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{{ModBox
 
{{ModBox
|image = FourRiders.png
+
|image = FourRiders.png
|polarity = {{Icon|Pol|V}}
+
|introduced = {{ver|16}}
  +
|polarity = {{Icon|Pol|V}}
|rarity = Rare
+
|rarity = Rare
|droppedby = Grineer [[Manic]]
 
  +
|autoDrops = auto
}}
 
<gallery type="slideshow" widths="260" hideaddbutton="true">
+
}}<gallery type="slideshow" widths="260" hideaddbutton="true">
FourRidersCombo0.gif|Excalibur performing Aggravated Swarm.
+
FourRidersCombo0.gif|Chroma performing Aggravated Swarm.
FourRidersCombo1.gif|Excalibur performing Hungering Encroachment.
+
FourRidersCombo1.gif|Chroma performing Hungering Encroachment.
FourRidersCombo2.gif|Excalibur performing Raging Conflict.
+
FourRidersCombo2.gif|Chroma performing Raging Conflict.
FourRidersCombo3.gif|Excalibur performing Eternal Fall.
+
FourRidersCombo3.gif|Chroma performing Eternal Fall.
 
</gallery>
 
</gallery>
'''Four Riders''' is a Rare [[Stance]] mod for Claw-type weapons, featuring fast strikes and powerful slams.
+
'''Four Riders''' is a ''[[:Category:Stance Mods|stance mod]]'' for Claw-type weapons, featuring fast strikes and powerful slams.
   
  +
{{StanceWeapons}}
Can be equipped on:
 
  +
{{StanceTable}}
*[[Ripkas]]*
 
*[[Venka]]*
 
 
''*Denotes weapon with matching Stance polarity.''
 
 
{{StanceCombos
 
|move1 = Aggravated Swarm
 
|move1combo = {{Key/Purple|E|Impact|125%t}} {{Key|E|125%}} {{Key|E|125%}} {{Key|E|125%|2X}}
 
|move2 = Hungering Encroachment
 
|move2combo = {{Key/Purple|E|Impact|125%}} {{Key|E|125%}} {{Key|Up}}+{{Key|E|125%|2X}} {{Key|E|125%}} {{Key|E|150%}} {{Key/Blue|E|125%}} {{Key|E|300%}}
 
|move3 = Raging Conflict
 
|move3combo = {{Key/Purple|E|Impact|125%}} Pause {{Key|E|125%}} {{Key|E|125%}} {{Key|E|540%|2X}} {{Key/Red|E|125%|2X}}
 
|move4 = Eternal Fall
 
|move4combo = {{Key/Purple|E|Impact|125%}} {{Key|RMB}}+{{Key|E|125%}} {{Key|E|125%}} {{Key|E|125%}} {{Key/Purple|E|Slash|230%}}
 
|chargeattack = Three Lessons
 
|slideattack = Feuding Blood
 
|slidecombo = {{Key|E|200%}}
 
|slamattack = One Point
 
|wallattack = Through Strike
 
|finisher = Roaring Drums
 
|finishcombo = {{Key|E||5X}}
 
}}
 
 
==Notes==
 
*'''Aggravated Swarm''', '''Hungering Encroachment''', '''Raging Conflict''', and '''Eternal Fall''' have a 100% chance to proc {{Icon|Proc|Impact|Text}} on their first attacks.
 
*'''Hungering Encroachment''' will cause a ragdoll on its final attack.
 
*'''Raging Conflict''' will perform a ground slam on its final attack, ragdolling nearby enemies.
 
*'''Eternal Fall''' has a 100% chance to proc {{Icon|Proc|Slash|Text}} on its final attack.
 
*The slide attack of the '''Feuding Blood''' deals 100% <u>bonus</u> damage.
 
*'''Aggravated Swarm''' and '''Hungering Encroachment''' combos both have added momentum, allowing the player to resist knock-downs from enemies.{{cite}}
 
*Equipping this stance changes the weapons slide attack animation from a sliding-uppercut to a slashing spin. This affects the slide attack even when other weapons are equipped.
 
*This appears to be the only claw stance right now that doesn't have an attack which conflicts with the charge attack.
 
*Every attack in this stance's combos deal at least 25% <u>bonus</u> damage, however, the quick melee does not.
 
   
 
==Trivia==
 
==Trivia==
*The name of the stance refers to the [[wikipedia:Four_Horsemen_of_the_Apocalypse|Four Horsemen of the Apocalypse]]. This is supported by how the first four combo names are named after each rider. '''Aggravated Swarm''' is ''Pestilence'', '''Hungering Encroachment''' is ''Famine'', '''Raging Conflict''' is ''War'' and '''Eternal Fall''' is ''Death''.
+
*The name of the stance refers to the [[wikipedia:Four_Horsemen_of_the_Apocalypse|Four Horsemen of the Apocalypse]]. This is supported by how the first four combo names are named after each rider. '''Aggravated Swarm''' is ''Pestilence'', '''Hungering Encroachment''' is ''Famine/Strife'', '''Raging Conflict''' is ''War'' and '''Eternal Fall''' is ''Death''.
 
*Initially, the stance was thought to be bugged so that it can only be equipped on [[:category:fist|Fists]] and not claws. It was later found out that there were two separate versions of the stance — one for fists (which had a {{Icon|Pol|D}} polarity) and one for claws (which had a {{Icon|Pol|V}} polarity). This was eventually confirmed to be a bug, and the fists variant was subsequently removed.<sup>[https://forums.warframe.com/index.php?/topic/423919-four-riders-stance-can-anyone-explain-this/page-2#entry4722012] [https://forums.warframe.com/index.php?/topic/423919-four-riders-stance-can-anyone-explain-this/page-2#entry4723189]</sup>
 
*Initially, the stance was thought to be bugged so that it can only be equipped on [[:category:fist|Fists]] and not claws. It was later found out that there were two separate versions of the stance — one for fists (which had a {{Icon|Pol|D}} polarity) and one for claws (which had a {{Icon|Pol|V}} polarity). This was eventually confirmed to be a bug, and the fists variant was subsequently removed.<sup>[https://forums.warframe.com/index.php?/topic/423919-four-riders-stance-can-anyone-explain-this/page-2#entry4722012] [https://forums.warframe.com/index.php?/topic/423919-four-riders-stance-can-anyone-explain-this/page-2#entry4723189]</sup>
  +
*Most of the stance's attacks are sideways slashes clearly suited for the {{Weapon|Ripkas}}, though they are equally effective with all claws.
   
 
==Media==
 
==Media==
  +
<gallery widths="302" position="center" columns="2">
+
<gallery widths="300" position="center" spacing="small">
 
Warframe - Four Riders stance demonstration
 
Warframe - Four Riders stance demonstration
  +
Warframe - All Melee 3.0 Combos (Part 1 of 3)
Warframe Stances Four Riders stancespotlight
 
 
</gallery>
 
</gallery>
   
  +
==Patch History==
  +
{{Scrollbox/Article|
  +
{{ver|16}}
  +
*Introduced.
 
}}
 
{{StanceNav}}
 
{{StanceNav}}
 
__NOTOC__
 
__NOTOC__
 
[[de:Vier Reiter]]
 
[[de:Vier Reiter]]
  +
[[fr:Quatre Cavaliers]]
  +
[[es:Cuatro jinetes]]
 
[[Category:Mods]]
 
[[Category:Mods]]
 
[[Category:Melee Mods]]
 
[[Category:Melee Mods]]

Revision as of 02:44, 7 May 2020

Four Riders is a stance mod for Claw-type weapons, featuring fast strikes and powerful slams.

Can be equipped on:

✓ denotes weapon with matching Stance polarity

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Aggravated Swarm
Default Default
 300%
Default Default
 200%
Default Default
 200% DmgImpactSmall64
Default Default
 200% DmgSlashSmall64
Default Default
 400% Knockdown b
565.2%/s 2.3s FourRidersCombo0
Forward
(While Moving)
Hungering Encroachment
Default Default
 100%
Default Default
 200%
Default Default
 2x 100%
Default Default
 200%
411.8%/s 1.7s FourRidersCombo1
Forward Block
(While Blocking & Moving)
Raging Conflict
Default Default
 2x 100%
 2x 200% DmgImpactSmall64
Default Default
 200%
 200% DmgSlashSmall64
Default Default
 100% Lifted b
Slam Default 400% Knockdown b
366.7%/s 3.0s FourRidersCombo2
Block
(While Blocking)
Eternal Fall
Default Default
 200%
Default Default
 300%
Default Default
 300% DmgImpactSmall64
Default Default
 2x 400% Ragdoll b
761.9%/s 2.1s FourRidersCombo3
Heavy
(Heavy Attack)
Three Lessons*
Default Heavy
 500% DmgImpactSmall64DmgSlashSmall64
Default Heavy
 500% Knockdown bDmgSlashSmall64
N / A N / A ClawsComboHeavy
Slide
(While Sliding)
Feuding Blood
Default Default
360 Default 2x 200%
579.7%/s 0.7s FourRidersComboSlide
Aerial
(While In Air)
One Point*
Default Default
 200%
Default Default
 2x 200%
Default Default
 300% Knockdown b
N / A N / A ClawsComboAir
Wall
(While Wall Latching)
Through Strike*
Default Default
 300% Knockdown b
N / A N / A ClawsComboWall
Finisher
(On Knocked Down Enemy)
Roaring Drums*
Default Default
 5x 250%
 1%
N / A N / A ClawsComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack*
Default Default
Direct Default 300%
Slam Default 100%
N / A N / A ClawsComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Direct Default Direct Slam Attack • Slam Default Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Trivia

  • The name of the stance refers to the Four Horsemen of the Apocalypse. This is supported by how the first four combo names are named after each rider. Aggravated Swarm is Pestilence, Hungering Encroachment is Famine/Strife, Raging Conflict is War and Eternal Fall is Death.
  • Initially, the stance was thought to be bugged so that it can only be equipped on Fists and not claws. It was later found out that there were two separate versions of the stance — one for fists (which had a Script error: The function "Pol" does not exist. polarity) and one for claws (which had a Script error: The function "Pol" does not exist. polarity). This was eventually confirmed to be a bug, and the fists variant was subsequently removed.[1] [2]
  • Most of the stance's attacks are sideways slashes clearly suited for the Ripkas Ripkas, though they are equally effective with all claws.

Media

Patch History

Update 16.0 (2015-03-19)

  • Introduced.