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− | *Frost launches an icy projectile that inflicts '''150 / 225 / 275 / 350''' {{Icon|Proc|Cold|text}} damage on impact and '''50 / 100 / 125 / 150''' {{Icon|Proc|Cold|text}} damage with a 100% status chance in an area. Enemies directly hit by the projectile will be frozen over a duration of '''5 / 7 / 12 / 15''' seconds. If the projectile impacts a surface, a patch of ice will be created that lasts '''? / ? / ? / 12''' seconds and slows enemies as they enter its area of effect. |
+ | *Frost launches an icy projectile that inflicts '''150 / 225 / 275 / 350''' {{Icon|Proc|Cold|text}} damage on impact and '''50 / 100 / 125 / 150''' {{Icon|Proc|Cold|text}} damage with a '''100%''' status chance in an area. Enemies directly hit by the projectile will be frozen over a duration of '''5 / 7 / 12 / 15''' seconds. If the projectile impacts a surface, a patch of ice will be created that lasts '''? / ? / ? / 12''' seconds and slows enemies as they enter its area of effect. |
− | **All damage is affected by [[Power Strength]] and |
+ | **All damage is affected by [[Power Strength]] and body-part multipliers. |
− | **{{Icon|Proc|Cold|Text}} status effect reduces a target's movement speed and fire/attack rate by 50% over a duration of 6 seconds. An ice patch created by Freeze |
+ | **{{Icon|Proc|Cold|Text}} status effect reduces a target's movement speed and fire/attack rate by '''50%''' over a duration of '''6''' seconds. An ice patch created by Freeze reduces a target's movement speed and fire/attack rate by '''75%''' in an area that persists until the patch's duration expires. |
**Area damage affects the initial target, decreases with distance, and does '''not''' bypass obstacles in the environment. |
**Area damage affects the initial target, decreases with distance, and does '''not''' bypass obstacles in the environment. |
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**Freeze duration and ice duration are affected by [[Power Duration]]. |
**Freeze duration and ice duration are affected by [[Power Duration]]. |
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**The freeze duration will end prematurely if the initial target loses '''50%''' of its current health during the time its frozen. |
**The freeze duration will end prematurely if the initial target loses '''50%''' of its current health during the time its frozen. |
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*While frozen, enemies are unable to regenerate shields. |
*While frozen, enemies are unable to regenerate shields. |
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− | *Freeze |
+ | *Casting Freeze onto the exterior of a [[Snow Globe]] will destroy it, triggering an icy explosion that damages and ragdolls enemies in an area of effect. |
− | * |
+ | *Freeze is a [[One-Handed Action|one-handed action]]. As such, it can be used while performing various maneuvers and actions without interruption. |
− | *Can be |
+ | *Can be recast on a frozen target multiple times, restarting the freeze timer. |
− | *Has a cast delay of |
+ | *Has a cast delay of ~'''0.6''' seconds. |
|augment = |
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[[File:FreezeForce.png|200px|left]] |
[[File:FreezeForce.png|200px|left]] |
Revision as of 07:43, 8 September 2015
1 25 |
Freeze A frigid energy blast that freezes targets in their tracks. Introduced in Update 6.0 (2013-01-29) |
Strength:150 / 225 / 275 / 350 (initial damage) 50 / 100 / 125 / 150 (area damage) | |
Duration:5 / 7 / 12 / 15 s (freeze duration) ? / ? / ? / 12 s (ice duration) | |||
Range:∞ (cast range) |
Info
- Frost launches an icy projectile that inflicts 150 / 225 / 275 / 350 Script error: The function "Proc" does not exist. damage on impact and 50 / 100 / 125 / 150 Script error: The function "Proc" does not exist. damage with a 100% status chance in an area. Enemies directly hit by the projectile will be frozen over a duration of 5 / 7 / 12 / 15 seconds. If the projectile impacts a surface, a patch of ice will be created that lasts ? / ? / ? / 12 seconds and slows enemies as they enter its area of effect.
- All damage is affected by Power Strength and body-part multipliers.
- Script error: The function "Proc" does not exist. status effect reduces a target's movement speed and fire/attack rate by 50% over a duration of 6 seconds. An ice patch created by Freeze reduces a target's movement speed and fire/attack rate by 75% in an area that persists until the patch's duration expires.
- Area damage affects the initial target, decreases with distance, and does not bypass obstacles in the environment.
- Freeze duration and ice duration are affected by Power Duration.
- The freeze duration will end prematurely if the initial target loses 50% of its current health during the time its frozen.
- While frozen, enemies are unable to regenerate shields.
- Casting Freeze onto the exterior of a Snow Globe will destroy it, triggering an icy explosion that damages and ragdolls enemies in an area of effect.
- Freeze is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.
- Can be recast on a frozen target multiple times, restarting the freeze timer.
- Has a cast delay of ~0.6 seconds.
Augment
- Main article: Freeze Force
Freeze Force is a Warframe Augment Mod for Frost that allows Freeze to be held on cast, creating a wave of energy traveling outward from the user that temporarily grants the caster and nearby allies additional Cold damage to all attacks.
Rank | Cold Damage | Duration | Range | Cost |
---|---|---|---|---|
0 | 50% | 28s | 15m | 6 |
1 | 65% | 32s | 15m | 7 |
2 | 80% | 36s | 15m | 8 |
3 | 100% | 40s | 15m | 9 |
Tips & Tricks
- Can be used to stop a boss or heavy unit and give allies a chance to revive others.
Maximization
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Power Duration increases freeze duration to 42.3 seconds and ice duration to 33.84 seconds.
- Has no negative effect on this ability.
- Maximized Power Efficiency reduces cost to 6.25 energy.
- Reduces freeze duration to 6 seconds and ice duration to 4.8 seconds.
- Maximized Power Range has no positive effect on this ability.
- Reduces initial damage to 140 and area damage to 60.
- Maximized Power Strength increases initial damage to 1046.5 and area damage to 448.5.
- Increases cost to 38.75 energy.
- Reduces freeze duration to 10.875 seconds and ice duration to 8.7 seconds.
- Reduces Frost's shields by 5%.
See also
- Frost