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Upon collecting all unlockable Warframes, the player will be awarded a Frame Fighter Poster decoration which can be placed in the Orbiter or donated to theClan Dojo to be placed as a personal Decorations.
In this minigame, 2 players fight at the Cetus gates outside the Plains of Eidolon, selecting their Warframe of choice beforehand (either by manually selecting the Warframe in question or choosing to select one at random). Players have 30 seconds to select their Warframe, or both players can start the match immediately by pressing Enter to confirm their selection.
The fight is divided into 3 rounds, each round lasting 90 seconds. Both players must attempt to knock the other out with their attacks before the timer runs out. A player can achieve victory in two ways: if they knock out their opponent, or if the timer runs out and they have more health than the other player. The first player to win 2 rounds wins the match, after which both players are sent back to the Warframe selection screen.
Each different frame is identical in stats, the only differences being the appearance, size, and special ability of the frames. Larger frames tend to be easier to hit, but have longer legs(i.e. Frost). Special abilities have different effects, creating differences in how each can be played. A charge gauge is shown at the bottom corner of the screen, along with the special ability of the selected frame, and this gauge fills upon taking or dealing damage. Taking damage fills the gauge faster. Once the gauge is filled, the frame's ability becomes available to use, consuming the gauge.
The default controls of Frame Fighter are:
Blocking reduces damage and prevents knockdowns, but does not stop grab attacks unless crouching at the same time.
Attacks that knockdown either leave the opponent face-up or face-down. Face-up enemies recover slower.
Successful grab attacks throw enemies into the ground, dealing heavy damage and knocking them down face-down.
Grabs miss crouched opponents completely.
Pressing crouch while in the air, along with any light, medium, or heavy attack, will perform a short-range slam attack, knocking enemies down face-up.
Double tapping the left or right key performs a roll (towards the enemy) or a back spring (away from the enemy).
Any attack made while crouching performs an uppercut, which knocks enemies down face-up.
The last hit of any attack chain knocks down face-up.
Light attacks perform punching animations.
The first punch is faster than most attacks.
Medium attacks perform kicking animations.
The first kick misses crouchers in most cases but has good reach.
Heavy attacks perform a spinning punch, headbutt, and heavy punch animations.
Heavy attacks deal extremely high damage.
Rolling forward after an uppercut, ground pound, or any attack with face-up knockdown allows for a guaranteed grab as the enemy stands up.
Fly towards enemy at high speed. Does damage on impact.
By default, Frame Fighter comes with Excalibur, Mag, and Volt unlocked. In order to select additional Warframes for selection, players must scan their respective Frame Fighter Fragment scattered across the Origin system. Each planet generally has 3 Frame Fighter Fragments associated with it, and they only need to be scanned once to unlock a Warframe for use in Frame Fighter. The fragments will appear randomly with one usually appearing per map.
If a player owns the Prime version of a Warframe (or in Excalibur's case, his Umbra counterpart) they will be able to choose the corresponding Prime Warframe as their fighter, so long as the base Warframe's Fragment has been scanned to unlock it. Furthermore, for Warframes the player does own, any cosmetic customizations made to it will appear on the selected Warframe.
Lastly, there is a randomizer button, which will pick one Warframe at random out of the Warframes the player has collected fragments for.
It is the third minigame introduced into Warframe, as well as the first minigame that cannot be accessed via the Login Screen or through the Arsenal UI.
At TennoCon 2018, Digital Extremes set up three full size arcade mockups of Frame Fighter for attendees to play. All available characters were unlocked on these machines. The cabinets featured X-Arcade control panels, hence the unusable trackball in the middle. DE teased the cabinet on Twitter the day before the convention.