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|info =
 
|info =
*Frost launches an icy projectile that inflicts '''150 / 225 / 275 / 350''' {{Icon|Proc|Cold|text}} damage on impact and '''50 / 100 / 125 / 150''' {{Icon|Proc|Cold|text}} damage with a 100% status chance in an area. Enemies directly hit by the projectile will be frozen over a duration of '''5 / 7 / 12 / 15''' seconds. If the projectile impacts a surface, a patch of ice will be created that lasts '''? / ? / ? / 12''' seconds and slows enemies as they enter its area of effect.
+
*Frost launches an icy projectile that inflicts '''150 / 225 / 275 / 350''' {{Icon|Proc|Cold|text}} damage on impact and '''50 / 100 / 125 / 150''' {{Icon|Proc|Cold|text}} damage with a '''100%''' status chance in an area. Enemies directly hit by the projectile will be frozen over a duration of '''5 / 7 / 12 / 15''' seconds. If the projectile impacts a surface, a patch of ice will be created that lasts '''? / ? / ? / 12''' seconds and slows enemies as they enter its area of effect.
**All damage is affected by [[Power Strength]] and increased by body-part multipliers.
+
**All damage is affected by [[Power Strength]] and body-part multipliers.
**{{Icon|Proc|Cold|Text}} status effect reduces a target's movement speed and fire/attack rate by 50% over a duration of 6 seconds. An ice patch created by Freeze produces the same effect in an area that persists until the patch's duration expires.
+
**{{Icon|Proc|Cold|Text}} status effect reduces a target's movement speed and fire/attack rate by '''50%''' over a duration of '''6''' seconds. An ice patch created by Freeze reduces a target's movement speed and fire/attack rate by '''75%''' in an area that persists until the patch's duration expires.
 
**Area damage affects the initial target, decreases with distance, and does '''not''' bypass obstacles in the environment.
 
**Area damage affects the initial target, decreases with distance, and does '''not''' bypass obstacles in the environment.
 
**Freeze duration and ice duration are affected by [[Power Duration]].
 
**Freeze duration and ice duration are affected by [[Power Duration]].
 
**The freeze duration will end prematurely if the initial target loses '''50%''' of its current health during the time its frozen.
 
**The freeze duration will end prematurely if the initial target loses '''50%''' of its current health during the time its frozen.
 
*While frozen, enemies are unable to regenerate shields.
 
*While frozen, enemies are unable to regenerate shields.
*Freeze can be launched at a [[Snow Globe]] to destroy it, triggering an icy explosion that damages and ragdolls enemies in the area of effect.
+
*Casting Freeze onto the exterior of a [[Snow Globe]] will destroy it, triggering an icy explosion that damages and ragdolls enemies in an area of effect.
*Casting Freeze is a [[One-Handed Action]]. As such, it can be used while performing various maneuvers and actions without interruption.
+
*Freeze is a [[One-Handed Action|one-handed action]]. As such, it can be used while performing various maneuvers and actions without interruption.
*Can be cast on a frozen target multiple times, restarting the freeze timer.
+
*Can be recast on a frozen target multiple times, restarting the freeze timer.
*Has a cast delay of about '''0.6''' seconds.
+
*Has a cast delay of ~'''0.6''' seconds.
 
|augment =
 
|augment =
 
[[File:FreezeForce.png|200px|left]]
 
[[File:FreezeForce.png|200px|left]]

Revision as of 07:43, 8 September 2015

FreezeModx256 Freeze130xWhite
1
EnergyOrb25
Freeze

A frigid energy blast that freezes targets in their tracks.


Introduced in Update 6.0 (2013-01-29)

AbilityStrengthBuff Strength:150 / 225 / 275 / 350 (initial damage)
50 / 100 / 125 / 150 (area damage)
AbilityDurationBuff Duration:5 / 7 / 12 / 15 s (freeze duration)
? / ? / ? / 12 s (ice duration)
AbilityRangeBuff Range:∞ (cast range)

Info

  • Frost launches an icy projectile that inflicts 150 / 225 / 275 / 350 Script error: The function "Proc" does not exist. damage on impact and 50 / 100 / 125 / 150 Script error: The function "Proc" does not exist. damage with a 100% status chance in an area. Enemies directly hit by the projectile will be frozen over a duration of 5 / 7 / 12 / 15 seconds. If the projectile impacts a surface, a patch of ice will be created that lasts ? / ? / ? / 12 seconds and slows enemies as they enter its area of effect.
    • All damage is affected by Power Strength and body-part multipliers.
    • Script error: The function "Proc" does not exist. status effect reduces a target's movement speed and fire/attack rate by 50% over a duration of 6 seconds. An ice patch created by Freeze reduces a target's movement speed and fire/attack rate by 75% in an area that persists until the patch's duration expires.
    • Area damage affects the initial target, decreases with distance, and does not bypass obstacles in the environment.
    • Freeze duration and ice duration are affected by Power Duration.
    • The freeze duration will end prematurely if the initial target loses 50% of its current health during the time its frozen.
  • While frozen, enemies are unable to regenerate shields.
  • Casting Freeze onto the exterior of a Snow Globe will destroy it, triggering an icy explosion that damages and ragdolls enemies in an area of effect.
  • Freeze is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.
  • Can be recast on a frozen target multiple times, restarting the freeze timer.
  • Has a cast delay of ~0.6 seconds.

Augment

FreezeForceMod
Main article: Freeze Force

Freeze Force is a Warframe Augment Mod for FrostIcon272 Frost that allows Freeze130xWhite Freeze to be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional DmgColdSmall64 Cold damage to all attacks.


Rank DmgColdSmall64 Cold Damage Duration Range Cost
0 50% 28s 15m 6
1 65% 32s 15m 7
2 80% 36s 15m 8
3 100% 40s 15m 9

Tips & Tricks

  • Can be used to stop a boss or heavy unit and give allies a chance to revive others.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration increases freeze duration to 42.3 seconds and ice duration to 33.84 seconds.
    • Has no negative effect on this ability.
  • Maximized Power Efficiency reduces cost to 6.25 energy.
    • Reduces freeze duration to 6 seconds and ice duration to 4.8 seconds.
  • Maximized Power Range has no positive effect on this ability.
    • Reduces initial damage to 140 and area damage to 60.
  • Maximized Power Strength increases initial damage to 1046.5 and area damage to 448.5.
    • Increases cost to 38.75 energy.
    • Reduces freeze duration to 10.875 seconds and ice duration to 8.7 seconds.
    • Reduces Frost's shields by 5%.

Expand/Collapse

See also

  • Frost