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Upon collecting all unlockable Warframes, the player will be awarded a Frame Fighter Poster decoration which can be placed in the Orbiter.
Mechanics[edit | edit source]
In this minigame, 2 players fight at the Cetus gates outside the Plains of Eidolon, selecting their Warframe of choice beforehand (either by manually selecting the Warframe in question or choosing to select one at random). Players have 30 seconds to select their Warframe, or both players can start the match immediately by pressing to confirm their selection.
The fight is divided into 3 rounds, each round lasting 90 seconds. Both players must attempt to knock the other out with their attacks before the timer runs out. A player can achieve victory in two ways: if they knock out their opponent, or if the timer runs out and they have more health than the other player. The first player to win 2 rounds wins the match, after which both players are sent back to the Warframe selection screen.
Each different frame is identical in stats, the only differences being the appearance, size, and special ability of the frames. Larger frames tend to be easier to hit, but have longer legs(i.e. Frost). Special abilities have different effects, creating differences in how each can be played. A charge gauge is shown at the bottom corner of the screen, along with the special ability of the selected frame, and this gauge fills upon taking or dealing damage. Taking damage fills the gauge faster. Once the gauge is filled, the frame's ability becomes available to use, consuming the gauge.
Controls[edit | edit source]
The default controls of Frame Fighter are:
|Jump||/||Joystick Up||Joystick Up||Joystick Up|
|Move Left||/||Joystick Left||Joystick Left||Joystick Left|
|Crouch||/||Joystick Down||Joystick Down||Joystick Down|
|Move Right||/||Joystick Right||Joystick Right||Joystick Right|
- Blocking reduces damage and prevents knockdowns, but does not stop grab attacks unless crouching at the same time.
- Attacks that knockdown either leave the opponent face-up or face-down. Face-up enemies recover slower.
- Successful grab attacks throw enemies into the ground, dealing heavy damage and knocking them down face-down.
- Grabs miss crouched opponents completely.
- Pressing crouch while in the air, along with any light, medium, or heavy attack, will perform a short-range slam attack, knocking enemies down face-up.
- Double tapping the left or right key performs a roll (towards the enemy) or a back spring (away from the enemy).
- Any attack made while crouching performs an uppercut, which knocks enemies down face-up.
- The last hit of any attack chain knocks down face-up.
- Light attacks perform punching animations.
- The first punch is faster than most attacks.
- Medium attacks perform kicking animations.
- The first kick misses crouchers in most cases but has good reach.
- Heavy attacks perform a spinning punch, headbutt, and heavy punch animations.
- Heavy attacks deal extremely high damage.
- Rolling forward after an uppercut, ground pound, or any attack with face-up knockdown allows for a guaranteed grab as the enemy stands up.
Special Abilities[edit | edit source]
|Atlas||Landslide||Dashes forwards and hits the enemy, dealing high damage.|
|Ash||Shuriken||Throws shurikens, dealing damage.|
|Banshee||Sonic Boom||Deals damage, knocks back, and knocks the enemy down face-up.|
|Chroma||Spectral Scream||Screams, dealing high damage over a short period of time.|
|Ember||Fireball||Throws a fireball at the enemy from a distance.|
|Equinox||Metamorphosis||Swaps between forms; one with damage reduction, and the other with damage booster.|
|Excalibur||Slash Dash||Charges at the enemy, dealing damage and knocking down face-up if it hits.|
|Excalibur Umbra||Radial Howl||Deals damage, blinds the enemy for 1 second, and restricts jumping for a short while.|
|Gara||Shattered Lash||Deals damage from a short distance.|
|Harrow||Condemn||Restricts the enemy's movement for a short while.|
|Hydroid||Tempest Barrage||Summons a barrage of water at the enemy's location.|
|Inaros||Desiccation||Launches a blast of sand that deals damage and recovers a negligible amount of health for Inaros.|
|Ivara||Quiver||Shoots an arrow, damaging the enemy from a distance.|
|Khora||Whipclaw||Deals damage from a distance.|
|Limbo||Banish||Deals damage, knocks back, and knocks the enemy down face-up.|
|Loki||Switch Teleport||Swaps your location with the enemy, deals damage, and knocks them down face-up. Cannot be blocked.|
|Mag||Pull||Deals damage, pulls in and knocks the enemy down face-up.|
|Mesa||Peacemaker||Shoots a few shots of her Peacemaker gun. Can be grabbed during the animation.|
|Mirage||Prism||Blinds enemy if it hits. Can knock down face-up.|
|Nekros||Soul Punch||Deals damage from a distance and knocks down.|
|Nezha||Blazing Chakram||Deals damage and sets the enemy on fire, causing damage over time.|
|Nidus||Virulence||Creates an area along the ground that deals damage when touched. Energy is greatly replenished on hit.|
|Nyx||Psychic Bolts||Fires bolts at the enemy, dealing damage.|
|Octavia||Mallet||Drops a Mallet that increases Octavia's damage while in its range.|
|Revenant||Reave||Dashes forward, deals damage and heals Revenant on hit.|
|Trinity||Well Of Life||Heals Trinity as you deal damage to the enemy. Includes damage dealt while the enemy is blocking.|
|Vauban||Tesla Nervos||Throws a grenade which deals damage if touched.|
|Volt||Shock||Deals damage from a distance.|
|Wukong||N/A||Temporarily not available in framefighter|
Frame Fighter Fragment Locations[edit | edit source]
By default, Frame Fighter comes with Excalibur, Mag, and Volt unlocked. In order to select additional Warframes for selection, players must scan their respective Frame Fighter Fragment scattered across the Origin system. Each planet generally has 2 Frame Fighter Fragments associated with it, and you only need to scan one fragment to unlock the Warframe for use in Frame Fighter.
If a player owns the Prime version of a Warframe (or in Excalibur's case, his Umbra counterpart) they will be able to choose the corresponding Prime Warframe as their fighter, so long as the base Warframe's Fragment has been scanned to unlock it. Furthermore, for Warframes the player does own, any cosmetic customizations made to it will appear on the selected Warframe.
Lastly, there is a randomizer button, which will pick one Warframe at random out of the Warframes the player has collected fragments for.
|Earth||Hydroid, Gara, Revenant|
|Venus||Banshee, Khora, Garuda|
|Saturn||Ember, Nezha, Zephyr|
|Orokin Derelict||Nekros, Octavia|
Notes[edit | edit source]
- It is possible to bullet jump in Frame Fighter (though inconsistent) by crouching, then quickly jumping after releasing the crouch key.
- Baruuk, Gauss, Hildryn, Wisp, Grendel, Protea, and Xaku are currently unobtainable.
- The Prime variants of Wukong, Atlas, Ivara, Titania, and Inaros are currently unusable.
Trivia[edit | edit source]
- Frame Fighter was inspired by a Twitter post from Community Moderator LocoCrazy_, who provided the voice of the Red Veil representative.
- Frame Fighter's logo is a parody of the logo of Street Fighter V, which was released in February 2016 and is part of the long-running Street Fighter series of Fighting games developed by Capcom.
- It is the third minigame introduced into Warframe, as well as the first minigame that cannot be accessed via the Login Screen or through the Arsenal UI.
- At TennoCon 2018, Digital Extremes set up three full size arcade mockups of Frame Fighter for attendees to play. All available characters were unlocked on these machines. The cabinets featured X-Arcade control panels, hence the unusable trackball in the middle. DE teased the cabinet on Twitter the day before the convention.
Media[edit | edit source]