the first one.
    • Particularly useful in T4 Defense, since the enemies will quickly reach a level where it does not matter how much base health your Snow Globe has.
  • Snow Globe's ability to temporarily freeze and push away enemies can be an effective way to rapidly clear a large safe area to revive teammates or remove enemies attacking a defense objective.
  • Using Freeze130xDark.png Freeze to detonate a Snow Globe can also be done while inside another globe. This will not affect the globe you are in. If multiple globes overlap, it is possible to shatter a globe which protrudes into another globe by aiming at the part inside your globe.
    • It is possible to detonate the Snow Globe that you are in in some Corpus or Void missions by bouncing Freeze off the Bubble of a Nullifier Crewman.(Results May be unpleasant)

  • While using Helios, the Deconstructor projectile can be caught outside the globe and will not return to Helios unless Helios exits the globe.
  • The globe can sometimes push enemies through walls and could soft-lock the game if the target is required. This has a higher chance of happening if the enemy is touching a wall.

  • Expand/Collapse
    Main article: Avalanche (edit)
    AvalancheModU15.jpeg FrostAvalanche.png
    Summons a treacherous landslide of ice that instantly freezes and shatters all enemies in its radius.
    Strength:800 / 1000 / 1200 / 1500 (DmgColdSmall64.png Cold initial damage)
    100 / 200 / 300 / 400 (DmgColdSmall64.png Cold shatter damage)
    25 / 30 / 35 / 40% (armor reduction)
    Duration:5 / 6 / 7 / 8 s (freeze duration)
    Range:8 / 10 / 12 / 15 m (ability radius)
    3 / 3.5 / 4 / 4.5 m (shatter radius)
    Misc:600% (DmgColdSmall64.png Cold status chance)

    • Frost summons an avalanche to crash down around him, striking all surrounding enemies within 8 / 10 / 12 / 15 meters with a 600% DmgColdSmall64.png Cold status chance. Shortly after, an icy pulse rapidly expands over the area, freezing enemies in place and reducing their current armor by 25 / 30 / 35 / 40% for 5 / 6 / 7 / 8 seconds. When the pulse dissipates, frozen enemies are immediately dealt 800 / 1000 / 1200 / 1500 DmgColdSmall64.png Cold damage. If an enemy dies from the sheer cold, they violently shatter upon death, dealing 100 / 200 / 300 / 400 DmgColdSmall64.png Cold damage to enemies in a 3 / 3.5 / 4 / 4.5 meter radius.
      • Armor reduction, initial damage and shatter damage are affected by Ability Strength.
        • Shatter damage diminishes with distance and bypasses obstacles in the environment.
      • Freeze duration is affected by Ability Duration.
      • Ability radius and shatter radius are affected by Ability Range.
      • Status chance is not affected by mods.
      • Has a cast time of ~2.4 seconds and a cast delay of ~0.75 seconds.
    • The armor reduction persists while the enemy is frozen and can only apply once, it does not stack with subsequent uses.
      • The armor reduction is applied after ~1 second of the casting animation has passed, but before the damage is dealt.
      • Recasting on frozen enemies multiple times refreshes the armor reduction and freeze duration.
      • While frozen, enemies are unable to regenerate Shields.
    • While the avalanche does not affect Storage Containers, the explosion from frozen enemies does.
    • Casting Freeze130xDark.png Freeze on a target frozen by Avalanche will extend the armor reduction and freeze duration. The effects will expire when Freeze ends or when Freeze's health threshold is reached.

    Main article: Icy Avalanche

    Icy Avalanche is a Warframe Augment Mod for FrostIcon272.png Frost that grants allies within the radius a protective coating of ice for each enemy that is frozen by Avalanche130xDark.png Avalanche.

    Rank Damage Absorbed Cost
    0 40 6
    1 45 7
    2 50 8
    3 60 9

    Tips & Tricks
    • To achieve 100% armor reduction with a rank-3 Avalanche, reaching 250% Ability Strength is required. Increasing Ability Strength beyond this percentage will not benefit the armor reduction further.
    • Avalanche can be used to immobilize large groups of enemies, as even if it does not kill enemies outright it lowers their armor, allowing players to finish off any survivors.
    • Avalanche staggers enemies back a small distance when cast, this may result in them being out of range for the freeze and subsequent damage when at the edge of the area of effect, so it is important to make sure you group enemies effectively before casting.
    • This ability can damage enemies through walls. Using Avalanche while pressed against a wall can clear a room without even entering.
    • Avalanche can hit enemies who are above or below Frost's position.
    • Scales well against Corpus as freeze does half more damage against shields, useful for destroying Corpus being protected by Shield Ospreys.
    • Arbitration Shield Drones won't dispel the freeze effect from frozen enemies.
    • Avalanche can still serve as crowd control even with low Ability Duration, as the Cold status effects are not affected by mods and will stay on the target even when unfreezing (if the freeze duration is shorter than 6 seconds, that is).

  • Can kill and ragdoll the Stalker.

  • Expand/Collapse

    Strength Mods


    Duration Mods


    Range Mods


    FrostFreeze.png FrostFreeze.png
    FrostIceWave .png FrostIceWave .png
    FrostSnowGlobe.png FrostSnowGlobe.png
    FrostAvalanche.png FrostAvalanche.png FrostAvalanche.png

    Edit Tab

    Frost can be equipped with:




    See Also

    Edit Tab

    Update 31.1 (2022-02-09)

    Hotfix 30.8.1 (2021-10-06)

    • Updated to Frost Prime Passive description with the “Prime” indication to avoid confusion.

    Update 29.10 (2021-03-19)

    • Fixed Frost’s leg stretching and cape (with all Skins, including Frost Prime) clipping through him in the login screen.

    Update 29.5 (2020-11-19)

    • Fixed Frost/Frost Prime’s capes (on all skins) clipping through him in the login screen.

    Update 28.3 (2020-08-12)

    • Increased the Cold Status Effects from 1 to 6 for these Frost Abilities (which brings it back to pre-Status Changes):
      • Freeze (Area of Effect)
      • Ice Wave (slow)
      • Avalanche (slow)

    Update 27.4 (2020-05-01)

    • Frost Ability videos have been added to their respective Arsenals!
    • Fixed some rendering artifacts (black squares) that could appear if you killed an enemy and their ragdoll had severed body parts (notably with Frost's Avalanche).

    Hotfix 27.3.11 (2020-04-09)

    • Fixed Frost’s Snowglobe not blocking certain Sentient Attacks.

    Hotfix 27.0.9 (2020-01-09)

    • Fixed Frost’s Snowglobe missing the invulnerability period on cast.

    Update 25.7 (2019-08-29)

    Hotfix 25.6.3 (2019-08-14)

    • Fixed having all Energy drained when casting Frost’s Freeze ability with the Freeze Frost Augment equipped on a Snow Globe.

    Update 25.6 (2019-08-08)

    Freeze Force - Freeze Augment - Frost
    • Holding the casting button will send out a wave (much like similar, expanding Warframe Abilities) giving the elemental buff to every player it touches, including the caster

    Update 25.5 (2019-07-31)

    • Fixed enemies being overly reluctant to shooting at Frost’s Snow Globe from a longer distance.

    Update 25.1 (2019-06-05)

    • Fixed Zanuka being unable to capture Frost.

    Update 24.6 (2019-04-04)

    • Removed "cast on ground" requirements for the following Warframe abilities:
      • Frost Avalanche

    Hotfix 22.18.2 (2018-04-20)

    • Fixed script error when casting Frost’s Snow Globe inside another invulnerable Snow Globe to stack them.

    Update 22.18 (2018-04-20)

    • Fixed Frost’s Snow Globe disappearing if a large amount of damage is taken during its invulnerable phase.

    Hotfix 22.8.3 (2018-01-11)

    • Boss Reward Location Changes:
      • In an effort to balance the acquisition of Warframes, we’ve shifted some boss drop locations:
        • Frost from Mars to Ceres - meaning Lieutenant Lech Kril/Captain Vor now possess Frost parts

    Hotfix 19.6.1 (2017-01-13)

    • Change: Tweaked visibility of Snowglobe when a dark Energy color is used.
    • Fix: Fixed some issues with Frost’s abilities not applying enough of the chosen Energy color.

    Update 19.6 (2017-01-11)

    • Additions: Frost Harka Bundle, Frost Harka Skin, Frysta Longsword Skin and Frost Harka Icon added
    • Change: Updated and improved the look of Frost’s abilities with fancy new ice textures!
    • Fix: Fixed a script error when casting Ice Wave.

    Update 19.0 (2016-11-11)

    • Frost/Prime Cloth Physics have been added to the Warframe's lower half of the coat.

    Hotfix: The Index Preview 3 (2016-10-21)

    • Fixed cases where NPCs would teleport sporadically when pushed by Snow Globe.

    Update: The Silver Grove (2016-08-19)

    • Conclave: Freeze, Ice Wave and Snow Globe now also reduce target’s Mobility.

    Update: Specters of the Rail 0.0 (2016-07-08)

    • Conclave: Increased slow duration of Icicle.
    • Freeze will now be deflected when it encounter a Nullifier bubble.
    • Snow Globe will now be destroyed if the bubble comes into contact with it.

    Update 18.5 (2016-03-04)

    • Conclave: Increased the range of Avalanche.
    • Freeze and Avalanche will no longer freeze boss-type enemies.
    • Snow Globe will no longer freeze or push boss-type enemies.

    Update 18.2 (2016-01-05)

    • Frost Prime removed from drop tables.

    Hotfix 18.0.6 (2015-12-09)

    • Fixed Frost Prime's arm textures using the incorrect color tinting.

    Hotfix 18.0.5 (2015-12-08)

    • Prime: Fixed gold trimmings not properly becoming tinted via player customization.

    Hotfix 18.0.4 (2015-12-08)

    • Prime: Frost Prime re-added into drop tables.

    Update 18.0 (2015-12-03)

    • Prime: Fixed PBR visuals appearing to be low quality compared to other textures.

    Update 17.9.1 (2015-10-29)

    • Frost and Frost Prime have been given the PBR treatment, in addition to some visual texture adjustments.

    Update 17.7 (2015-10-14)

    • Fixed Atlas’ Tectonics130xDark.png Tectonics being unable to go through Snow Globe.
    • Fixed Frost’s passive freeze ability working on ability-immune enemies like the Stalker.

    Hotfix 17.6.2 (2015-10-08)

    • Conclave: Increased the damage of Freeze.

    Hotfix 17.6.1 (2015-10-07)

    • Corpus Nullifiers will no longer destroy Snow Globes if Frost enters the Nullifier Shield and globes are placed elsewhere.

    Update 17.5 (2015-10-01)

    • Fixed Nullifier bubbles not properly stopping Frost’s Abilities.

    Update 17.3 (2015-09-02)

    • Conclave: Reduced the damage of Freeze.
    • Conclave: Reduced the damage of Avalanche.

    Update 17.2.4 (2015-08-26)

    • Conclave: Decreased the health of Snow Globe.
    • Conclave: Avalanche damage reduced.

    Hotfix 17.2.2 (2015-08-21)

    • Fixed some minor improper textures on Frost’s sleeve cuffs.

    Hotfix 17.0.5 (2015-08-07)

    • Snow Globes can now be broken when Freeze is cast on it, causing the Snow Globe to explode and do an AoE ragdoll effect on nearby enemies.
    • Fixed the Drekar Elite Lancer being able to fire its Harpak through Snow Globe.

    Hotfix 17.0.3 (2015-08-04)

    • Conclave: Reduced the health of Snow Globe.
    • Fixed Snow Globe not disappearing on death.

    Hotfix 17.0.2 (2015-07-31)

    • Fixed Snow Globe not using the proper timer for Clients.

    Update 17.0 (2015-07-31)

    • Freeze now does 100% cold proc in an AoE around target hit.
    • Freeze now creates a patch of cold that slows any enemies that enter the area when used on terrain.
    • Frost now has a passive ability: enemies who melee attack Frost have a chance to be frozen on impact.
    • Ice Wave now flairs out as a cone as opposed to a straight line.
    • Avalanche will now freeze for X seconds if they survive the initial damage.
    • Survivors have their armour debuffed while frozen.
    • Targets that die while frozen will explode and deal radial damage + cold proc.
    • Snow Globe will Freeze and push out all enemies that are within radius upon cast.
    • Snow Globe no longer has a Duration Timer.
    • Players can now have a maximum of 4 Snow Globes.
    • Recasting Snow Globe at 4 will destroy the oldest globe.
    • Frozen enemies will no longer be frozen in place; instead enemies will maintain their velocity and be susceptible to gravity/pushback.
    • Enemies that are frozen solid can be shattered by colliding with something if they are moving fast enough.
    • Conclave: Freeze damage and slow duration has been reduced.
    • Conclave: Avalanche damage has been reduced.
      • Conclave: Frost's passive applies Chill instead of Freeze.
    • Prime: Base shield increased from 150 to 175.

    Update 16.8 (2015-06-10)

    • Fixed Snow Globe giving two visual effects for Clients.

    Update 16.6 (2015-05-27)

    • Conclave: Freeze damage has been reduced.

    Hotfix 16.5.5 (2015-05-14)

    • Fixed Snow Globe not properly getting a tint from the player’s energy color.

    Hotfix 16.3.1 (2015-04-10)

    • Fixed emblems not sitting properly on Frost, Frost Prime.

    Update 16.2 (2015-04-01)

    • Conclave: Increased Snow Globe slowdown effect.
    • Fixed Avalanche showing duplicate effects for Clients.

    Hotfix 16.1.5 (2015-03-31)

    • Fixed extensive audio when using Frosts’ Augment Mods.

    Hotfix 16.1.3 (2015-03-26)

    • Augment: Added audio cue to Ice Wave Impedance Mod effect.
    • Fixed some instances of black textures appearing on Snow Globe.

    Hotfix 16.1.1 (2015-03-25)

    • Conclave: Frost’s Icicle now have a slightly improved lock-on.
    • Conclave: Improved velocity and lockon strength of Frost’s Icicle.
    • Conclave: Fixed Frost’s Icicle not following proper flight paths.

    Update 16.1 (2015-03-25)

    • Fixed Frost’s Icicle auto-targeting the enemy’s torso when aiming manually at a target.

    Hotfix 16.0.4 (2015-03-23)

    • Conclave: Increased the damage of Freeze.

    Update 16.0 (2015-03-19)

    • Conclave: Frost can now be used in Conclave.
    • Augment: Snow Globe - Mod TT 20px.png Chilling Globe
    • Conclave: Ice Wave Impedance augment mod can now be used in Conclave.

    Update 15.14 (2015-02-12)

    • Fixed incorrect energy color on Freeze effect.

    Hotfix 15.13.3 (2015-02-06)

    • Players should now be able to clearly see the short pulse of Snow Globe that indicates its invulnerability period.

    Update 15.13 (2015-02-05)

    • Casting Snow Globe inside of a Snow Globe you previously created will combine the health of both globes, eliminating the old Globe in the process.
    • Ice Wave now has a bit of Prime flair to its visual effect.
    • Augment: Freeze Force have had its duration increased from 24 seconds to 40 seconds, and its damage reduced from 125% to 100%.
    • Made minor visual and audio FX changes to Avalanche.
    • Fixed Syandanas clipping through Frost Prime’s clothing and armor.

    Update 15.6 (2014-12-11)

    Update 15.5 (2014-11-27)

    • Freeze now has an AoE on impact similar to Ember’s Fireball130xDark.png Fireball.

    Update 15.0 (2014-10-24)

    • Augment: Freeze - Mod TT 20px.png Freeze Force.
    • Fixed Snow Globe inner snowstorm effects not scaling properly with Range mods, resulting in it not matching the outer globe scale.

    Update 14.9 (2014-10-01)

    • Fixed Snow Globe countdown timer not going away if the shield is destroyed from damage.

    Hotfix 14.0.9 (2014-07-26)

    • Tweaked the sound of Snow Globe.

    Hotfix 13.9.1 (2014-07-02)

    • Snow Globe now indicates brief invulnerability window.

    Update 13.4 (2014-05-21)

    • Tweaked the emblem offsets on the Frost and Frost Prime.

    Hotfix 13.3.1 (2014-05-15)

    • Tweaked the leg armor offsets on the Frost and Frost Prime frames.

    Update 13.3 (2014-05-14)

    • Set a max limit on the max instances of Snow Globe sound effects.
    • Tweaked the ability and energy visuals on Frost.

    Update 13.2 (2014-05-01)

    • Improved the performance of a number of Frost's abilities.

    Update 13.0 (2014-04-09)

    • Prime: Fixed Frost Prime not having the correct cast sound.

    Hotfix 12.4.5 (2014-03-12)

    • Snow Globe’s health is now affected by armor value.
    • There is now a temporary invulnerability duration determined by the rank of the Snow Globe Mod.
    • Snow Globe’s health is increased by the amount of damage received in the “Invulnerability Duration” window.
    • The numerical details are as follows:
      • Unranked Snowglobe: Health = 1500 + Invulnerability Duration = 1 second
      • Rank 1 Snowglobe: Health = 2500 + Invulnerability Duration = 2 seconds
      • Rank 2 Snowglobe: Health = 3000 + Invulnerability Duration = 3 seconds
      • Rank 3 Snowglobe: Health = 3500 + Invulnerability Duration = 4 seconds
      • Snowglobe Health = Health + (Armor x 5)

    Update 12.3 (2014-02-27)

    • Changed Frost’s Ability Sounds to align with new casting times.

    Update 12.0 (2014-02-05)

    • Freeze now comparable to Ember’s Fireball130xDark.png Fireball ability.
    • Avalanche now has increased casting speed and damage.
    • Snow Globe now has health in the following values as upgraded/fused: 1500,2500,3000,3500.
    • Ice Wave now force procs slow (chill).

    Update 11.2 (2013-12-04)

    • Armor increased from 150 to 190.

    Hotfix 10.7.1 (2013-11-08)

    • Stalker is no longer affected by Snow Globe.

    Update 10.5 (2013-10-23)

    • New sound for Snow Globe ability.

    Update 9.5 (2013-08-09)

    • Fixed Vauban's abilities not working when stuck onto Snow Globe.

    Update 8.3 (2013-07-04)

    • Fixed Hammer Boss phases breaking after Avalanche ability.
    • Fixed 'Power In Use' bug when using Avalanche.

    Hotfix 8.0.2 (2013-05-24)

    • Fixed Frost abilities not working.

    Update 7.10 (2013-05-03)

    • Introduced Frost Prime.

    Update 7.9 (2013-04-26)

    • Power mods moved to common pool.
    • Fixed Freeze not being affected by Continuity mod.
    • Fixed Snow Globe power not being affected by Continuity and Range mods.

    Update 6.3 (2013-02-14)

    • Boosted base sprint by 5%.

    Update 6.0 (2013-01-29)

    • Frost added into the game.

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    Post-Update 17

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